Friday, March 29, 2019

Classic Traveller Adventure 01 - Kinunir. Scenario 3 The Gash solo play

Introduction
I solo play the third scenario from the Classic Traveller Adventure 1 The Kinunir.  The team need to liberate a senator from an Imperial Prison ship.  This is a longer adventure compared to the previous two.



A page with a description of my own simple rules and story framework I use can be found at this blog page.

Note that about 90% of the narrative is generated by the spreadsheet I use to run the adventure.  It is dry but I am looking to improve it a lot.

Background
For background see the start of the play of the first Kinunir scenario.

The Adventure

Chapter 1 What are we going to do?

The team consists of three members: Flynn Dalton, Elisa Stafford, Miguel Benitez. The story starts with them in the City on Regina. The starting tension is low.  To discover what is their goal, it seems the team will need to overcome a lot of possible complications along the way.

Team member summary:
Flynn Dalton is a human male of average height and is in his Prime (20-35). They have low physical, high agility, average mind and average fortitude. Brought up in a frozen world and working as an Investigator they have these skills: Investigation Engineering.  Their motivation is of family tradition; interaction is generally friendly. Distinguishing features include unusual eye colour and winks.

Elisa Stafford is a human female of tall height and is Young (< 21). They have average physical, low agility, average mind and high fortitude. Brought up in a space exploration environment and working as a Driver they have these skills: Driver Applied Science.  Their motivation is of greed; interaction is generally rude. Distinguishing features include missing digits on one hand and shows pictures of his children/relatives.

Miguel Benitez is a human male of tall height and is middle-aged (35-50). They have average physical, low agility, low mind and low fortitude. Brought up in a space exploration environment and working as a Technician they have these skills: Repair Contacts.  Their motivation is of love; interaction is generally obnoxious. Distinguishing features include outlandish clothing and yells when happy.

It is nighttime and in the City's Industrial Park the team run into a complication. The team encounter an occupation by people with hostile intent. The skills to improve the chances of a positive resolution are: Engineering, Ranged. The encounter is four Human Scientists. Flynn has the best chance of succeeding using their low Physical attribute and their skill of Engineering. Opposing them is Jolene Logan with high Physical attribute but lacking the skill of Engineering. Flynn failed but not entirely. Flynn gets a minor wound as the team navigate their way around the Scientists in their way.

It is daytime and in the City's Industrial Park the team run into a complication. The team encounter a crime being undertaken by criminals. The skills to improve the chances of a positive resolution are: Larceny. The encounter is one Human Criminal/Rogues.  Elisa has the best chance of succeeding using their average Physical attribute but they lack the required skill of Larceny. Opposing them is Kadence Meyer with average Physical attribute and their skill of Larceny. Elisa succeeded but not entirely. Elisa manages to bypass the encounter and not get involved but anyone looking could misconstrue that that they condoned the activity (in game terms increase the difficulty of the next task).

It is daytime and in the City's Apartments the team run into a complication. The team encounter an Ally or Old Friend. The skills to improve the chances of a positive resolution are: Contacts. The encounter is one Human Combat soldiers.  Miguel has the best chance of succeeding using their low Agility attribute and their skill of Contacts. Opposing them is Reagan Archer with high Agility attribute but lacking the skill of Contacts. Miguel failed but not entirely. Reagan had seen them ignore the criminal activity and so was not convinced of the team’s motives. He does not join the team.  (The “failed but not entirely will reduce the difficulty of the next task).

The team meet their patron who describes the mission: Need to get to Pixie, rescue the senator from the orbiting prison ship and escape. It is expected to take about 4 to 6 scenes.

Chapter 2 – Look for a ship

The tension level is medium. The next challenge for the team to get closer to their goal is to find a ship. The team is required to travel to Regina’s Slums to track down hiring a ship. Looking at what is required to perform the challenge, it seems the team will need to overcome a fair amount of possible complications along the way.

It is daytime and in the Spaceport's Bar the team argue and fight among themselves, becoming emotional.

The team are ready for the challenge to find a ship. The skills to improve the chances of a positive resolution are: Engineering. Elisa has the best chance of succeeding using their average Physical attribute but they lack the required skill of Engineering. The difficulty level is low. Elisa fails to liaise with Engineers to find a ship for hire.

The team can do recovery. Flynn Dalton emotionally get worse and is now emotionally unbalanced. Flynn Dalton wounds get worse and is now heavily wounded.  Elisa Stafford emotionally get better and is now stable. Miguel Benitez emotionally stays the same and is still slightly emotional.
Flynn leaves the team so he can get better.

Chapter 3 – Look for a ship again

The tension level is medium. The challenge for the team to get closer to their goal is to Find a ship.

It is possible to recruit. The team recruit Danika.  Danika Barton is a human female of average height and is middle-aged (35-50). They have average physical, high agility, average mind and average fortitude. Brought up in a religious cult and working as a Scholar they have these skills: Scholar Engineering Investigation.  Their motivation is of hatred; interaction is generally quiet. Distinguishing features include hard of hearing and eats like a bird.

Looking at what is required to perform the challenge, it seems the team will need to overcome a fair amount of possible complications along the way.

It is nighttime and in the Spaceport's Shops the team run into a complication. The team are detained. The skills to improve the chances of a positive resolution are: Larceny, Driver, Scholar. The encounter is three Human Mechanics. Elisa has the best chance of succeeding using their low Agility attribute and their skill of Driver. Opposing them is Gino Sosa with high Agility attribute but lacking the skill of Driver. Elisa succeeded but not entirely.

It is daytime and in the Spaceport's Repair yard the team run into a complication. The team realise something is missing. The skills to improve the chances of a positive resolution are: Larceny, Repair, Trading. Miguel has the best chance of succeeding using their low Agility attribute and their skill of Repair. The difficulty level is high. Miguel succeeded exceptionally. (decrease difficulty by 1 for next task)

It is nighttime and in the Spaceport's Checkin the team run into a complication. The team become sick.

The team are ready for the challenge to find an item. The skills to improve the chances of a positive resolution are: Pilot, Interaction. Elisa has the best chance of succeeding using their average Mind attribute and their skill of Applied Science. The difficulty level is low. Elisa succeeds exceptionally.
They have a ship!

The team do not have time for recovery from emotions, sickness or wounds.

Chapter 4 – Determine how to free the senator

The tension level is medium. The next challenge for the team to get closer to their goal is to determine how to free the senator. Looking at what is required to perform the challenge, it seems the team will need to overcome a few possible complications along the way.

They are on their way to Pixie.

It is daytime and in the Ship the team run into a complication. The team are lucky, the next task will be easier.

It is daytime and in the Ship the team run into a complication. The team have forgotten something while going through the possible plans. The skills to improve the chances of a positive resolution are: Medical, Scholar. Danika has the best chance of succeeding using their average Mind attribute and their skill of Scholar. The difficulty level is medium. Danika succeeded.

The team are ready for the challenge to determine the plan. The skills to improve the chances of a positive resolution are: Pilot, Interaction. Danika has the best chance of succeeding using their high Agility attribute but they lack the required skill of Repair. The difficulty level is medium. Danika succeeded but not entirely.  The plan is a little shaky (increase difficulty of next challenge by 1).
The team have a chance to recover.

Danika BARTON sickness gets better and is now healthy.  Elisa Stafford sickness gets better and is now healthy.  Miguel Benitez emotionally get better and is now stable. Miguel BENITEZ sickness gets better and is now healthy.

Chapter 5 – Free the senator

The tension level is high. The next challenge for the team to get closer to their goal is to free the senator. The team is required to travel to Prison to free the senator.

Looking at what is required to perform the challenge, it seems the team will need to overcome a few possible complications along the way.

It is daytime and in the Prison's Cafeteria the team run into a complication.  The team are betrayed. The skills to improve the chances of a positive resolution are: Repair, Investigation. The encounter is five Human Engineers. They have met before, when the team were in the same prison. Danika has the best chance of succeeding using their average Mind attribute and their skill of Investigation. Opposing them is Alessandro Wright with high Mind attribute but lacking the skill of Investigation.  Danika succeeded but not entirely.  Danika manages to convince the Engineers that they should not report them but just give them an hour to get away. (Increase difficulty by 1 for the next task).

It is day and in the Prison's Library the team run into a complication. The team have their survival threatened. The skills to improve the chances of a positive resolution are: Survival.  The Engineers have followed them to the library and are threatening them.  Danika has the best chance of succeeding using their average Physical attribute but they lack the required skill of Survival. The difficulty level is high.  Danika failed badly.  The team are wounded and caught.

The team have no time to recover.

Chapter 6 – Back in Prison

The tension level is currently high. The next challenge for the team to get closer to their goal is to free the senator.

Looking at what is required to perform the challenge, it seems the team will need to overcome a few possible complications along the way.

It is nighttime and in the Prison's Exercise Yard the team run into a complication. The team have their survival threatened. The skills to improve the chances of a positive resolution are: Survival. Danika has the best chance of succeeding using their average Physical attribute but they lack the required skill of Survival. The difficulty level is high. Danika failed badly, is heavily wounded and may not survice.  She is taken to sickbay where she will be there for a long time (if she does not die). Danika is out of the adventure.

The team are ready for the challenge to free the senator. The skills to improve the chances of a positive resolution are: Pilot, Interaction. Elisa has the best chance of succeeding using their low Agility attribute and their skill of Driver. The difficulty level is low. Elisa succeeded and they manage to escape the prison with the senator and get on board their hired ship.

The team can do recovery. Elisa Stafford wounds stays the same and is now lightly wounded.  Miguel wounds get better and is now fine.

Chapter 7 – Escape the star system

The tension level is currently high. The next challenge for the team to get closer to their goal is to escape the star system.

Looking at what is required to perform the challenge, it seems the team will need to overcome a few possible complications along the way.

It is daytime and in Space the team run into a complication. The team are Double Crossed by some of the ship’s crew. The skills to improve the chances of a positive resolution are: Survival, Contacts. The encounter is two Human Survivalists. Miguel has the best chance of succeeding using their low Agility attribute and their skill of Contacts. Opposing them is Amanda Rivas with average Agility attribute but lacking the skill of Contacts. Miguel succeeded exceptionally. (reduce challenge task difficulty by 1).  The double cross fails.

It is nighttime and the team run into a complication. The team come across a barrier in space.  It is a network of armed beacons. The skills to improve the chances of a positive resolution are: Engineering, Driver, Applied Science. Elisa has the best chance of succeeding using their average Mind attribute and their skill of Applied Science. The difficulty level is medium. Elisa succeeded exceptionally at hacking into the beacons’s computer control system. (Another reduction in challenge task difficulty).

The team are ready for the challenge to escape. The skills to improve the chances of a positive resolution are: Pilot, Interaction. Elisa has the best chance of succeeding using their average Mind attribute and their skill of Applied Science. The difficulty level is medium. Elisa succeeded exceptionally.

Success! The challenge to escape the system with the freed senator is successful.

Elisa Stafford wounds get better and is now fine.

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