Wednesday, March 27, 2019

Classic Traveller Adventure 01 - Kinunir. Scenario 1 Scrap Heap solo play

Introduction
I solo play the first scenario from the Classic Traveller Adventure 1 The Kinunir.  The team need to discover some information about the Kinunir class of spaceship.


A page with a description of my own simple rules and story framework I use can be found at this blog page.

Kinunir is an interesting adventure in that there are actually four scenarios in the book, each about one page of description.  The first adventure is so well designed for solo adventuring – you need to find two of three things to complete the adventure so fits well in that is not a straight linear adventure (the other three are).  With four scenarios, that did mean I effectively played out four adventures.  It is way to long to post all four into the one post so have split across four posts.  The adventures are not the longest and so in total the four adventures are likely equal to 2-3 normal ones.

I have automated a lot of the description of the narrative as I find it takes a lot of time to writeup.  So it may seem dry 😊I would say about 90% is auto generated and the rest I added/modified.  I am tweaking the narrative generation as I play and it improves a little across the Kinunir scenario writeups, and then a bigger improvement jump for the Research Station Gamma replay.

Background
I have finally got around to where I started going down the road of solo RPGing – replaying some Traveller scenarios.  I created my own solo RPG that I could run in a spreadsheet.  This is version 3.  Version 1 was rudimentary, version 2 was OK and I actually used it to run two of the four Kinunir scenarios.   Version 3 uses some VBA and buttons to automate it further and has a much more defined story framework to use for scenario replay.  I used it twice to play some Two Hour Wargames Lovecraft’s Revenge (the first game is written up).  My real aim is to play some SF and so modified the spreadsheet from Cthulhu Mythos to SF.

For background on my solo RPGing see this blog post.

For a really long background on my 7 year journey to get here see this blog post.

Adventure 1: The Scrap Heap

Chapter 1.  The team determine their overall goal.

The team consists of 3 members: Flynn Dalton, Elisa Stafford and Leandro Hurst. The story starts with them in the City on Regina. The starting tension is low.
To discover what is their goal, it seems the team will need to overcome up to 5 possible complications along the way.

Team member summary:
Flynn Dalton is a Human male of average height in their prime (20-35 years old). They have low physical, high agility, average mind and average fortitude. Brought up in a frozen world and working as an Investigator they have these skills: Investigation, Engineering.  Their motivation is of family tradition; interaction is generally friendly. Distinguishing features include unusual eye colour and winks.
Elisa Stafford is a Human Female of tall height and is young (< 21 years old). They have average physical, low agility, average mind and high fortitude. Brought up in space exploration and working as a Driver they have these skills: Driver, Applied Science.  Their motivation is of greed; interaction is generally rude. Distinguishing features include missing digits on one hand and shows pictures of their children/relatives.
Leandro Hurst is a Human male of short height and in their Prime (20-35 years old). They have high physical, low agility, high mind and low fortitude. Brought up in a gang and working as a Belter/Miner they have these skills: Hostile Environment .  Their motivation is of fame; interaction is generally dismissive. Distinguishing features include extremely hairy and hugs everyone.

It is nighttime and in the Spaceport's Industrial Park the team run into a complication.  The team runs into some opposition.  The skills to improve the chances of a positive resolution are:  Medical, Trading. The encounter is one human sentient who is a Hunter. They have not been met before. Flynn Dalton has the best chance of succeeding using their Mind attribute lacks the required skill of Trading. Opposing him is Braylen beard with a Mind attribute of 3 but lacking the skill of Trading.  Braylen wants something of Value from the team.  Flynn Dalton fails badly in Trading. So that is not good. Flynn loses his pistol and the Hunter escapes.

It is nighttime and in the Spaceport's Park the team run into a complication. The team are the object of a love interest.  The skills to improve the chances of a positive resolution are: Medical. The encounter is one Human Engineer. They have not been met before. Elisa Stafford has the best chance of succeeding using their Agility attribute but they lack the required skill of Medical. Opposing them is Alan Henderson with an Agility attribute of 1 but lacking the skill of Medical. Elisa Stafford fails but not entirely.

Elisa is interested. Doe Alan come along, or does she leave the team to be with Alan? It becomes a task to see if she resists.  Elisa Stafford has the best chance of succeeding using their Mind attribute of 2 but they lack the required skill of Interaction. The difficulty level is 1.  Elisa Stafford succeeds in resisting Alan’s advances and so stays with the team.

It is daytime and in the Spaceport's Shops the team run into a complication. The team encounter a puzzle/riddle to work out.  They are trying to figure how to buy some new clothes. The skills to improve the chances of a positive resolution are: Larceny, Applied Science. Elisa Stafford has the best chance of succeeding using their Mind attribute of 2 and their skill of Applied Science (computers). The difficulty level is 2. Elisa Stafford succeeds and the team get their clothes.

After acquiring new clothes, they meet their new patron The goal for the team is:
It is required to discover two things regarding Kinunir ships: actual fuel capacity and the Location of the black globe fittings.
This requires confirmation from two sources out of a possible three: computer records, a designer who worked on the ship or investigate one of the ship’s in the scrapyard.
To be successful, it requires the collection of 2 clues, and should take an expected 2 to 3 scenes.

Chapter 2.  The team attempt to obtain the information from computer sources.

The tension level is currently medium.
The next challenge for the team to get closer to their goal is to Solve a puzzle aka look at the computer records.
Looking at what is required to perform the challenge, it seems the team may need to overcome up to five possible complications along the way.

It is nighttime and in the Spaceport's Warehouse the team run into a complication. The team lose some Equipment/Items or notes that will make the task harder.

It is daytime and in the Spaceport's Suburbs the team run into a complication. The team cover is blown by being recognised.  The skills to improve the chances of a positive resolution are: Larceny, Ranged, Investigation. The encounter is 4 Vargr Spaceship pilots. They have not been met before. Flynn Dalton has the best chance of succeeding using their Mind attribute of 2 and their skill of Investigation. Opposing them is their leader Voulnueou with a Mind attribute of 2 and their skill of Investigation.

Flynn Dalton fails. The team have been discovered attempting to find out how to break into the computer. No extra consequences but cannot really try this again, unless with a large difficulty. The team bomb out without a clue.

Chapter 3. The team attempt to track down a designer.

The tension level is currently high.
The next challenge for the team to get closer to their goal is to Question a person of interest i.e. a designer of the ship.

The team is required to travel to a Military area to Question the designer.
(note the Military area was randomly generated but fits in quite well)

Looking at what is required to perform the challenge, it seems the team will need to overcome several possible complications along the way.

It is daytime and in the Spaceport's Stronghold the team run into a complication. The team encounter a person they have run across before.  The skills to improve the chances of a positive resolution are: Contacts. The encounter is 1 Vargr Computer Tech. Flynn Dalton has the best chance of succeeding using their Agility attribute of 3 but they lack the required skill of Contacts. Opposing them is Soukske with an Agility attribute of 3 but lacking the skill of Contacts. Flynn Dalton failed and the team do not manage to find  previous acquaintance that may have been  able to help them.

It is daytime and in the Spaceport's Training rooms the team run into a complication. The team hear strange sounds.  The skills to improve the chances of a positive resolution are: Stealth, Ranged, Awareness. Leandro Hurst has the best chance of succeeding using their Mind attribute of 3 but they lack the required skill of Awareness. The difficulty level is 4. Leandro Hurst failed.  The team immediately incur another complication as a result.
(Note I have tended to move away from incurring another complication from failed results and doing this again would change the result to the team to being tired or emotional due to failing obstacles; this is what happens in future played scenarios).

The team imagine trouble.  The skills to improve the chances of a positive resolution are: Stealth. Leandro Hurst has the best chance of succeeding using their Physical attribute of 3 but they lack the required skill of Stealth. The difficulty level is 0. Leandro Hurst neither failed nor succeeded. Try again. Leandro Hurst succeeded exceptionally.  The team realise it was all in their heads and continue on.

It is daytime and in the Spaceport's Offices the team run into a complication. The team realise they have differing motivations for continuing on with the challenge.  The skills to improve the chances of a positive resolution are: Interaction. Flynn Dalton has the best chance of succeeding using their Mind attribute of 2 but they lack the required skill of Interaction. The difficulty level is 2. Flynn Dalton succeeded but not entirely. The team is still in a bit of uncertainty and this will increase the difficulty of their next task.

The team have found the designer of the ship and are ready for the challenge to Question the person of interest. The skills to improve the chances of a positive resolution are: Hostile Environment, Pilot.
The encounter is 1 Human Gambler. Leandro Hurst has the best chance of succeeding using their Physical attribute of 3 and their skill of Hostile Environment.  Opposing them is Emmanuel Ramirez with a Physical attribute of 2 but lacking the skill of Hostile Environment. Emmanuel requires an exoskeleton to get around due to degenerating muscles. After a long period of negotiation and implied threats, Leandro Hurst succeeds in obtaining the information.

Success! The challenge to Question a person of interest was successful. The team are ready for the final challenge to achieve the goal.

Chapter 3.  The team attempt to search the scrapped ship.

The tension level is currently high.
The next challenge for the team to get closer to their goal is to find and investigate the scrapped ship. The team is required to travel to the Spaceport to find this item.
Looking at what is required to perform the challenge, it seems the team will need to overcome a fair amount of possible complications along the way.

The team are treated to a seduction attempt.  The skills to improve the chances of a positive resolution are: Interaction. The encounter is 1 Human Adventurer. They have not been met before. Leandro Hurst has the best chance of succeeding using their Mind attribute of 3 but they lack the required skill of Interaction. Opposing them is Brantlee Diaz with a Mind attribute of 3 but lacking the skill of Interaction. Leandro Hurst fails and he leaves the current party with Brantlee Diaz.
It is nighttime and in the Spaceport's Warehouse the team run into a complication. The team do not see some machinery on the floor, trip and suffer an Injury.

It is nighttime and in the Spaceport's Field the team run into a complication. The team is subject to mechanical trouble while navigating through the abandoned spaceship.  The skills to improve the chances of a positive resolution are: Engineering, Repair, Scholar. Flynn Dalton has the best chance of succeeding using their Physical attribute of 1 and their skill of Engineering. The difficulty level is low. Flynn Dalton succeeded but not entirely.  The difficulty is increased by 1 for the next task.

The next complication is an animal attack right at the fuel tank. The team are attacked by an animal. The skills to improve the chances of a positive resolution are: Survival, Medical. Elisa Stafford has the best chance of succeeding using their Physical attribute of 2 but they lack the required skill of Survival. Elisa Stafford digs deep into her fortitude to avoid injury but is still locked in melee with the animal. Elisa continues fighting while Flynn attempts to measure the fuel tanks capacity (the challenge). The skills to improve the chances of a positive resolution are: Melee.  This is interesting.  Flynn realises he cannot get to the fuel tank without fighting the animal. Flynn Dalton has the best chance of succeeding using their Physical attribute of 1 but they lack the required skill of Melee. Flynn is also now locked in melee with the animal.

Elisa Stafford continues to dodge the animal attack but fails badly and is badly wounded.

Flynn Dalton succeeds in measuring the fuel tank capacity after driving off the animal.

Success! The challenge to find an item was successful. The team deliver the information and are rewarded.

Post script: Elisa was subject to a long recovery period that was touch and go on whether she would survive but came out OK.

No comments:

Post a Comment