tag:blogger.com,1999:blog-54852868771153630832024-03-13T08:21:06.224-07:00Shaun's Solo Stellar StoriesChronicling my journey as I attempt to use home-grown science fiction solo role playing mechanisms to create scenes that end up telling a cohesive story. No idea if it will work or not!Shaun Travershttp://www.blogger.com/profile/05691522858410783769noreply@blogger.comBlogger21125tag:blogger.com,1999:blog-5485286877115363083.post-6648667915007309392021-09-11T18:24:00.000-07:002021-09-11T18:24:27.919-07:00Larger than Life (2020 version) - the included story no. 1 replay<p><b>Introduction</b></p>
<p class="MsoNormal">I play out the first of two adventures that come with the
2020 version of <a href="https://www.twohourwargames.com/pulpandwestern.html">THW
Larger than Life</a>.<o:p></o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Background<o:p></o:p></b></p>
<p class="MsoNormal">I have been running some early Classic Traveller adventures
in a spreadsheet.<span style="mso-spacerun: yes;"> </span>My latest iteration I
was quite happy with how it was playing (based on an <a href="https://solostellarstories.blogspot.com/p/4-dice-sfrpg-rules.html">RPG
call 3 Dice</a>).<span style="mso-spacerun: yes;"> </span>But I was hankering
for some tabletop action as part of the story.<span style="mso-spacerun: yes;">
</span>I thought about creating my own rules based on <a href="https://solostellarstories.blogspot.com/p/4-dice-sfrpg-rules.html">my 3
Dice variant</a>.<span style="mso-spacerun: yes;"> </span>Did that, played a lot
(more than 20) of test encounters but not entirely happy.<span style="mso-spacerun: yes;"> </span>Thought I could give <a href="https://www.twohourwargames.com/scifi51urrer.html">5150: Back Alley
Bright Lights</a> (the boardgame) a go again.<span style="mso-spacerun: yes;">
</span>I did use it a few times in early 2020 but no overarching story.<span style="mso-spacerun: yes;"> </span>Thinking of combining with <a href="https://www.twohourwargames.com/pulpandwestern.html">Larger than Life</a>
(LTL) and then got distracted into other things such as <a href="https://www.modiphius.net/products/five-parsecs-from-home">Five Parsecs
From Home</a>.<span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span>I then started looking at <a href="https://www.twohourwargames.com/pulpandwestern.html">Larger than Life</a>
and was thinking that as I had some games with that previously, and <a href="https://www.rebelminis.com/pulprulesets.html">Future Tales</a>, and maybe
I should give them a go.<o:p></o:p></p>
<p class="MsoNormal">And conveniently the 2020 version of LTL went on special as
I was thinking, so got it.<span style="mso-spacerun: yes;"> </span>I skimmed it,
noted lots of differences.<span style="mso-spacerun: yes;"> </span>Rather than
go through it is detail and start an adventure after reading all the STOP
boxes, I noticed it had two stories that came with the rules.<span style="mso-spacerun: yes;"> </span>I thought I would play them through and
hopefully come to terms with the rules that way <span face=""Segoe UI Emoji","sans-serif"" style="mso-bidi-font-family: "Segoe UI Emoji"; mso-fareast-font-family: "Segoe UI Emoji";">đ<o:p></o:p></span></p>
<p class="MsoNormal">Note that I may still drag out 5150: Back Alley Bright
Lights to combine the LTL story framework with the 51050:BABL encounters.<span style="mso-spacerun: yes;"> </span>It will be a 3-4 months before the latest
5150 Kickstarter delivers and may need to continue this itch in the meantime<o:p></o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Rules<o:p></o:p></b></p>
<p class="MsoNormal">It is the latest version of Larger than Life (released
2020).<span style="mso-spacerun: yes;"> </span>It is very streamlined compared
to previous versions and not as prescriptive on the story framework (e.g. adds
in Carousing). I have gone for an SF Solar System feel (using some inspirations
from Future Tales).<span style="mso-spacerun: yes;"> </span>I do like the latest
version it as it will be very easy to combine with the upcoming 5150 New
Beginnings (coming via Kickstarter).<span style="mso-spacerun: yes;"> </span>I
like the story framework of LTL and like the range of encounters in 5150 and
combining thes two will be so easy.<span style="mso-spacerun: yes;"> </span>When
required, I use my own NPC generation system that is mostly that in 5150:
Maiden Voyages (no longer in print or PDF).<o:p></o:p></p>
<p class="MsoNormal">Figures are <a href="https://boardgamegeek.com/boardgamefamily/35/game-heroscape">Heroscape</a>
with the occasional <a href="https://boardgamegeek.com/boardgame/248562/mage-knight-ultimate-edition">Mage
Knights</a>.<span style="mso-spacerun: yes;"> </span>The terrain is the <a href="https://battlesystems.co.uk/product/cyberpunk-core-set/">Battlesystems
Cyberpunk Core set</a>.<o:p></o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">The Band<o:p></o:p></b></p>
<p class="MsoNormal">I went with my own randomly generated characters, just
because I have spent time creating a random character generator.<span style="mso-spacerun: yes;"> </span>I donât bother with People and Savvy and only
one attribute for each Start and Grunt (none for the enemy except the Big Bad).
Note: after playing the story I realise that one less in People or Savvy is
similar (not the same) to a negative attribute. I may play with them on the
NPCs next game. I find Rep and Attribute is sufficient to differentiate a
character and are enough I can handle with less to look up and track.<span style="mso-spacerun: yes;"> </span>But I understand it does make increasing Rep
less balanced.<span style="mso-spacerun: yes;"> </span>But I come from a
Traveller background where you never got better at anything.<span style="mso-spacerun: yes;"> </span>Oh, and I only use seven of the attributes
(only positive ones) so I can remember them when on the tabletop!<o:p></o:p></p>
<p class="MsoNormal">Anyway, the band:<o:p></o:p></p>
<p class="MsoNormal">Roger Lin (Star), Rep 5, Quick Reflexes (Action Rep +1) and
a Pistol-1.<o:p></o:p></p>
<p class="MsoNormal">Alijah Burch, Rep 4, Resilient (1st Out of Fight = Carry On)
and an Auto-2.<o:p></o:p></p>
<p class="MsoNormal">Mariana Pratt, Rep 4, Crack Shot (Shooting Rep +1) and an
Auto-2.</p><p class="MsoNormal"><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-8iAowBP4BGQ/YTxVxEa-Q8I/AAAAAAAATPQ/qA7ME-3e5EAkXQYZUbLrnyVRTVyjNaauACLcBGAsYHQ/s1024/IMG_8135%2Bthe%2Bband%2Bm.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="563" data-original-width="1024" height="220" src="https://1.bp.blogspot.com/-8iAowBP4BGQ/YTxVxEa-Q8I/AAAAAAAATPQ/qA7ME-3e5EAkXQYZUbLrnyVRTVyjNaauACLcBGAsYHQ/w400-h220/IMG_8135%2Bthe%2Bband%2Bm.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">The band group picture â Roger, Alijah, Mariana</span></td></tr></tbody></table><p class="MsoNormal"><br /></p>
<p class="MsoNormal"><b>Story 1 - Win, Place or Show?<o:p></o:p></b></p>
<p class="MsoNormal">I try not to give too much away.<span style="mso-spacerun: yes;"> </span>Donât read past here if you ever want to play
the story. <span style="mso-spacerun: yes;"> </span>The narration is a
combination of story and rules/table results leaning towards the latter. Mainly as I was interested in learning the rules.<o:p></o:p></p>
<p class="MsoNormal"><u>1. Opening Scene<o:p></o:p></u></p>
<p class="MsoNormal">Lin has to find the jockey J.T. Barnes in 6 days.<span style="mso-spacerun: yes;"> </span>To do this requires 5 Clues.<span style="mso-spacerun: yes;"> </span>Who is the Big Bad? Unknown!<o:p></o:p></p>
<p class="MsoNormal"><u>2. Travel Scene<o:p></o:p></u></p>
<p class="MsoNormal">Roger Lin travels alone to the Lunar Base.<span style="mso-spacerun: yes;"> </span>The time (<i>d6=4</i>) is Nighttime<o:p></o:p></p>
<p class="MsoNormal">Whatâd I Meet (<i>2d6=6+1=7</i>)?: A Femme Fatale!<span style="mso-spacerun: yes;"> </span>Gretta<o:p></o:p></p>
<p class="MsoNormal"><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-ylNubI9xYvo/YTxV0rq4vXI/AAAAAAAATPU/SfJxRiAmbeI9KugICnBDFafnReCrbUTUACLcBGAsYHQ/s1024/IMG_8136%2Bgetta%2Bat%2Bthe%2Bbar.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="968" data-original-width="1024" height="379" src="https://1.bp.blogspot.com/-ylNubI9xYvo/YTxV0rq4vXI/AAAAAAAATPU/SfJxRiAmbeI9KugICnBDFafnReCrbUTUACLcBGAsYHQ/w400-h379/IMG_8136%2Bgetta%2Bat%2Bthe%2Bbar.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">Roger and Gretta at the bar</span></td></tr></tbody></table><p class="MsoNormal"><br /></p><p class="MsoNormal">âWell hello,â purrs Gretta. Interacting results in failure. <span style="mso-spacerun: yes;"> </span>Roger follows Gretta outside.<o:p></o:p></p>
<p class="MsoNormal"><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-0X5JuvZ_gkM/YTxV4xunT3I/AAAAAAAATPY/X2oa3wQbp3c9I7RGKZv5QS3dLrzy_4UvACLcBGAsYHQ/s1073/IMG_8137%2Broger%2Bfollows%2Bgreta.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1073" data-original-width="1024" height="400" src="https://1.bp.blogspot.com/-0X5JuvZ_gkM/YTxV4xunT3I/AAAAAAAATPY/X2oa3wQbp3c9I7RGKZv5QS3dLrzy_4UvACLcBGAsYHQ/w381-h400/IMG_8137%2Broger%2Bfollows%2Bgreta.jpg" width="381" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">Roger follows Gretta out the bar.</span></td></tr></tbody></table><br /><o:p></o:p><p></p>
<p class="MsoNormal"><u>3. Confrontation<o:p></o:p></u></p>
<p class="MsoNormal">Roger is followed by two thugs.<o:p></o:p></p>
<p class="MsoNormal"><i>Bodyguard (exotic), REP 4, BAP<o:p></o:p></i></p>
<p class="MsoNormal"><i>Thug (Criminal), REP 4, BAP<o:p></o:p></i></p>
<p class="MsoNormal">They have the advantage. It is night so at least all are in
cover at the start.<o:p></o:p></p>
<p class="MsoNormal"><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-UlKxSgF2hH4/YTxV9v4yVYI/AAAAAAAATPc/zPoIOrqKKbUWy9_MmZ34B-8Pl5ReM-AlwCLcBGAsYHQ/s1024/IMG_8138%2Bopponents%2Bin%2Bcover.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="966" data-original-width="1024" height="378" src="https://1.bp.blogspot.com/-UlKxSgF2hH4/YTxV9v4yVYI/AAAAAAAATPc/zPoIOrqKKbUWy9_MmZ34B-8Pl5ReM-AlwCLcBGAsYHQ/w400-h378/IMG_8138%2Bopponents%2Bin%2Bcover.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">The opponents in cover for the firefight</span></td></tr></tbody></table><p class="MsoNormal"><br /></p><p class="MsoNormal">The Bodyguard and Thug fires and misses, Roger fires back
and misses, the bodyguard returns fire and hits with both shots.<span style="mso-spacerun: yes;"> </span>Only glancing shots but enough to force Roger
to duck back.<o:p></o:p></p>
<p class="MsoNormal"><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-VofJ8ToHoig/YTxWBajn-HI/AAAAAAAATPk/SAcF7dFN90ELgzCX36uQ9cII40V1ezpGACLcBGAsYHQ/s1339/IMG_8139%2Broger%2Bducks.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1339" data-original-width="1024" height="400" src="https://1.bp.blogspot.com/-VofJ8ToHoig/YTxWBajn-HI/AAAAAAAATPk/SAcF7dFN90ELgzCX36uQ9cII40V1ezpGACLcBGAsYHQ/w306-h400/IMG_8139%2Broger%2Bducks.jpg" width="306" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">Roger ducks behind the desk.</span></td></tr></tbody></table><br /><o:p></o:p><p></p>
<p class="MsoNormal">Roger now activates and recovers.<o:p></o:p></p>
<p class="MsoNormal">Seeing futility in continuing, both parties leave the light
(<i>both sides failed Will to Fight</i>).<o:p></o:p></p>
<p class="MsoNormal"><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-zKp21jQfudg/YTxWFBN0ECI/AAAAAAAATPs/X4qTBz21aqAyWBuC_YoUU1WXGSTWLTqXwCLcBGAsYHQ/s1024/IMG_8140%2Bthugs%2Bleaving.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="834" data-original-width="1024" height="326" src="https://1.bp.blogspot.com/-zKp21jQfudg/YTxWFBN0ECI/AAAAAAAATPs/X4qTBz21aqAyWBuC_YoUU1WXGSTWLTqXwCLcBGAsYHQ/w400-h326/IMG_8140%2Bthugs%2Bleaving.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">Thugs leaving</span></td></tr></tbody></table><br /><o:p></o:p><p></p>
<p class="MsoNormal"><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-XpOa7JyOkug/YTxWIhqFBWI/AAAAAAAATPw/1UrBASAvTj0ZQJghxhfzNhyACxp7oYg2wCLcBGAsYHQ/s1119/IMG_8141%2Broger%2Bescapes.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1119" data-original-width="1024" height="400" src="https://1.bp.blogspot.com/-XpOa7JyOkug/YTxWIhqFBWI/AAAAAAAATPw/1UrBASAvTj0ZQJghxhfzNhyACxp7oYg2wCLcBGAsYHQ/w366-h400/IMG_8141%2Broger%2Bescapes.jpg" width="366" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">Roger escapes down a corridor.</span></td></tr></tbody></table><br /><o:p></o:p><p></p>
<p class="MsoNormal"><i>And not a great start: -2 IDRep (Increasing/Decreasing
Rep)<o:p></o:p></i></p>
<p class="MsoNormal"><u>4. Find Something<o:p></o:p></u></p>
<p class="MsoNormal">Roger Lin needs to find something â information on owners,
jockeys etc for the Race.<span style="mso-spacerun: yes;"> </span>He decides to
bring along one band member Alijah.<span style="mso-spacerun: yes;"> </span><i>(I
randomly rolled a 1d6 â 1-3 both, 4- Alijah, 5 â Mariana, 6 none).<o:p></o:p></i></p>
<p class="MsoNormal">Hmm.<span style="mso-spacerun: yes;"> </span>Well, that was a
bit easy.<span style="mso-spacerun: yes;"> </span>I rolled on the table and found
the clue!<o:p></o:p></p>
<p class="MsoNormal"><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-Iel1B_7DskI/YTxWLkB9V1I/AAAAAAAATP0/Wk2XtLhgm08joR8iGlLrvQFYNXjpNzLfQCLcBGAsYHQ/s1047/IMG_8147%2Broger%2Band%2Balijah.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1047" data-original-width="1024" height="400" src="https://1.bp.blogspot.com/-Iel1B_7DskI/YTxWLkB9V1I/AAAAAAAATP0/Wk2XtLhgm08joR8iGlLrvQFYNXjpNzLfQCLcBGAsYHQ/w391-h400/IMG_8147%2Broger%2Band%2Balijah.jpg" width="391" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">Roger and Alijah on the search for a clue.</span></td></tr></tbody></table><br /><o:p></o:p><p></p>
<p class="MsoNormal"><u>5. Find Someone (1)<o:p></o:p></u></p>
<p class="MsoNormal">With this first piece of information uncovered, Lin needs to
question some people to get more details.<span style="mso-spacerun: yes;">
</span>I will bring along everyone, mainly for two reasons â I can see how the
rules work with three, and also so they can take some bullets/laser fire for Roger
<span style="font-family: Wingdings; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-char-type: symbol; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-symbol-font-family: Wingdings;"><span style="mso-char-type: symbol; mso-symbol-font-family: Wingdings;">J</span></span> <o:p></o:p></p>
<p class="MsoNormal">Note: for all these âFind Someoneâs I assumed I could
question just the main character rather than interact with them all then âSingle
Outâ the one of interest.<span style="mso-spacerun: yes;"> </span>Otherwise I
think it would get a bit procedural (one extra roll when I would prefer to move
the story along)<o:p></o:p></p>
<p class="MsoNormal">It is daytime.<o:p></o:p></p>
<p class="MsoNormal"><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-9BPzr-YlMTg/YTxWPcnw3uI/AAAAAAAATP8/1st569vpI6EXNMyNlZL_j_mPP7r8NT-mQCLcBGAsYHQ/s1024/IMG_8148%2Bentire%2Bband%2Bgoing%2Bfor%2Bq.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="892" data-original-width="1024" height="349" src="https://1.bp.blogspot.com/-9BPzr-YlMTg/YTxWPcnw3uI/AAAAAAAATP8/1st569vpI6EXNMyNlZL_j_mPP7r8NT-mQCLcBGAsYHQ/w400-h349/IMG_8148%2Bentire%2Bband%2Bgoing%2Bfor%2Bq.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">The entire band is going along to question people.</span></td></tr></tbody></table><br /><o:p></o:p><p></p>
<p class="MsoNormal">So there are two potential people available to
question.<span style="mso-spacerun: yes;"> </span>First up is Jockey #2 â Emilio
Garcia.<span style="mso-spacerun: yes;"> </span>Is he alone? 1 other with him.<o:p></o:p></p>
<p class="MsoNormal"><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-QH6D2IsiRDs/YTxWUExIh3I/AAAAAAAATQA/kWDNHsoOfEEWQ6IF3WVgGhyJZT-cvP8HACLcBGAsYHQ/s1024/IMG_8149%2Bquestioning%2Bgarcia.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="840" data-original-width="1024" height="329" src="https://1.bp.blogspot.com/-QH6D2IsiRDs/YTxWUExIh3I/AAAAAAAATQA/kWDNHsoOfEEWQ6IF3WVgGhyJZT-cvP8HACLcBGAsYHQ/w400-h329/IMG_8149%2Bquestioning%2Bgarcia.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">Questioning Garcia</span></td></tr></tbody></table><br /><o:p></o:p><p></p>
<p class="MsoNormal">Wait! What? Ah, Lin figures it out (this was a lucky roll â
I rolled a 1 with 1 clue so passed 1d6).<span style="mso-spacerun: yes;">
</span>Another Clue! <i style="mso-bidi-font-style: normal;">Total 2</i>.<o:p></o:p></p>
<p class="MsoNormal">The second person is Reporter #1 - Edgar MacDonald, with 3
others.<o:p></o:p></p>
<p class="MsoNormal"><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-gxXbwcj4E0A/YTxWX39oYtI/AAAAAAAATQE/M7_J_jKr7V8vVsncAyc0E6HAQB3AqC-ZQCLcBGAsYHQ/s1024/IMG_8150%2Bquestionng%2Bmcdonals.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="931" data-original-width="1024" height="364" src="https://1.bp.blogspot.com/-gxXbwcj4E0A/YTxWX39oYtI/AAAAAAAATQE/M7_J_jKr7V8vVsncAyc0E6HAQB3AqC-ZQCLcBGAsYHQ/w400-h364/IMG_8150%2Bquestionng%2Bmcdonals.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">Questioning McDonald</span></td></tr></tbody></table><br /><o:p></o:p><p></p>
<p class="MsoNormal">Failure!<span style="mso-spacerun: yes;"> </span>McDonald is
no help at all.<o:p></o:p></p>
<p class="MsoNormal"><u>5. Find Someone (2)<o:p></o:p></u></p>
<p class="MsoNormal">Still not enough clues to figure it all out so will continue
to question people.<o:p></o:p></p>
<p class="MsoNormal">Only one person is potentially available. But cannot be
found.<o:p></o:p></p>
<p class="MsoNormal"><u>5. Find Someone (3)<o:p></o:p></u></p>
<p class="MsoNormal">Two possible people to question with the first being Jockey
#1 â Julio Valdez with 3 others.<o:p></o:p></p>
<p class="MsoNormal">Wait? What?<span style="mso-spacerun: yes;"> </span>But it
eludes Lin and there is nothing to be gained.<o:p></o:p></p>
<p class="MsoNormal">The second person cannot be found to be questioned.<o:p></o:p></p>
<p class="MsoNormal"><u>5. Find Someone (4)<o:p></o:p></u></p>
<p class="MsoNormal">Roger Lin questions Owner#2 - Seymour Butz with one other.<o:p></o:p></p>
<p class="MsoNormal">Wait? What?<span style="mso-spacerun: yes;"> </span>âIf I can
just focusâŚâ Lin thinks. But it does not fall into place. This is becoming a bad habit <span face=""Segoe UI Emoji","sans-serif"" style="mso-bidi-font-family: "Segoe UI Emoji"; mso-fareast-font-family: "Segoe UI Emoji";">đ</span><o:p></o:p></p>
<p class="MsoNormal">The next person is Trainer #1 - Jerry Hobbs with one other
person.<o:p></o:p></p>
<p class="MsoNormal"><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-8-z1RFethS8/YTxWcFTKK0I/AAAAAAAATQM/VbpIbverddsFJu13fuedG1W3Zg2W8NJqgCLcBGAsYHQ/s1024/IMG_8152%2Bquestioning%2Bhobbs.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="933" data-original-width="1024" height="365" src="https://1.bp.blogspot.com/-8-z1RFethS8/YTxWcFTKK0I/AAAAAAAATQM/VbpIbverddsFJu13fuedG1W3Zg2W8NJqgCLcBGAsYHQ/w400-h365/IMG_8152%2Bquestioning%2Bhobbs.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">Questioning Hobbs</span></td></tr></tbody></table><br /><o:p></o:p><p></p>
<p class="MsoNormal">Success!<span style="mso-spacerun: yes;"> </span>Another
Clue.<span style="mso-spacerun: yes;"> </span>Three so far.<o:p></o:p></p>
<p class="MsoNormal"><u>5. Find Someone (5)<o:p></o:p></u></p>
<p class="MsoNormal">Roger Lin and the band find Bookie #1 â Mullins with one
other person<o:p></o:p></p>
<p class="MsoNormal">Wait? What?<span style="mso-spacerun: yes;"> </span>Once
again Lin cannot figure out what Mullins may be hinting at.<o:p></o:p></p>
<p class="MsoNormal">Lin is fast running out of people to question.<span style="mso-spacerun: yes;"> </span>In hindsight I should have been using Sweet
Talk <span style="mso-spacerun: yes;"> </span>more. On the Questioning Table equal
d6 passing (that Lin excelled at!) and using Sweet Talk, Lin would get a
clue.<span style="mso-spacerun: yes;"> </span>But I did not want to decrease Linâs
IDRep anymore than it is currently (-2). Next time may see more use of Sweet Talk.<o:p></o:p></p>
<p class="MsoNormal"><u>5. Find Someone (6)<o:p></o:p></u></p>
<p class="MsoNormal">I will question Owner #1 - <span style="font-family: "TimesNewRomanPSMT","serif"; font-size: 10pt; line-height: 115%; mso-bidi-font-family: TimesNewRomanPSMT;">Cynthia Harrison, actually the wife of the Owner.<span style="mso-spacerun: yes;"> </span>She is with two others.<o:p></o:p></span></p>
<p class="MsoNormal">OMG, she is a Mover and is smooth. Lin actually passed more
than her.<span style="mso-spacerun: yes;"> </span>I was not expecting that!<o:p></o:p></p>
<p class="MsoNormal"><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-EF1ypKcVkic/YTxWftdWbWI/AAAAAAAATQU/iQWwxQN0Er0bcH-5ZdTLHkZjbpVfS66_QCLcBGAsYHQ/s1024/IMG_8153%2Bquestioning%2Bcynthia.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="563" data-original-width="1024" height="220" src="https://1.bp.blogspot.com/-EF1ypKcVkic/YTxWftdWbWI/AAAAAAAATQU/iQWwxQN0Er0bcH-5ZdTLHkZjbpVfS66_QCLcBGAsYHQ/w400-h220/IMG_8153%2Bquestioning%2Bcynthia.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">Questioning Cynthia</span></td></tr></tbody></table><br /><o:p></o:p><p></p>
<p class="MsoNormal">Lin agrees to drinks and things elsewhere, ditching the rest
of the band. <o:p></o:p></p>
<p class="MsoNormal"><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-X211ypBLP1E/YTxWjPxKODI/AAAAAAAATQY/WOkVHLEcLmce39qXwmQNaEsoMfE1-AHygCLcBGAsYHQ/s1024/IMG_8154%2Broger%2Band%2Bcynthai.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="742" data-original-width="1024" height="290" src="https://1.bp.blogspot.com/-X211ypBLP1E/YTxWjPxKODI/AAAAAAAATQY/WOkVHLEcLmce39qXwmQNaEsoMfE1-AHygCLcBGAsYHQ/w400-h290/IMG_8154%2Broger%2Band%2Bcynthai.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">Roger and Cynthia.</span></td></tr></tbody></table><br /><o:p></o:p><p></p>
<p class="MsoNormal">He ends up doing something he regrets (and loses a clue,
only has 2 now). This leads toâŚ.<o:p></o:p></p>
<p class="MsoNormal"><u>5a Confrontation<o:p></o:p></u></p>
<p class="MsoNormal">I will assume they jump Roger Lin after his Cynthia catchup
so he is alone. It is nighttime and there is one thug (<i>Rep 4 with BAP</i>)<o:p></o:p></p>
<p class="MsoNormal"><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-hVZcFEHN6CY/YTxWmsaw2II/AAAAAAAATQg/DWwQdHN303UGue_3tXotnwxCJypcAofXACLcBGAsYHQ/s1024/IMG_8156%2Broger%2Blin%2Bfacesup.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="560" data-original-width="1024" height="219" src="https://1.bp.blogspot.com/-hVZcFEHN6CY/YTxWmsaw2II/AAAAAAAATQg/DWwQdHN303UGue_3tXotnwxCJypcAofXACLcBGAsYHQ/w400-h219/IMG_8156%2Broger%2Blin%2Bfacesup.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">Roget Lin faces up to the Thug.</span></td></tr></tbody></table><br /><o:p></o:p><p></p>
<p class="MsoNormal">Roger has the advantage, fires and misses, the Thug fires
back on auto and misses.<span style="mso-spacerun: yes;"> </span>Roger fires
back, putting the Thug out of the fight. <i style="mso-bidi-font-style: normal;">+1
IDRep (running total -1)<o:p></o:p></i></p>
<p class="MsoNormal">Lin questions the Thug and gets some information out of him.<span style="mso-spacerun: yes;"> </span>A clue! (now back at three).<o:p></o:p></p>
<p class="MsoNormal">I have not actually questioned Gretta so will do so now but
fail badly and Roger is jumped by the same Thug on the way back to his room. (<i>yep,
rolled up the same Thug</i>).<o:p></o:p></p>
<p class="MsoNormal"><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-4CWnSLA7rAo/YTxWqGAIlNI/AAAAAAAATQk/eU4b9Ld5HAIvOnyxoXVJ-YPV1bs1-1bcQCLcBGAsYHQ/s1024/IMG_8157%2Broger%2Blin%2Bmeets%2Bsame.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="541" data-original-width="1024" height="211" src="https://1.bp.blogspot.com/-4CWnSLA7rAo/YTxWqGAIlNI/AAAAAAAATQk/eU4b9Ld5HAIvOnyxoXVJ-YPV1bs1-1bcQCLcBGAsYHQ/w400-h211/IMG_8157%2Broger%2Blin%2Bmeets%2Bsame.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">Roger Lin meets the same Thug.</span></td></tr></tbody></table><p class="MsoNormal"><br /></p>
<p class="MsoNormal">This time Roger fires and knocks the Thug Out of the Fight
with his first shot.<span style="mso-spacerun: yes;"> </span>Roger questions him
but he knows nothing more.<o:p></o:p></p>
<p class="MsoNormal">I need to do some Carousing to maybe get some more clues.<span style="mso-spacerun: yes;"> </span>The only way to get them is to get increasing
REP and then roll against it. That will take a while so I will just do one
carousing and then onto the final scene (yes, I know I donât have enough clues).<span style="mso-spacerun: yes;"> </span>It will give me a chance to get a handle on
the Carousing rules.<o:p></o:p></p>
<p class="MsoNormal"><u>5b Carousing<o:p></o:p></u></p>
<p class="MsoNormal">I choose nighttime due to the cover bonus if a firefight
breaks out! And just Roger Lin for now.<o:p></o:p></p>
<p class="MsoNormal">There are six PEFs and I will go through them all.<span style="mso-spacerun: yes;"> </span>All but the last were undramatic Just for
reference here are the first five (using my NPC spreadsheet generator - my own
tables sort of from 5150: Maiden Voyage).<o:p></o:p></p>
<p class="MsoNormal">PEF #1: Lia Joseph, Rep 3, Exotic and a Knife. Favourable
interaction.<span style="mso-spacerun: yes;"> </span>+1 IDRep (now at 0).<o:p></o:p></p>
<p class="MsoNormal">PEF #2: <span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU; mso-hansi-font-family: Calibri;">Abraham
Riley, Rep 4, Exotic and an Auto-2. </span>Favourable interaction.<span style="mso-spacerun: yes;"> </span>+1 IDRep (now at 1).<o:p></o:p></p>
<p class="MsoNormal">PEF #3: <span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU; mso-hansi-font-family: Calibri;">Bailey
Stokes, Rep 4, Citizen. Ignores Roger.<o:p></o:p></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 12pt;"><span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU; mso-hansi-font-family: Calibri;">PEF #4: Erick Bauer, Rep 4, Criminal and a Knife. Ignores
Roger.<o:p></o:p></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 12pt;"><span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU; mso-hansi-font-family: Calibri;">PEF #5: Bobby King, Rep 4, Citizen and a Knife.<span style="mso-spacerun: yes;"> </span>Not impressed. -1 ID Rep (total 0).<o:p></o:p></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 12pt;"><span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU; mso-hansi-font-family: Calibri;">PEF #6:<o:p></o:p></span></p>
<p class="MsoNormal" style="line-height: normal; margin-bottom: 12pt;"><span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU; mso-hansi-font-family: Calibri;">Marissa Jordan, Rep 5, Exotic and an Auto-2.<br />
Lee Drake, Rep 4, Exotic and a Knife.<o:p></o:p></span></p>
<p class="MsoNormal">They are not happy with Rogerâs tone and take the low roadâŚConfrontation!<o:p></o:p></p>
<p class="MsoNormal"><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-H4cGOb2FDB4/YTxWvwPCn1I/AAAAAAAATQs/Uu58X6QohgIGjQXCdVrjr8DjpPMthJzoACLcBGAsYHQ/s1255/IMG_8158%2Bconfrontation.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1255" data-original-width="1024" height="400" src="https://1.bp.blogspot.com/-H4cGOb2FDB4/YTxWvwPCn1I/AAAAAAAATQs/Uu58X6QohgIGjQXCdVrjr8DjpPMthJzoACLcBGAsYHQ/w326-h400/IMG_8158%2Bconfrontation.jpg" width="326" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">Confrontation â both start in cover</span></td></tr></tbody></table><br /><o:p></o:p><p></p>
<p class="MsoNormal">Marissa and Lee have the advantage.<o:p></o:p></p>
<p class="MsoNormal">Marissa fires but misses with both shots, Roger fires back
and Marissa is out of the fight.<o:p></o:p></p>
<p class="MsoNormal">Lee now charges. Roger shoots and forces Lee to duck back.<o:p></o:p></p>
<p class="MsoNormal">(Now I was using a QRS updated from 5050:BABL and for those rules
you could fire back at all firers and all chargers. <span style="mso-spacerun: yes;"> </span>While writing this up I see in LTL (and Maiden
Voyage and Chain Reaction) you can only fire at the number of enemy characters that
does not exceed your weapon fire rating.<span style="mso-spacerun: yes;">
</span>In Rogerâs case this is 1 for the pistol and so I believe Roger would
not have fired at Lee.<span style="mso-spacerun: yes;"> </span>I prefer the
limitation and have updated my QRS as a reminder). <o:p></o:p></p>
<p class="MsoNormal"><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/--i5zuVZ7wg0/YTxWz5c7bdI/AAAAAAAATQ0/vX4HnAyy4cAwk4al6etLOQ9yBPoEpem4ACLcBGAsYHQ/s1024/IMG_8159%2Broger%2Bhas%2Bthe%2Bupper%2Bhand.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="727" data-original-width="1024" height="284" src="https://1.bp.blogspot.com/--i5zuVZ7wg0/YTxWz5c7bdI/AAAAAAAATQ0/vX4HnAyy4cAwk4al6etLOQ9yBPoEpem4ACLcBGAsYHQ/w400-h284/IMG_8159%2Broger%2Bhas%2Bthe%2Bupper%2Bhand.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">Roger has the upper hand.</span></td></tr></tbody></table><br /><o:p></o:p><p></p>
<p class="MsoNormal">Lee will still stay in the fight. Lee recovers and Roger
shoots at him causing Lee to duck back again to cover.<span style="mso-spacerun: yes;"> </span>And again Lee recovers but Roger shoots at
him again, now putting him out of the fight. <i style="mso-bidi-font-style: normal;">+2 IDRep (total +2)<o:p></o:p></i></p>
<p class="MsoNormal">And Roger is subject to an attempted robbery! Graham Mooney,
Rep 3, Criminal and an Auto-2.<o:p></o:p></p>
<p class="MsoNormal"><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-4kmtbATIjsk/YTxW4b1IqsI/AAAAAAAATQ8/aX4FakbVvG8q64XS3_V_MKjP4iaikm4agCLcBGAsYHQ/s1024/IMG_8160%2Band%2Broger%2Bis%2Bsuject%2Bto%2Ba.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="776" data-original-width="1024" height="304" src="https://1.bp.blogspot.com/-4kmtbATIjsk/YTxW4b1IqsI/AAAAAAAATQ8/aX4FakbVvG8q64XS3_V_MKjP4iaikm4agCLcBGAsYHQ/w400-h304/IMG_8160%2Band%2Broger%2Bis%2Bsuject%2Bto%2Ba.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">Attempted robbery</span></td></tr></tbody></table><p class="MsoNormal"><br /></p>
<p class="MsoNormal">All in cover. Roger fires and forces Graham to duck back and
Graham loses heart in the endeavour and slinks off.<o:p></o:p></p>
<p class="MsoNormal"><u>6.The Final Scene<o:p></o:p></u></p>
<p class="MsoNormal">Roger takes along Alijah and Marissa. Nighttime.<o:p></o:p></p>
<p class="MsoNormal">We find out who is the Big Bad and why (no spoilers here so
you will have to play the story yourself).<o:p></o:p></p>
<p class="MsoNormal">So here is Big Bad and 4 (!) minions:<o:p></o:p></p>
<p class="MsoNormal">Big Bad Mover, Rep 5, BAP<o:p></o:p></p>
<p class="MsoNormal">Bodyguard, Exotic, REP 4, BAP<o:p></o:p></p>
<p class="MsoNormal">Thug, Criminal, REP 4, BAP<o:p></o:p></p>
<p class="MsoNormal">Thug, Criminal, REP 4, BAP<o:p></o:p></p>
<p class="MsoNormal">Thug, Criminal, REP 3, P<o:p></o:p></p>
<p class="MsoNormal"><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-Ccv_5ZvrYEs/YTxW8efJ71I/AAAAAAAATRE/KaFeJWRzC2Ev98VN6cXZCqHxRrxaiR19gCLcBGAsYHQ/s1024/IMG_8162%2Bbig%2Bbad%2Bface%2Boff.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="873" data-original-width="1024" height="341" src="https://1.bp.blogspot.com/-Ccv_5ZvrYEs/YTxW8efJ71I/AAAAAAAATRE/KaFeJWRzC2Ev98VN6cXZCqHxRrxaiR19gCLcBGAsYHQ/w400-h341/IMG_8162%2Bbig%2Bbad%2Bface%2Boff.jpg" width="400" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">The big bad face off</span></td></tr></tbody></table><p class="MsoNormal"><br /></p>
<p class="MsoNormal">Procedurally - <o:p></o:p></p>
<p class="MsoNormal">Matchup: <span style="mso-spacerun: yes;"> </span>Roger Vs Big
Bad Mover;<span style="mso-spacerun: yes;"> </span>Marissa Vs Bodyguard &
Thug (Rep 4); Alijah Vs Thug (rep 4) & Thug (Rep 3)<o:p></o:p></p>
<p class="MsoNormal">Marissa fires at Bodyguard and Thug 4.<span style="mso-spacerun: yes;"> </span>Misses with both shots (she is supposed to be
a crack shot!)<o:p></o:p></p>
<p class="MsoNormal">Bodyguard and Thug return fire.<span style="mso-spacerun: yes;"> </span>Thug hits with both shots from their
BAP.<span style="mso-spacerun: yes;"> </span>Marissa Ducks back.<o:p></o:p></p>
<p class="MsoNormal">Alijah also splits fire between the two Thugs.<span style="mso-spacerun: yes;"> </span>His misses completely too.<o:p></o:p></p>
<p class="MsoNormal">Thugs fire back and hit, Alijah ducks back.<o:p></o:p></p>
<p class="MsoNormal">Roger is also forced to duck back.<o:p></o:p></p>
<p class="MsoNormal">Wow. For will to fight, All Big Bad and minions leave.<span style="mso-spacerun: yes;"> </span>Alijah slinks away.<o:p></o:p></p>
<p class="MsoNormal">Roger has Defeated the Big Bad!<o:p></o:p></p>
<p class="MsoNormal"><i style="mso-bidi-font-style: normal;">+3 IDRep for âdefeatingâ XX and +1 IDRep for
rescuing Barnes. (Total +6 IDRep).<o:p></o:p></i></p>
<p class="MsoNormal">Does Alijah come back? Yes but at a lower rep (LTL is
different in that in most versions of THW he would not come back but LTL v3 he
comes back at -1 Rep.<o:p></o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Verdict<o:p></o:p></b></p>
<p class="MsoNormal">Well, that was fun.<span style="mso-spacerun: yes;"> </span>I
last played similar rules with 5150:BABL boardgame about 19 months ago but
quite rusty and have forgotten it all! By the end I still have not quite got a
hang of confrontations as well as I would like to yet.<span style="mso-spacerun: yes;"> </span>But nearly there.<span style="mso-spacerun: yes;"> </span>A few more run throughs should do it. <o:p></o:p></p>
<p class="MsoNormal">There is another story that comes with the rules so will
give it a run through next. LTL version 3 comes with some simple tabletop rules
so I am tempted to run that for the next story.<span style="mso-spacerun: yes;">
</span>Chain Reaction 2018 has a system where you roll for character action
sequences individually.<span style="mso-spacerun: yes;"> </span>I am tempted to
try that too and I gave it a quick go in a test combat and liked the narrative
it generated. And maybe some 5150:BABL boardgame to get my fix before the 5150
New Beginnings kickstarter.<span style="mso-spacerun: yes;"> </span>And I have nebulous
plans to use LTL to run one of the Pulp Alley campaigns I have (like the
structure but the use of fluctuating multiple die types are not for me). <span style="mso-spacerun: yes;"> </span>I have lots of other projects on the go so who
knows what happens next đ</p>Shaun Travershttp://www.blogger.com/profile/05691522858410783769noreply@blogger.com4tag:blogger.com,1999:blog-5485286877115363083.post-1675685535352882742021-09-10T03:58:00.002-07:002021-09-10T03:58:42.417-07:00Classic Traveller Adventure 03 - Twilight's Peak<p><b>Introduction</b></p>
<p class="MsoNormal">Running the Classic Traveller adventure Twilightâs Peak solo
using <a href="http://solostellarstories.blogspot.com/p/4-dice-sfrpg-rules.html" target="_blank">5<span class="MsoHyperlink">D SF PPS RPG.</span></a><o:p></o:p></p>
<p class="MsoNormal"><span style="mso-bidi-font-weight: bold;">There are minor
spoilers for the adventures in this post but have tried to steer away from most
of the surprises.<span style="mso-spacerun: yes;"> </span>It is 40 years since the
adventure was released after all.<o:p></o:p></span></p>
<p class="MsoNormal"><b>Background<o:p></o:p></b></p>
<p class="MsoNormal">I am attempting to replay solo Classic Traveller
adventures.<span style="mso-spacerun: yes;"> </span>I started with Traveller RPG
but then moved onto writing my own, streamlining them as I go. <span style="mso-spacerun: yes;"> </span>I ended up replacing all of that with 5 Dice
SFRPG for Annic Nova.<span style="mso-spacerun: yes;"> </span>It worked fine and
is great as it uses the same mechanics for both combat and non-combat
encounters. 5 Dice SFRPG does not provide the level of granularity of
characters compared to other RPGs but for running solo adventures I find I am
just looking for the main difference of the characters.<o:p></o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Adventure Structure<o:p></o:p></b></p>
<p class="MsoNormal">Here is the outline of how I plan to run the adventure:<o:p></o:p></p>
<p class="MsoNormal">Act 1: Set in space, covers collecting rumours to hopefully
point to the location of the correct planet.<o:p></o:p></p>
<p class="MsoNormal">Act 2: On the planet, getting directions and travelling to
the Octagon <o:p></o:p></p>
<p class="MsoNormal">Act 3: Searching the catacombs.<o:p></o:p></p>
<p class="MsoNormal">Act 4: The Zhodani and conclusion.<o:p></o:p></p>
<p class="MsoNormal"><u>Notes<o:p></o:p></u></p>
<p class="MsoNormal">Act 1âs aim is to collect rumours while trading across a lot
of planets.<span style="mso-spacerun: yes;"> </span>This is not going to
translate well into solo play so what I have done for Act 1 is have the act aim
to scout around (collect a certain number of experience points) across space
scenes. This should generate around 3-8 scenes of tasks to undertake to gather
rumours.<o:p></o:p></p>
<p class="MsoNormal">Act 2 is random number of scenes in Rough terrain<o:p></o:p></p>
<p class="MsoNormal">Act 3 is a fixed number of scenes (5) that correspond to
major tasks required while searching the catacombs.<o:p></o:p></p>
<p class="MsoNormal">Act 4 is also a field number of scenes (3) that are the main
climatic scenes at the end of the adventure.<span style="mso-spacerun: yes;">
</span><o:p></o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Prologue<o:p></o:p></b></p>
<p class="MsoNormal">The date is 300 1105 on Regina. The party is: <o:p></o:p></p>
<p class="MsoNormal">OCF is a Robot from an industrial background with good
skills and a mini-missile. OCF has 3 decades of adventure; decade 1 yields an
item, one blast; decade 2 sees a serious injury but recovered; decade 3
supplies general experience with great improvement. <o:p></o:p></p>
<p class="MsoNormal">Iui, a male Aslan from an industrial background with good
skills. Iui has 2 decades of adventure; decade 1 supplies general experience
with great improvement; decade 2 just drifts past. <o:p></o:p></p>
<p class="MsoNormal">Gia Choi, a female Human from a military background with
great skills and a big slug pistol. Gia has 3 decades of adventure; decade 1
yields an item, a weapon; decade 2 supplies general experience with great
improvement; decade 3 supplies general experience with great improvement. <o:p></o:p></p>
<p class="MsoNormal">Melany McBride, a female Human from a poor background with
average skills and a laser pistol. Melany has 2 decades of adventure; decade 1
yields an item, a weapon; decade 2 yields an item but already has one. <o:p></o:p></p>
<p class="MsoNormal">The team need to find a treasure â the secret behind the
Twilightâs Peak epic of what lost Scouts discovered.<o:p></o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Act 1: Rumours<o:p></o:p></b></p>
<p class="MsoNormal">The crew move from system to system trading but at the same
time picking up rumours.<o:p></o:p></p>
<p class="MsoNormal"><u>Scene 1 Dinomn Colony<o:p></o:p></u></p>
<p class="MsoNormal">No one is really around but it is not surprising considering
the lack of anything around here of note.<span style="mso-spacerun: yes;">
</span>The team walk into a bar for a drink.<o:p></o:p></p>
<p class="MsoNormal">âIt is quite an amazing story.â<o:p></o:p></p>
<p class="MsoNormal">The team cannot help but overhear the conversation of three
well dressed women going on next to them.<o:p></o:p></p>
<p class="MsoNormal">âDo tell.â They continue.<o:p></o:p></p>
<p class="MsoNormal">âWell, there was this scoutâŚâ the speaker notices Gia
eavesdropping.<o:p></o:p></p>
<p class="MsoNormal">Gia looks sheepish but says enthusiastically, âDo you mind
if we listen in?<span style="mso-spacerun: yes;"> </span>I do love a good story
about scouts.â.<o:p></o:p></p>
<p class="MsoNormal">âSure.â<o:p></o:p></p>
<p class="MsoNormal">OCF orders drinks for everyone to maintain the goodwill.<o:p></o:p></p>
<p class="MsoNormal">The team are then entranced as the woman proceeds to tell
them about the epic of Twilightâs Peak. <o:p></o:p></p>
<p class="MsoNormal">It has piqued their interest and they do further research on
it when back on their ship.<o:p></o:p></p>
<p class="MsoNormal">âMost interesting, it is a shame we donât know where that
ship crashed â bound to be some good trading goods we salvage,â says Melanie.<o:p></o:p></p>
<p class="MsoNormal"><u>Scene 2 Rech Outpost<o:p></o:p></u></p>
<p class="MsoNormal">It is now the late hours on Rech. A siren can be heard
droning on incessantly nearby. They realise the siren it for them!<span style="mso-spacerun: yes;"> </span>They crash the small buggy they have been
using to get around the docks.<span style="mso-spacerun: yes;"> </span>Luckily
the crash was only minor.<o:p></o:p></p>
<p class="MsoNormal">âEveryone alright?â asks Gia, who was steering.<o:p></o:p></p>
<p class="MsoNormal">âYeah, weâre alright,â answers OCF. âPlease do not do that
again.â <o:p></o:p></p>
<p class="MsoNormal"><u>Scene 3 Wochiers Spacestation<o:p></o:p></u></p>
<p class="MsoNormal">The warmth of civilisation seems to be most evident, simply
by stopping and taking in all in. In the spacestation locale they end walking
behind two traders.<o:p></o:p></p>
<p class="MsoNormal">âI reckon Fulacin.â<o:p></o:p></p>
<p class="MsoNormal">âNope, definitely not, the spaceship crashed on- â<o:p></o:p></p>
<p class="MsoNormal">Gia interrupts, âAre you talking about the Gyro Cadiz?â<o:p></o:p></p>
<p class="MsoNormal">The two traders turn around uncertainly, âYe-es, why?â<o:p></o:p></p>
<p class="MsoNormal">Gia responds, âWe have heard the story but there is not that
much speculation on it we can find.<span style="mso-spacerun: yes;">
</span>Always keen to find out more.â<o:p></o:p></p>
<p class="MsoNormal">And with that a spirited discussion breaks out between the
traders and the party on how much of the epic is true, what are these Octagons
and where the spaceship may have crashed.<span style="mso-spacerun: yes;">
</span>The party got the better end of the deal on information.<o:p></o:p></p>
<p class="MsoNormal"><u>Scene 4 Spaceship Hazard <o:p></o:p></u></p>
<p class="MsoNormal">The main part of the day is over.<span style="mso-spacerun: yes;"> </span>It is evening at the moment.<span style="mso-spacerun: yes;"> </span>The adventurers are nearly done looking
around. In the spaceship zone the team are subject to sensory overload trying
to make sense of the Octogon book they have just found and how it relates to
the Twilightâs Peak epic. The task seems very hard. <o:p></o:p></p>
<p class="MsoNormal">Gia and OCF applies great survival skill and eventually
succeed. <o:p></o:p></p>
<p class="MsoNormal">They are fairly certain now on what planet the ship likely
crashed. <o:p></o:p></p>
<p class="MsoNormal">This was the final task to complete this acts objective.<o:p></o:p></p>
<p class="MsoNormal">OCF still at good skill level and has: a mini-missile (1);
Iui still at good skill level; Gia still at great skill level and has: a big
slug pistol; Melany still at average skill level and has: a laser pistol.<o:p></o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Act 2: Searching for
the Octagon tower <o:p></o:p></b></p>
<p class="MsoNormal">Th team arrive at the planet they believe has the
spaceship.<span style="mso-spacerun: yes;"> </span>To succeed the team need to search
the planet for the tower.<o:p></o:p></p>
<p class="MsoNormal"><u>Scene 1 At the Outpost<o:p></o:p></u></p>
<p class="MsoNormal">While at an outpost the group encounter some friendly
transporters and start talking. They do not know anything about a tower or
crashed ship, other than rumours but they doo get a good deal on an ATV for
their trek across the unforgiving planetary surface.<o:p></o:p></p>
<p class="MsoNormal"><u>Scene 2 Mountains Obstacle <o:p></o:p></u></p>
<p class="MsoNormal">In the mountains they hit a tight spot and need to winch the
vehicle past an obstacle.<span style="mso-spacerun: yes;"> </span>That is when
they realise the vehicle is missing a winch!<span style="mso-spacerun: yes;">
</span>Instead of winching Gia very carefully drives to the side of the
obstacle with maximum use of the gears and the wheel traction.<o:p></o:p></p>
<p class="MsoNormal">Gia applies great technical skill and succeeds. <o:p></o:p></p>
<p class="MsoNormal"><u>Scene 3 Badlands Obstacle <o:p></o:p></u></p>
<p class="MsoNormal">During their time in the badlands location the adventurers again
find they ate in great need of a winch for the vehicle.<span style="mso-spacerun: yes;"> </span>The obstacle will not be as easy as the one
in the mountain, it fact it is very difficult.<span style="mso-spacerun: yes;">
</span>Gia and OCF spend hours planning the best way to continue.<span style="mso-spacerun: yes;"> </span>With a great deal of sweat (at least from
Gia!) and concentration the obstacle is passed.<o:p></o:p></p>
<p class="MsoNormal"><u>Scene 4 Badlands Animal<o:p></o:p></u></p>
<p class="MsoNormal">The main part of the day is over.<span style="mso-spacerun: yes;"> </span>It is evening at the moment.<span style="mso-spacerun: yes;"> </span>During their time in the badlands location
they run into a large carnivorous animal (a Snowcat as per the adventure animal
encounters). <o:p></o:p></p>
<p class="MsoNormal">Gia threatens it with her weapon but the snowcat pounces
before she can acts and knocks it from her hand.<span style="mso-spacerun: yes;"> </span>OCF crashes into the snowcat before it can
damage Gia but while the cat is knocked out the way, OCF lands badly on the
ground. Gia uses a small knife she is carrying to threaten the snowcat
again.<span style="mso-spacerun: yes;"> </span>The cat that realises that it is
not worth continuing and the snowcat retires.<o:p></o:p></p>
<p class="MsoNormal"><u>Scene 5 Rough Hazard <o:p></o:p></u></p>
<p class="MsoNormal">âLook out!â<o:p></o:p></p>
<p class="MsoNormal">Melanie is driving but the warning from OCF, next to her, is
too late.<span style="mso-spacerun: yes;"> </span>It is in the rough and the
vehicle crashes, badly.<o:p></o:p></p>
<p class="MsoNormal">âWell, that could have gone better,â says OCF.<span style="mso-spacerun: yes;"> </span><o:p></o:p></p>
<p class="MsoNormal">âYes, well, how the hell are we supposed to get the vehicle
out of that?â Gia is pointing at their ATV, on it side and wedged between two
large boulders.<span style="mso-spacerun: yes;"> </span>The ATV is relatively
undamaged but firmly stuck. <o:p></o:p></p>
<p class="MsoNormal">âIf we can move one of the boulders, then the vehicle should
right itself and it will be free,â answers OCF.<o:p></o:p></p>
<p class="MsoNormal">âIf we move a boulder â how do you suggest we do that?â says
Melanie.<o:p></o:p></p>
<p class="MsoNormal">OCF shows them is mini-missile, âWith this!â<o:p></o:p></p>
<p class="MsoNormal">The rest of the team are silent in a combination of shock at
the audacity of what OCF is proposing. After a while Gia is the one to voice
what they are all thinking, âIf you place it wrongly though, the whole ATV will
blow.â<o:p></o:p></p>
<p class="MsoNormal">Any other suggestion?â asks OCF. He takes the further
silence as assent and indicates Gia to help him place the missile as she has
some experience in blasting.<o:p></o:p></p>
<p class="MsoNormal">After hours of calibrating and calculations, OCF sets it
off. BAM! The boulder breaks into smaller rocks and the ATV rights itself on
that side.<o:p></o:p></p>
<p class="MsoNormal">âToo easy,â says OCF daring anyone to disagree.<o:p></o:p></p>
<p class="MsoNormal">The team have a well justified rest to recover from the
stress of the dayâs events.<o:p></o:p></p>
<p class="MsoNormal"><u>Scene 6 Ruins Obstacle <o:p></o:p></u></p>
<p class="MsoNormal">The team come across the ruins of an abandoned small
settlement.<span style="mso-spacerun: yes;"> </span>They search through it and
OCF<span style="mso-spacerun: yes;"> </span>finds a grenade. <span style="mso-spacerun: yes;"> </span>Otherwise the search was fruitless.<o:p></o:p></p>
<p class="MsoNormal"><u>Scene 7 Badlands Citizens <o:p></o:p></u></p>
<p class="MsoNormal">Another patch of badlands and up ahead is a building site,
the party stop to talk to some workmen.<o:p></o:p></p>
<p class="MsoNormal">âHey, â OCF calls out, âWhatâs with the work.â<o:p></o:p></p>
<p class="MsoNormal">The labourers blatantly ignores him.<o:p></o:p></p>
<p class="MsoNormal">âHey,â OCF says again. Silence.<o:p></o:p></p>
<p class="MsoNormal">âLeave it OCF,â Gia says, âit doesnât matter.<span style="mso-spacerun: yes;"> </span>They wonât be able to tell us anything to
help us anyway.<span style="mso-spacerun: yes;"> </span>Although I am curious
too on what is being builtâŚ.â<o:p></o:p></p>
<p class="MsoNormal"><u>Scene 8 Ruins Obstacle<o:p></o:p></u></p>
<p class="MsoNormal">Afternoon has arrived. The party are ready to complete the
challenge to reconnoiter. It is in the rough the adventurers stumble over the
spaceship!<span style="mso-spacerun: yes;"> </span>The spaceship leads to the
Octagon.<o:p></o:p></p>
<p class="MsoNormal">Finally, the objective is completed.<o:p></o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Act 3: Scout Around <o:p></o:p></b></p>
<p class="MsoNormal">The party travel to the building. <o:p></o:p></p>
<p class="MsoNormal">âObstacles are going to be harder to overcome here."<o:p></o:p></p>
<p class="MsoNormal"><span style="mso-spacerun: yes;"> </span>The team are feeling
strained. <o:p></o:p></p>
<p class="MsoNormal"><u>Scene 1 Ruins Obstacle <o:p></o:p></u></p>
<p class="MsoNormal">Afternoon has arrived.<o:p></o:p></p>
<p class="MsoNormal">âWe need to figure out how to get into this thing.<span style="mso-spacerun: yes;"> </span>Somewhere should be an entrance into the
hidden base associated with this building.<span style="mso-spacerun: yes;">
</span>Or the epic is really just a fable.â<o:p></o:p></p>
<p class="MsoNormal">OCF has the best chance but cannot find anything. They are
dispirited and shuts down in despair. <o:p></o:p></p>
<p class="MsoNormal">Iui and Gui tram up and spend a day searching, prodding,
thinking. <o:p></o:p></p>
<p class="MsoNormal">âHey Gia!â Iui calls out pointing at what he has uncovered,
âLook here!â<o:p></o:p></p>
<p class="MsoNormal">Gia comes over and cries out in surprise.<span style="mso-spacerun: yes;"> </span>Iui has found a trapdoor and when it is
lifted it reveals a corridor leading downwards.<o:p></o:p></p>
<p class="MsoNormal"><u>Scene 2 Ruins Hazard <o:p></o:p></u></p>
<p class="MsoNormal">It is the early hours of the day. Passing through the trapdoor
corridor the adventurers are becoming stressed in the catacombs and by being contained
from all sides. The task seems routine. <o:p></o:p></p>
<p class="MsoNormal">âI can solve this,â says Iui using his sensory enhancer to
reduce peopleâs stress. <o:p></o:p></p>
<p class="MsoNormal">The scene comes to a successful conclusion. They have
managed to through the catacombs and get through the vault door into the alien
base! <o:p></o:p></p>
<p class="MsoNormal"><u>Scene 3 Ruins Obstacle <o:p></o:p></u></p>
<p class="MsoNormal">The party halt at the edge of a chasm. A bridge
intermittently comes on and off. <o:p></o:p></p>
<p class="MsoNormal">âHow will we know it will stay on long enough for us to
cross?â<o:p></o:p></p>
<p class="MsoNormal">âAnd how will we know it is safe to cross anyway?â<o:p></o:p></p>
<p class="MsoNormal">Everyone watches and probes and waits.<span style="mso-spacerun: yes;"> </span>It takes longer than it probably should have
but they work it out and safely cross the bridge.<o:p></o:p></p>
<p class="MsoNormal"><u>Scene 4 Ruins Obstacle <o:p></o:p></u></p>
<p class="MsoNormal">It is so quiet it is unnerving. The party go room by room
investigating the various part sof the alien base.<span style="mso-spacerun: yes;"> </span>One of the most interesting is a 10 metres
half sphere that seems to show a representation of the planet itself, with up
to day weather patterns.<o:p></o:p></p>
<p class="MsoNormal">Iui finally works out the controls and what is being represented.<span style="mso-spacerun: yes;"> </span>It is fascinating.<o:p></o:p></p>
<p class="MsoNormal">âIt even shows ships in orbit,â Iui states, âLook there are
three ships and I can expand the view so you can see â What? Those are Zhodani
ships!â<o:p></o:p></p>
<p class="MsoNormal">âZhodani?â OCF says, âThis is starting to make sense based
on<span style="mso-spacerun: yes;"> </span>the rumours we have heard.â<o:p></o:p></p>
<p class="MsoNormal"><u>Scene 5 Ruins Professionals <o:p></o:p></u></p>
<p class="MsoNormal">The group come across a large chamber with a number of
Droyne warriors encased in ovoid containers. <o:p></o:p></p>
<p class="MsoNormal">âHey donât get too close!â warns Gia.<span style="mso-spacerun: yes;"> </span>But it is too late.<span style="mso-spacerun: yes;"> </span>Iui with intense curiosity touches one of the
ovoids.<span style="mso-spacerun: yes;"> </span>They all quickly dissolve and 36
armed Droyne Warriors are now also in the chamber with the four members of the
team. Well, the team has found not only the alien base but the aliens.<o:p></o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Act 4: Investigate <o:p></o:p></b></p>
<p class="MsoNormal">The team are quite stressed. <o:p></o:p></p>
<p class="MsoNormal"><u>Scene 1 Ruins Professionals <o:p></o:p></u></p>
<p class="MsoNormal">The aliens at least seem to ascertain the party is not
dangerous.<span style="mso-spacerun: yes;"> </span>They swarm to the globe room
and instruments and calmly are absorbed by what it is displaying. <o:p></o:p></p>
<p class="MsoNormal">OCF points to one of the displays, âArenât they Zhodani
troops? And isnât that the vault door we came though?â<o:p></o:p></p>
<p class="MsoNormal">OCF is right.<span style="mso-spacerun: yes;"> </span>The
Zhodani arrive.<span style="mso-spacerun: yes;"> </span>The Droyne warriors
point their pistols at them and they disappear one by one.<span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span><o:p></o:p></p>
<p class="MsoNormal">Iui whispers to himself, âDisintegrators.<span style="mso-spacerun: yes;"> </span>They should be impossible.<span style="mso-spacerun: yes;"> </span>So many tech levels above now. Who are these
soldiers?â<o:p></o:p></p>
<p class="MsoNormal"><u>Scene 2 Outpost Obstacle <o:p></o:p></u></p>
<p class="MsoNormal">Iui remembers something about the globeâs controls.<span style="mso-spacerun: yes;"> </span>He goes over to a panel and on the globe a
pointer can be seen moving towards one of the Zhodani ships.<span style="mso-spacerun: yes;"> </span>The pointer pauses on the ship and after a
few seconds the ship disappears.<o:p></o:p></p>
<p class="MsoNormal">Iui explains, âI remember seeing this when I was looking at
it before.<span style="mso-spacerun: yes;"> </span>The alien disintegrators gave
me an idea on what the controls meant.â<o:p></o:p></p>
<p class="MsoNormal">Iui continues and the other two ships are also destroyed.<o:p></o:p></p>
<p class="MsoNormal"><u>Scene 3 Ruins Hazard <o:p></o:p></u></p>
<p class="MsoNormal">The aliens make it clear they have set off a self-destruct
mechanism for the base.<span style="mso-spacerun: yes;"> </span>They will not be
coming with the party.<o:p></o:p></p>
<p class="MsoNormal">Quickly the party retrace their steps, back out the tower
and into their vehicle.<span style="mso-spacerun: yes;"> </span>Only Iui suffered
any injury as he was climbing through some rocks.</p>
<p class="MsoNormal">The scene has come to a successful conclusion. The party escape
the base.<o:p></o:p></p>
<p class="MsoNormal">Gia laments, âNo one is likely to believe us you know.â<o:p></o:p></p>
<p class="MsoNormal">The objective is achieved.<o:p></o:p></p>
<p class="MsoNormal">Adventure aim completed successfully.<o:p></o:p></p>
<p class="MsoNormal"><b style="mso-bidi-font-weight: normal;">Verdict<o:p></o:p></b></p>
<p class="MsoNormal">I seem to have used a different homegrown RPG for each of
the Traveller adventure plays!<span style="mso-spacerun: yes;"> </span>However,
5 Dice SFRPG worked very well.<span style="mso-spacerun: yes;"> </span>5 Dice
SFRPG is not very different form 4 Dice SFRPG so maybe I can count them as the
same. I will try and stick to 5 Dice SFRPG for the next game but no
promises.<span style="mso-spacerun: yes;"> </span>I sort of stuck to the
promise.<span style="mso-spacerun: yes;"> </span>I am currently running the next
one but have modified the 5 Dice rules to be a little more closer to standard
RPG mechanisms.<span style="mso-spacerun: yes;"> </span>E.g. larger weapons
inflict more hits rather than increase chance to hit. Also adventurers can have
more than one skill.<span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span>But it is still very similar.<o:p></o:p></p>Shaun Travershttp://www.blogger.com/profile/05691522858410783769noreply@blogger.com2tag:blogger.com,1999:blog-5485286877115363083.post-84082577803416969002021-03-13T04:48:00.000-08:002021-03-13T04:48:07.218-08:004 Dice SFRPG â an adventure set in 2127 Colonising the solar frontier<p><b>Introduction</b></p>
<p class="MsoNormal"><span style="mso-bidi-font-weight: bold;">I am playing solo
the boardgame The Final Frontier about colonising the Solar System.<span style="mso-spacerun: yes;"> </span>I thought I can test my 4 Dice SFRPG by
playing some adventures along the way.<span style="mso-spacerun: yes;">
</span>This is second adventure and is one act taking place in a spaceship.<o:p></o:p></span></p>
<p class="MsoNormal"><b>Adventure<o:p></o:p></b></p>
<p class="MsoNormal"><span style="mso-bidi-font-weight: bold;">It is 2127 and Earth
is recovering from World War 3.<span style="mso-spacerun: yes;"> </span>Nation
alliances and boarders have been redrawn.<span style="mso-spacerun: yes;">
</span>As Earth stumbles back to some sort of normality, thoughts turn to
space.<span style="mso-spacerun: yes;"> </span>One of the first powers to do so
is the APA, the Asia-Pacific Association, which has a five year lead on space
technology.<span style="mso-spacerun: yes;"> </span>They use this to great
advantage to implement a Martian colony years before anyone else has a chance
of doing so. Another power, The Organisation for Economic Prosperity is reaching further out and setting a foothold in the Jovian system.<o:p></o:p></span></p>
<p class="MsoNormal"><b>Prologue<o:p></o:p></b></p>
<p class="MsoNormal">The date is 011 2127 on an ONEP (Organisation of Nations for
Economic Prosperity) spaceship bound for Europa.<span style="mso-spacerun: yes;"> </span>It is the early days of the colonisation of
the solar system.<span style="mso-spacerun: yes;"> </span>Some members of the
Asia Pacific Association are on board.<span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span>The APA party is: <o:p></o:p></p>
<p class="MsoNormal"></p><ul style="text-align: left;"><li>Rashad Gillespie, a snobbish male Human from an industrial
background with good skills and a survival kit. </li><li>Noel Santana, an intimidated male Human from an industrial
background with average skills especially survival. </li><li>Annabelle Calhoun, a shy female Human from a rich background
with good skills and a vibroknife. </li><li>Skip, a Robot from a space
background with average skills and a vibroknife.<span style="mso-tab-count: 1;"> </span></li></ul><o:p></o:p><p></p>
<p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal" style="tab-stops: 372.0pt;"><o:p></o:p></p>
<p class="MsoNormal" style="tab-stops: 372.0pt;"><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-0tHj_IvPiDw/YEyzlmliYoI/AAAAAAAASe8/oyKJZWJdBqse5QgaPXNWxVbxsil1CUILgCLcBGAsYHQ/s1024/IMG_7939%2Bthe%2Bteam.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="603" data-original-width="1024" src="https://1.bp.blogspot.com/-0tHj_IvPiDw/YEyzlmliYoI/AAAAAAAASe8/oyKJZWJdBqse5QgaPXNWxVbxsil1CUILgCLcBGAsYHQ/s320/IMG_7939%2Bthe%2Bteam.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">The team â Rashad, Noel, Annabelle and Skip the robot.</span></td></tr></tbody></table></p><p class="MsoNormal"><br /></p><p class="MsoNormal">The APA are not well liked due to their five-year lead on
getting into space.<span style="mso-spacerun: yes;"> </span>The team need to
convince other passengers that the APA are not all bad.</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal">While in the galley with many of the other passengers they
are jostled and not-so-subtly pushed/squeezed against the various walls and other
vertical surfaces of the galley.<o:p></o:p></p>
<p class="MsoNormal">Rashad turns to Annabelle and whispers âNot fond of us, are
they?â<o:p></o:p></p>
<p class="MsoNormal">Rashad turns away from Annabelle and uses his elbows to
great effect to free himself.<span style="mso-spacerun: yes;"> </span>Annabelle
does the same.<o:p></o:p></p>
<p class="MsoNormal"><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-cVwZ6D5qITg/YEyzpms6KrI/AAAAAAAASfA/9xjEOOSJRtwwwjrEBiozWFIbEcdzHghwACLcBGAsYHQ/s1024/IMG_7940%2Bthe%2Bpassengers.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="811" data-original-width="1024" src="https://1.bp.blogspot.com/-cVwZ6D5qITg/YEyzpms6KrI/AAAAAAAASfA/9xjEOOSJRtwwwjrEBiozWFIbEcdzHghwACLcBGAsYHQ/s320/IMG_7940%2Bthe%2Bpassengers.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">The passengers crowd in</span></td></tr></tbody></table><br /><o:p></o:p></p>
<p class="MsoNormal">All they have done is annoyed some of the passengers a bit
more. A few of the passengers are now being aggressive.</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><span style="mso-spacerun: yes;"> </span>âHey, what do you
think you are doing?â<o:p></o:p></p>
<p class="MsoNormal">âAnd what are you doing here anyway?â<o:p></o:p></p>
<p class="MsoNormal">âAPA-scum!â<o:p></o:p></p>
<p class="MsoNormal">Lucky for the APA team the passengers are all talk and no
action.<span style="mso-spacerun: yes;"> </span>The team manage to leave the
Galley unharmed.<o:p></o:p></p>
<p class="MsoNormal">The team are alone and walking through the commons area when
the lights go out and the team are plunged into sudden darkness.<o:p></o:p></p>
<p class="MsoNormal">âGreatâ say Noel nervously. âJust what we need - practical
jokes.â<o:p></o:p></p>
<p class="MsoNormal">âThey are just trying to get us on edge,â says Rashad.
âIgnore itâ.<o:p></o:p></p>
<p class="MsoNormal">Rashad switches on a torch and the team, unhurt, continue
on.<o:p></o:p></p>
<p class="MsoNormal">It is now the late hours outside the command deck.<span style="mso-spacerun: yes;"> </span><o:p></o:p></p>
<p class="MsoNormal">âHey you!â Rashad calls out.<span style="mso-spacerun: yes;">
</span>The person he is shouting at turns away.<span style="mso-spacerun: yes;">
</span>He does not look like he is doing something innocent. Rashad grabs a
short knife out of his survival kit.<span style="mso-spacerun: yes;"> </span>The
other person takes one look at Rashad and runs down the corridor.<span style="mso-spacerun: yes;"> </span>The team give chase but he gets away.<span style="mso-spacerun: yes;"> </span>They quickly scout the area and find small
bits of wire but no clue as to why. <o:p></o:p></p>
<p class="MsoNormal">âCuriouser and curiouser.â thinks Rashad. <o:p></o:p></p>
<p class="MsoNormal"><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-_oqW_PTw8fI/YEyzt9ivZ6I/AAAAAAAASfE/jEpmpDQjidw8yVZy92H4m2c-AfBhlsIfQCLcBGAsYHQ/s1751/IMG_7942%2Bthe%2Bsaboteur.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1751" data-original-width="1024" height="320" src="https://1.bp.blogspot.com/-_oqW_PTw8fI/YEyzt9ivZ6I/AAAAAAAASfE/jEpmpDQjidw8yVZy92H4m2c-AfBhlsIfQCLcBGAsYHQ/s320/IMG_7942%2Bthe%2Bsaboteur.jpg" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">The lone saboteur</span></td></tr></tbody></table><br /><o:p></o:p></p>
<p class="MsoNormal">It was while following the trails they went near the cargo
hold where they met some of the spouses of some of the executives.<span style="mso-spacerun: yes;"> </span>Idle chit chat showed that the spouses were
quite friendly, not what the team were expecting.</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal">They go back to the command deck and do some more investigation
and come across a loose panel.<span style="mso-spacerun: yes;"> </span>They open
it and see that there is a box that obviously does not belong there is wired
into the main cables. <o:p></o:p></p>
<p class="MsoNormal">Rashad steps forward opening his kit âWeâve got this.â<o:p></o:p></p>
<p class="MsoNormal">He begins work on extracting the foreign box.<span style="mso-spacerun: yes;"> </span><o:p></o:p></p>
<p class="MsoNormal">âHey Annabelle, have you got something to lever the box up
slightly so I can get at it?â<o:p></o:p></p>
<p class="MsoNormal">Annabelle comes over at insets her knife between the box and
the side of the panel and moves it slightly.<o:p></o:p></p>
<p class="MsoNormal">âGreatâ says Rashad.<span style="mso-spacerun: yes;"> </span>âNearly
there.<span style="mso-spacerun: yes;"> </span>Nearly ââ<o:p></o:p></p>
<p class="MsoNormal">The twang! of the knife as it breaks echoes in the
corridor.<span style="mso-spacerun: yes;"> </span>Annabelle is distraught and
walks off.<o:p></o:p></p>
<p class="MsoNormal">âDamn.<span style="mso-spacerun: yes;"> </span>We are not going
to be able to get it.<span style="mso-spacerun: yes;"> </span>Noel, you go get
an officer.<span style="mso-spacerun: yes;"> </span>At least we tried.â<o:p></o:p></p>
<p class="MsoNormal"><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-fDI_xb3mGcA/YEyzx5EX19I/AAAAAAAASfI/dLMNeUHwheElPQ96hI0_LwPWGsqtGZnyQCLcBGAsYHQ/s1024/IMG_7943%2Bworking%2Bon%2Bthe.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="766" data-original-width="1024" src="https://1.bp.blogspot.com/-fDI_xb3mGcA/YEyzx5EX19I/AAAAAAAASfI/dLMNeUHwheElPQ96hI0_LwPWGsqtGZnyQCLcBGAsYHQ/s320/IMG_7943%2Bworking%2Bon%2Bthe.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">Working on the sabotage</span></td></tr></tbody></table></p><br />
<p class="MsoNormal">Back in the commons the team walk in and talk stops.<span style="mso-spacerun: yes;"> </span>It is silent for a moment and someone sneers
at them.<o:p></o:p></p>
<p class="MsoNormal">âYou planted it just to look good by finding it.â<o:p></o:p></p>
<p class="MsoNormal">Rashad fires back. âReally, and what do you think would have
happened if we hadnât found it?<span style="mso-spacerun: yes;"> </span>I donât
think you theory holds up.â<o:p></o:p></p>
<p class="MsoNormal">He can see a murmur of agreement with his statement.<span style="mso-spacerun: yes;"> </span>Two security officers enter the commons and
go straight for the team.<span style="mso-spacerun: yes;"> </span><o:p></o:p></p>
<p class="MsoNormal">âWell done.<span style="mso-spacerun: yes;"> </span>And we
are grateful for your quick thinking and attempt at voiding the box.â<o:p></o:p></p>
<p class="MsoNormal">This brings more nods and warm feelings from the passengers.<o:p></o:p></p>
<p class="MsoNormal"><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-8SJFF8mgxb4/YEyz1jVSHjI/AAAAAAAASfM/KzTJyYWY91E_zM5KPmgd4_60mz3JC06FACLcBGAsYHQ/s1024/IMG_7944%2Blaw%2Bofficers.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="735" data-original-width="1024" src="https://1.bp.blogspot.com/-8SJFF8mgxb4/YEyz1jVSHjI/AAAAAAAASfM/KzTJyYWY91E_zM5KPmgd4_60mz3JC06FACLcBGAsYHQ/s320/IMG_7944%2Blaw%2Bofficers.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">Meeting the security officers</span></td></tr></tbody></table></p><p class="MsoNormal"><br /></p>
<p class="MsoNormal">Later, the team are wandering through the engineering deck
and see two people that seem up to no good.<o:p></o:p></p>
<p class="MsoNormal">Skip, with his robotic memory, recognises one of them as the
person from the corridor.<span style="mso-spacerun: yes;"> </span>He only had
time to say âHey-â before the pirates charged them.<o:p></o:p></p>
<p class="MsoNormal">It was a short fight â four against two.<o:p></o:p></p>
<p class="MsoNormal"><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-9RtKZ6UL9i8/YEyz5Rb_cUI/AAAAAAAASfQ/NheoXichjWodPpNbXkDXaIMZlVGM32MzwCLcBGAsYHQ/s1024/IMG_7945%2Bfighting%2Bthe%2Bpriates.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="770" data-original-width="1024" src="https://1.bp.blogspot.com/-9RtKZ6UL9i8/YEyz5Rb_cUI/AAAAAAAASfQ/NheoXichjWodPpNbXkDXaIMZlVGM32MzwCLcBGAsYHQ/s320/IMG_7945%2Bfighting%2Bthe%2Bpriates.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;"><span style="text-align: left;">Fighting the pirates</span></td></tr></tbody></table></p><p class="MsoNormal"><br /></p>
<p class="MsoNormal">The outcome of the fight won most of the passengers over.<o:p></o:p></p>
<p class="MsoNormal">âI guess not all APA is badâ.<o:p></o:p></p>Shaun Travershttp://www.blogger.com/profile/05691522858410783769noreply@blogger.com2tag:blogger.com,1999:blog-5485286877115363083.post-81419912563178480452021-01-30T20:37:00.000-08:002021-01-30T20:37:03.339-08:00Classic Traveller Double Adventure 01b - Annic Nova solo play<p><b>Introduction</b></p>
<p class="MsoNormal">Three versions of running the Classic Traveller adventure
Annic Nova solo â one using <a href="http://solostellarstories.blogspot.com/p/how-i-run-adventures.html">my
own solo RPG</a>, one using an SF version of 3 Dice (<a href="http://solostellarstories.blogspot.com/p/4-dice-sfrpg-rules.html">4 Dice
SFRPG</a>) and also another SF version of 3 Dice (<a href="http://solostellarstories.blogspot.com/p/4-dice-sfrpg-rules.html">4 Dice PPS
SFRPG</a>)<o:p></o:p></p>
<p class="MsoNormal"><b>Background<o:p></o:p></b></p>
<p class="MsoNormal">I am attempting to replay solo Classic Traveller
adventures.<span style="mso-spacerun: yes;"> </span>I started with Traveller RPG
but then moved onto writing my own, streamlining them as I go.<span style="mso-spacerun: yes;"> </span>I use a spreadsheet to run through the
adventures that has grown into a monster with dozens of buttons, macros and formulas
that I cannot remember how they work!<span style="mso-spacerun: yes;"> </span>I
ran through Annic Nova with a version of the spreadsheet and then completely
rewrote the rules.<span style="mso-spacerun: yes;"> </span>I then got jack of
that and while on hiatus looked at various solo RPGs I had previously
acquired.<span style="mso-spacerun: yes;"> </span>I tried an SF version I wrote
of Dungeon Roll but was unsuccessful.<span style="mso-spacerun: yes;"> </span>I
ended up looking a 3 Dice and all its derivatives and wrote an SF version.<span style="mso-spacerun: yes;"> </span>I worked up a simple spreadsheet for replay
and ran a few generic adventures through it and then tackled Annic Nova again
to see if it worked with CT adventures.<span style="mso-spacerun: yes;">
</span>While 3 Dice SF does not provide the level of granularity of characters
compared to other RPGs, for running solo adventures I find I am just looking
for the main difference of the characters â why use one in a situation over
another?<span style="mso-spacerun: yes;"> </span>And I also found I needed to
make more choices with 3 Dice SF.<span style="mso-spacerun: yes;"> </span>And
lastly, the way I generated the narrative using 3 Dice was more conducive to
adding to the narrative.<span style="mso-spacerun: yes;"> </span>I think I had
gone too far in formulaic narrative in my older spreadsheets.<o:p></o:p></p>
<p class="MsoNormal">After doing 3 Dice SF I still thought there was room to
improve it to what I was looking for and revised it to a new version 4 Dice
SFRPG.<span style="mso-spacerun: yes;"> </span>I found I could automate the
adventure flow entirely so ran a party through 4 Dice SFRPG with no human input
to see if they could reach the end.<span style="mso-spacerun: yes;"> </span>I
may not do this automation in future though.<o:p></o:p></p>
<p class="MsoNormal"><b>Game with 3 Dice SFRPG<o:p></o:p></b></p>
<p class="MsoNormal">Note that this is almost the raw narrative generated by the
spreadsheet but did add some dialogue.<o:p></o:p></p>
<p class="MsoNormal"><b>Prologue<o:p></o:p></b></p>
<p class="MsoNormal">The date is 001 1105 on Keng. The party is: <o:p></o:p></p>
<p class="MsoListParagraphCxSpFirst" style="mso-list: l0 level1 lfo1; text-indent: -18.0pt;"><!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">¡<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]-->Riley Kidd, a female Human from a rich
background with good skills. <o:p></o:p></p>
<p class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -18.0pt;"><!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">¡<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]-->Kaylynn Gallagher, a female Human from a poor
background with good skills. <o:p></o:p></p>
<p class="MsoListParagraphCxSpLast" style="mso-list: l0 level1 lfo1; text-indent: -18.0pt;"><!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">¡<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]-->Niko Davila, an intimidated male Aslan from a
military background with good skills. <o:p></o:p></p>
<p class="MsoNormal">The team need to find a treasure: The Annic Nova!<o:p></o:p></p>
<p class="MsoNormal"><b>Act 1: Investigate <o:p></o:p></b></p>
<p class="MsoNormal">To succeed the group have to pass a number of tasks to
obtain a working spaceship. <o:p></o:p></p>
<p class="MsoNormal">The group travel to the space location. It is quiet and
calming. <o:p></o:p></p>
<p class="MsoNormal"><u>Scene 1 Space Obstacle <o:p></o:p></u></p>
<p class="MsoNormal">It is daytime.<span style="mso-spacerun: yes;"> </span>It is
in space they discover the possible location of a spaceship. The task seems
routine. The possible bonus is a clue (to the spaceship whereabouts). <o:p></o:p></p>
<p class="MsoNormal">âIâve got this,â says Kaylynn.<o:p></o:p></p>
<p class="MsoNormal">Kaylynn has great skill but fails badly and breaks some
special equipment in the process.<o:p></o:p></p>
<p class="MsoNormal">Riley steps up. âHere, let me.â <o:p></o:p></p>
<p class="MsoNormal">Riley continues with the detection task and brings it to a
successful conclusion.<o:p></o:p></p>
<p class="MsoNormal"><u>Scene 2 Spaceship Hazard <o:p></o:p></u></p>
<p class="MsoNormal">It is outside the spaceship the party have their safety
endangered trying to enter the ship. The task seems easy. The possible benefit
from completion is having time to recover. <o:p></o:p></p>
<p class="MsoNormal">Niko tackles opening the airlock with great skill and
succeeds.<o:p></o:p></p>
<p class="MsoNormal">Hooray, the encounter is finished! With time to recover once
inside, Kaylynn regains some health.<o:p></o:p></p>
<p class="MsoNormal"><u>Scene 3 Command Obstacle <o:p></o:p></u></p>
<p class="MsoNormal">It is afternoon.<span style="mso-spacerun: yes;"> </span>It
is in the command location the team try and solve how to use the computer. The
task seems fairly easy.<o:p></o:p></p>
<p class="MsoNormal">Riley has great skill and succeeds. <o:p></o:p></p>
<p class="MsoNormal">âIt looked hard to start with, but in reality computers are
computers no matter who invented them!â<o:p></o:p></p>
<p class="MsoNormal">It is now completed.<o:p></o:p></p>
<p class="MsoNormal"><u>Scene 4 Engineering Obstacle <o:p></o:p></u></p>
<p class="MsoNormal">It is afternoon.<span style="mso-spacerun: yes;"> </span>It
is in the engineering location they are attempting to understand engine
operation. The task seems very hard. <o:p></o:p></p>
<p class="MsoNormal">Riley tackles the task and loses faith and decides not to
continue.<span style="mso-spacerun: yes;"> </span>He hands it over to Niko. Niko
has great skill and succeeds.<o:p></o:p></p>
<p class="MsoNormal">âThanks Nico.â<o:p></o:p></p>
<p class="MsoNormal">The task is complete! Riley regains some health.<o:p></o:p></p>
<p class="MsoNormal"><u>Scene 5 Commons Hazard <o:p></o:p></u></p>
<p class="MsoNormal">It is now the next morning.<span style="mso-spacerun: yes;">
</span>The adventurers may potentially become sick from the disease aboard the
ship. Riley becomes sick (in a week so) and his skill level is reduced
permanently.<span style="mso-spacerun: yes;"> </span>The rest recover fine
after a small period of convalescence.<o:p></o:p></p>
<p class="MsoNormal">They have a ship!<o:p></o:p></p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal"><b>Game with 4 Dice SFRPG (automated)<o:p></o:p></b></p>
<p class="MsoNormal"><i>This was a single run though completely automated.<span style="mso-spacerun: yes;"> </span>It is the raw narrative to provide as an
example.<o:p></o:p></i></p>
<p class="MsoNormal"><span style="mso-bidi-font-style: italic;">Here is the
automation rules I used (based what dice rolled are not random):<o:p></o:p></span></p>
<p class="MsoNormal"><span style="mso-bidi-font-style: italic;">Acts: 1<o:p></o:p></span></p>
<p class="MsoNormal"><span style="mso-bidi-font-style: italic;">Adventure aim: 3
(an unknown spaceship)<o:p></o:p></span></p>
<p class="MsoNormal"><span style="mso-bidi-font-style: italic;">Scene 1: Zone 6,
Objective 6 (Investigate but this is just a placeholder and not using
objectives), Location 1, Class 3, Reward 6 (</span><span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU; mso-hansi-font-family: Calibri;">They have
found a clue to the spaceship's location.)</span><span style="mso-bidi-font-style: italic;"><o:p></o:p></span></p>
<p class="MsoNormal" style="tab-stops: 67.2pt;"><span style="mso-bidi-font-style: italic;">Scene 2: Location 5, Class 5, Reward 2 (</span><span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU; mso-hansi-font-family: Calibri;">They have
broken into to spaceship.)</span><span style="mso-bidi-font-style: italic;"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="mso-bidi-font-style: italic;">Scene 3: Location
1, Class 3, Reward 6 (</span><span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU; mso-hansi-font-family: Calibri;">They have
figured out how to use the computer.)</span><span style="mso-bidi-font-style: italic;"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="mso-bidi-font-style: italic;">Scene 4: Location 3,
Class 3, Reward 2 (</span><span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU; mso-hansi-font-family: Calibri;">They now
understand how the engines function.)</span><span style="mso-bidi-font-style: italic;"><o:p></o:p></span></p>
<p class="MsoNormal"><span style="mso-bidi-font-style: italic;">Scene 5: Location 4,
Class 5, Reward 1 (</span><span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU; mso-hansi-font-family: Calibri;">They have
the sickness disease.)</span><span style="mso-bidi-font-style: italic;"><o:p></o:p></span></p>
<p class="MsoNormal"><u>Prologue<o:p></o:p></u></p>
<p class="MsoNormal">The date is 001 1105 on Keng. The party is: <o:p></o:p></p>
<p class="MsoListParagraphCxSpFirst" style="mso-list: l1 level1 lfo2; text-indent: -18.0pt;"><!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">¡<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]-->Ibrahim Curry, a dim male Aslan from a military
background with great skills. <o:p></o:p></p>
<p class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo2; text-indent: -18.0pt;"><!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">¡<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]-->Meadow Velez, a female Human from a industrial
background with great skills and a grenade. <o:p></o:p></p>
<p class="MsoListParagraphCxSpMiddle" style="mso-list: l1 level1 lfo2; text-indent: -18.0pt;"><!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">¡<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]-->Kendrick Mullen, a snobbish male Robot from a
space background with average skills especially technical. <o:p></o:p></p>
<p class="MsoListParagraphCxSpLast" style="mso-list: l1 level1 lfo2; text-indent: -18.0pt;"><!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">¡<span style="font: 7.0pt "Times New Roman";">
</span></span></span><!--[endif]-->Kamron Hutchinson, a male Robot from a space
background with good skills and a stimpack. <o:p></o:p></p>
<p class="MsoNormal">The team need to recover an object, specifically an unknown
spaceship.<o:p></o:p></p>
<p class="MsoNormal"><u>Act 1: Investigate <o:p></o:p></u></p>
<p class="MsoNormal">To succeed the group must talk to people in the area to
determine a way forward. <o:p></o:p></p>
<p class="MsoNormal">The party travel to the spaceship location. "Hmm.<span style="mso-spacerun: yes;"> </span>No weapons or blast to be found.<span style="mso-spacerun: yes;"> </span>At least there is less danger here!"
Anxiety levels are low. <o:p></o:p></p>
<p class="MsoNormal"><u>Scene 1 Command Obstacle <o:p></o:p></u></p>
<p class="MsoNormal">It is now the late hours.<span style="mso-spacerun: yes;">
</span>In the command zone the party are subject to sudden darkness and attempt
to resolve this. The task seems routine. The possible benefit is a clue. <o:p></o:p></p>
<p class="MsoNormal">Ibrahim applies good technical skill and succeeds. <o:p></o:p></p>
<p class="MsoNormal">Hooray, the encounter is finished! They have found a clue to
the spaceship's location.<o:p></o:p></p>
<p class="MsoNormal"><u>Scene 2 Cargohold Hazard <o:p></o:p></u></p>
<p class="MsoNormal">The main part of the day is over.<span style="mso-spacerun: yes;"> </span>It is evening at the moment.<span style="mso-spacerun: yes;"> </span>While in the cargohold locale the party are
paralysed and try and overcome it. The task seems trivial. <o:p></o:p></p>
<p class="MsoNormal">Ibrahim has great survival skill and is successful. <o:p></o:p></p>
<p class="MsoNormal">It is now successfully completed. They have broken into to
spaceship.<o:p></o:p></p>
<p class="MsoNormal"><u>Scene 3 Command Obstacle <o:p></o:p></u></p>
<p class="MsoNormal">The time has moved to the morning.<span style="mso-spacerun: yes;"> </span>In the command region the team squabble and
attempt to resolve this. The task seems difficult. The possible benefit is a
clue. <o:p></o:p></p>
<p class="MsoNormal">Ibrahim applies good technical skill but does not succeed. <o:p></o:p></p>
<p class="MsoNormal">Meadow acts with great technical skill and gets a win. <o:p></o:p></p>
<p class="MsoNormal">The scene has come to a successful conclusion. They have
figured out how to use the computer.<o:p></o:p></p>
<p class="MsoNormal"><u>Scene 4 Engineering Obstacle <o:p></o:p></u></p>
<p class="MsoNormal">The time has moved to the morning.<span style="mso-spacerun: yes;"> </span>In the engineering locale the group squabble
and attempt to resolve this. The task seems trivial. <o:p></o:p></p>
<p class="MsoNormal">Meadow applies great technical skill and succeeds. <o:p></o:p></p>
<p class="MsoNormal">The encounter is won! They now understand how the engines
function. Ibrahim recuperates.<o:p></o:p></p>
<p class="MsoNormal"><u>Scene 5 Commons Hazard <o:p></o:p></u></p>
<p class="MsoNormal">It is the early hours of the day.<span style="mso-spacerun: yes;"> </span>In the commons region the party have their
safety endangered and try and overcome it. The task seems trivial. <o:p></o:p></p>
<p class="MsoNormal">Ibrahim applies great survival skill and succeeds. <o:p></o:p></p>
<p class="MsoNormal">This event is now done. They have the sickness disease.<o:p></o:p></p>
<p class="MsoNormal">Finally, the objective is completed.<o:p></o:p></p>
<p class="MsoNormal">Adventure aim completed successfully.<o:p></o:p></p>
<p class="MsoNormal">Ibrahim still at great skill level; Meadow still at great
skill level and has: a grenade (1); Kendrick still at average skill level;
Kamron still at good skill level and has: a stimpack (1).<o:p></o:p></p>
<p class="MsoNormal"><b>Older Game run through<o:p></o:p></b></p>
<p class="MsoNormal"><i>This is the run though with the older spreadsheet.<span style="mso-spacerun: yes;"> </span>I am now favouring 4 Dice PPS SFRPG over the
older rules.<o:p></o:p></i></p>
<p class="MsoNormal"><b>Chapter 1 - An objective is established<o:p></o:p></b></p>
<p class="MsoNormal">The story begins on Keng during the late hours on 001 1105
with the team located in the command area of the space locale.<span style="mso-spacerun: yes;"> </span>The team leader is Leslie Figueroa with the other
members being Ouraeglluez, Diego Valentine. The starting tension is low.<o:p></o:p></p>
<p class="MsoNormal">Leslie Figueroa is an introverted human female politician
from Keanou with average fortitude. Notable attributes are Survival, Mind,
Interaction, Combat. They are armed with a knife.<o:p></o:p></p>
<p class="MsoNormal">Ouraeglluez is a disagreeable Vargr male business magnate
from Human with average fortitude. Notable attributes are Survival, Technical,
Mind, Interaction, Vehicle. They are armed with a shotgun.<o:p></o:p></p>
<p class="MsoNormal">Diego Valentine is a thoughtless human male police officer
from Human with high fortitude. Notable attributes are Survival, Mind,
Interaction, Combat.<o:p></o:p></p>
<p class="MsoNormal">Keng is an Imperial planet located in the Spinward Marches.
It is a small sized world with a breathable atmosphere, little or none (desert
world) and is at a agreeable temperature. The tech level is similar to
17th-19th C, population is average and the law level has highly restrictive
measures. The government is based on dictatorship with an aristocratic society
and an average economy based on agriculture and industry. It has landing pad
only and no military bases.<o:p></o:p></p>
<p class="MsoNormal">The team need to find a treasure: derelict starship. To
achieve this requires around three clues and may take up to six scenes to
complete.<o:p></o:p></p>
<p class="MsoNormal"><b>Chapter 2 - Solve a puzzle concerning the method to enter
the starship<o:p></o:p></b></p>
<p class="MsoNormal">That they may fulfil the challenge at this time the band of
travellers must work out a puzzle concerning the method to enter the
starship.<span style="mso-spacerun: yes;"> </span><o:p></o:p></p>
<p class="MsoNormal">Inwardly, the team have no misgivings about the task. Before
attempting the challenge, it seems the adventurers may need to overcome one
possible problem along the way. <o:p></o:p></p>
<p class="MsoNormal">It is early hours in the command's outside spaceship. On
this occasion an issue arises for the travellers to confront.<o:p></o:p></p>
<p class="MsoNormal">The group require cautiousness to continue. Leslie gives it
a try with high talent.<span style="mso-spacerun: yes;"> </span>Leslie has
overcome the hazard.<o:p></o:p></p>
<p class="MsoNormal">The band require cautiousness to continue. Ouraeglluez
undertakes to achieve success with average talent.<span style="mso-spacerun: yes;"> </span>Ouraeglluez has overcome the hazard.<o:p></o:p></p>
<p class="MsoNormal">The group require cautiousness to continue. Diego takes it
on with high know-how.<span style="mso-spacerun: yes;"> </span>Diego did not get
through the hazard.<o:p></o:p></p>
<p class="MsoNormal">It is late hours in the Command's outside spaceship. It is a
strange sight to see something out of place and unexpected like this. Diego is
laughing far louder and more often than others. Finally the party are ready for
the undertaking to fathom out a puzzle concerning the method to enter the
starship.<o:p></o:p></p>
<p class="MsoNormal">The party have a go at decoding the puzzle. Leslie
endeavours to settle the matter with very high know-how.<span style="mso-spacerun: yes;"> </span>Leslie solves the puzzle and gains a clue.<o:p></o:p></p>
<p class="MsoNormal">They manage to get into the "Annic Nova" without
breaking anything.<o:p></o:p></p>
<p class="MsoNormal"><b>Chapter 3 - Solve a puzzle concerning the working of the
ship's computer<o:p></o:p></b></p>
<p class="MsoNormal">In order to carry out the upcoming difficulty the team must
work out a puzzle concerning the working of the ship's computer. To do this the
group need to travel to the space command area. <o:p></o:p></p>
<p class="MsoNormal">The tension level is low. Looking at what is required to
perform the challenge, it seems the party may need to survive a few possible
difficulties along the way. <o:p></o:p></p>
<p class="MsoNormal">It is daytime in the command's work area. It doesn't have to
be stark, but this area is devoid of any attractive dĂŠcor. While travelling
through this locality a predicament takes place for the team.<o:p></o:p></p>
<p class="MsoNormal">The crew have their survival threatened. Leslie looks to
conclude the task with average know-how.<span style="mso-spacerun: yes;">
</span>Leslie did not get through the hazard.<o:p></o:p></p>
<p class="MsoNormal">The team have their survival threatened. Ouraeglluez seeks
to settle the issue with low expertise.<span style="mso-spacerun: yes;">
</span>Ouraeglluez has endured the hazard but wounded in the process.<o:p></o:p></p>
<p class="MsoNormal">The party have their survival threatened. Diego endeavours
to carry out the task with low proficiency.<span style="mso-spacerun: yes;">
</span>Diego could not beat the hazard.<o:p></o:p></p>
<p class="MsoNormal">It is early hours in the Command's Bridge. It doesn't have
to be stark, but this area is devoid of any attractive dĂŠcor. Leslie is
squinting. At last the party are primed for the test to solve a puzzling
problem concerning the working of the ship's computer.<o:p></o:p></p>
<p class="MsoNormal">The party labour at working out the puzzle. Leslie
endeavours to settle the matter with high proficiency.<span style="mso-spacerun: yes;"> </span>Leslie manages to easily solve the puzzle and
gain a clue.<o:p></o:p></p>
<p class="MsoNormal"><b>Chapter 4 - Solve a puzzle concerning the working of the
engines<o:p></o:p></b></p>
<p class="MsoNormal">In order to carry out the next difficulty to overcome the
travellers need to solve a puzzle concerning the working of the engines. To do
this the gang need to travel to the space command area. <o:p></o:p></p>
<p class="MsoNormal">The air is quiet and calming. Preceding the execution of the
challenge, it seems the crew may need to surmount a few possible complications
along the way. <o:p></o:p></p>
<p class="MsoNormal">It is evening in the Command's Engineering. A broken light
is still visible. <span style="mso-spacerun: yes;"> </span>It is a strange sight
to see something out of place and unexpected like this. Diego is chewing
something. At last the group are ready for the challenge to solve a puzzle
concerning the working of the ship's computer.<o:p></o:p></p>
<p class="MsoNormal">The band attempt to solve a puzzle. Leslie aims to complete
the job with high capability.<span style="mso-spacerun: yes;"> </span>Leslie
solves the puzzle and gains a clue.<o:p></o:p></p>
<p class="MsoNormal">The party have solved the working of the Annic Nova.<o:p></o:p></p>
<p class="MsoNormal">Note that Leslie and Diego have contracted the disease and
become sick in about a week.<o:p></o:p></p>
<p class="MsoNormal">The band of travellers find time to rest and recuperate.
Leslie Figueroa needs to recover and remains carrying an injury.<span style="mso-spacerun: yes;"> </span>Diego Valentine needs to recover and is no
longer able to continue with the team.<span style="mso-spacerun: yes;">
</span><o:p></o:p></p>
<p class="MsoNormal">A high price to pay for a ship.<o:p></o:p></p>Shaun Travershttp://www.blogger.com/profile/05691522858410783769noreply@blogger.com4tag:blogger.com,1999:blog-5485286877115363083.post-80319683743781942502021-01-23T23:45:00.000-08:002021-01-23T23:45:29.099-08:004 Dice SFRPG â an adventure set in 2124 Colonising the solar frontier<p class="MsoNormal"><b>Introduction<o:p></o:p></b></p>
<p class="MsoNormal">I am playing <a href="https://colonisingsolarfrontier.blogspot.com/" target="_blank">solo the boardgame The Final Frontier</a> about
colonising the Solar System. I thought I
can test my 4 Dice SFRPG by playing some adventures along the way. This is a one act adventure taking place in a Rural zone.<o:p></o:p></p>
<p class="MsoNormal"><b>Adventure<o:p></o:p></b></p>
<p class="MsoNormal">It is 2124 and Earth is recovering from World War 3. Nation alliances and boarders have been
redrawn. As Earth stumbles back to some
sort of normality, thoughts turn to space.
One of the first powers to do so is the APA, the Asia-Pacific Association,
which has a five year lead on space technology.
They use this to great advantage to implement a Martian colony years
before anyone else has a chance of doing so.<o:p></o:p></p>
<p class="MsoNormal"><u>Prologue<o:p></o:p></u></p>
<p class="MsoNormal">The date is 322 2124 on Murrua, the newly formed APA colony Mars.
There is an issue of stolen treasure and a patron has commissioned a team of
local investigators for recovery. The
investigative team, only formed this year, consists of: <o:p></o:p></p>
<p class="MsoListParagraphCxSpFirst" style="mso-list: l0 level1 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">¡<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]-->Rashad Gillespie, a snobbish male Human from an
industrial background with good skills and a survival kit. <o:p></o:p></p>
<p class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">¡<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]-->Noel Santana, an intimidated male Human from an
industrial background with average skills and excelling at survival. <o:p></o:p></p>
<p class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">¡<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]-->Annabelle Calhoun, a shy female Human from a
rich background with good skills and a vibroknife. <o:p></o:p></p>
<p class="MsoListParagraphCxSpLast" style="mso-list: l0 level1 lfo1; text-indent: -18pt;"><!--[if !supportLists]--><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;">¡<span style="font-family: "Times New Roman"; font-size: 7pt; font-stretch: normal; font-variant-east-asian: normal; font-variant-numeric: normal; line-height: normal;">
</span></span><!--[endif]-->Skip, an intelligent robot from a space
background with average skills and a vibroknife.</p><p class="MsoNormal"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-SZTl28J3bb4/YA0iZJNZyDI/AAAAAAAASGw/CpBiUQJEINAIIeXkQrOpJV5xjU3VCCdbwCLcBGAsYHQ/s1024/IMG_7832%2Bprologue.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="600" data-original-width="1024" src="https://1.bp.blogspot.com/-SZTl28J3bb4/YA0iZJNZyDI/AAAAAAAASGw/CpBiUQJEINAIIeXkQrOpJV5xjU3VCCdbwCLcBGAsYHQ/s320/IMG_7832%2Bprologue.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">From left to right: Rashad. Noel, Annabelle and Skip (the robot).</td></tr></tbody></table></p><p class="MsoNormal">âSo Rashad, what the deal?â Noel asked.<o:p></o:p></p>
<p class="MsoNormal">âStolen treasure. Intricately
carved bones of extinct animals.â Rashad replied.<o:p></o:p></p>
<p class="MsoNormal">âWhat the-? â<o:p></o:p></p>
<p class="MsoNormal">âApparently a family heirloom and with the growing
instability on Earth the family sent it out here to Mars. Worth a fortune apparently â carved a 100,000
years ago.â<o:p></o:p></p>
<p class="MsoNormal">âBut why not leave it in the Lag*?â<o:p></o:p></p>
<p class="MsoNormal">Annabelle cut in. âProbably still did not feel they were
safe their either. I know the last war
barely touched the Lag, but with space now getting more attention, I would not
trust being there either. There is a
reason we are out here on Mars and not back in Earth orbit.â<o:p></o:p></p>
<p class="MsoNormal">The room was silent for a moment in agreement.<o:p></o:p></p>
<p class="MsoNormal">Rashad then said âPatronâs pretty sure his political
opposition has it â apparently both for desire and revenge! But pretty sure is not fact. The only lead is that the mining boss is a
mate of his and he has hinted he has an idea of where the bones are.â<o:p></o:p></p>
<p class="MsoNormal">*Lag: Lagrange orbital stations<o:p></o:p></p>
<p class="MsoNormal"><u>Scene 1 Mining Achievers <o:p></o:p></u></p>
<p class="MsoNormal">The party travel to the older mining area of the colony. The
tension level is low. <o:p></o:p></p>
<p class="MsoNormal">The machinery seems old, possibly was not new when it was
shipped out; but it is obviously functioning well. It seems run down but still performing. <o:p></o:p></p>
<p class="MsoNormal">Surprisingly, they manage to get a meeting with the big boss,
Selena Vance. She is friendly and they begin
conversing. Selena is not very helpful and does not have much in the way of a
direction forwards</p><p class="MsoNormal"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-y7A7zJV9VLc/YA0ietkomxI/AAAAAAAASG0/aReaY2TrQAsuu4vkn3gMfxBLQqPkhUccgCLcBGAsYHQ/s1024/IMG_7833%2Bmine%2Boffice.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="669" data-original-width="1024" src="https://1.bp.blogspot.com/-y7A7zJV9VLc/YA0ietkomxI/AAAAAAAASG0/aReaY2TrQAsuu4vkn3gMfxBLQqPkhUccgCLcBGAsYHQ/s320/IMG_7833%2Bmine%2Boffice.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Talking to Selena in her office.</td></tr></tbody></table></p><p class="MsoNormal">âLook around the site, there may be something that my help
you here. I donât know where they are
holding up but someone may know something.â<o:p></o:p></p>
<p class="MsoNormal">On the way out, Skip slyly pockets a vibroknife he saw lying
on a desk. <o:p></o:p></p>
<p class="MsoNormal">âJust being a little vindictive.â Skip thought to itself.<o:p></o:p></p>
<p class="MsoNormal"><u>Scene 2 Rough Obstacle <o:p></o:p></u></p>
<p class="MsoNormal">The main part of the day is over. It is evening and the team are passing
through a rough zone while walking around the min. The team carefully traverse
a perilous area but with the warning signs and fencing it was a trivial
exercise to resolve. But while
negotiating around it Annabelle finds some booster drug that looks like it was
accidently dropped. She picks it up. âYou never know when it may come in usefulâ.</p><p class="MsoNormal"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-rYUOB_xPuc4/YA0ij1Ha5OI/AAAAAAAASG4/WrUWW1YsMlUDZzHScMYhQ67og_pHsbHxQCLcBGAsYHQ/s1024/IMG_7834%2Brough%2Bobs.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="755" data-original-width="1024" src="https://1.bp.blogspot.com/-rYUOB_xPuc4/YA0ij1Ha5OI/AAAAAAAASG4/WrUWW1YsMlUDZzHScMYhQ67og_pHsbHxQCLcBGAsYHQ/s320/IMG_7834%2Brough%2Bobs.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">On the mining site.</td></tr></tbody></table><o:p></o:p></p>
<p class="MsoNormal"><u>Scene 3 Mining Obstacle <o:p></o:p></u></p>
<p class="MsoNormal">The team come to a dead end and cannot go on.<o:p></o:p></p>
<p class="MsoNormal">âDamn. We will have
to go back.â<o:p></o:p></p>
<p class="MsoNormal">The team go back but go around the other side of the
perilous area, not realising it is not as well marked as the other side.<o:p></o:p></p>
<p class="MsoNormal"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-u2-ITB-IYRQ/YA0iocfDoBI/AAAAAAAASG8/Nzlz-Fy8hlkBXQSOxYlPjSknTJCLFeJUwCLcBGAsYHQ/s1024/IMG_7836%2Brough%2Bobs%2B2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="781" data-original-width="1024" src="https://1.bp.blogspot.com/-u2-ITB-IYRQ/YA0iocfDoBI/AAAAAAAASG8/Nzlz-Fy8hlkBXQSOxYlPjSknTJCLFeJUwCLcBGAsYHQ/s320/IMG_7836%2Brough%2Bobs%2B2.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">On the way back, Noel injures himself here.</td></tr></tbody></table></p><p class="MsoNormal">Rashad gets out his survival kit to help traverse the area
but Noel slips and twists his leg. He is
OK, but limps the rest of the way.<o:p></o:p></p>
<p class="MsoNormal"> âUnbelievable!â
Annabelle says.<o:p></o:p></p>
<p class="MsoNormal">âWhat?â<o:p></o:p></p>
<p class="MsoNormal">She picks up a small packet.
âAnother booster drug. Some person
sure was unlucky to lose two of them.â<o:p></o:p></p>
<p class="MsoNormal"><u>Scene 4 Agricultural Hazard <o:p></o:p></u></p>
<p class="MsoNormal">The team get to their quarter late but are up very
early. Still tired, they head out to check
out the underground agricultural farms near the mining area.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-mJ0soBQ8IOM/YA0i1gbUTkI/AAAAAAAASHM/ooe1lnE4Slspb8XBF6HuLRiU3qLsTCtjgCLcBGAsYHQ/s1060/IMG_7837%2Bag.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1060" data-original-width="1024" height="320" src="https://1.bp.blogspot.com/-mJ0soBQ8IOM/YA0i1gbUTkI/AAAAAAAASHM/ooe1lnE4Slspb8XBF6HuLRiU3qLsTCtjgCLcBGAsYHQ/s320/IMG_7837%2Bag.jpg" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Walking along the path in the agricultural warehouse.</td></tr></tbody></table><p class="MsoNormal">A large farmhouse
complex can be seen at the end of the farming warehouse. On their way towards it, Rashad stumbles on
the paths and falls into the plants off the trail. This would not be so bad except he grabs out
wildly at the rest of them and pulls him with them.</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal">âHey!â Noel calls out âMy leg still hurts you know!â<o:p></o:p></p>
<p class="MsoNormal">As they are getting out of the foliage back onto the path
they spot someone coming towards them.
He looks directly at them.<o:p></o:p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-W_vdbpLa2AY/YA0i6_5RgdI/AAAAAAAASHU/o6KZhTFDyzcxj8suRMnI5_aHmfbwfgtVACLcBGAsYHQ/s1024/IMG_7838%2Bspot%2Bpol.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="844" data-original-width="1024" src="https://1.bp.blogspot.com/-W_vdbpLa2AY/YA0i6_5RgdI/AAAAAAAASHU/o6KZhTFDyzcxj8suRMnI5_aHmfbwfgtVACLcBGAsYHQ/s320/IMG_7838%2Bspot%2Bpol.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">They spot one of the politicians.</td></tr></tbody></table>
<p class="MsoNormal">âItâs one of the politicians we are looking for!â<o:p></o:p></p>
<p class="MsoNormal">Skip says it too loudly and the politician realises the team
wants something. He turns around and
runs down a side path. The team, well
three of the team as Noel canât run, give chase. They spot him going through a door into another
warehouse. They slow down and wait for
Noel to catch up<o:p></o:p></p>
<p class="MsoNormal">âCome on, Noel â this is the best lead we have had in two
days!â<o:p></o:p></p>
<p class="MsoNormal"><u>Scene 5 Rough Citizens <o:p></o:p></u></p>
<p class="MsoNormal">The next warehouse is still be configured for use and has a
number of workers hard at getting it ready.
Close by, Rashad sees four manufacturing workers.</p><p class="MsoNormal"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-WKtChBuiv-M/YA0jAH1ZSyI/AAAAAAAASHY/5bPlMMsA7HQp2Zwh1gbCr44AFXIl5NNFgCLcBGAsYHQ/s1049/IMG_7839%2Btalk.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1049" data-original-width="1024" height="320" src="https://1.bp.blogspot.com/-WKtChBuiv-M/YA0jAH1ZSyI/AAAAAAAASHY/5bPlMMsA7HQp2Zwh1gbCr44AFXIl5NNFgCLcBGAsYHQ/s320/IMG_7839%2Btalk.jpg" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Talking to some workers to discover where the politician went.</td></tr></tbody></table></p><p class="MsoNormal">âHave you seen a guy running past here?â Rashad asks
bluntly.<o:p></o:p></p>
<p class="MsoNormal">Next to him Noel rolls his eyes âThis is not the time to be
snobbish RashadâŚâ he thinks.<o:p></o:p></p>
<p class="MsoNormal">Noel was right. The workers
just look at one another and shrug.
Rashad realises he will get no more from them.<o:p></o:p></p>
<p class="MsoNormal"> âThanks for nothing.â
he mutters as the team continue on.<o:p></o:p></p>
<p class="MsoNormal"><u>Scene 6 Rough Achievers <o:p></o:p></u></p>
<p class="MsoNormal">They come into view from behind some machinery and run into
three opposition politicians.<o:p></o:p></p>
<p class="MsoNormal">âWe have been looking for youâ Rashad says.<o:p></o:p></p>
<p class="MsoNormal">The three look at each other and then look at Rashad. And then get pistols from under their costs.</p><p class="MsoNormal"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-QhplgaX7C_0/YA0jGZcUNvI/AAAAAAAASHg/FCLnJP9P4nYBLkOBGAjOzCIrY5zRvCQfwCLcBGAsYHQ/s1024/IMG_7840%2B3%2Bpol.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="683" data-original-width="1024" src="https://1.bp.blogspot.com/-QhplgaX7C_0/YA0jGZcUNvI/AAAAAAAASHg/FCLnJP9P4nYBLkOBGAjOzCIrY5zRvCQfwCLcBGAsYHQ/s320/IMG_7840%2B3%2Bpol.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The engage the politicians.</td></tr></tbody></table></p><p class="MsoNormal">One of them fires at Annabelle who is busy fiddling with the
booster drug package to get it out. She
is winged in the arms, drops the booster drug over the ground and drps to the
ground beside it.<o:p></o:p></p>
<p class="MsoNormal">Skip whirls with his two vibroknives and two politicians run
for it. Rashad grabs the other one before
he can fire.<o:p></o:p></p>
<p class="MsoNormal">âYou obviously know why we are here. Where are they?â<o:p></o:p></p>
<p class="MsoNormal">âWhereâs what?â<o:p></o:p></p>
<p class="MsoNormal">Rashad loses his patience. âThe bones! Do I have to get Skip
here to help you remember?â</p><p class="MsoNormal"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-zX5jaRRGbM8/YA0jMS1MhpI/AAAAAAAASHo/UFEwC8d-A5sNlyJPx6FLI9qaurXCAGGtQCLcBGAsYHQ/s1113/IMG_7841%2Bpol%2Breveal.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1113" data-original-width="1024" height="320" src="https://1.bp.blogspot.com/-zX5jaRRGbM8/YA0jMS1MhpI/AAAAAAAASHo/UFEwC8d-A5sNlyJPx6FLI9qaurXCAGGtQCLcBGAsYHQ/s320/IMG_7841%2Bpol%2Breveal.jpg" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Rashad and Skip put pressure on the politician. Noel looks after Annabelle.</td></tr></tbody></table></p><p class="MsoNormal">The politician spins a great story about how they were
rightfully his and so he had done nothing wrong. This more than anything convinces Rashad he
is on the right track. A little more persuasion
and they find out they are at the colony resort, hidden in one of the party
rooms.<o:p></o:p></p>
<p class="MsoNormal"><u>Scene 7 Resort Obstacle <o:p></o:p></u></p>
<p class="MsoNormal">The main part of the day is over. The team navigate through a spot of quiet
between the loud noises of different parties to either side. It is only fleeting as they then enter into
one of the party rooms. Deafening noise,
flashing lights, bodies thrashing. Rashad,
running on nothing and having barely any sleep, cannot take it and heads for
the door.<o:p></o:p></p>
<p class="MsoNormal">âIâm leaving!â He says into Annabelle ear before collapsing
exhausted as soon as he exits. Annabelle
signals to Noel. âYou go with him â make sure he is OK.â</p><p class="MsoNormal"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-k3xTEE0qQOk/YA0jRfTbokI/AAAAAAAASHs/NHhCKpELPLUfJmcwDyT0b7JwVAgbixrwgCLcBGAsYHQ/s1024/IMG_7842%2Boutside%2Bclub.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="649" data-original-width="1024" src="https://1.bp.blogspot.com/-k3xTEE0qQOk/YA0jRfTbokI/AAAAAAAASHs/NHhCKpELPLUfJmcwDyT0b7JwVAgbixrwgCLcBGAsYHQ/s320/IMG_7842%2Boutside%2Bclub.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Rashad and Noel outside the club.</td></tr></tbody></table></p><p class="MsoNormal">Annabelle and Skip push through the crowd to one of the
corner booths. While Skip keeps people
away, Annabelle lifts up the chair and takes the bag stashed there. She opens it and peers inside and sees a
carved box.<o:p></o:p></p>
<p class="MsoNormal">âYep, the box with the bones as described. Letâs goâ </p><p class="MsoNormal"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-kZnBMhOyWvk/YA0jWTfufsI/AAAAAAAASH0/grkP9VBxcFE466O2EP7zxEPrz2NHbciZgCLcBGAsYHQ/s1024/IMG_7846%2Binside%2Bclub.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="832" data-original-width="1024" src="https://1.bp.blogspot.com/-kZnBMhOyWvk/YA0jWTfufsI/AAAAAAAASH0/grkP9VBxcFE466O2EP7zxEPrz2NHbciZgCLcBGAsYHQ/s320/IMG_7846%2Binside%2Bclub.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">A blurry shot of Skip and Annabelle in the club.</td></tr></tbody></table></p><p class="MsoNormal">They make it back outside and collect Rashad and Noel. The next day, after a decent nights slepp,
they had the bones back. Investigation
completed.<o:p></o:p></p>
<p class="MsoNormal">âRashad, you are looking better todayâ Noel says.<o:p></o:p></p>
<p class="MsoNormal">âYeah, and I see you are not limping as much anymore.â<o:p></o:p></p>
<p class="MsoNormal"><u>Postlude<o:p></o:p></u></p>
<p class="MsoNormal"><o:p></o:p></p><p>Rashad is still not fully recovered from his exhaustion. Noel
is still got a leg wound â it will take a while to recover. Annabelleâs arm
still hurts from being wounded. Skip is the only one unscathed, or unscratched
at least. </p>Shaun Travershttp://www.blogger.com/profile/05691522858410783769noreply@blogger.com0tag:blogger.com,1999:blog-5485286877115363083.post-66662490800240429852021-01-22T05:33:00.001-08:002021-01-22T05:33:15.511-08:00Introducing 4 Dice SF RPG (two versions!)<p><b>Introduction</b></p><p>I have been tinkering of and off for 8 years on solo RPGs
with the aim to run through the Classic Traveller adventures. After building a number of complex assistance
spreadsheets I have created one (well, two) based on a SF variants of the <a href="https://boardgamegeek.com/boardgame/139108/3-dice">3 Dice rule</a>. I tend to play with the more complex version (4 Dice SF PPS RPG) but both are fun.</p><p>The SF RPG are available on <a href="https://solostellarstories.blogspot.com/p/4-dice-sfrpg-rules.html">this blog page</a>.</p><p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><b>Background<o:p></o:p></b></p>
<p class="MsoNormal">I have been trimming down my solo RPG spreadsheet to have
less and less skills and attributes.<span style="mso-spacerun: yes;"> </span>I
was down to 8 attributes (no skills as skill level incorporated into a
characterâs attributes) and then 4.<span style="mso-spacerun: yes;"> </span>When
I was moving the spreadsheet to 4 attributes I also had a keenness to rope in
many of the sprawling supporting tables to all be d6 based.<span style="mso-spacerun: yes;"> </span>I started on that path and also looked around
at d6 based games.<span style="mso-spacerun: yes;"> </span>While doing so
re-discovered <a href="https://boardgamegeek.com/boardgame/139108/3-dice">3
Dice</a> (an RPG) that I remember looking at a few years ago. I went down a
rabbit hole for a week downloading and reading everything on 3 Dice and
variants â especially <a href="http://rpg.brentnewhall.com/2011/12/3-dice-dungeon-a-solitaire-dungeon-crawl-game/">3
Dice Dungeon</a> and the <a href="http://explodingdice.com/wordpress/wp-content/uploads/Hex-Ranger1.pdf">SF
exploration-based version Hex Rangers</a> (archive.org).<o:p></o:p></p>
<p class="MsoNormal">The other variants did not really seem to add what I needed
so I used 3 Dice. It seemed like a simple enough system so coded it up in a
spreadsheet. What I likes it I managed to do it without macros, buttons etc. to
drive the game (which is what my previous spreadsheet had grown into). Each row
in the spreadsheets had the same formula, based of values in the previous
row.<span style="mso-spacerun: yes;"> </span>So could play a game just by
entering one value (to select the adventurer to use) in each row.<span style="mso-spacerun: yes;"> </span>So much simpler to run!<span style="mso-spacerun: yes;"> </span>I then quickly moved onto an SF version.<o:p></o:p></p>
<p class="MsoNormal"># Dice, And 3 Dice are really good for pulp type
adventures.<span style="mso-spacerun: yes;"> </span>The idea is not that each
scene is very difficult to complete nor equal to the adventuring party in
skill/weapons, but that the party need to succeed over a number of scenes ad
gradually are worn down as they progress.<span style="mso-spacerun: yes;">
</span>Like in pulp movies â how else do the heroes manage to dodge and shoot
their way through so much opposition <span style="font-family: Wingdings; mso-ascii-font-family: Calibri; mso-ascii-theme-font: minor-latin; mso-char-type: symbol; mso-hansi-font-family: Calibri; mso-hansi-theme-font: minor-latin; mso-symbol-font-family: Wingdings;"><span style="mso-char-type: symbol; mso-symbol-font-family: Wingdings;">J</span></span><o:p></o:p></p>
<p class="MsoNormal"><b>4 Dice SF RPG<o:p></o:p></b></p>
<p class="MsoNormal">4 Dice SF takes 3 Dice and makes it more SF-ish.<span style="mso-spacerun: yes;"> </span>The main changes are:</p><p class="MsoNormal" style="text-indent: 0px;"></p><ul style="text-align: left;"><li><span style="text-indent: -18pt;">The three attributes (Mind, Body, Spirit) become
three or four adventurers, each adventurer having a single stat.</span><span style="text-indent: -18pt;"> </span><span style="text-indent: -18pt;">Each adventurer can have and use gear,
weapons or blast.</span></li><li><span style="text-indent: -18pt;">Each task is 4 rolls â location, class,
opposition level and reward. Class is the type of opposition â Citizens,
Professionals, Achievers, Criminals, Obstacle or Hazard.</span><span style="text-indent: -18pt;"> </span><span style="text-indent: -18pt;">Opposition level is the difficulty that the
adventurers need to roll against. One reward is now a clue.</span></li><li><span style="text-indent: -18pt;">To provide some adventurer differentiation, each
adventurer has a hindrance that gives them a -1 modifier against one particular
class.</span></li><li><span style="text-indent: -18pt;">Added in acts: defaulting to four acts, each act
takes place in a zone (each has 6 locations).</span><span style="text-indent: -18pt;">
</span><span style="text-indent: -18pt;">There are 6 random act goals (e.g. obtain a clue, visit a certain
location, encounter a particular class, gain XP).</span></li><li><span style="text-indent: -18pt;">A roll of 6 is a critical failure with the
adventurer also having a 50% chance of losing an item.</span><span style="text-indent: -18pt;"> </span><span style="text-indent: -18pt;">A roll of 1 is a critical success inflicting
two hits instead of 1.</span></li><li><span style="text-indent: -18pt;">There are also options for races, location
effects on the game and an end of adventure scene. The rules were designed to
run Classic Traveller so the races are all Traveller but could easily be
modified.</span></li></ul><p></p><p class="MsoListParagraphCxSpLast" style="mso-list: l0 level1 lfo1; text-indent: -18.0pt;"><o:p></o:p></p>
<p class="MsoNormal">The non-optional rules fit onto one page, and options another
page.<span style="mso-spacerun: yes;"> </span>So still quite short. I found that
with hindrances, I missed the concept of skills (a positive to the dice roll)
and also that gear and weapons could be used against any opposition class.<span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span>So I
moved to creating a new version.<o:p></o:p></p><p class="MsoNormal">The 4 Dice SF RPG are available on <a href="https://solostellarstories.blogspot.com/p/4-dice-sfrpg-rules.html">this blog page</a>.</p>
<p class="MsoNormal"><b>4 Dice PPS SFRPG<o:p></o:p></b></p>
<p class="MsoNormal">4 Dice PPS SFRPG (PPS is short for Pulp Pure and Simple) adds
the concept of skill.<span style="mso-spacerun: yes;"> </span>There are three
skills and each adventurer may excel at one skill.<span style="mso-spacerun: yes;"> </span>Each skill assists with tasks against certain
classes.<span style="mso-spacerun: yes;"> </span>I also added in restrictions on
gear and weapons use to only particular opposition classes.<span style="mso-spacerun: yes;"> </span>Skills and gear/weapon restrictions (and
skills) do slightly increase complexity but this is offset with an improved
narrative (in my opinion).<span style="mso-spacerun: yes;"> </span>Other
changes:</p><p class="MsoNormal"></p><ul style="text-align: left;"><li><span style="text-indent: -18pt;">There is a possibility that an adventurer with a
stat of 0 may die rather than recover.</span></li><li><span style="text-indent: -18pt;">With an adventurer having a skill, the hindrances
are now optional.</span></li><li><span style="text-indent: -18pt;">Changing skills mid scene (e.g. interacting with
Citizens then decide to fight (survival skill).</span></li><li><span style="text-indent: -18pt;">On a critical failure (a 6) a adventurer will go
out of the fight (ran away, fell unconscious, decides to give up) 50%% of the
time or lose an item for the other 50%.</span><span style="text-indent: -18pt;">
</span><span style="text-indent: -18pt;">An out of the fight adventurer is not available for the rest of the
scene but is Ok for the next scene.</span></li></ul>Due to the way I have coded up the spreadsheet, the only
entry required is to select an adventurer for a task roll, all the rest can be
random. I did some automation so that
optionally each task could select the adventurer with the highest stat (not
necessarily the best chance â I kept it simple and ignored skills, gear and
weapons for the calculation of âbestâ adventurer). I have run this automation about 100 times
and the party succeed about a third of the time. By selecting the best adventurer, I think
this would increase to about two thirds.
So the game engine is likely performing ok â not too hard, but not
easy. And a string of bad dice rolls
will derail you regardless! I actually
take to time to read the narrative generated automatically (I have a simple
translation of the numbers into sentences) as a good way to pass the time.<p></p><p class="MsoNormal">The 4 Dice SF PPS RPG are available on <a href="https://solostellarstories.blogspot.com/p/4-dice-sfrpg-rules.html">this blog page</a>.</p><p class="MsoListParagraphCxSpLast" style="mso-list: l1 level1 lfo2; text-indent: -18.0pt;"><o:p></o:p></p>
<p class="MsoNormal"><o:p></o:p></p>
<p class="MsoNormal"><b>Where to from here?<o:p></o:p></b></p>
<p class="MsoNormal">Well, I have replayed Annic Nova with 3 Dice SF and also
with 4 Dice SFRPG.<span style="mso-spacerun: yes;"> </span>My next goal is to
programme up the steps for Twilightâs Peak and give it a run through. Or just
run some adventures.<o:p></o:p></p>
<p class="MsoNormal">I would also like to be able to convert some of the scenes
to quickly run them with miniatures using rules such as the Two Hour Wargames
Chain Reaction-type rules, and/or expand 4 Dice SFRPG with Possibly some
mechanisms from the Four Against Darkness series.<span style="mso-spacerun: yes;"> </span>Alas, I fear that may be too time-consuming for
me with so many other projects and so will continue to just use 4 Dice SFRPG.<o:p></o:p></p>Shaun Travershttp://www.blogger.com/profile/05691522858410783769noreply@blogger.com16tag:blogger.com,1999:blog-5485286877115363083.post-3784400113222856942020-05-23T00:48:00.001-07:002020-05-23T00:48:44.336-07:00Classic Traveller Double Adventure 1b - Shadows using solo play<br />
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Introduction<o:p></o:p></b></div>
<div class="MsoNormal">
I am back to running the Classic Traveller adventures. I recently
did Research Station Gamma and was planning to move to Twilightâs Peak.<span style="mso-spacerun: yes;"> </span>The introduction to Twilightâs Peak stated it
was best to run Shadows prior. I was planning to run Shadows soon anyway so
running it now. I am using my Two Hour Wargames Future Tales based spreadsheet
to run the games and generate the narrative.<span style="mso-spacerun: yes;">
</span>But it is more Traveller based than previously. I have deleted some
content from the generated narrative but otherwise have barely changed the
spreadsheetâs output.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Chapter 1 - The
travellers find a purpose<o:p></o:p></b></div>
<div class="MsoNormal">
The story begins on Yorbund during the early hours on
190-1105 with the team in the Oasis located in the Rough area of the barren
locale.<span style="mso-spacerun: yes;"> </span>The team leader is Penelope Gray
with the other members being Kathryn Reed, Jasmin Bauer and Ile. The starting
tension is low.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Penelope Gray is a closed-minded human female artist from
Wochiers with average characteristics. Attributes are Larceny and Crack Shot.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Kathryn Reed is a appreciative human female little boss from
Rhylanor with higher than average characteristics. Attributes are Technical,
Medical. They are armed with a laser pistol and a powered knife.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Jasmin Bauer is a calm human female scientist from Rhylanor
with average characteristics. Attributes are Vehicle.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Ile is a calm Aslan female from Regina with higher than
average characteristics.<o:p></o:p></div>
<div class="MsoNormal">
Yorbund is an Imperial planet located in the Spinward
Marches0. It is a normal sized world with a toxic atmosphere, some water and is
at an agreeable temperature. The tech level is similar to 20th C, population is
low and the law level has low restrictions. The government is based on monarchy
with an aristocratic society and an average economy based on agriculture and
industry. It has fuel and repair facilities and no military bases. <o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The object is to determine how to shut off the defences from
a pyramid complex on the ground so the ship can take-off.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Chapter 2 - Solve a
puzzle concerning the how to get into the pyramid complex<o:p></o:p></b></div>
<div class="MsoNormal">
So they may accomplish the current undertaking the team need
to work out a puzzle concerning how to get into the pyramid complex. To do this
the travellers need to travel to the barren rough area. The team do not have
the jitters.<span style="mso-spacerun: yes;"> </span>Kathryn is seemingly
distracted. Finally the party are all set to undertake to solve a puzzle
concerning the how to get into the pyramid complex. The crew labor at working
out the puzzle. Penelope gives it their best shot with higher than average
savvy.<span style="mso-spacerun: yes;"> </span>Penelope solves the puzzle!<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The party crawl down the shaft and crawl onto the walkway
around the shaft. <i style="mso-bidi-font-style: normal;">(location 1 in the
scenario)</i>.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Chapter 3 - Exploring
of the first level<o:p></o:p></b></div>
<div class="MsoNormal">
That they may carry out the challenge the party have to explore
of the first level. There is no nervousness within the team, however Ile is
talking and frequently using the wrong word. Finally the group are all set to clamber
down a cable to the lower level. Penelope does OK. Kathryn attempts to resolve
the task with average savvy but is wounded in the process.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Jasmin endeavours to carry out the task with average
proficiency and is now unconscious and badly wounded after falling off the cable.
Ile has endured the hazard but is also wounded.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">(Party are now in
chamber 21).<o:p></o:p></i></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;"><br /></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Chapter 4 - Solve a
puzzle concerning the power plant<o:p></o:p></b></div>
<div class="MsoNormal">
The travellers search the large chamber they are in. They
find some grapples that will make it easier to climb up the rope.<span style="mso-spacerun: yes;"> </span>While searching, the party run into three
small animals.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Penelope is injured and the attacking animal slinks away. Kathryn
shoots another animal dead. Ile grapples with the third animal and overcomes it
but is wounded in the process.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The party have found the control centre.<span style="mso-spacerun: yes;"> </span>At last the travellers are primed to
undertake to fathom out a puzzle concerning the how to switch off the power
plant. The adventurers attempt to solve a puzzle. Penelope tackles it with
determination with below average expertise due to her injuries.<span style="mso-spacerun: yes;"> </span>Penelope solves the puzzle and the power
plant is switched off. <o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Chapter 5 â The character
are able to leave<o:p></o:p></b></div>
<div class="MsoNormal">
The party return the way they came. The band of travellers
face a small animal. Penelope is injured in the attack and falls unconscious.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
While still making their way back the party disturbed by
loud noises. Kathryn is badly affected, trips and is wounded. The party get
back to the ship.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The team find time to rest and recuperate. There is medical
skill to help. Penelope Gray needs to recover and is now all fine.<span style="mso-spacerun: yes;"> </span>Kathryn Reed needs to recover, improves but remains
carrying an injury.<span style="mso-spacerun: yes;"> </span>Jasmin Bauer needs
to recover but dies from her injuries.<span style="mso-spacerun: yes;">
</span>Ile needs to recover, improves and remains carrying an injury.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The ship takes off and the adventurerâs should have more
time to recover from their wounds.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Verdict<o:p></o:p></b></div>
<div class="MsoNormal">
My spreadsheet is not designed to run though adventures that
are effectively dungeon crawls with no people.<span style="mso-spacerun: yes;">
</span>It is designed to run adventures with fairly well defined scenes that
build to complete a story. I did run Shadows fine with the spreadsheet but it
generated narrative that is not relative.<span style="mso-spacerun: yes;">
</span>I am not a big fan of this type of âdungeon crawlâ adventures (one of
the reasons I could not get into D&D as in the early days that is what it
seemed to be). It is a short adventure. Having said that I am going to run Annic Nova but should take even less time as it is just exploring a ship.<o:p></o:p></div>
<br />Shaun Travershttp://www.blogger.com/profile/05691522858410783769noreply@blogger.com5tag:blogger.com,1999:blog-5485286877115363083.post-89323910706233876392020-04-24T22:25:00.002-07:002020-04-24T22:25:46.791-07:005150 Fighter Pilot boardgame - game 01 a short two mission campaign<br />
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Introduction<o:p></o:p></b></div>
<div class="MsoNormal">
I signed up for four boardgames from the <a href="https://www.kickstarter.com/projects/atzguy/10-fantasy-sci-fi-historical-and-zombie-games-buy-1-or-all" target="_blank">Two Hour Wargames boardgamekickstarter</a>.<span style="mso-spacerun: yes;"> </span>The PDFs have arrived and I
cannot wait until the games are actually delivered to start playing.<span style="mso-spacerun: yes;"> </span>I have already had a go at <a href="https://solostellarstories.blogspot.com/2020/04/alecs-story-chapter-01-of-5150-back.html" target="_blank">5150 Back AlleyBright Lights</a>.<span style="mso-spacerun: yes;"> </span>Next up is<a href="https://www.twohourwargames.com/5150scifi.html" target="_blank"> 5150 FighterPilot</a>.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The fighters are Star Wars Micro Machines. The report is not long.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Prologue<o:p></o:p></b></div>
<div class="MsoNormal">
Rafael Bates is a Rep 4 Gaean in a Light Fighter with Thrust
5, Firepower 3 and Hull 1.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-C8xVIhj_Kw0/XqPEl04PfXI/AAAAAAAAQ7w/-bPkmyDXCacA07a1PgzubI1Js6oogFTuACLcBGAsYHQ/s1600/IMG_7245%2Br.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="858" data-original-width="1024" height="333" src="https://1.bp.blogspot.com/-C8xVIhj_Kw0/XqPEl04PfXI/AAAAAAAAQ7w/-bPkmyDXCacA07a1PgzubI1Js6oogFTuACLcBGAsYHQ/s400/IMG_7245%2Br.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Rafael in his light fighter</td></tr>
</tbody></table>
<o:p></o:p></div>
<div class="MsoNormal">
Rafael is fairly new at this, and hopes to go far.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Mission 1<o:p></o:p></b></div>
<div class="MsoNormal">
Rafael gets the call! His mission is to perform a line patrol
â there are a couple of possible targets on the scanner (2 PEFs in locations 6 and 1)<span style="mso-spacerun: yes;"> </span><o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"><br /></span></div>
<div class="MsoNormal">
Rafael burns his way to the first blip.<span style="mso-spacerun: yes;"> </span>He reports back to base âNothing here, on my
way to the next location.â<span style="mso-spacerun: yes;"> </span>But the next
location moved to him and it is a enemy medium fighter!<o:p></o:p><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-uQrG-A2xFfc/XqPFhxrpsXI/AAAAAAAAQ8A/GhVvFEpQER83CPXChyL6BelGu-fPh5LAwCEwYBhgL/s1600/IMG_7247%2Bmeet.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="569" data-original-width="1024" height="221" src="https://1.bp.blogspot.com/-uQrG-A2xFfc/XqPFhxrpsXI/AAAAAAAAQ8A/GhVvFEpQER83CPXChyL6BelGu-fPh5LAwCEwYBhgL/s400/IMG_7247%2Bmeet.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Contact!</td></tr>
</tbody></table>
<i style="mso-bidi-font-style: normal;">Erin Barton is a Rep 4
in a Medium Fighter with Thrust 4, Firepower 2 and Hull 3.</i></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;"><br /></i></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">*erin<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-IglIucMdAE8/XqPFdjkFKuI/AAAAAAAAQ78/RkEqi9G4naQPqMSpFNKjKrgjdIk3lUtqACLcBGAsYHQ/s1600/IMG_7246%2Be.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="710" data-original-width="1024" height="276" src="https://1.bp.blogspot.com/-IglIucMdAE8/XqPFdjkFKuI/AAAAAAAAQ78/RkEqi9G4naQPqMSpFNKjKrgjdIk3lUtqACLcBGAsYHQ/s400/IMG_7246%2Be.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The enemy: Erin Barton in a medium fighter </td></tr>
</tbody></table>
<o:p></o:p></i></div>
<div class="MsoNormal">
Erin is distracted by flashing lights on here instruments
and this has an impact on her manoeuvring. Rafael gets In the zone which helps
him with manoeuvring. So much so he manages to line up a shot, and does what
looks like a devastating hit, knocking out all Erinâs guns and a big hole in
her hull. <o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-F8w10WSJlVc/XqPFtL62MBI/AAAAAAAAQ8E/NjClI4mNkWA3z8tU26c9_vcnQS7GRa0IQCLcBGAsYHQ/s1600/IMG_7248%2Bfire%2Bm.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="633" data-original-width="1024" height="246" src="https://1.bp.blogspot.com/-F8w10WSJlVc/XqPFtL62MBI/AAAAAAAAQ8E/NjClI4mNkWA3z8tU26c9_vcnQS7GRa0IQCLcBGAsYHQ/s400/IMG_7248%2Bfire%2Bm.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Rafael blows a hole in the hull and destroys her guns.</td></tr>
</tbody></table>
<div class="separator" style="clear: both; text-align: center;">
</div>
<o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>Erin makes a run for
it and Rafaelâs inexperience shows as Erin makes if safely away. <o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
*run<o:p></o:p><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-43M7Cy3mtzs/XqPFydqE87I/AAAAAAAAQ8M/BDIv0Cp7sisWDTNmy59tV5ooqp4EgBVfQCLcBGAsYHQ/s1600/IMG_7249%2Brun%2Baway.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="500" data-original-width="1024" height="195" src="https://1.bp.blogspot.com/-43M7Cy3mtzs/XqPFydqE87I/AAAAAAAAQ8M/BDIv0Cp7sisWDTNmy59tV5ooqp4EgBVfQCLcBGAsYHQ/s400/IMG_7249%2Brun%2Baway.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Erin escapes!</td></tr>
</tbody></table>
</div>
<div class="MsoNormal">
<br />
However, Rafael is commended for successfully performing his
first mission.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Mission 2<o:p></o:p></b></div>
<div class="MsoNormal">
The next day, Rafael is called up to the fighter bay again.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
"Deep Line Patrol today.<span style="mso-spacerun: yes;">
</span>See what is actually there.â (3 PEFs all in locations 5) <o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-k8sqOoa3z0c/XqPF46NXCGI/AAAAAAAAQ8Q/kc68zdVJg6IzY8qcNTGa-u1Kyl7HYYqAwCLcBGAsYHQ/s1600/IMG_7250%2Br%2B2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="861" data-original-width="1024" height="336" src="https://1.bp.blogspot.com/-k8sqOoa3z0c/XqPF46NXCGI/AAAAAAAAQ8Q/kc68zdVJg6IzY8qcNTGa-u1Kyl7HYYqAwCLcBGAsYHQ/s400/IMG_7250%2Br%2B2.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Rafael is sent out on patrol again.</td></tr>
</tbody></table>
<o:p></o:p></div>
<div class="MsoNormal">
Rafael starts his patrol and rather than race to the three blips,
he awaits to see if any are real and will come to him.<span style="mso-spacerun: yes;"> </span>This turns out to be the worst decision
Rafael can make. All three blips move towards him and coalesce into five fighters.<span style="mso-spacerun: yes;"> </span>Rafael recognises the fighter markers as belonging
to that </div>
<div class="MsoNormal">
infamous ace, Bruce âfive repâ Mark. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-8Dj6igiuAaI/XqPF95PRePI/AAAAAAAAQ8Y/EoSOd_j1O4sfz6M74sG6n477_lXkKqJNACLcBGAsYHQ/s1600/IMG_7251%2Boh%2Bdear.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="749" data-original-width="1024" height="292" src="https://1.bp.blogspot.com/-8Dj6igiuAaI/XqPF95PRePI/AAAAAAAAQ8Y/EoSOd_j1O4sfz6M74sG6n477_lXkKqJNACLcBGAsYHQ/s400/IMG_7251%2Boh%2Bdear.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Unlucky! 5 fighters!</td></tr>
</tbody></table>
<o:p></o:p></div>
<div class="MsoNormal">
Five against one, how bad can it be?<span style="mso-spacerun: yes;"> </span>And to make matters worse, Rafaelâs fuel
indicators show a leak.<span style="mso-spacerun: yes;"> </span>Unbeknownst to Rafael,
Bruce Mark is able to dig deep inside himself today, giving him a further edge
on for the upcoming manoeuvring.<span style="mso-spacerun: yes;"> </span>Mark
lines up Rafael in his sights and sends his fire pumping into Rafaelâs hull,
blowing his ship up.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-psGx5x6FHcM/XqPGDR8WPUI/AAAAAAAAQ8g/JHCLqm03IB4lJ8tAUsfFShJ_JX601pAnACLcBGAsYHQ/s1600/IMG_7252%2Bfire%2Bm.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="807" data-original-width="1024" height="315" src="https://1.bp.blogspot.com/-psGx5x6FHcM/XqPGDR8WPUI/AAAAAAAAQ8g/JHCLqm03IB4lJ8tAUsfFShJ_JX601pAnACLcBGAsYHQ/s400/IMG_7252%2Bfire%2Bm.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Rafael is blown up by the enemy ace.</td></tr>
</tbody></table>
<o:p></o:p></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">Note: rolled all 6âs
on Star Power at the end to try and save him from at least the first ship.<o:p></o:p></i></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-uyOAmTmlqr8/XqPGHvpkAaI/AAAAAAAAQ8k/F08IEmw2bxUaEsINWX9Pdqi5_wRm8k3WACLcBGAsYHQ/s1600/IMG_7253%2Bdice.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="830" data-original-width="1024" height="161" src="https://1.bp.blogspot.com/-uyOAmTmlqr8/XqPGHvpkAaI/AAAAAAAAQ8k/F08IEmw2bxUaEsINWX9Pdqi5_wRm8k3WACLcBGAsYHQ/s200/IMG_7253%2Bdice.jpg" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Star Power dice roll</td></tr>
</tbody></table>
<o:p></o:p></i></div>
<div class="MsoNormal">
Thus ends the (short) career of Rafael Bates in the defence
of his home.<br />
<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Verdict<o:p></o:p></b></div>
<div class="MsoNormal">
Fast and furious.<span style="mso-spacerun: yes;"> </span>I
do like the way the combat works with no table movement and a few simple rolls
for advantage and manoeuvre.<span style="mso-spacerun: yes;"> </span>I will be
playing another campaign soon, hopefully longer.</div>
Shaun Travershttp://www.blogger.com/profile/05691522858410783769noreply@blogger.com4tag:blogger.com,1999:blog-5485286877115363083.post-22994802853402924112020-04-24T17:21:00.001-07:002020-04-24T17:21:10.707-07:00Alec's story chapter 01 of a 5150 Back Alley Bright Lights boardgame<br />
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Introduction<o:p></o:p></b></div>
<div class="MsoNormal">
Quick couple of encounters with <a href="https://www.twohourwargames.com/5150scifi.html" target="_blank">THW 5150 Back Alley BrightLights boardgame.</a> PDFs just arrived from the kickstarter. <span style="mso-spacerun: yes;"> </span>Figures are from a
bunch of HO railway models off the internet.<span style="mso-spacerun: yes;">
</span>My children picked out the figures to use for each character.<span style="mso-spacerun: yes;"> </span>Board is from MB Space Crusade.<span style="mso-spacerun: yes;"> </span>Really need to get some furniture!<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The narrative is more like a description of what happened
rather than spicing it up.<span style="mso-spacerun: yes;"> </span>I ran out of
time to do so â more games on my agenda to play :-)<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Prologue<o:p></o:p></b></div>
<div class="MsoNormal">
Alec Weber starts the new day in New Hope City's Middleton.<o:p></o:p></div>
<div class="MsoNormal">
Alec is a Rep 5 Basic Exotic with the Martial Arts attribute
and a job as Investigator.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-w8ZceXGyTfc/XqOAT9trToI/AAAAAAAAQ6o/Zv54V_wKI7czv15judZgJ8WNhywLaIAWACLcBGAsYHQ/s1600/IMG_7208%2Balec.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1050" data-original-width="1024" height="400" src="https://1.bp.blogspot.com/-w8ZceXGyTfc/XqOAT9trToI/AAAAAAAAQ6o/Zv54V_wKI7czv15judZgJ8WNhywLaIAWACLcBGAsYHQ/s400/IMG_7208%2Balec.jpg" width="390" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Alec</td></tr>
</tbody></table>
<o:p></o:p><br />
<div class="MsoNormal">
<b><br /></b></div>
<div class="MsoNormal">
<b>Chapter 1</b></div>
<div class="MsoNormal">
Alec enters the GreenWood Garage building and encounters
Lacey Meadows, an Exotic. Lacey wishes to interact. Alec interacts with Lacey
and the result is a Success! Lacey Meadows is recruited.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-CotO1wIIvdY/XqOAdRx8naI/AAAAAAAAQ6s/1dxuTf-BCmMNlpndEInTFbd0xnFOnc1AwCLcBGAsYHQ/s1600/IMG_7209%2BA%2Band%2Bl.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="729" data-original-width="1024" height="283" src="https://1.bp.blogspot.com/-CotO1wIIvdY/XqOAdRx8naI/AAAAAAAAQ6s/1dxuTf-BCmMNlpndEInTFbd0xnFOnc1AwCLcBGAsYHQ/s400/IMG_7209%2BA%2Band%2Bl.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Alec and Lacey</td></tr>
</tbody></table>
<o:p></o:p><br />
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">+1 Increasing Rep for
successful interaction. Assuming not a +3 for completing encounter as
interaction is not that big an encounter. <o:p></o:p></i></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;"><br /></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Chapter 2<o:p></o:p></b></div>
<div class="MsoNormal">
Alec and Lacey are still in the GreenWood Garage building
and encounter Ryker Villegas, a Criminal.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-CSoNJPG95Qw/XqOAldR_D-I/AAAAAAAAQ6w/gXC1Bv3hhdYf_ckdAwW1KxXfKAFKQsOswCLcBGAsYHQ/s1600/IMG_7211%2Ba%2Band%2BL%2Band%2Bryker.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="523" data-original-width="1024" height="203" src="https://1.bp.blogspot.com/-CSoNJPG95Qw/XqOAldR_D-I/AAAAAAAAQ6w/gXC1Bv3hhdYf_ckdAwW1KxXfKAFKQsOswCLcBGAsYHQ/s400/IMG_7211%2Ba%2Band%2BL%2Band%2Bryker.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Alec and Lacey run into the criminal Ryker</td></tr>
</tbody></table>
<o:p></o:p><br />
<div class="MsoNormal">
Ryker is a Rep 4 Basic Net Runner with the Slippery
attribute. Ryker is not on the best terms with Alec and decides on a
confrontation. The confrontation is not lethal.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Ryker Villegas is I cover and activates. Ryker Villegas<span style="mso-spacerun: yes;"> </span>is a Rep 4 Basic Criminal, Slippery who will
Shoot.<span style="mso-spacerun: yes;"> </span>On the inactive side, not in
cover are Alec Weber and Lacey Meadows.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Ryker hits Alec who ducks back.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-swvgOO1i8Iw/XqOAxYrhGeI/AAAAAAAAQ68/Edbl65PrtywBlvLdvL4roP2rHC26ZyijwCLcBGAsYHQ/s1600/IMG_7212%2Balc%2Bducks%2Bback%2Bm.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="508" data-original-width="1024" height="197" src="https://1.bp.blogspot.com/-swvgOO1i8Iw/XqOAxYrhGeI/AAAAAAAAQ68/Edbl65PrtywBlvLdvL4roP2rHC26ZyijwCLcBGAsYHQ/s400/IMG_7212%2Balc%2Bducks%2Bback%2Bm.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ryker fires at Alec who ducks back.</td></tr>
</tbody></table>
<o:p></o:p><br />
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Alec and Lacey are now in cover and activate. Alec will
Recover while Lacey will Shoot.<o:p></o:p></div>
<div class="MsoNormal">
Lacey fires at Ryker but misses as he is in Cover. Ryker returns
fire but also misses as Lacey is in cover. Lacey returns fire and hits! <o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-lSqQ2DXKwqU/XqOA8hwLVjI/AAAAAAAAQ7E/71Gl6sZxdZg5r4S2zTAsrcvEmR-FT67TwCLcBGAsYHQ/s1600/IMG_7213%2Bfiring%2Bm.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="541" data-original-width="1024" height="211" src="https://1.bp.blogspot.com/-lSqQ2DXKwqU/XqOA8hwLVjI/AAAAAAAAQ7E/71Gl6sZxdZg5r4S2zTAsrcvEmR-FT67TwCLcBGAsYHQ/s400/IMG_7213%2Bfiring%2Bm.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Lacey and Ryker trade shots.</td></tr>
</tbody></table>
<o:p></o:p><br />
<div class="MsoNormal">
Ryker ducks back.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-vSBpKQvaf80/XqOBGuEWfKI/AAAAAAAAQ7M/TDNDZp2eMKoAZVQk7VpM7W1u3XBpfoxUQCLcBGAsYHQ/s1600/IMG_7225%2Bducks%2Bback.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="447" data-original-width="1024" height="173" src="https://1.bp.blogspot.com/-vSBpKQvaf80/XqOBGuEWfKI/AAAAAAAAQ7M/TDNDZp2eMKoAZVQk7VpM7W1u3XBpfoxUQCLcBGAsYHQ/s400/IMG_7225%2Bducks%2Bback.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ryker ducks back!</td></tr>
</tbody></table>
<o:p></o:p><br />
<div class="MsoNormal">
Ryker decides that it is not worth it and leaves.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-QTA94rN5szI/XqOBQ_m34vI/AAAAAAAAQ7U/mo7rZDk-Yg49EsWf8ALfu8BAX0TzFrx4gCLcBGAsYHQ/s1600/IMG_7226%2Bruns%2Baway.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="290" data-original-width="1024" height="112" src="https://1.bp.blogspot.com/-QTA94rN5szI/XqOBQ_m34vI/AAAAAAAAQ7U/mo7rZDk-Yg49EsWf8ALfu8BAX0TzFrx4gCLcBGAsYHQ/s400/IMG_7226%2Bruns%2Baway.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ryker flees the scene</td></tr>
</tbody></table>
<o:p></o:p><br />
<div class="MsoNormal">
Lacey also decides she has had enough and leaves. Lacey has definitely
had enough as Alec searches for her but cannot find Lacey anywhere.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-etPce2xL1yc/XqOBZY8-mcI/AAAAAAAAQ7c/oNuPL_P1gNMcTEGpbKosx6Dplj5OfJymACLcBGAsYHQ/s1600/IMG_7227%2Blucy%2Bleaves.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="832" data-original-width="1024" height="325" src="https://1.bp.blogspot.com/-etPce2xL1yc/XqOBZY8-mcI/AAAAAAAAQ7c/oNuPL_P1gNMcTEGpbKosx6Dplj5OfJymACLcBGAsYHQ/s400/IMG_7227%2Blucy%2Bleaves.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Lacey also leaves, never to return</td></tr>
</tbody></table>
<o:p></o:p><br />
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">+3 Increasing Rep for
a successful encounter, +4 increasing Rep overall but no increase in Rep.<o:p></o:p></i></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm;">
<span style="color: black; mso-ascii-font-family: Calibri; mso-bidi-font-family: Calibri; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: EN-AU; mso-hansi-font-family: Calibri;">Lifetime Rep is +4.<o:p></o:p></span></div>
<br /><br />
<b>Verdict</b><br />
Oh, did I have fun? Absolutely! The game is a stripped back version of all the other 5150 titles. But also fully compatible. I will continue to run through more encounters without changing the rules. It is a little vanilla compared to previous 5150 but certainly generates a similar narrative. More to come but have a few other THW boardgames to test out first..<br />
<br />Shaun Travershttp://www.blogger.com/profile/05691522858410783769noreply@blogger.com2tag:blogger.com,1999:blog-5485286877115363083.post-38131933923750925932020-04-17T16:12:00.000-07:002020-04-18T02:37:51.194-07:00High Colony Sam Landry turn 2 - a 5 Parsecs from Home Campaign<b style="mso-bidi-font-weight: normal;">Introduction</b><br />
<div class="MsoNormal">
I solo play though the second campaign turn of a <i style="mso-bidi-font-style: normal;">5 Parsecs from Home</i> adventure using my
own combat rules.<span style="mso-spacerun: yes;"> </span>The adventure is based
in the High Colonies setting â a colonised solar system in 2228.<span style="mso-spacerun: yes;"> </span>This is the <a href="https://solostellarstories.blogspot.com/2020/01/high-colony-sam-landry-turn-1-5-parsecs.html" target="_blank">first campaign turn</a>.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
It took a while to get around to the second turn.<span style="mso-spacerun: yes;"> </span>I replaced the railway 20mm figures with some
Heroscape figures.<span style="mso-spacerun: yes;"> </span>The terrain is still very
basic.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
All the campaign turn narrative is generated by the
spreadsheet, except the actual encounter.<o:p></o:p></div>
<div class="MsoNormal">
Changes to the rules are in the <a href="https://solostellarstories.blogspot.com/2020/01/high-colony-sam-landry-turn-1-5-parsecs.html" target="_blank">first turn post</a>. <o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Campaign Turn 2<o:p></o:p></b></div>
<div class="MsoNormal">
Period 2. Location: Cook.<o:p></o:p></div>
<div class="MsoNormal">
The team of 4 is currently Samantha Landry, Cain Randolph,
Santos Kirk, Jaylin Wang.<o:p></o:p></div>
<div class="MsoNormal">
Credits: 13. Patrons: 2. Rivals: 0. Not on a Quest. Clues:
2. Rumours: 0.<o:p></o:p></div>
<div class="MsoNormal">
The team decide to not travel.<o:p></o:p></div>
<div class="MsoNormal">
Upkeep is 1 Credits.<o:p></o:p></div>
<div class="MsoNormal">
Cain Randolph is in sickbay for 1 turn. Spend 4 credits for
1 turn speed up for Cain. Cain is out of sickbay. Total of 4 credits spent on
sickbay acceleration.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Jobs<o:p></o:p></u></div>
<div class="MsoNormal">
Crew available for jobs are: Samantha Landry, Santos Kirk,
Jaylin Wang.<o:p></o:p></div>
<div class="MsoNormal">
Samantha Landry and Santos Kirk look for a patron. New
Patron found: Local government.<o:p></o:p></div>
<div class="MsoNormal">
Job on offer pays 1 Credits and have this turn to execute.<o:p></o:p></div>
<div class="MsoNormal">
Jaylin Wang trains and goes from 3XP to 4XP.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Assigning equipment<o:p></o:p></u></div>
<div class="MsoNormal">
Samantha Landry is assigned: Clingfire pistol Brutal melee
weapon Combat armour Body wire reflex enhancing implants<o:p></o:p></div>
<div class="MsoNormal">
Cain Randolph is assigned: Blast rifle<o:p></o:p></div>
<div class="MsoNormal">
Santos Kirk is assigned: Shotgun<o:p></o:p></div>
<div class="MsoNormal">
Jaylin Wang is assigned: Blast rifle<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Pre-encounter<o:p></o:p></u></div>
<div class="MsoNormal">
No quest.<o:p></o:p></div>
<div class="MsoNormal">
Mission selected is: Patron mission.<o:p></o:p></div>
<div class="MsoNormal">
Patron for the mission is Local government.<o:p></o:p></div>
<div class="MsoNormal">
Opposition is 5 Aggressive Raiders with a Morale of 2.<o:p></o:p></div>
<div class="MsoNormal">
Lieutenant: S-4 C-2 T-3 Rifle, Old fashioned blade<o:p></o:p></div>
<div class="MsoNormal">
Specialist: S-4 C-1 T-3 Shotgun<o:p></o:p></div>
<div class="MsoNormal">
Raiders: S-4 C-1 T-3 Rifle<o:p></o:p></div>
<div class="MsoNormal">
Raiders: S-4 C-1 T-3 Rifle<o:p></o:p></div>
<div class="MsoNormal">
Raiders: S-4 C-1 T-3 Rifle<o:p></o:p><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-q1GBg-n0FGg/XprCYaomARI/AAAAAAAAQws/QIWXKD4cYk8C1LcmBw9dxOLPZQlHVABRgCLcBGAsYHQ/s1600/IMG_7198%2Braiders%2Bm.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="497" data-original-width="1024" height="193" src="https://1.bp.blogspot.com/-q1GBg-n0FGg/XprCYaomARI/AAAAAAAAQws/QIWXKD4cYk8C1LcmBw9dxOLPZQlHVABRgCLcBGAsYHQ/s400/IMG_7198%2Braiders%2Bm.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The opposition (deployed already)</td></tr>
</tbody></table>
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Deploy Conditions: None<o:p></o:p></div>
<div class="MsoNormal">
Notable Sights: Loot cache. Nano-Booster. Single-use drug.
Increases Speed by +1<o:p></o:p></div>
<div class="MsoNormal">
Mission Target: Clear. A crew member, Cain, must exit across
the Enemy table edge.<o:p></o:p></div>
<br />
<div class="MsoNormal">
Terrain Type: Industrial<o:p></o:p></div>
<div class="MsoNormal">
Terrain layout (3 x 3 areas):<o:p></o:p></div>
<div class="MsoNormal">
Key building, Key building, Trees<o:p></o:p></div>
<div class="MsoNormal">
Open, Open, Pit/Yard<o:p></o:p></div>
<div class="MsoNormal">
Pit/Yard, Pit/Yard, Pit/Yard<o:p></o:p></div>
<br />
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The team on the mission: <o:p></o:p></div>
<div class="MsoNormal">
Samantha Landry: R-2 S-4 C-0 T-4 Svy-0 Clingfire pistol,
Brutal melee weapon, Armour: Combat armour, Other: Body wire reflex enhancing
implants.<o:p></o:p></div>
<div class="MsoNormal">
Cain Randolph: R-1 S-5 C-0 T-3 Svy-0 Blast rifle.<o:p></o:p></div>
<div class="MsoNormal">
Santos Kirk: R-2 S-4 C-1 T-3 Svy-0 Shotgun.<o:p></o:p></div>
<div class="MsoNormal">
Jaylin Wang: R-1 S-4 C-0 T-3 Svy-2 Blast rifle.<o:p></o:p><br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-8DVAdFjtwvs/XpGTdkIIuJI/AAAAAAAAQuA/1BusJz-w0rYm_snTH4SlhgTLMrsPgY6qgCLcBGAsYHQ/s1600/IMG_7197%2Bthe%2Bteam%2Bm.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="469" data-original-width="1024" height="182" src="https://1.bp.blogspot.com/-8DVAdFjtwvs/XpGTdkIIuJI/AAAAAAAAQuA/1BusJz-w0rYm_snTH4SlhgTLMrsPgY6qgCLcBGAsYHQ/s400/IMG_7197%2Bthe%2Bteam%2Bm.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The crew</td></tr>
</tbody></table>
<br /></div>
<div class="MsoNormal">
The final number of enemy opposing the mission is 5<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Deploy Enemies: Not within 18" of any enemy or 6"
of deployed table edge.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The team does not seize the initiative.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Encounter<o:p></o:p></u></div>
<div class="MsoNormal">
The defenders are spread out to guard against easily exiting
off their side<o:p></o:p></div>
<div class="MsoNormal">
The team leads with Sam and Santos to the right for
firepower, Jaylin and Cain are on the very far right to move through the cover
of the yards and then through the woods.<o:p></o:p><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-I_E2Qfoi7dM/XprDQ0-ul0I/AAAAAAAAQw8/styxmMjJz9gEqSdV4b-Pv7JxXF22ORLdACLcBGAsYHQ/s1600/IMG_7199%2Bdeploy%2Bm.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="959" data-original-width="1024" height="373" src="https://1.bp.blogspot.com/-I_E2Qfoi7dM/XprDQ0-ul0I/AAAAAAAAQw8/styxmMjJz9gEqSdV4b-Pv7JxXF22ORLdACLcBGAsYHQ/s400/IMG_7199%2Bdeploy%2Bm.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The setup - The crew need to get Cain off the other side</td></tr>
</tbody></table>
</div>
<div class="MsoNormal">
Only Sam gets to move in the quick phase.<o:p></o:p></div>
<div class="MsoNormal">
Sam fires at the specialist in the building with her clingfire
pistol for no effect!<o:p></o:p></div>
<div class="MsoNormal">
In retaliation, the troops in the building fire back and
suppress Sam.<o:p></o:p><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-ds4AkF10m8o/XprDjKsoFQI/AAAAAAAAQxk/CcjC3UQIkwId955YXe_PWlSu_63Wa2W-wCLcBGAsYHQ/s1600/IMG_7200%2Bsam%2Bsuppressed.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="748" data-original-width="1024" height="291" src="https://1.bp.blogspot.com/-ds4AkF10m8o/XprDjKsoFQI/AAAAAAAAQxk/CcjC3UQIkwId955YXe_PWlSu_63Wa2W-wCLcBGAsYHQ/s400/IMG_7200%2Bsam%2Bsuppressed.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Sam is suppressed (to green bushes indicate this).</td></tr>
</tbody></table>
</div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"></span><br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<span style="mso-spacerun: yes;">
</span><o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Santon and Jaylin move up and fire for no effect (those
units in the building are hard to effect in hard cover. <o:p></o:p><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-AML7XN5ecd8/XprDtUcHOZI/AAAAAAAAQxs/1xB0jEd_0104sQXOYPmw1CtK_cdgLq7FgCLcBGAsYHQ/s1600/IMG_7201%2Bs%2Band%2Bj%2Bfire%2Bm.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="524" data-original-width="1024" height="203" src="https://1.bp.blogspot.com/-AML7XN5ecd8/XprDtUcHOZI/AAAAAAAAQxs/1xB0jEd_0104sQXOYPmw1CtK_cdgLq7FgCLcBGAsYHQ/s400/IMG_7201%2Bs%2Band%2Bj%2Bfire%2Bm.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Sam and Jaylin open up to no effect - the raiders are in hard cover.</td></tr>
</tbody></table>
<br />
<br /></div>
<div class="MsoNormal">
Jaylin and Santos get to move in the quick phase.<o:p></o:p></div>
<div class="MsoNormal">
Santos suppresses the Specialist and kills a Raider (really
high dice rolls!).<span style="mso-spacerun: yes;"> </span>Jaylin suppresses the
other Riflemen in the building.<o:p></o:p><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-MLumLD0n_OI/XprKWh2esoI/AAAAAAAAQyk/IckcLZF7I9c1uIJoBMWLtQY-HTp2yvu9wCLcBGAsYHQ/s1600/IMG_7202%2Bs%2Band%2Bj%2B2s%2Band%2B1k%2Bm.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="946" data-original-width="1024" height="368" src="https://1.bp.blogspot.com/-MLumLD0n_OI/XprKWh2esoI/AAAAAAAAQyk/IckcLZF7I9c1uIJoBMWLtQY-HTp2yvu9wCLcBGAsYHQ/s400/IMG_7202%2Bs%2Band%2Bj%2B2s%2Band%2B1k%2Bm.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">They raiders don't get a chance to fire back and Santos and Jaylin manage to fire them again and take them down</td></tr>
</tbody></table>
<br /></div>
<div class="MsoNormal">
The raiders are aggressive so the 2 raiders in the woods
(including the leader) cannot see much so charge into the mining yards and
straight into a brawl with Jaylin.<o:p></o:p><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-2WXFHv7yj3Y/XprKNCYyV2I/AAAAAAAAQyg/_DtxGUNPYoQTwQWDbCzeFGykoTGo05BogCLcBGAsYHQ/s1600/IMG_7203%2Bbrawl%2B1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="779" data-original-width="1024" height="303" src="https://1.bp.blogspot.com/-2WXFHv7yj3Y/XprKNCYyV2I/AAAAAAAAQyg/_DtxGUNPYoQTwQWDbCzeFGykoTGo05BogCLcBGAsYHQ/s400/IMG_7203%2Bbrawl%2B1.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Raiders charge into a brawl with Jaylin</td></tr>
</tbody></table>
<br /></div>
<div class="MsoNormal">
Unbelievable! On a roll of 4 dice for the leader and 4 dice
for the raider, they both roll 1 success each (a success is a 4+ on a
die).<span style="mso-spacerun: yes;"> </span>Jaylin knocks out the raider and
pins the leader. <o:p></o:p><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-v5K3f7e0eos/XprJcByFVYI/AAAAAAAAQyM/W_IWmkCPJiwocJ7P_fnC69aOXfpLcIEfgCLcBGAsYHQ/s1600/IMG_7204%2Bbrawl%2B2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="821" data-original-width="1024" height="320" src="https://1.bp.blogspot.com/-v5K3f7e0eos/XprJcByFVYI/AAAAAAAAQyM/W_IWmkCPJiwocJ7P_fnC69aOXfpLcIEfgCLcBGAsYHQ/s400/IMG_7204%2Bbrawl%2B2.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">...but Jaylin has the upper hand.</td></tr>
</tbody></table>
</div>
<div class="MsoNormal">
Sam unsuppresses.<o:p></o:p></div>
<div class="MsoNormal">
The next turn Santos and Jaylin move in the quick phase.<o:p></o:p></div>
<div class="MsoNormal">
Jaylin still locked in melee with the Raider leader.<o:p></o:p></div>
<div class="MsoNormal">
Santos knocks out the Specialist. <o:p></o:p><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-3mfP_Wiogf4/XprJlSWQZxI/AAAAAAAAQyQ/RVTJrD7OfkIlc2-n5vHNMNmhzogdtyODwCLcBGAsYHQ/s1600/IMG_7205%2Bs%2Band%2Bspecialist%2Bm.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="362" data-original-width="1024" height="141" src="https://1.bp.blogspot.com/-3mfP_Wiogf4/XprJlSWQZxI/AAAAAAAAQyQ/RVTJrD7OfkIlc2-n5vHNMNmhzogdtyODwCLcBGAsYHQ/s400/IMG_7205%2Bs%2Band%2Bspecialist%2Bm.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Santos manages to take out the Specialist raider</td></tr>
</tbody></table>
<br /></div>
<div class="MsoNormal">
With 2 raiders down and another 2 suppressed, the raiders
leave the table<o:p></o:p><br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-hj1ZgZAbFcM/XprJsm040GI/AAAAAAAAQyY/LO1L8FiXVucYIvdx_y8rVhkn6fDHe-nKgCLcBGAsYHQ/s1600/IMG_7206%2Bend%2Bm.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="983" data-original-width="1024" height="383" src="https://1.bp.blogspot.com/-hj1ZgZAbFcM/XprJsm040GI/AAAAAAAAQyY/LO1L8FiXVucYIvdx_y8rVhkn6fDHe-nKgCLcBGAsYHQ/s400/IMG_7206%2Bend%2Bm.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">With a number of the raiders down, the raiders flee the field.</td></tr>
</tbody></table>
<br />
The crew get the loot.</div>
<div class="MsoNormal">
<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Post-encounter<o:p></o:p></u></div>
<div class="MsoNormal">
The mission was a success!<o:p></o:p></div>
<div class="MsoNormal">
The team held the field at the end.<o:p></o:p></div>
<div class="MsoNormal">
The team did not run away.<o:p></o:p></div>
<div class="MsoNormal">
The team did not kill the Boss.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The enemy is a new Rival and Rival list updated.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Pay/salvage is 4 Credits.Plus Patron bonus of 1 Credits.
Total earned is 5 Credits. Crew have 13 Credits.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Loot! Bionic parts. <o:p></o:p></div>
<div class="MsoNormal">
Plus the loot cache. Nano-Booster. <o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Samantha Landry awarded 3 XP for an overall total of 9 XP.
XP awarded for surviving and holding the field.<o:p></o:p></div>
<div class="MsoNormal">
Cain Randolph awarded 3 XP for an overall total of 6 XP. XP
awarded for surviving and holding the field.<o:p></o:p></div>
<div class="MsoNormal">
Santos Kirk awarded 4 XP for an overall total of 7 XP. XP
awarded for surviving and holding the field,<span style="mso-spacerun: yes;">
</span>first to inflict a casualty.<o:p></o:p></div>
<div class="MsoNormal">
Jaylin Wang awarded 4 XP for an overall total of 7 XP. XP
awarded for surviving and holding the field, inflicted a casualty on the enemy
Boss.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The team skip shopping.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
One of the crew found something interesting. Gain one Rumor.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
An event occurs for Samantha Landry. You get hurt while
working on the ship. Spend 1 turn in Sick-Bay. <o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Verdict<o:p></o:p></b></div>
<div class="MsoNormal">
The combat is going very fast but to be expected on a 2âx2â
table. Otherwsie 2 turns in and ready for the next one!<o:p></o:p></div>
<div class="MsoNormal">
I am still playing version 1.10 and really need to find some
time to update the spreadsheet with the extra Enemies.</div>
<br />Shaun Travershttp://www.blogger.com/profile/05691522858410783769noreply@blogger.com7tag:blogger.com,1999:blog-5485286877115363083.post-68471815589904216612020-02-16T22:23:00.003-08:002020-02-16T22:23:31.180-08:00Classic Traveller Adventure 02 Research Station Gamma with (mostly) THW Future Tales<br />
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Introduction<o:p></o:p></b></div>
<div class="MsoNormal">
I am back to running the Classic Traveller adventures. I
have previously done <a href="https://solostellarstories.blogspot.com/p/report-links.html" target="_blank">Kinunir's four scenarios</a> but got side tracked.<span style="mso-spacerun: yes;"> </span>I am using my Two Hour Wargames <a href="http://www.rebelminis.com/futuretalespdf.html" target="_blank">Future Tales</a> based <a href="https://solostellarstories.blogspot.com/p/pulp-pure-and-simple-rules.html" target="_blank">rules and a spreadsheet</a> to run the games and generate the narrative.<span style="mso-spacerun: yes;"> </span>But it is more <a href="https://solostellarstories.blogspot.com/p/classic-traveller.html" target="_blank">Traveller based than previously</a>. I have added some dialogue and deleted some content from the
generated narrative but otherwise have barely changed the spreadsheetâs output.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Chapter 1 - What's
next?<o:p></o:p></b></div>
<div class="MsoNormal">
The story begins on Vanejen during the late hours on
300-1106 with the team in the Plantation located in the Settlements area of the
rural zone.<span style="mso-spacerun: yes;"> </span>The team leader is Ta-ebte
with the other members being Sariah Huffman, Douglas Larson and Aweil. The
starting tension is low.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Ta-ebte is a calm Bwap male scientist from lnthe with
average characteristics. Attributes are Crack Shot Brawler. They are armed with
a laser pistol.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Sariah Huffman is an appreciative human female manufacturing
worker from Dinornn with average characteristics. Attributes are Medical
Investigative. They are armed with a knife.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Douglas Larson is a disagreeable human male hospitality
worker from Knorbes with average characteristics. They are armed with a laser
pistol and a knife.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Aweil is an agreeable Aslan male soldier from Vanejen with
higher than average characteristics. Attributes are Brawler. They are armed
with a big slug pistol and power claw.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Vanejen is an Imperial planet located in the Spinward
Marches in the backwater cluster in the Rylanor subsector. It is a normal sized
world with a breathable atmosphere, some water and is at a agreeable
temperature. The tech level is similar to 17th-19th C, population is average
and the law level has low restrictions. The government is based on monarchy
with a socialist society and a rich economy based on agriculture and industry.
It has fuel and repair facilities and no military bases.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
In a bar the group listen to Chiree, a Chirpie, about how he
has escaped from a prison by jumping into its surrounding icy waters. Some of
his nest-mates are still there with terrible experiments planned for them. The
team need to rescue the nest-mates. Chiree joins the party.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">This is the
introduction to the adventure.<span style="mso-spacerun: yes;"> The </span></i><i style="mso-bidi-font-style: normal;">last paragraph above is a summary from the adventure book.</i><br />
<i style="mso-bidi-font-style: normal;">PCs are
randomly generated. </i><i style="mso-bidi-font-style: normal;">I do have a conversion
formula to map the <a href="https://solostellarstories.blogspot.com/p/classic-traveller.html" target="_blank">characters and skills back into Classic Traveller </a>(Books
1-3):</i></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;"><br /></i></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">Ta-ebte, Scientist
6A8888 Cr2000<o:p></o:p></i></div>
<div class="MsoNormal" style="text-indent: 36.0pt;">
<i style="mso-bidi-font-style: normal;">Brawling-2 Blade Combat-2 Gun Combat-2. laser pistol<o:p></o:p></i></div>
<div class="MsoNormal" style="text-indent: 36.0pt;">
<i style="mso-bidi-font-style: normal;"><br /></i></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">Sariah Huffman,
Manufacturing Worker A68886 Cr1000<o:p></o:p></i></div>
<div class="MsoNormal" style="text-indent: 36.0pt;">
<i style="mso-bidi-font-style: normal;">Medical-3 Administration-2. knife<o:p></o:p></i></div>
<div class="MsoNormal" style="text-indent: 36.0pt;">
<i style="mso-bidi-font-style: normal;"><br /></i></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">Douglas Larson,
Hospitality worker 8A8886 Cr5000.<o:p></o:p></i></div>
<div class="MsoNormal" style="text-indent: 36.0pt;">
<i style="mso-bidi-font-style: normal;">laser pistol, knife<o:p></o:p></i></div>
<div class="MsoNormal" style="text-indent: 36.0pt;">
<i style="mso-bidi-font-style: normal;"><br /></i></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">Aweil, Soldier A8ADD8
Cr2000 <o:p></o:p></i></div>
<div class="MsoNormal" style="text-indent: 36.0pt;">
<i style="mso-bidi-font-style: normal;">Brawling-2 Blade Combat-2. big slug pistol, power claw cloth<o:p></o:p></i></div>
<div class="MsoNormal" style="text-indent: 36.0pt;">
<i style="mso-bidi-font-style: normal;"><br /></i></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">This is useful for
mapping adventure characters and tasks into spreadsheet tasks. <o:p></o:p></i></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;"><br /></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Chapter 2 - Find an
Object - location of prison</b></div>
<div class="MsoNormal">
The band of
travellers need to find an object - location of the prison. To do this the
travellers need to travel to the rural settlements area. Inwardly, the team
have no misgivings about the task. Prior to considering this challenge, it
seems the band may need to weather a lot of possible difficulties along the
way. <o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
It is evening in the settlement's loading docks. No one is
around but it is not surprising considering the lack of anything around here of
note. In these whereabouts a problem crops up for the group. The group come
across four people that they have seen before in the bar. The leader is Ailorl,
a disagreeable Aslan police officer.<span style="mso-spacerun: yes;"> </span>The
band have authorities interfering with progress and converse.<span style="mso-spacerun: yes;"> </span>The authorities are looking for a group with
a Chirpie. Ta-ebte seeks to settle the issue with higher than average know-how.
Ta-ebte ends up in non-committal small talk as Chiree cannot be seen with them.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
During the daytime in
the Park the journeyers skirt a complication.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
It is evening in the settlement's street. The lights flicker
as though poorly maintained and act as a comment on the current state of
society. While in this location trouble occurs for the party. The travellers
cross with six people. The leader is Jamison Cummings, an introverted male
human smuggler. They note that Jamison has weird teeth.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The travellers are believed to be stalked or hunted by
Jamisonâs band and chat. Ta-ebte endeavours to settle the matter with high
expertise. Ta-ebte becomes friends and gain information that will assist with
the next task.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
It is early hours in the settlement's offices. The hustle and
bustle of urban life is most obvious all around with movement of people, robots
and vehicles. Aweil is drumming their fingers. Finally the party are ready for
the undertaking to find the location of the prison. The band of travellers
uncover the location.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">Two things covered
here â the adventure suggests a meeting with authorities looking for Chiree,
and also implied is that part of the adventure is also finding out where the
research station actually is. I considered adding in t rumours as per the book
but elected not too as it would not significantly benefit the story as I am
running it.<o:p></o:p></i></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;"><br /></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Chapter 3 - Question
a person of interest about acquiring transport<o:p></o:p></b></div>
<div class="MsoNormal">
To come closer to the goal involves the band of travellers
to acquire transport. To do this the crew need to travel to the rural light
industrial area. The team are mentally well rested. Ahead of the challenge, it
seems the band may need to weather a few possible difficulties along the way. <o:p></o:p></div>
<div class="MsoNormal">
It is early hours in the light industrial's warehouse. The
large warehouses go on and on.<span style="mso-spacerun: yes;"> </span>Never-ending
and soulless. While in this location a difficulty arises to deal with.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The band of travellers are confined by tight spaces while
navigating the warehouses. Ta-ebte seeks to settle the issue with higher than
average capability. Ta-ebte could not get past the barrier and is wounded.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
It is daytime in the light industrial's street. Bulk carrier
vehicles are in abundance taking and receiving loads. Douglas is chewing
something. The team are now able to brave the test to question a person of
interest about acquiring transport. The group see one person that they have met
before. The leader is Ia, a calm male Aslan mercenary. It stands out amongst
the rest in that Ia has visible battle scars. Sariah Huffman is haggling with
Ia. Sariah attempts for a favourable outcome with average proficiency. <span style="mso-spacerun: yes;"> </span>Sariah successfully negotiates the exchange.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The team have a submersible!<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">Once knowing where to
go, the team need to acquire transport, the best is submersible and the lessor
choice would be by air.<span style="mso-spacerun: yes;"> </span>If they scored
well, they got a submersible, not so well aircraft.<o:p></o:p></i></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;"><br /></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Chapter 4 - Find the
nest-mates<o:p></o:p></b></div>
<div class="MsoNormal">
To fulfilling the goal requires the party to
find the nest-mates. To do this the team need to travel to the barren coastal area.
The team arrive uneventfully at the station in the Barren area via submersible.
The pressure to complete is starting to weigh the team down. Before facing this
challenge, it seems the gang may need to overcome several possible
complications along the way. <o:p></o:p></div>
<div class="MsoNormal">
It is daytime in the station's entrance.<span style="mso-spacerun: yes;"> </span>On this occasion a problem crops up for the
team.<span style="mso-spacerun: yes;"> </span>They need to get into the station.
Ta-ebte could not beat the hazard. Sariah overcomes the hazard. failed to
endure the hazard. Aweil could not beat the hazard. <span style="mso-spacerun: yes;"> </span>Chiree could not beat the hazard. The group
are in the station, albeit mostly wounded.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
It is daytime in the stations offices and labs.<span style="mso-spacerun: yes;"> </span>Sariah is biting their fingernails. The band
are ready for the test to see if they can solve the puzzle of what is being
researched. The party struggle to fathom the puzzle. Ta-ebte attempts to
resolve the task with low ability. Ta-ebte solves the puzzle (!) and gains an
understanding of what is the purpose of Research Station Gamma.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The travellers chance on one security robot, Iqip. A
confrontation occurs. They open fire at the security robot who fires back at
them all. Ta-ebte confronts Iqip and disables it. Sariah Huffman also faced
Iqip. Sariah is injured. Douglas is hit badly, is out of the fight and is dead.
Aweil versus Iqip but both miss. The robot, believing it job done, elects to
leave the fight.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
It is now early hours in the stations' vault room.<span style="mso-spacerun: yes;"> </span>Sariah is tapping their fingers. At last the
party are ready for the undertaking to open the vault. The group seek to open
the vault. Aweil endeavours to settle the matter with higher than average
talent. Aweil manages to easily solve the puzzle and the vault opens -
Cr123,000 is discovered inside!<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The team attempts to bypass the robots so they can continue.
Aweil leads the way and is successful but is wounded in the process.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
It is late hours in one of the globes and the group steer
clear of a complication that could have arose with an animal in the fog in one
of the globes.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The band of travellers come upon five people in a globe. The
leader is Quinton Steele, a closed-minded male human labourer. Ta-ebte tackles discussion
with determination with higher than average ability. Ta-ebte ends up in non-committal
small talk.<span style="mso-spacerun: yes;"> </span>The party leave the globe
open and move on.<o:p></o:p></div>
<div class="MsoNormal">
It is late hours in the station globe area.<span style="mso-spacerun: yes;"> </span>Ta-ebte is getting animated while making a
point. At last the group are now able to brave the test to find the nest-mates.
The group uncover the globe with the nest mates. <o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The band find time to rest and recuperate. There are medical
skills to help. Ta-ebte needs to recover and is now all fine.<span style="mso-spacerun: yes;"> </span>Sariah Huffman needs to recover but is badly
injured and is no longer able to continue with the team.<span style="mso-spacerun: yes;"> </span>Sarah is dropped off at the settlement to
recover.<span style="mso-spacerun: yes;"> </span>Aweil needs to recover and is
now all fine.<span style="mso-spacerun: yes;"> </span>Chiree needs to recover
and remains carrying an injury.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">This chapter covers
getting into the station and the various encounters.<span style="mso-spacerun: yes;"> </span>It is a bit like a dungeon crawl so just
selected the âroomsâ/globes of interest and did a task for each.<span style="mso-spacerun: yes;"> </span>And there is a possibility of robot
encounters and the party managed to get one of those.<span style="mso-spacerun: yes;"> </span>They never encountered the professor.<span style="mso-spacerun: yes;"> </span>I did not list the research being conducted â
you will need to read the adventure for that.<o:p></o:p></i></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;"><br /></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;"><span style="mso-spacerun: yes;"> </span>Chapter 5 - Question a person of interest
about returning neat-mates<o:p></o:p></b></div>
<div class="MsoNormal">
To achieving the whole purpose calls for the
gang to question a person of interest about returning nest-mates. To do this
the party need to travel to the rural rough area.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
While travelling between areas, the team are accosted by a single
military enemy, Danna Larson, a thoughtless female human thief. It was not
obvious at first, but Danna has a complete lack of hair. A confrontation occurs.
Dannaâs idea is to intimidate, not kill. They shoot as they are rushed by Danna<o:p></o:p></div>
<div class="MsoNormal">
Ta-ebte goes up against Danna Larson. Ta-ebte is out of the
fight. Aweil deals with Danna Larson. Aweil has a extremely high savvy and is
armed with a big slug pistol. Danna falls in a heap to the ground and out of
the fight. Ta-ebte recovers and the team quit the fight.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
It is daytime by the Rough's Lake.<span style="mso-spacerun: yes;"> </span>Ta-ebte is talking slowly due to his injuries.
At last the group are ready for the challenge to question a person of interest
about returning nest-mates.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The team contact Dhale, a thoughtful male Chirpie tribesperson.
Aweil interviews Dhale. Aweil gives it their best shot with their high talent.
Aweil successfully obtains some information from Dhale. Aweil is presented with
a gold coin with a human on it.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">This covers leaving
the station and returning Chiree and the nest mates to their village.<span style="mso-spacerun: yes;"> </span>The party did not successfully get all coins,
just the one. <o:p></o:p></i></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;"><br /></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Verdict<o:p></o:p></b></div>
<div class="MsoNormal">
Running the adventure in the spreadsheet worked out mostly well.
I am happy with how it managed to run with Research Station Gamma.<span style="mso-spacerun: yes;"> </span>I have modified some of the generated output
to be a little more random.<span style="mso-spacerun: yes;"> </span>Next up is Twilightâs
Peak.<span style="mso-spacerun: yes;"> </span>I considered Shadows/Annic Nova
next but let us go into the deep end â Twilightâs Peak is different to Research
Station Gamma and Kinunir in how it is laid out to play.<span style="mso-spacerun: yes;"> </span>I will play a few more adventures before I
tackle the one I am completely unfamiliar with â The Traveller Adventure.<o:p></o:p></div>
<br />Shaun Travershttp://www.blogger.com/profile/05691522858410783769noreply@blogger.com2tag:blogger.com,1999:blog-5485286877115363083.post-45178065218203109292020-02-09T04:15:00.003-08:002020-02-09T04:15:49.639-08:00Two Hour Wargames Future Tales game with generated narrative<br />
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Introduction<o:p></o:p></b></div>
<div class="MsoNormal">
I was slowly running through a solo game of Future Tales set
in the Classic Traveller universe.<span style="mso-spacerun: yes;"> </span>I was
not content with how it flowed â always room for improvement.<span style="mso-spacerun: yes;"> </span>So I redid the spreadsheet to flow better,
not as much work as I thought.<span style="mso-spacerun: yes;"> I changed the stats so they were more classic traveller. </span>I also
improved the generated narrative a little bit.<span style="mso-spacerun: yes;">
</span>Below is the (mostly) unedited narrative from the spreadsheet.<span style="mso-spacerun: yes;"> </span>The only thing I had to do was add in the
chapter heading descriptions, correct some spelling mistakes and the occasional
extra comma in lists, and the rare extra full stop.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
From this, I have changed the narrative generated to be more
variable, particularly around tasks but also some other repetitive phrases as
well.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<o:p></o:p>This post is more a placemat on the first of the generated
narrative so I can be ready to run a Classic Traveller adventure.<span style="mso-spacerun: yes;"> </span>As narrative
goes, it is still not great but at least it shows all the tasks performed in
the game.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Chapter 1 - A
direction is sought<o:p></o:p></b></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The story begins on Regina during the evening on June 1105
with the team in the Square located in the Commercial area of the urban
area.<span style="mso-spacerun: yes;"> </span>The team leader is Holly Davies
with the other members being Cindy Morrison and Kyson Alvarado. The starting
tension is low.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Holly Davies is a agreeable human female manufacturing
worker from Zivije with high characteristics. Attributes are Investigative and
Larceny. They are armed with a laser pistol.<o:p></o:p></div>
<div class="MsoNormal">
Cindy Morrison is a closed-minded human female artist from
Keanou with average characteristics. Attributes are Larceny and Technical.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Kyson Alvarado is a neurotic human male combat officer from
Regina with a average characteristics. Attributes are Crack Shot. They are
armed with a submachine gun. They are armed with a knife.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Regina is a Imperial planet located in the Spinward Marches
and a subsector capital. It is a normal sized world with a breathable
atmosphere, some water and is at an agreeable temperature. The tech level is
similar to 21stC, population is average and the law level allows highly
restrictive measures. The government is based on bureaucracy with a corporate
society and a rich economy based on agriculture and industry. It has fuel,
repair and ship building facilities and military bases. A notable feature is
its strange geology.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The team need to recover an object, specifically
incriminating government secrets. To achieve this requires around five clues
and may take up to nine scenes to complete.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Chapter 2 â A puzzle
to solve<o:p></o:p></b></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
To get nearer to fulfilling the mission necessitates the
team to solve a puzzle concerning the things out of place. To do this the team
need to travel to the space command area. They will need to travel through
three areas prior to leaving their current Urban region. The team arrive at the
Space area via medium space transport. <o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
There is no nervousness within the team. Prior to
considering the challenge, it seems the team may need to overcome a fair amount
of possible complications along the way. To get to the command area they will
need to travel through five areas from their current location. <o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
While travelling between areas, the team confront gangers. They
encounter four people. The leader is Branson Carson, an introverted male human
ganger. Branson has very attractive features.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
They attempt to fire as the opponents charge at them.<br />
<br />
Holly
Davies goes up against Branson Carson. Holly has an average ability and is
armed with a laser pistol. Branson has an average proficiency and is fighting
with a knife. Holly is injured and left the fight. Cindy Morrison contends with Peyton Lucas. Cindy has an
average ability and is fighting unarmed. Peyton has an average talent and is
fighting unarmed. Cindy is injured; target has left the fight. Kyson Alvarado deals with Uriel Jimenez. Kyson has an
extremely high capability and is armed with a submachine gun. Uriel has an
extremely high capability and is fighting unarmed. Kyson is injured; target has
left the fight.</div>
<div class="MsoNormal">
<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The team quit the fight. The opposition also determine to
depart.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
During the late hours in the Eatery the team dodge a
complication.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
It is evening in the command's work area.<span style="mso-spacerun: yes;"> </span>It is here potential strife emerges for the
team. They encounter three people. The leader is Webwe, a disagreeable female Bwap
patron. Webwe has visible battle scars.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The team have competition and have come across others doing
the same and enter into discussions. Holly Davies confronts Webwe. Holly
endeavours to carry out the task with fairly low know-how. Webwe gives it a try
with fairly low talent. Holly ends up in small talk and nothing untoward
occurs.<o:p></o:p><br />
<br /></div>
<div class="MsoNormal">
During the daytime in the Work area the team duck a
complication.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
It is late hours in the Command's Cargo area.<span style="mso-spacerun: yes;"> </span>Kyson is walking with a limp. The team are
now able to brave the test to solve a puzzle concerning the things out of
place. They try to figure out the puzzle. Holly aims to complete the job with
average proficiency. Holly solves the puzzle and gains one clue.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
There is no time for the team to recover.<span style="mso-spacerun: yes;"> </span><o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"><br /></span></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Chapter 3 â Injuries!<o:p></o:p></b></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
To advance towards doing the mission necessitates the team
to question a person of interest about hired thugs. To do this the team need to
travel to the rural light industrial area. They will need to travel through
five areas prior to leaving their current Space locale. The team arrive at the
Rural area via medium space transport. <o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The team feel no strain. Looking at what is required to
perform the challenge, it seems the team may need to overcome several possible
complications along the way. To get to the light industrial area they will need
to travel through three areas from their current location.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
While travelling between areas, the team are challenged by
someone with a grudge. They encounter three people. The leader is Paisley
Reeves, a disagreeable female human dealer. In what is somewhat of a surprise,
Paisley has an obvious cleanliness fetish.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
They fire as the foe attempts to grapple. Holly Davies
contends with Paisley Reeves. Holly has average expertise and is armed with a
laser pistol. Paisley has average savvy and is fighting unarmed. Holly is
injured and left the fight. Cindy Morrison takes on Elyse Lang. Cindy has a very low
talent and is fighting unarmed. Elyse has a very low capability and is fighting
unarmed. Cindy is injured; target has left the fight. Kyson
Alvarado versus Mckenzie Gamble. Kyson has a very high know-how and is armed
with a submachine gun. Mckenzie has a very high expertise and is fighting
unarmed. Kyson is injured; target has left the fight.</div>
<div class="MsoNormal">
<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The team maintain the combat. The opposition believe it
would be better to leave.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
All team members are badly injured from this and the last
confrontation.<span style="mso-spacerun: yes;"> </span>They decide to abandon
looking for the clue and take time to recover. The team find time to rest and
recuperate. Holly Davies needs to recover and is now all fine.<span style="mso-spacerun: yes;"> </span>Cindy Morrison needs to recover and is now
all fine.<span style="mso-spacerun: yes;"> </span>Kyson Alvarado needs to
recover and is no longer able to continue with the team.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The team attempt to find recruits to join them and two
candidate(s) are located. They encounter two people. The leader is Byron Casey,
a calm male human teacher. It is distinctive that Byron has a heavily tattooed
body.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Holly Davies attempts to recruit Byron Casey. Holly attempts
to resolve the task with average proficiency. Holly is successful and the candidate
may join the team. Byron Casey is a calm human male teacher from Treece with
average characteristics. Attributes are Crack Shot.</div>
<div class="MsoNormal">
<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The team are looking to procure some equipment.<span style="mso-spacerun: yes;"> </span>In the time used to search, no equipment can
be found for sale.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Chapter 4 â They find
a person with information<o:p></o:p></b></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
To get closer to attaining the objective commits the team to
question a person of interest about nervous behaviour. To do this the team need
to travel to the urban commercial area. They will need to travel through three
areas prior to leaving their current Rural region. The team arrive at the Urban
locale via medium space transport. <o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Ahead of the challenge, it seems the team may need to
overcome a fair amount of possible complications along the way. To get to the
commercial area they will need to travel through three areas from their current
location.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
During the evening in the Bar the team avoid a complication.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
During the late hours in the Shops the team skirt a
complication .<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
It is late hours in the commercial's shops. Flashing lights
provide some distraction from the quiet. It is here the team hit a snag. They
encounter three people. The leader is William Rios, a thoughtful male human
trader.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The team are subject to an attempted kidnapping and attempt
to talk their way out. Holly Davies engages William Rios. Holly endeavours to
settle the matter with higher than average savvy. William attempts the task at
hand with higher than average capability. Holly ends up in small talk and nothing
untoward occurs.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
It is daytime in the commercial's shops. People are coming
and going with self-determined purpose. It is here trouble occurs for the team.
They encounter two people. It is the main villain with minions. The leader is
Cindy Morrison, a closed-minded female human plutocrat. The team notice that
Cindy has baldness.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
They get into a firefight. Holly Davies against Cindy
Morrison. Holly has a higher than average ability and is armed with a laser
pistol. Cindy has a higher than average proficiency and is armed with a laser
pistol. Hollyâs target has left the fight. Cindy Morrison deals with Victor Bass. Cindy has an average
proficiency and is fighting unarmed. Victor has an average proficiency and is
fighting unarmed. Cindy is injured and left the fight.<br />
<br />
The team believe it would be better to leave. The opposition
also resolve to quit.</div>
<div class="MsoNormal">
<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
It is late hours in the Commercial's Shops. Flashing lights
provide some distraction from the quiet. Holly is speaking but clearing their
throat when pausing. The team are all set to undertake to question a person of
interest about nervous behaviour. They encounter one person. The leader is Gino
Peterson, an extroverted male human academic. The team nearly did a double
take.<span style="mso-spacerun: yes;"> </span>They could not help but notice
that Gino has ragged clothing.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
They seek information from the person. Holly Davies deals
with Gino Peterson. Holly looks to conclude the task with higher than average
savvy. Gino attempts for a favourable outcome with higher than average ability.
Holly has a fully co-operative person that provides valuable information.<o:p></o:p><br />
<br /></div>
<div class="MsoNormal">
The team find time to rest and recuperate.<span style="mso-spacerun: yes;"> </span>Cindy Morrison needs to recover and is now
all fine.<span style="mso-spacerun: yes;"> </span>Byron Casey needs to recover
and remains carrying an injury. <o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The team are looking to procure some equipment. There is the
possibility of equipment being available to acquire. Equipment acquired by team
members: slug pistol, knife.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Chapter 5 â The old
stories are true<o:p></o:p></b></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
To progress towards doing the whole purpose necessitates the
team to question a person of interest about old stories/legends. To do this the
team need to travel to the urban residential area. <o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The pressure to complete is starting to weigh the team down.
Before facing the challenge, it seems the team may need to overcome a fair
amount of possible complications along the way. <o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
It is daytime in the residential's suburbs. The sameness of
the dwellings in is unnerving.<span style="mso-spacerun: yes;"> </span>The
tallness of apartment blocks casts long shadows across the roadways. It is here
a trial to contend with appears. They encounter one person. The leader is
Camren Mitchell, a agreeable male human service worker. They note that Camren
has weird teeth.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The team have competition and come across others doing the
same and start talking. Holly Davies takes on Camren Mitchell. Holly gives it
their best shot with higher than average talent. Camren gives it a try with
higher than average capability. Holly and Camren become friends.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
It is evening in the residential's park. Too little lighting
causes the area to seem more menacing than it should be. It is here a dilemma
arises. The team are affected by hearing trouble. Holly aims to
complete the job with higher than average expertise. . Holly has failed to
overcome the hazard. Cindy tackles the task at hand with average know-how. .
Cindy has failed to overcome the hazard. Byron attempts to resolve the task
with very low proficiency. . Byron has failed to overcome the hazard. They are all injured.<br />
<br />
During
the late hours in the Apartments the team skip an issue. It is late hours in
the Residential's Warehouse. The sameness of the dwellings in unnerving.<span style="mso-spacerun: yes;"> </span>The tallness of apartment blocks casts long
shadows across the roadways. Cindy is walking with a limp. The team are ready
for the undertaking to question a person of interest about old stories/legends.</div>
<div class="MsoNormal">
<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
They encounter one person that they have met before. The
leader is Imani Hanna, a appreciative female human senior bureaucrat. The team
notice that Imani has a deep voice.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
They interview the person of interest. Holly Davies against
Imani Hanna. Holly looks to conclude the task with average talent. Imani
undertakes to achieve success with average talent. Holly successfully obtains
information from the person.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The team find time to rest and recuperate. Holly Davies
needs to recover and is now all fine.<span style="mso-spacerun: yes;">
</span>Cindy Morrison needs to recover and is now all fine.<span style="mso-spacerun: yes;"> </span>Byron Casey needs to recover and is now all
fine.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Chapter 6 â Records<o:p></o:p></b></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
To draw nearer to attaining the whole purpose necessitates
the team to find an object -<span style="mso-spacerun: yes;"> </span>records
of<span style="mso-spacerun: yes;"> </span>a visit. To do this the team need to
travel to the urban residential area. <o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The teamâs nerves are beginning to unravel. In advance of doing
the challenge, it seems the team may need to overcome a fair amount of possible
complications along the way.<br />
<br />
It is daytime in the residential's construction
site. Many children are out playing. It is here a difficulty arises to deal
with. They encounter two people. The leader is Vicente Caldwell, a neurotic
male human reporter. The team notice that Vicente has is softly spoken.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The team are subject to an attempted kidnapping and start
talking. Holly Davies contends with Vicente Caldwell. Holly looks to conclude
the task with average talent. Vicente aims to complete the job with average
know-how. Holly is not convincing and a confrontation occurs. They get into a
firefight.<br />
<br />
Holly Davies engages Vicente Caldwell. Holly has a higher than
average proficiency and is armed with a laser pistol. Vicente has a higher than
average know-how and is armed with a shotgun. Holly target has left the fight. Cindy Morrison takes on
Belen Boyd. Cindy has a higher than average savvy and is fighting with a knife.
Belen has a higher than average capability and is fighting unarmed. Cindy
target is out of the fight. Byron Casey takes on Vicente Caldwell.
Byron has a average know-how and is armed with a slug pistol. Vicente has a
average savvy and is armed with a shotgun. Byron is injured; target has left
the fight.</div>
<div class="MsoNormal">
<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The team leave the fight. The opposition quit the combat.<br />
<br />
It
is daytime in the residential's shops. Many children are out playing. It is
here a problem crops up for the team. They encounter three people. The leader
is Dominik Phelps, a thoughtless male human diplomat. It is distinctive that
Dominik has ragged clothing.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The team are mistaken for a different identity and converse.
Holly Davies contends with Dominik Phelps. Holly undertakes to achieve success
with average talent. Dominik undertakes to achieve success with average
capability. Holly ends up in small talk and nothing untoward occurs.<br />
<br />
It is
early hours in the Residential's Offices. Many children are out playing. Byron
is making constant references to popular culture. At last the team are ready
for the challenge to find an object - records of a visit. They uncover the
object. Holly endeavours to carry out the task with high savvy. Holly finds the
object and gains one clue. The team find time to rest and recuperate.<span style="mso-spacerun: yes;"> </span>Byron Casey needs to recover and is now all
fine.<span style="mso-spacerun: yes;"> </span><o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"><br /></span></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Chapter 7 â The final
scene<o:p></o:p></b></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
At last the team have solved enough clues to recover an
object - incriminating government secrets. To do this the team need to travel
to the urban spaceport area. <o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The pressure to complete the task is intensifying. Ahead of
the challenge, it seems the team may need to overcome a fair amount of possible
complications along the way.<br />
<br />
During the daytime in the check-in the team steer
clear of a dilemma.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
During the late hours in the Vehicle bay the team skirt a
confrontation.<br />
<br />
It is late hours in the spaceport's shops. It is unnaturally
quiet. It is here the team hit a snag. They encounter four people. It is the
villain's minions. The leader is Sierra Phillips, a thoughtful female human
bounty hunter. It is unusual but the team cannot help but notice that Sierra has
strong perfume.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
They open fire. Holly Davies deals with Sierra Phillips.
Holly has an average talent and is armed with a laser pistol. Sierra has a
average ability and is armed with a slug pistol. Holly target has left the
fight. Cindy Morrison contends with
Loegath. Cindy has an average know-how and is fighting with a knife. Loegath
has a average talent and is fighting unarmed. Cindy is injured; target has left
the fight. Byron
Casey meets F-a-aar. Byron has a very low expertise and is armed with a slug
pistol. F-a-aar has a very low expertise and is fighting unarmed. Byron is
injured; target has left the fight.</div>
<div class="MsoNormal">
<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The team quit the combat. The opposition decide to leave the
fight.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
It is early hours in the Spaceport's Shops. The light is
quite bright for this time of the day.<span style="mso-spacerun: yes;">
</span>It makes the normally constrictive walkways seem quite open. Byron is
humming to themselves. Finally the team are primed to undertake to recover an
object - incriminating government secrets. The villain has the object in his possession.<span style="mso-spacerun: yes;"> </span>The objective is to capture the villain. <o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
They encounter one person. It is the main villain. The leader is Cindy Morrison, a closed-minded female human plutocrat.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
They open fire. Holly Davies meets Cindy Morrison. Holly has
a higher than average proficiency and is armed with a laser pistol. Cindy has a
higher than average proficiency and is armed with a laser pistol. Holly is
injured; target has left the fight. Cindy Morrison confronts Cindy
Morrison. Cindy has a higher than average savvy and is fighting with a knife.
Cindy has a higher than average savvy and is armed with a laser pistol. Cindy
is injured; target has left the fight. Byron Casey engages Cindy Morrison. Byron has a
average expertise and is armed with a slug pistol. Cindy has an average talent
and is armed with a laser pistol. Byron is injured and left the fight.</div>
<div class="MsoNormal">
<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The team elect to stay in the fight. The opposition decide
to leave the fight.<br />
<br />
The villain, Cindy, has escaped with the incriminating
government secrets.<span style="mso-spacerun: yes;"> </span>The team has failed
in their task to recover them and will need to face the consequences of the
failure.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Verdict<o:p></o:p></b></div>
<div class="MsoNormal">
That was a load of fun, and the first time in playing all of these THW rules I have actually made it to the final scene, although I still failed at the objective!.<span style="mso-spacerun: yes;">
</span>It flows much better and while there is room for improvement in the
narrative, it is getting better.<span style="mso-spacerun: yes;"> </span>I think
the spreadsheet is at the stage where I can run through Research Station Gamma
next - the whole idea of the spreadsheet was to run through Classic Traveller
adventures.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<br />Shaun Travershttp://www.blogger.com/profile/05691522858410783769noreply@blogger.com0tag:blogger.com,1999:blog-5485286877115363083.post-2313585815221373072020-01-18T01:34:00.001-08:002020-01-18T01:34:46.295-08:00High Colony Sam Landry turn 1 - a 5 Parsecs from Home Campaign<b style="mso-bidi-font-weight: normal;">Introduction</b><br />
<div class="MsoNormal">
I solo play though the first campaign turn of a <i style="mso-bidi-font-style: normal;"><a href="https://www.wargamevault.com/product/226810/Five-Parsecs-From-Home" target="_blank">5 Parsecs from Home</a></i> adventure
using my own combat rules.<span style="mso-spacerun: yes;"> </span>The adventure
is based in the <a href="http://solostellarstories.blogspot.com/p/high-colonies-setting.html" target="_blank">High Colonies setting</a> â a colonised solar system in 2228.</div>
<div class="MsoNormal">
<o:p></o:p></div>
<div class="MsoNormal">
<br />
<b style="mso-bidi-font-weight: normal;">Background<o:p></o:p></b></div>
<div class="MsoNormal">
So there I was, starting a <a href="http://www.rebelminis.com/pulprulesets.html" target="_blank">THW Future Tales</a> solo adventure
and had run through the first few scenes. </div>
<div class="MsoNormal">
But Five Parsecs from Home (2<sup>nd</sup>
Edition) has been in the back of my mind for a year. Regularly looking at it
and in denial I was interested. Finally at the end of October 2019 I started
automating as best I could everything in Five Parsecs from Home into a spreadsheet
(everything but the combat part!).<span style="mso-spacerun: yes;"> </span>I
finished this in late November.<span style="mso-spacerun: yes;"> </span>I did
not want to specifically play with the 5Parsecs combat rules. I have some
(unpublished) rules I have used for some previous pulp games and (unpublished)
rules I use for WW2 skirmish.<span style="mso-spacerun: yes;"> </span>I wanted
to combine these rules into something I could reuse across a number of pulp-type
games I plan to play (The Department, Pulp Alley campaigns, Battlestations
boardgame, possibly the original Warhammer Quest).<span style="mso-spacerun: yes;"> </span>I realised my original pulp rules were good
as a basis but not suitable for a wider scope so <a href="https://drive.google.com/file/d/1HYWEfnbLLTwMc-Bvf1zP5JWmMQMFGPyL/view?usp=sharing" target="_blank">quickly modified them</a>.<span style="mso-spacerun: yes;"> </span>A work in progress, they do map
directly to the character abilities in 5Parsecs and so are compatible with them.<span style="mso-spacerun: yes;"> </span>The main difference is everything is opposed GoalSystem
dice roll pools.<span style="mso-spacerun: yes;"> </span>Each side will roll 1-5
six-sided dice and compare successes.<span style="mso-spacerun: yes;"> </span>GoalSystem
is that on each die, a 1-3 is zero successes, 4-5 one success and a 6 is two
successes.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I decided to run the adventure using the newly unearthed (by
me) High Colonies RPG set in the near future Solar System.<span style="mso-spacerun: yes;"> </span>I have a <a href="http://solostellarstories.blogspot.com/p/high-colonies-setting.html" target="_blank">blog page for details on HighColonies setting</a>.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
All the campaign turn narrative is generated by the
spreadsheet, except the actual encounter.<o:p></o:p></div>
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<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Changes to the rules<o:p></o:p></b></div>
<div class="MsoNormal">
I tried to limit the changes to the rules as much as
possible but here they are:</div>
<div class="MsoNormal">
</div>
<ul>
<li><span style="font-family: "symbol"; text-indent: -18pt;"><span style="font-family: "times new roman"; font-size: 7pt; font-stretch: normal; line-height: normal;"> </span></span><span style="text-indent: -18pt;">Combat rules are different but are compatible
with character and weapon stats.</span><span style="text-indent: -18pt;"> </span><span style="text-indent: -18pt;">Also, I
will be playing encounters on a 2âx2â board.</span></li>
<li><span style="text-indent: -18pt;">The XP required to level up is different for
each level and generally harder than the rules (this aligns to how the
abilities are used in combat).</span></li>
<li><span style="text-indent: -18pt;">Luck was added to the rules in version .10 but I
have not included it.</span></li>
<li><span style="text-indent: -18pt;">Story Points are tracked but I think I will only
use them to save PCs from death.</span></li>
<li><span style="text-indent: -18pt;">I added in some terrain generation rules (the
encounter objective aligns to 4 terrain types that then generate a 3x3 matrix
of terrain.</span></li>
<li><span style="text-indent: -18pt;">I added in additional mission types from the 1</span><sup style="text-indent: -18pt;">st</sup><span style="text-indent: -18pt;">
edition for Opportunity and Quest missions.</span></li>
</ul>
<br />
<div class="MsoListParagraphCxSpFirst" style="mso-list: l0 level1 lfo1; text-indent: -18.0pt;">
<o:p></o:p></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -18.0pt;">
<o:p></o:p></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -18.0pt;">
<o:p></o:p></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -18.0pt;">
<o:p></o:p></div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo1; text-indent: -18.0pt;">
<o:p></o:p></div>
<div class="MsoListParagraphCxSpLast" style="mso-list: l0 level1 lfo1; text-indent: -18.0pt;">
<o:p></o:p></div>
<div class="MsoNormal">
<b>Getting the team
together</b></div>
<div class="MsoNormal">
The team met through a random meeting in a bar and are best
characterised as Lovable rogues.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The 6 person team:<o:p></o:p></div>
<div class="MsoNormal">
</div>
<ol>
<li>Samantha Landry is a Female Scavenger with a Space station
background and a motivation for Survival. Stats: Reaction 2 (body wire
increased reaction), Speed 4, Combat 0, Toughness 4, Savvy 0, XP 0. Items: Body
wire reflex enhancing implants.</li>
<li>Elijah Wagner is a Male Scientist with a Industrial world
background and a motivation for Adventure. Stats: Reaction 1, Speed 4, Combat
0, Toughness 3, Savvy 1, XP 0.</li>
<li>Omari Crawford is a Male Working class with a War torn hell
hole background and a motivation for Escape. Stats: Reaction 2, Speed 5, Combat
0, Toughness 3, Savvy 1, XP 0.</li>
<li>Cain Randolph is a Male Scoundrel with a Bureaucratic class
background and a motivation for Adventure. Stats: Reaction 1, Speed 5, Combat
0, Toughness 3, Savvy 0, XP 0.</li>
<li>Santos Kirk is a Male Enforcer with a Wasteland nomads
background and a motivation for Truth. Stats: Reaction 2, Speed 4, Combat 1,
Toughness 3, Savvy 0, XP 0.</li>
<li>Jaylin Wang is a Female Working class with a Tech guild
background and a motivation for Order. Stats: Reaction 1, Speed 4, Combat 0,
Toughness 3, Savvy 2, XP 0.</li>
</ol>
<o:p></o:p><br />
<div class="MsoNormal">
<o:p></o:p></div>
<div class="MsoNormal">
<o:p></o:p></div>
<div class="MsoNormal">
<o:p></o:p></div>
<div class="MsoNormal">
<o:p></o:p></div>
<div class="MsoNormal">
<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Stash<o:p></o:p></u></div>
<div class="MsoNormal">
Low-Tech Weapons: Shotgun, Handgun, Brutal melee weapon,
Handgun, Rifle, Shotgun.<o:p></o:p></div>
<div class="MsoNormal">
High-Tech Weapons: Hand flamer, Hand cannon, Clingfire
pistol, Glare sword, Blast rifle.<o:p></o:p></div>
<div class="MsoNormal">
Military Weapons: Blast rifle.<o:p></o:p></div>
<div class="MsoNormal">
Gear: Dazzle grenades, Purifier, Nano-doc, Combat armour.<o:p></o:p></div>
<div class="MsoNormal">
Gadgets: Duplicator.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Credits: 16. Patrons: 2. Rivals: 0. Not on a Quest. Clues:
2. Rumours: 0.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Campaign turn 01 â A
fight with raiders</b><o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Period 1. Location: Cook. Cook is a Colony station and is at Earth-Moon L3 with a population of 1200,000 that are Wary. The government is Australia and ruled via a Multi-Party Parliament.</div>
<div>
<br /></div>
<div class="MsoNormal">
The team of 6 is currently Samantha Landry, Elijah Wagner,
Omari Crawford, Cain Randolph, Santos Kirk, Jaylin Wang.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Credits: 16. Patrons: 2. Rivals: 0. Not on a Quest. Clues:
2. Rumours: 0.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The team decide to not travel.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Upkeep is 1 Credits.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
No one in Sickbay.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Jobs<o:p></o:p></u></div>
<div class="MsoNormal">
Crew available for jobs are: Samantha Landry, Elijah Wagner,
Omari Crawford, Cain Randolph, Santos Kirk, Jaylin Wang.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Omari Crawford and Cain Randolph look for a patron. 2
Credits are spent to help out. Existing Patron found: Sector government.<o:p></o:p></div>
<div class="MsoNormal">
Job on offer pays 2 Credits and have 1 turn to execute.</div>
<div class="MsoNormal">
<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Samantha Landry trains and goes from 0XP to 1XP.<o:p></o:p></div>
<div class="MsoNormal">
Elijah Wagner trains and goes from 0XP to 1XP.</div>
<div class="MsoNormal">
<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Santos Kirk explores and finds an Arms dealer. 3 Credits
each, in order: Shellgun, Blast rifle, Rifle, Suppression maul, Rattlegun. Team buys the Shellgun and Blast Rifle (6
Credits).</div>
<div class="MsoNormal">
<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Jaylin Wang explores and gets a few drinks. No effect.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Total spent on jobs is 8 Credits.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Assigning equipment<o:p></o:p></u></div>
<div class="MsoNormal">
Samantha Landry is assigned: Clingfire pistol, Brutal melee
weapon, Combat armour, Body wire reflex enhancing implants.<o:p></o:p></div>
<div class="MsoNormal">
Elijah Wagner is assigned: Hand flamer, Glare sword.<o:p></o:p></div>
<div class="MsoNormal">
Omari Crawford is assigned: Hand cannon.<o:p></o:p></div>
<div class="MsoNormal">
Cain Randolph is assigned: Blast rifle.<o:p></o:p></div>
<div class="MsoNormal">
Santos Kirk is assigned: Shellgun.<o:p></o:p></div>
<div class="MsoNormal">
Jaylin Wang is assigned: Blast rifle.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Mission<o:p></o:p></u></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">Ok, now for the
admission â I have no SF figures.<span style="mso-spacerun: yes;"> </span>Well,
OK, I have some 15mm unpainted figures that are in storage and did a quick look
but cannot find.<span style="mso-spacerun: yes;"> </span>I also have little in
the way of SF terrain.<span style="mso-spacerun: yes;"> </span>So what do I
have: 20mm WW2 figures and some terrain not in storage and 20mm railway
characters I plan to use for Pulp Alley and similar games.<span style="mso-spacerun: yes;"> </span>So the raiders look just like WW2 soviets and
our team look like they are waiting for a train </i><i style="mso-bidi-font-style: normal;"><span style="font-family: "segoe ui emoji" , "sans-serif"; mso-bidi-font-family: "Segoe UI Emoji";">đ</span> I can suspend my disbelief as I assume the
team could look like normal people but with weapons.<span style="mso-spacerun: yes;"> </span>Imagine the weapons.<span style="mso-spacerun: yes;"> </span>And Cook I a space colony so the terrain
could be anything â just so happens to look very âEarthyâ.<span style="mso-spacerun: yes;"> </span>I thought about adding some SF bits to at
least give a semblance, but did look around the house very hard as I was
focussed on playing.<o:p></o:p></i></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
No quest.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Mission selected is: Patron mission.<o:p></o:p></div>
<div class="MsoNormal">
Patron for the mission is Sector government.<o:p></o:p></div>
<div class="MsoNormal">
Opposition is 7 Aggressive Raiders with a Morale of 2.<o:p></o:p></div>
<div class="MsoNormal" style="margin-left: 36.0pt;">
Boss: S-4 C-2 T-4 Rifle, Old
fashioned blade, Hand gun<o:p></o:p></div>
<div class="MsoNormal" style="margin-left: 36.0pt;">
Lieutenant: S-4 C-2 T-3 Rifle,
Old fashioned blade<o:p></o:p></div>
<div class="MsoNormal" style="margin-left: 36.0pt;">
Specialist: S-4 C-1 T-3 Shotgun<o:p></o:p></div>
<div class="MsoNormal" style="margin-left: 36.0pt;">
Raiders: S-4 C-1 T-3 Rifle<o:p></o:p></div>
<div class="MsoNormal" style="margin-left: 36.0pt;">
Raiders: S-4 C-1 T-3 Rifle<o:p></o:p></div>
<div class="MsoNormal" style="margin-left: 36.0pt;">
Raiders: S-4 C-1 T-3 Rifle<o:p></o:p></div>
<div class="MsoNormal" style="margin-left: 36.0pt;">
Raiders: S-4 C-1 T-3 Rifle</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-CzPA1nZUYhU/XiKotZ0r4DI/AAAAAAAAQJ8/P65YMURlDvMnHxAUlZ-SV0Dmnm5i_prHACLcBGAsYHQ/s1600/IMG_7046%2Braiders%2Bm.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="327" data-original-width="1024" height="127" src="https://1.bp.blogspot.com/-CzPA1nZUYhU/XiKotZ0r4DI/AAAAAAAAQJ8/P65YMURlDvMnHxAUlZ-SV0Dmnm5i_prHACLcBGAsYHQ/s400/IMG_7046%2Braiders%2Bm.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The opposition.</td></tr>
</tbody></table>
<o:p></o:p><br />
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Deploy Conditions: None</div>
<div class="MsoNormal">
<o:p></o:p></div>
<div class="MsoNormal">
Notable Sights: None<o:p></o:p></div>
<div class="MsoNormal">
Mission Target: Patrol. Fight a normal battle and hold the
field at the end.<o:p></o:p></div>
<div class="MsoNormal">
Objective: Store.<o:p></o:p></div>
<div class="MsoNormal">
Terrain Type: Mixed<o:p></o:p></div>
<div class="MsoNormal">
Terrain layout (3 x 3 areas):<o:p></o:p></div>
<div class="MsoNormal">
Open, Open, Open<o:p></o:p></div>
<div class="MsoNormal">
Open, Crops, Crops<o:p></o:p></div>
<div class="MsoNormal">
Park, Light woods, Light woods<o:p></o:p></div>
<div class="MsoNormal">
Store location: 3<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The team on the mission:</div>
<div class="MsoNormal">
<o:p></o:p></div>
<div class="MsoNormal">
</div>
<ul>
<li>Samantha Landry: R-2 S-4 C-0 T-4 Svy-0 Clingfire pistol
Brutal melee weapon Armour: Combat armour.</li>
<li>Elijah Wagner: R-1 S-4 C-0 T-3 Svy-1 Hand flamer Glare sword.</li>
<li>Omari Crawford: R-2 S-5 C-0 T-3 Svy-1 Hand cannon.</li>
<li>Cain Randolph: R-1 S-5 C-0 T-3 Svy-0 Blast rifle.</li>
<li>Santos Kirk: R-2 S-4 C-1 T-3 Svy-0 Shellgun.</li>
<li>Jaylin Wang: R-1 S-4 C-0 T-3 Svy-2 Blast rifle.</li>
</ul>
<o:p></o:p><br />
<div class="MsoNormal">
<o:p></o:p></div>
<div class="MsoNormal">
<o:p></o:p></div>
<div class="MsoNormal">
<o:p></o:p></div>
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<o:p></o:p></div>
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<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-K20oaSHi9G0/XiKotR4lD5I/AAAAAAAAQKs/zoq6m5l5hAoPKSfwhQZ9ciqfuFir9KcsACEwYBhgL/s1600/IMG_7045%2Bteam%2Bm.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="409" data-original-width="1024" height="158" src="https://1.bp.blogspot.com/-K20oaSHi9G0/XiKotR4lD5I/AAAAAAAAQKs/zoq6m5l5hAoPKSfwhQZ9ciqfuFir9KcsACEwYBhgL/s400/IMG_7045%2Bteam%2Bm.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Our team.</td></tr>
</tbody></table>
<br />
<div class="MsoNormal">
The final number of enemies opposing the mission is 7.</div>
<div class="MsoNormal">
<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Deploy enemies: Set up in one âblobâ with 1â between each
figure.<o:p></o:p></div>
<div class="MsoNormal">
The team seizes the initiative. Any character in your crew
may either take a normal move or may fire before the game begins.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-WttcXrfLA-4/XiKotd1N7iI/AAAAAAAAQKo/-veDjY82XUcHt2LyTNP_om9I2Fl8Hd7wwCEwYBhgL/s1600/IMG_7047%2Bdeploy%2Bm.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1027" data-original-width="1024" height="400" src="https://1.bp.blogspot.com/-WttcXrfLA-4/XiKotd1N7iI/AAAAAAAAQKo/-veDjY82XUcHt2LyTNP_om9I2Fl8Hd7wwCEwYBhgL/s400/IMG_7047%2Bdeploy%2Bm.jpg" width="398" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The game table with both sides deployed.</td></tr>
</tbody></table>
<div class="MsoNormal">
<u>Encounter</u></div>
<div class="MsoNormal">
<i>Note: combat rules used for this encounter are <a href="https://drive.google.com/file/d/1HYWEfnbLLTwMc-Bvf1zP5JWmMQMFGPyL/view?usp=sharing" target="_blank">here</a>.</i></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
For seizing the initiative, Omari moves up to get into
range.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-DEfH4IjkKm8/XiKouZPvQ3I/AAAAAAAAQK0/Yqq7upjrzVcmnIAUAM_iXArXfJc2MIVbACEwYBhgL/s1600/IMG_7142%2Bomari%2Bm.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="422" data-original-width="1024" height="163" src="https://1.bp.blogspot.com/-DEfH4IjkKm8/XiKouZPvQ3I/AAAAAAAAQK0/Yqq7upjrzVcmnIAUAM_iXArXfJc2MIVbACEwYBhgL/s400/IMG_7142%2Bomari%2Bm.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Omari dashes up the side of the road.</td></tr>
</tbody></table>
<o:p></o:p><br />
<div class="MsoNormal">
For the Quick Phase, only one roll available to assign so
give it to Omari to fire as he is a little exposed. Omari fires at the raider to his front for no
effect.</div>
<div class="MsoNormal">
<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The raiders are aggressive enemies so most advance.<span style="mso-spacerun: yes;"> </span>For Omari this is bad as three enemy converge
on him.</div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-wfgfRwmCDu8/XiKoukWp40I/AAAAAAAAQKo/4YjkNfY84pQpounU2VAXpTEPMX9GccwCACEwYBhgL/s1600/IMG_7143%2Br%2Badv.j%2Bmpg.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="592" data-original-width="1024" height="231" src="https://1.bp.blogspot.com/-wfgfRwmCDu8/XiKoukWp40I/AAAAAAAAQKo/4YjkNfY84pQpounU2VAXpTEPMX9GccwCACEwYBhgL/s400/IMG_7143%2Br%2Badv.j%2Bmpg.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Aggressive enemies charging forward. Omari is a target in reach of three of them! </td></tr>
</tbody></table>
<o:p></o:p><br />
<div class="MsoNormal">
Omari Vs three Raiders:
Omari does not do well and The Boss is hard to beat (especially when he
rolled really well). Omari is out of the
fight.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<o:p></o:p></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-eL07Lp5GWVA/XiKouxy2GrI/AAAAAAAAQK0/D1A30CokjG4q2D19MkyxtNUmpq-9H3QXACEwYBhgL/s1600/IMG_7144%2Bomari%2B2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="806" data-original-width="1024" height="313" src="https://1.bp.blogspot.com/-eL07Lp5GWVA/XiKouxy2GrI/AAAAAAAAQK0/D1A30CokjG4q2D19MkyxtNUmpq-9H3QXACEwYBhgL/s400/IMG_7144%2Bomari%2B2.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Omari is out of the fight. Not unexpected.</td></tr>
</tbody></table>
<o:p></o:p><br />
<div class="MsoNormal">
The rest of the team now get to respond, revenge for Omari!</div>
<div class="MsoNormal">
<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Elijah has a hand flamer that can reach the three raiders.
Pins the Boss; suppresses a raider.<o:p></o:p></div>
<div class="MsoNormal">
Jaylin with the blast rifle:<span style="mso-spacerun: yes;">
</span>nothing.<o:p></o:p></div>
<div class="MsoNormal">
Cain with the blast rifle:<span style="mso-spacerun: yes;">
</span>pins a raider.<o:p></o:p></div>
<div class="MsoNormal">
Santosâs shellgun: suppresses a raider.<o:p></o:p></div>
<div class="MsoNormal">
Sam then charges into melee with the Boss! <o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-m6Vpy-S1Jvw/XiKovFc4txI/AAAAAAAAQK0/tItGdOT-A6MaXjhKmuHvTD-__jKqXsj9ACEwYBhgL/s1600/IMG_7145%2Bsam%2Bm.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="704" data-original-width="1024" height="275" src="https://1.bp.blogspot.com/-m6Vpy-S1Jvw/XiKovFc4txI/AAAAAAAAQK0/tItGdOT-A6MaXjhKmuHvTD-__jKqXsj9ACEwYBhgL/s400/IMG_7145%2Bsam%2Bm.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">After some fire have suppressed some of them, Sam charges into melee with the Boss!</td></tr>
</tbody></table>
<o:p></o:p><br />
<div class="MsoNormal">
The Boss it out of the fight! But Sam is pinned in return by one of the
other raiders that managing to get in a melee hit even while suppressed.</div>
<div class="MsoNormal">
<o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"><br /></span></div>
<i>(turn 2)</i><br />
<div class="MsoNormal">
Sam, Elijah and Cain go in the Quick Phase.<o:p></o:p></div>
<div class="MsoNormal">
Sam melees a raider that goes out of the fight<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-pVvvgu77o_s/XiKovhQt2LI/AAAAAAAAQKs/W94Nf4LftqoT8pL_rtB6D4egZCvZ27f6ACEwYBhgL/s1600/IMG_7146%2Bpost%2Bsam.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="720" data-original-width="1024" height="281" src="https://1.bp.blogspot.com/-pVvvgu77o_s/XiKovhQt2LI/AAAAAAAAQKs/W94Nf4LftqoT8pL_rtB6D4egZCvZ27f6ACEwYBhgL/s400/IMG_7146%2Bpost%2Bsam.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">After putting the Boss down last turn, Sam manages to put another raider out of the fight.</td></tr>
</tbody></table>
<o:p></o:p><br />
<div class="MsoNormal">
<o:p> </o:p>Elijah advances then fires his hand flamer to pins the Lieutenant.</div>
<div class="MsoNormal">
<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-iUZFkRYYBo8/XiKovxspo8I/AAAAAAAAQKw/elipEZJ7QYkmTqaC9TvfZzI4hvXOE6RnwCEwYBhgL/s1600/IMG_7147%2Br%2Badv%2Bm.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1026" data-original-width="1024" height="400" src="https://1.bp.blogspot.com/-iUZFkRYYBo8/XiKovxspo8I/AAAAAAAAQKw/elipEZJ7QYkmTqaC9TvfZzI4hvXOE6RnwCEwYBhgL/s400/IMG_7147%2Br%2Badv%2Bm.jpg" width="398" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Elijah uses his flamethrower but is obviously unfamiliar with it as it surprisingly does nothing!</td></tr>
</tbody></table>
<o:p></o:p><br />
<div class="MsoNormal">
Cain uses his blast rifle at raider at the back who is out
of the fight!</div>
<div class="MsoNormal">
<o:p></o:p></div>
<div class="MsoNormal">
In response to the above, a raider melees Sam for no effect.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-V-Q2v-P2hCk/XiKov1jNM_I/AAAAAAAAQK0/S229NIkiAGwq9ZLk2tsZ7zdQcvpuw8zCACEwYBhgL/s1600/IMG_7148%2Bfiring.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="624" data-original-width="1024" height="243" src="https://1.bp.blogspot.com/-V-Q2v-P2hCk/XiKov1jNM_I/AAAAAAAAQK0/S229NIkiAGwq9ZLk2tsZ7zdQcvpuw8zCACEwYBhgL/s400/IMG_7148%2Bfiring.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Cian blasts a raider out of the fight!</td></tr>
</tbody></table>
<o:p></o:p><br />
<div class="MsoNormal">
<o:p> </o:p>The Lieutenant and the Specialist charge at Elijah.</div>
<div class="MsoNormal">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-bOfm6Auq-P8/XiKowQeyGkI/AAAAAAAAQK0/2-sGgA-hiP4OOTKw3D5hFCf6RDtOO-tygCEwYBhgL/s1600/IMG_7149%2Beli%2Bm.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1196" data-original-width="1024" height="400" src="https://1.bp.blogspot.com/-bOfm6Auq-P8/XiKowQeyGkI/AAAAAAAAQK0/2-sGgA-hiP4OOTKw3D5hFCf6RDtOO-tygCEwYBhgL/s400/IMG_7149%2Beli%2Bm.jpg" width="341" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The flamer doing nothing, the two enemy that were targeted charge Elijah.</td></tr>
</tbody></table>
<o:p></o:p><br />
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Elijah out of the
fight.</div>
<div class="MsoNormal">
<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://1.bp.blogspot.com/-vO_r0aSY0ak/XiKow9qScyI/AAAAAAAAQK4/zEuLbgLLDf8Si-ZMFl0PwHrj3jKmLp-ywCEwYBhgL/s1600/IMG_7150%2Bpost%2Beli.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="964" data-original-width="1024" height="376" src="https://1.bp.blogspot.com/-vO_r0aSY0ak/XiKow9qScyI/AAAAAAAAQK4/zEuLbgLLDf8Si-ZMFl0PwHrj3jKmLp-ywCEwYBhgL/s400/IMG_7150%2Bpost%2Beli.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Not surprisingly, Elijah is out of the fight.</td></tr>
</tbody></table>
<o:p></o:p><br />
<div class="MsoNormal">
The raiders have lost three members, one above morale
level. The raiders decide to retire.</div>
<div class="MsoNormal">
<o:p></o:p></div>
<div class="MsoNormal">
The team has the field!<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<u>Post-Encounter</u><b><o:p></o:p></b></div>
<div class="MsoNormal">
The mission was a success!<o:p></o:p></div>
<div class="MsoNormal">
The team held the field at the end.<o:p></o:p></div>
<div class="MsoNormal">
The team did not run away.<o:p></o:p></div>
<div class="MsoNormal">
The team managed to kill the Boss.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Survival: 4 are OK. 2
are not OK</div>
<div class="MsoNormal">
<o:p></o:p></div>
<div class="MsoNormal">
Elijah Wagner is not OK. Crippling wound Require 1d6 Credits
of surgery or suffer -1 permanent reduction to highest of Speed or Toughness. 1
terms in SickBay.</div>
<div class="MsoNormal">
<o:p></o:p></div>
<div class="MsoNormal">
Omari Crawford is not OK. Crippling wound Require 1d6
Credits of surgery or suffer -1 permanent reduction to highest of Speed or
Toughness. 1 terms in SickBay.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The team did not make a new Rival.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Pay/salvage is 3 Credits plus Patron bonus of 2 Credits.
Total earned is 5 Credits.</div>
<div class="MsoNormal">
<o:p></o:p></div>
<div class="MsoNormal">
Loot! Recreational supplies. <span style="background-attachment: initial; background-clip: initial; background-color: white; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial;">Can be sold for 1D6 Credits and crew does not require
Upkeep next campaign turn.</span><o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Samantha Landry awarded 4 XP for an overall total of 5 XP for
surviving and holding the field, inflicted a casualty on the enemy Boss.<o:p></o:p></div>
<div class="MsoNormal">
Cain Randolph awarded 3 XP for an overall total of 3 XP for
surviving and holding the field.<o:p></o:p></div>
<div class="MsoNormal">
Santos Kirk awarded 3 XP for an overall total of 3 XP for
surviving and holding the field.<o:p></o:p></div>
<div class="MsoNormal">
Jay<span style="background-color: white;">lin Wang awarded 3 XP for an overall total of 3 XP for
surviving and holding the field.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="background-color: white;"><br /></span></div>
<div class="MsoNormal">
<span style="background-color: white;">The team do not spend anything shopping.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="background-color: white;"><br /></span></div>
<div class="MsoNormal">
<span style="background-color: white;">Equipment malfunction.<span style="mso-spacerun: yes;">
</span><span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial;">A random item in
your stash is Destroyed - the Blast rifle.</span><o:p></o:p></span></div>
<div class="MsoNormal">
<span style="background-color: white;"><br /></span></div>
<div class="MsoNormal">
<span style="background-color: white;">An event occurs for Cain Randolph. <span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial;">He gets hurt while working on the ship. Spend 1
turn in Sick-Bay.</span> <o:p></o:p></span></div>
<div class="MsoNormal">
<span style="background-color: white;"><br /></span></div>
<div class="MsoNormal">
<span style="background-color: white;">The Campaign turn has ended.<o:p></o:p></span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="background-color: white;">Verdict<o:p></o:p></b></div>
<div class="MsoNormal">
<span style="background-color: white;">I actually had the game set up for a month to play.<span style="mso-spacerun: yes;"> </span>I was uncertain if I could handle playing
with 6 unique characters.<span style="mso-spacerun: yes;"> </span>So uncertain that
I put off playing.<span style="mso-spacerun: yes;"> </span>I did play in the end
but it was a constant flip to see </span>what characters had what.<span style="mso-spacerun: yes;"> </span>I had a 2 page QRS that I now need to make
one.<span style="mso-spacerun: yes;"> </span>And another good idea would be a
second sheet that has the characters, and opposition and weapon descriptions
and chances to hit/melee already worked out. <span style="mso-spacerun: yes;"> </span>I can do the latter easily from th<span style="background-color: white;">e
spreadsheet.<o:p></o:p></span></div>
<div class="MsoNormal">
<span style="background-color: white;">Luckily 2 were knocked down, I fudged it so they were out
and left with 4.<span style="mso-spacerun: yes;"> </span><span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial;">I have changed the sheet so 3-4 characters is the
norm and hard to recruit after that.</span><span style="mso-spacerun: yes;">
</span>Consequently <span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial;">enemies
roll two d4 and chose the best, rather than the best of two d6</span>. <span style="mso-spacerun: yes;"> </span>Other than that I had fun and will continue
on for a few games at least.<span style="mso-spacerun: yes;"> </span>I may also
change the combat rules as the distances are </span>so close.<span style="mso-spacerun: yes;"> </span>Although I do like the fact that the games
are at close range shots and involve melee.<span style="mso-spacerun: yes;">
</span>It was also a result of the enemies being aggressive so advanced. <o:p></o:p></div>
<div class="MsoNormal">
I also need to check out Version 1.13 â I am a minor Patreon
supporter and it has a lot more on the Enemy side of things that looks
good.<span style="mso-spacerun: yes;"> </span>Not sure I am ready to change the
sheet yet as have only encountered one enemy so far.<span style="mso-spacerun: yes;"> </span>Maybe later.<o:p></o:p></div>
<br />Shaun Travershttp://www.blogger.com/profile/05691522858410783769noreply@blogger.com4tag:blogger.com,1999:blog-5485286877115363083.post-60788103162538726182019-08-17T18:14:00.000-07:002019-08-17T18:14:06.580-07:00Searching for advanced AI - a THW Future Tales adventure<b>Introduction</b><br />
I play through a short adventure using the Two Hour Wargames Future Tales (the SF version of Larger Than Life: Directorâs Cut). I made some minor changes to the rules mostly in streamlining combat.<br />
<br />
<b>Background</b><br />
I recently <a href="https://solostellarstories.blogspot.com/2019/05/searching-for-book-larger-than-life.html" target="_blank">played a game using Larger Than Life: Directorâs Cut</a> due to the MeWe Solo RPG Group Event for May âTry Something Newâ. That post also has a lot more background on what I am doing. I really liked Larger than Life and so my next move was to play Future Tales that is the SF version of Larger than Life. This is the blog post you are reading. The aim is to then tweak FUT to continue playing Classic Traveller adventures (so far I have only done the <a href="https://solostellarstories.blogspot.com/2019/03/classic-traveller-adventure-01-kinunir_14.html" target="_blank">four scenarios in CT 01 Kinunir</a>). For the FUT Game I have set this in the Classic Traveller Spinward Marches setting as that is the setting I will be using in the next few games.<br />
<br />
I use a spreadsheet to automate many of the steps and dice rolls. About 90% of the non-dialogue in the game report is automatically generated. I did modify some to improve readability, almost all modification was adding dialogue for context, or more often replacing generated content with dialogue. I was slack in not adding this to the other reports as dialogue is such a really critical component of play reports.<br />
<br />
Note it took longer to modify the spreadsheet to incorporate Future Tales, mostly as I had done no travel between locales in the LTL game and so I had to put that in and fill in the tables for the NPCs. I also had more Confrontations and in my first game I had only one at the very end so just used the existing task system. But for FUT I had to create a decent automatic confrontation process and a Will to Fight calculation. This took ages. And then I got distracted by other projects before coming back to this one. It is long but it is a full writeup of a complete Future Tales adventure.<br />
<br />
<b>Chapter 1 - The team find a purpose</b><br />
<b><br /></b>
The story begins on Regina during the daytime on June 2219 with the team in the Spaceport area of the urban region. The team leader is Lachlan Fischer with the other members being Dustie and Courtney Bel.<br />
<br />
Lachlan Fischer is a Human Bodyguard with a high reputation and a thoughtless personality. Attributes include Genius and Smooth. They are armed with a big laser pistol.<br />
Dustie is a medium-sized Robot Labourer with a high reputation and a stable personality. Attributes include Shy and Smart.<br />
<br />
Courtney Bel is a Human Trader with a low reputation, thoughtless personality and is a Crack Shot. They are armed with a laser pistol.<br />
<br />
Regina is an Imperial planet located in the Spinward Marches and a subsector capital. It is a normal sized world with a breathable atmosphere, some water and is at an agreeable temperature. The tech level is similar to 21stC, population is average and the law level allows no weapons. The government is based on a bureaucracy with a corporate society and a rich economy based on agriculture and industry. It has fuel, repair and ship building facilities and military bases. A notable feature is its strange geology.<br />
<br />
The team need to recover an object: an advanced artificial intelligence system. To achieve this requires around three clues and may take up to seven scenes to complete.<br />
<br />
They are crossing paths with Curtis Solomon, a Big Bad Human Military Villain with a high reputation. Attributes include Crack Shot and Dim. They are armed with a repeater rifle.<br />
<br />
<b>Chapter 2 â The dangers of travel</b><br />
<b><br /></b>
âHey, Lachlan, â Dustie called out, âall out of luck with rumours here. Except one. It seems someone just back from the farms has heard about some high tech software smuggling occurring. Might be worth checking out.â<br />
<br />
âOk, sounds like a plan.â Lachlan replied, and then added under his breath âwe donât have much elseâŚâ<br />
<br />
To continue the team need to travel to a Rural zone of Regina. The team arrive at the Rural locale via personal ground transport. The tension level is low.<br />
<br />
âSo, Dustie, âLachlan said. âWhat are we looking for?â<br />
<br />
âMy contact said it is a hidden smugglers base, probably in one of the small towns.â<br />
<br />
âThen we better get started, it will be awhile getting there.â<br />
<br />
To get closer to completing the objective requires the team to find an object - the location of a secret hideout. The team realise they need to travel to the settlements area to find an object.<br />
<br />
Ahead of the challenge, it seems the team may need to overcome a lot of possible complications along the way.<br />
<br />
While travelling between areas, the team confront someone with a grudge: Christine Guerrero, a Human female ganger. Christine tends to be thoughtless and has issue with sneezing frequently. They have met before.<br />
<br />
âWell hello Lachlan,â the droll voice intoned.<br />
<br />
Lachlan stared at the woman who had called him out. âWell hello to you to Christine.â<br />
<br />
âI see you are still keeping crap company these days?â<br />
<br />
âCâmon Christine, let it go. It was years ago.â<br />
<br />
âYears ago? Yes, years ago but you were the one that walked away, not me!â and with that Christine rushes at Lachlan with murder in her eyes. Courtney is in her way and Christine manages to violently push her to the ground. Lachlan and Dustie briefly scuffle with Christine who realises she is outnumbered and runs away.<br />
<br />
Courtney gets off the ground and is clutching her stomach. âYou know Lachlan, you donât really have a great taste in friends.â<br />
<br />
While travelling between areas, the team are jumped by some Big Bad minions. They encounter four people. The leader is Remington Barker, a Human male combat officer who tends to be thoughtful, the others are exotics. It is distinctive that Remington has distinctive jewellery.<br />
<br />
As they charge in Remington calls out to his gang âDonât forget, just rough them up. A lot or a little â it is up to you!â and then to the team âRemember this as your first lesson in not crossing the boss!â<br />
The team attempt to fire as the opponents charge at them.<br />
<br />
Lachlan fires his laser pistol and Remington goes down.<br />
<br />
Dustie and one of the exotics, Jace, fight it out. Dustie is not doing well and runs away clutching her arm.<br />
<br />
Courtney also manages to fire here laser pistol at another on the exotics who also goes out of the fight.<br />
<br />
Lachlan quick reflexes allow him to turn his laser pistol on the last of the minions but only gets off the shot at the same time the opponent â Joslyn - manages to land a heavy blow. Joslyn is injured and runs away.<br />
<br />
Remington and Vincent manage to get away before the team can get to them.<br />
<br />
âWhereâs Dustie?â<br />
<br />
âI think she went that way.â<br />
<br />
Lachlan and Courtney hurry down the street in the direction of Dustie.<br />
<br />
They find Dustie, but there is no time for the team to recover from injury before they are attacked by three backup minions, just in case Remington failed. They encounter three people. The leader is Brendan Madden, a Human male mercenary who tends to be disagreeable, the others are exotics. It is distinctive that Brendan has an extra slim build.<br />
<br />
The team shoots at the rivals as they rush at the team.<br />
<br />
Lachlan draws his laser pistol, misses and Brendan lands a good hit on Lachlanâs shoulder. Lachlan retaliates and manages to drive Brendan away from the fight.<br />
<br />
Dustieâs melee opposition decides that running is a better option than fighting.<br />
<br />
Courtney fires her laser pistol at the third minion who also decides to scarper.<br />
<br />
âCan we not do this again?â Courtney voices aloud. âPlease?â<br />
<br />
But there is not enough time for the team to recover before their next encounter.<br />
<br />
It is late hours in the settlement's loading docks. The still darkness reflects the lack of anything going on at all. It is here a trial to contend with appears. They encounter two people. The leader is Jackson Buckley, a Human male smuggler who tends to be stable, the others are criminals. Observe that Jackson has a veiled face. They have met before. The team are being too conspicuous and enter into discussions.<br />
<br />
âLachlan, what the hell are you doing?â Jackson says.<br />
<br />
âWhat do you mean?â Lachlan replies.<br />
<br />
âYou come into town, you wander around â it is obvious you are looking for something. It doesnât help that word is on the street that you are crossing paths with Solomon. If I was you, just try and keep a lower profile.â<br />
<br />
Yeah, what he said,â interjects Dustie.<br />
<br />
Jackson finishes off what he was saying, âAnyway, just thought you should know that if you need a hand just ask â I still owe you one.â<br />
<br />
âThanks Jackson, will keep it in mind.â<br />
<br />
It is late hours in the Settlement's park. The lights flicker as though poorly maintained and act as a comment on the current state of society. It is here the team face an ordeal. The team have forgotten something.<br />
<br />
âUmm, team?â Lachlan ventured.<br />
<br />
âYes?â<br />
<br />
âDoes anyone remember the precise directions to the secret location? I know it was off the side street and second on the left but cannot remember what the camouflage is. Does anyone else remember?â<br />
<br />
Silence.<br />
<br />
âShit.â<br />
<br />
It is late hours in the Settlement's streets. No one is around but it is not surprising considering the lack of anything around here of note. Courtney is chewing something. At last the team are all set to undertake to find an object - secret hideout.<br />
<br />
Despite forgetting the exact directions, they stumble upon the location of the secret hideout that gives them a clue to help recover the advanced artificial intelligence system.<br />
<br />
The team find time to rest and recuperate.<br />
<br />
Lachlan needs to recover and is now all fine. Dustie needs to recover and is now all fine. Courtney Bell however get worse â the blow to her stomach caused an internal rupture. At the hospital:<br />
âHow long?â Lachlan asked the doctor.<br />
<br />
âMonths, if she pulls through.â<br />
<br />
âThat bad?â<br />
<br />
âThat bad.â<br />
<br />
With Courtney in an induced coma, Lachlan and Dustie cannot even say goodbye.<br />
<br />
<b>Chapter 3 â Interference</b><br />
<br />
Dustie turns to Lachlan âWe need to get into system space.â<br />
<br />
âHuh?â<br />
<br />
Dustie has been researching on the Net for the last few days.<br />
<br />
âI think there is a clue we can only really discover in person.â<br />
<br />
Without a work of thanks, Lachlan says âOk, letâs go.â<br />
<br />
The team will need to travel quite a way to reach the spaceport.<br />
<br />
While travelling between areas, the team are confronted by the ganger GE-E, a Medium Robot male dealer. GE-E is unarmed and immediately charges at Lachlan and Dustie. Lachlan opens fire<br />
with his big laser pistol and shoots GE-E dead.<br />
<br />
âUmmâŚLachlan, I donât think that was a great idea. You are not even supposed to be carrying a laser.â<br />
<br />
âYeah, well he had it coming. And there is no surveillance around here â why else do you think they went for us?â<br />
<br />
The team arrive at the HighPort area via personal spacecraft.<br />
<br />
âSo, Dustie, what are we looking for?â<br />
<br />
âThere are reports of some strange items of clothing. But strange as in very strange.â She paused. âThe clothing is of a peculiar design and also has embedded digital threads. While not obvious, I believe it is very likely not sapient designed.â<br />
<br />
âAs in designed byâŚsay, an artificial intelligence?â queried Lachlan.<br />
<br />
âYes, and the clothing has only recently been released so it could be a link to what we are looking for.â Replied Dustie.<br />
<br />
To progress towards attaining the goal requires the team to find an object - strange clothing. <br />
Looking at what is required to perform the challenge, it seems the team may need to overcome a lot of possible complications along the way.<br />
<br />
It is early hours in the HighPort's Bar. It is here a dilemma arises. They encounter Leonidas Silva, a neurotic Human male corporate executive. They note that Leonidas has an obvious cleanliness fetish.<br />
<br />
They have met before.<br />
<br />
Leonidas turns onto Lachlan âStop following me!â<br />
<br />
âWhat?â<br />
<br />
âI said stop following me. You never liked me, you are still out to get me for that nightlatch job.â<br />
<br />
Lachlan did not need to feign surprise âLeo, I did not even know you were up here. I am an unrelated job.â<br />
<br />
âDonât call me Leo. And then why are you stalking me?â<br />
<br />
âI am not.â<br />
<br />
Lachlan is not convincing and a confrontation occurs. Leonidas charges at Lachlan and Lachlan pulls out his laser pistol. Leonidas realises the futility of his actions and runs away.<br />
<br />
It is daytime in the HighPort's apartments. It is here a problem crops up for the team. They encounter two people. The leader is Curtis Solomon, the Big Bad, a human male military villain, the other is Reece, an exotic.<br />
<br />
Curtis talks as he advances on Lachlan, âLachlan, you do not know what you are doing; stop now or face the consequences.â<br />
<br />
Lachlan answers by firing his laser pistol at Curtis. He misses.<br />
<br />
Curtis grabs Lachlan and breaks his arm. Lachlan tries to retaliate but Curtis simply walks off, his point made.<br />
<br />
Reece does not come off so well against Dustie and limps away with Curtis, blood dripping from a heavy wound.<br />
<br />
âCome on Dustie,â Lachlan says through clenched teeth. âWe should leave.â<br />
<br />
The team failed to find the strange clothing clue.<br />
<br />
Lachlan needs times to recover and after a few weeks is fine.<br />
<br />
<b>Chapter 4 â A trap</b><br />
<br />
While Lachlan was recovering, they get a lead that the rural zone with the settlement with the secret hideout is also a possible place to find some secret plans that will help them find the AI.<br />
<br />
They pack up and arrive at the Rural zone via personal spacecraft.<br />
<br />
Prior to undertaking the challenge, it seems the team may need to overcome a fair amount of possible complications along the way.<br />
<br />
It is evening in a Slums's Gang HQ. This place seems to have more people hanging out with nothing or do, or waiting for something to happen. It is here a dilemma arises.<br />
<br />
They encounter June Mullins, a Human female transporter and a criminal. June has a veiled face. June interrupts the conversation that Lachlan and Dustie were having.<br />
<br />
Lachlan manages to steer the conversation in his favour and bring June around. Touch and go for a while as it seemed June was looking to stir up trouble.<br />
<br />
Julie even manages to give them a tip: âTry the stadium, it may help you out.â<br />
<br />
It is early hours in the Slums's Stadium. A crime is occurring down the street but too far way for the team to intervene.<br />
<br />
âThe quicker we are out of here the betterâ Dustie says. She would have shivered if she was not a robot.<br />
<br />
The team are searching a room when they hear a click. The room has been locked!<br />
<br />
âWhat is that smell?â<br />
<br />
âI think we are being poisonedâŚâ<br />
<br />
Lachlan gets out his laser pistol and fires repeatably at the door.<br />
<br />
âThe door is reinforced â someone really wants the hidden to stay hidden!â<br />
<br />
The door ends up being no match for the laser and Lachlan and Dustie manage to escape.<br />
<br />
The team did not find the secret plans.<br />
<br />
<b>Chapter 5 â A clue at last</b><br />
<br />
Lachlan and Dustie travel back to the city. While on the plane, Dustie explains that some antique jewellery being studied at some industrial factories may hold a clue.<br />
<br />
Getting to the factory was easier than expected. It is late hours in the Industrial's Factory. The light and dark patterns provide an earie atmosphere. It is here the team experience a spot of bother.<br />
<br />
âHow do we get in?â Dustie is looking at the imposing gates and high walls.<br />
<br />
They begin to scour the walls looking for a way in.<br />
<br />
Lachlan calls out, âOver here.â<br />
<br />
âLook.â<br />
<br />
Dustie peers at where Lachlan is pointing. It is a small hole just below ground level and covered by vegetation.<br />
<br />
âI knew there may be something like this,â Lachlan says. âSmall time thieves need to be able to get in and out with their stuff.â<br />
<br />
âHow do you know about stuff like that?â<br />
<br />
Lachlan just grunts in reply and makes his way through the hole.<br />
<br />
It is late hours in the Industrial's Offices. The background noise of machines floats through the air. Lachlan is mumbling quietly to themselves. At last the team are ready for the challenge to find the antique jewellery.<br />
<br />
It does not take long. Lachlan finds the jewellery.<br />
<br />
The team have found a clue to help recover the advanced artificial intelligence system.<br />
<br />
<b>Chapter 6 â Another success</b><br />
<br />
The jewellery comes with some notes that indicate another secret hideout in a resort in the rural zone.<br />
<br />
The team arrive at the Rural area via personal ground transport. The tension level is medium.<br />
Before attempting the challenge, it seems the team may need to overcome several possible complications along the way.<br />
<br />
While travelling between areas, the team are challenged by payback from a romantic vendetta. It is Ernest Jennings, a Human male thug. They cannot help but notice that Ernest has visible burn scars.<br />
âDustie!â<br />
<br />
âOh god, it is Ernest â the last person I would want to run into.â<br />
<br />
Earnest charges at Dustie with violent intent.<br />
<br />
Lachlan shoots at Earnest who runs away.<br />
<br />
âLachlan!â Dustie shouts. âwe should get out of here!â<br />
<br />
Lachlan nods assent and follows Dustie off the scene.<br />
<br />
It is evening in the resort's park. There is a spot of quiet between the loud noises of different parties to either side. It is here potential strife emerges for the team.<br />
<br />
The team realise they have differing motivations for continuing.<br />
<br />
Lachlan attempts to convince Dustie while Dustie vehemently tries to convince Lachlan of why they should continue. Neither budge from their original position. The two of them continue but no longer as a team, just two individuals heading in the same direction.<br />
<br />
It is daytime in the resort's stadium. Spruikers and speakers are promoting the highlight event happening later. It is here potential strife emerges for the team. They are subject to sudden darkness.<br />
âWhat the-â Lachlan starts to panic. The darkness does not last long â probably a glitch in the lighting â but Lachlan nerves, already stretched from his argument with Dustie, are now near breaking point.<br />
<br />
It is early hours in the resort's apartments. Tourists are everywhere; walking, gawking, buying and talking. This is the location they have been given for the secret hideout.<br />
<br />
After much searching and the strain between the two obviously showing, Lachlan finds the hideout and gains the last clue pointing to where they can find the advanced artificial intelligence system. But the clue also points that they only have a short amount of time to find it. There is no time for the team to recover.<br />
<br />
<b>Chapter 7 - The goal is within our grasp</b><br />
<br />
The advanced artificial intelligence system is in the scientific area of the Space zone. The team arrive at the Space region via personal spacecraft. The tension level is high.<br />
<br />
While travelling to the scientific area, the team confront one of the Big Bad minions. Lilly Hoffman, a tough Human female mercenary who has a disagreeable demeanour, not helped by her outlandish clothing.<br />
<br />
Lilly does not waste time talking and letâs fly with her laser rifle. The team shoot back with all they have.<br />
<br />
Lillyâs laser rifle slices into Lachlanâs leg before he has a chance to fire his own pistol. He staggers away to take cover down the corridor before collapsing to the ground with blood running heavily from the wound.<br />
<br />
Dustie meanwhile has charged Lilly, hoping to get at her while she is focusing on Lachlan. But Dustie has still not recovered from the previous encounter and is too slow. Lilly turns her rifle onto Dustie and she also is wounded - he torso is shorted out and her positronic brain is about to shut down. Dustie staggers in the same direction as Lachlan and collapses next to him.<br />
Her work done, Lilly retires back the way she came.<br />
<br />
By the time Lachlan and Dustie are found and subsequently healed sufficiently to do some investigation, all traces of the advanced artificial intelligence are gone. Lachlan and Dustie have failed.<br />
<br />
<b>Verdict</b><br />
<br />
Although this took longer than expected to run through, it was fun. Even if they did not succeed (I donât think any of my Larger Than Life-type plays have ended in success!). Onwards to modify the sheet to run through Classic Traveller adventure 02: Research Station Gamma.<br />
<div>
<br /></div>
Shaun Travershttp://www.blogger.com/profile/05691522858410783769noreply@blogger.com0tag:blogger.com,1999:blog-5485286877115363083.post-63873227190595787582019-05-26T04:02:00.000-07:002019-05-26T04:02:07.717-07:00Searching for a book - A Larger than Life adventure played solo<b>Introduction</b><br />
I play through a short adventure using the Two Hour Wargames Larger Than Life: Directorâs Cut. I made some minor changes to the rules mostly in streamlining combat.<br />
<br />
<b>Background</b><br />
Years ago, when I was looking for options to play solo RPG and purchased Larger than Life but seemed to be combat oriented, something I was not looking for. I later bought the second edition (Directorâs Cut) that streamlined all the mechanics but I was by then focused on creating my own RPG that /I could run in spreadsheet. Fast forward to 2018 and I buy Lovecraftâs Revenge that is a Cthulhu based version on Larger than Life with simpler generator tables. I incorporated aversion of the Lovecraftâs Revenge story workflow into my own solo RPG rules and played a few games with it, the first published at <a href="https://solostellarstories.blogspot.com/2018/11/tates-tragedy-adventure-001-mashup-of.html" target="_blank">this previous blog post</a>.<br />
<br />
I subsequently revised the spreadsheet for SF and played the four adventures in the Classic Traveller Adventure 01 Kinunir, also all blogged: <a href="https://solostellarstories.blogspot.com/2019/03/classic-traveller-adventure-01-kinunir.html" target="_blank">Scrap Heap</a>, <a href="https://solostellarstories.blogspot.com/2019/03/classic-traveller-adventure-01-kinunir_29.html" target="_blank">Hunting Expedition</a>, <a href="https://solostellarstories.blogspot.com/2019/03/classic-traveller-adventure-01-kinunir_80.html" target="_blank">The Gash</a>, <a href="https://solostellarstories.blogspot.com/2019/03/classic-traveller-adventure-01-kinunir_14.html" target="_blank">The Lost Ship</a>.<br />
<br />
I started playing Classic Traveller Adventure 02 Research Station Gamma and then the MeWe Solo RPG group created an event for May to try something new. One thing I struggled with my solo RPG was converting generic task results for the different skill-related tasks into some more meaningful. Larger than Life has half a dozen tasks with decent different results for each one. And I had always wanted to play Larger than Life closer to what was written. And I had ideas on how to speed up using the spreadsheet that would be hard to retrofit into the existing one. So I created a new spreadsheet from scratch to play Larger than Life and played my first adventure, this blog post.<br />
<br />
Not all of Larger than Life has been implemented yet â some of the tasks I did not need are not there yet and the NPC generation for areas I did not go are not there either. I plan to revise it to play Future Tales (the SF re-skinning of Larger than Life Directorâs Cut). And if I still like it after that, I will continue to play the Traveller Scenarios with it rather than my own. The only real change from Larger than Life I have done each each combat is resolved as a single task roll rather than using a battle board.<br />
<br />
Note is some of the narrative is automatically generated but I modified it slightly to improve readability. I had aims of putting in some dialogue and some images to liven it up but ran out of time and energy.<br />
<br />
Some useful links to reviews of Larger than Life (first edition) and Directorâs Cut:<br />
<a href="https://boardgamegeek.com/boardgame/174101/larger-life-directors-cut" target="_blank">Boardgamegeek entry</a><br />
<a href="https://andyslack.wordpress.com/2015/12/09/review-larger-than-life/" target="_blank">Andy Slack review</a><br />
<a href="https://ooh-shiny-complex.blogspot.com/2009/05/larger-than-life-pulp-rules.html" target="_blank">Ooh Shiny Complex review (1st edition)</a><br />
<br />
<b>Chapter 1 - What's next?</b><br />
The story starts in the daytime on May 2019 with the team in the suburbs of the Metropolis. The team leader is Gene Baldwin with the other member being Castiel Good. The starting tension is low.<br />
Gene Baldwin is a Private Eye with a high reputation. Attributes include Hard as Nails, Smooth and Brawler. Armed with a big pistol. Castiel Good is a Business Magnate with an average reputation. Attributes include Shy and Hard as Nails. Armed with a pistol.<br />
<br />
The team need to recover an object: a valuable book. To achieve this requires around three clues and may take up to seven scenes to complete. The book was taken by Zahra Ramsey, a Big Bad Slaver with a very high reputation. Attributes include Smooth and Athlete. Armed with a big pistol.<br />
<br />
<b>Chapter 2 â What diversion?</b><br />
The tension level is low. To advance towards attaining the mission needs the team to question a person of interest about a diversion.<br />
<br />
The team must travel to the docks area to question the person. Before facing this challenge, it seems the team may need to overcome a fair amount of possible complications along the way.<br />
During the daytime the team skip a dilemma. During the late hours the team manage to skirt another difficulty.<br />
<br />
In the early hours in the docks' bar a predicament takes place for the team. They encounter three people. The leader is Branson Soto, a male attorney, the others are shakers. The team have met a friend in need of their assistance and start talking.<br />
<br />
Gene has a high reputation with their attributes helping. Branson has a low reputation. Gene ends up in small talk and nothing untoward occurs and all seems resolved.<br />
<br />
It is in the docks storage field where at last the team are now able to brave the test to question a person of interest about a diversion. It is Davon Snow, a male dealer. Gene has a high reputation with their attributes helping. Davon has an average reputation. Gene successfully obtains information from the person. The team have found a clue to help recover the book.<br />
<br />
<b>Chapter 3 â Who were the hired thugs?</b><br />
The tension level is low. To draw nearer to completing the objective involves the team to question a person of interest about some hired thugs. The team must travel to the downtown area to question the person. Preceding the execution of this challenge, it seems the team may need to overcome a lot of possible complications along the way.<br />
<br />
During the late hours in the downtown's bar a dilemma betides the team. They encounter Devin Watts, another male dealer. The team are believed to be betrayed and have some tense discussion with Devin. Gene has a high reputation and attributes that help with the task. Devin has a low reputation. The dispute is amicably resolved.<br />
<br />
During the early hours in the downtown's offices the team face an ordeal. They encounter three people. The leader is Zoie Silva, a female service industry worker, the others are civilians. The team are being too conspicuous and Zoie passed comments to this effect the team. Gene has a high reputation and attributes that help with the task. Zoie has a low reputation. All is OK and the team move on.<br />
<br />
During the early hours in the downtown's loading docks a dilemma arises. The team are disturbed by loud noises. Gene attempts to resolve the task. They have a high reputation. Gene has overcome the obstacle â the loud noises were not related to their task at hand.<br />
It is daytime in a downtown building site. Finally the team are ready to question the person of interest about hired thugs. It is Tristian Coffey, a male reporter of low reputation. Gene attempts to extract some details but after a while he determines the person has no information.<br />
<br />
<b>Chapter 4 â Another clue</b><br />
The tension level is low. After finding no information on the hired thugs, the objective necessitates the team to find an object: records of a visit. The team need to travel to the high residential area to find the records. And it seems the team may need to overcome several possible complications along the way.<br />
During the evening in the High Residential's Park the team experience a spot of bother. The team disturbed by more loud noises but once again Gene manages to calm the team.<br />
<br />
During the daytime the team manage to duck a few more complications.<br />
<br />
It is late hours in the High Residential's Apartments and the team are ready to brave the test to find the records of a visit. Gene attempts to find the object, succeeds and gains a clue to where<br />
The team have found another clue to help recover the valuable book.<br />
<br />
<b>Chapter 5 - The last clue but at a cost</b><br />
The tension level is medium. To get nearer to the whole purpose requires the team to find some banned information. The team need to travel to the uptown residential area to find the information. Prior to undertaking this, it seems the team may need to overcome several possible complications along the way.<br />
<br />
During the early hours the team avoid an issue but then while driving in the daytime in the uptown's Industrial Park a problem crops up for the team; they are caught by foul weather and crash. Both Gene and Castiel are injured. (<i>Rep for both now at -1 to normal.)</i><br />
<br />
It is now evening in the uptown's suburbs. The team are primed to undertake finding the banned information. It is hard but Gene does it! The team have found a clue to help recover the valuable book.<br />
<br />
The team find time to rest and recuperate. Both Gene and Castiel need to recover but neither injuries improve much.<br />
<br />
<b>Chapter 6 - At last</b><br />
The tension level is high. The team have enough information to know the valuable book is in the downtown area. The team may need to overcome several possible complications along the way.<br />
During the daytime in the Downtown's shops an issue arises for the team to confront. They encounter two people. The leader is Scarlett Stuart, a female femme, the other is Demetrius, a criminal. A shootout starts!<br />
<br />
Scarlett has a low reputation and Gene manages to force here to leave the fight. Castiel and Demetrius exchange bullets and Castiel is down! Gene beats Demetrius to changing targets and Demetrius follows Scarlett and withdraws. Castiel is in no shape to continue and Gene goes on alone.<br />
He encounters Zahra Ramsey, the female slaver. Zahra wastes no time in chat and draws her gun.<br />
Zahra has a very high reputation and Gene is still harbouring an injury. Gene is injured and collapses.<br />
<br />
When he eventually regains consciousness, Zahra and the book are gone. Subsequent investigations lead nowhere. Gene and Castiel failed in their task to retrieve the valuable book.<br />
<br />
<b>Verdict</b><br />
Loads of fun to do the spreadsheet and fun to walk through on its first outing. I am in the process of extending it to Future Tales (mostly by extending and populating lookup tables that I already knew would be required for it â the story framework is almost the same). I will likely give it at least one run through as Future Tales before doing some further modifications to use to run through Traveller Classic adventure scenarios (probably by adding some encounters from No Limits: Maiden Voyage and modifying the story framework to work without a Big Bad). <br />
<br />Shaun Travershttp://www.blogger.com/profile/05691522858410783769noreply@blogger.com1tag:blogger.com,1999:blog-5485286877115363083.post-84093945401955048602019-03-29T22:58:00.000-07:002019-03-29T22:58:01.361-07:00Classic Traveller Adventure 01 - Kinunir. Scenario 4 The Lost Ship solo play<b>Introduction</b><br />
<div class="MsoNormal">
I solo play the fourth scenario from the Classic Traveller Adventure 1 The Kinunir. The team need to find and recover a lost Kinunir ship.<br />
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://3.bp.blogspot.com/-GPmPjnwQWn0/XJxsKAbTw7I/AAAAAAAAOeU/CW1fp0Po3_0WETk2cJXQhplcTHXYUWE_gCLcBGAs/s1600/CTadv1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="221" data-original-width="151" height="200" src="https://3.bp.blogspot.com/-GPmPjnwQWn0/XJxsKAbTw7I/AAAAAAAAOeU/CW1fp0Po3_0WETk2cJXQhplcTHXYUWE_gCLcBGAs/s200/CTadv1.jpg" width="136" /></a></div>
<br />
<br />
A page with a description of my own simple rules and story framework I use can be found at <a href="https://solostellarstories.blogspot.com/p/pulp-pure-and-simple-rules.html" target="_blank">this blog page</a>.<br />
<br />
Note that about 90% of the narrative is generated by the spreadsheet I use to run the adventure. It is dry but I am looking to improve it a lot.<br />
<br />
<b>Background</b><br />
For background see the start of <a href="https://solostellarstories.blogspot.com/2019/03/classic-traveller-adventure-01-kinunir.html" target="_blank">the play of the first Kinunir scenario</a>.<br />
<div>
<br /></div>
<div>
<b>The Adventure</b><br />
<br />
<u>Chapter 1 â Why are we here?</u><br />
<br />
The team consists of two members: Elisa Stafford, Miguel Benitez. The story starts with them in the Systemspace in Shionthy. The starting tension is low. To discover what is their goal, it seems the team may need to overcome a few possible complications along the way.<br />
<br />
Team member summary:<br />
Elisa Stafford is a human female of tall height and is Young (< 21). They have average physical, low agility, average mind and high fortitude. Brought up in a space exploration environment and working as a Driver they have these skills: Driver Applied Science. Their motivation is of greed; interaction is generally rude. Distinguishing features include missing digits on one hand and shows pictures of his children/relatives.<br />
<br />
Miguel Benitez is a human male of tall height and is middle-aged (35-50). They have average physical, low agility, low mind and low fortitude. Brought up in a space exploration environment and working as a Technician they have these skills: Repair Contacts. Their motivation is of love; interaction is generally obnoxious. Distinguishing features include outlandish clothing and yells when happy.<br />
<br />
It is daytime and in space trouble occurs for the team. The team are subject to an Ambush occurring. The skills to improve the chances of a positive resolution are: Melee, Pilot, Awareness. The difficulty level is extremely hard and so the team attempt to bypass the encounter. Elisa has the best chance of succeeding using their average Mind attribute but they lack the required skill of Awareness. Elisa succeeds exceptionally.<br />
<br />
The team then squabbles. The skills to improve the chances of a positive resolution are: Melee, Interaction. Elisa has the best chance of succeeding using their average Mind attribute but they lack the required skill of Interaction. The difficulty level is routine. Elisa succeeds.<br />
<br />
Scenario description: The team need to find and recover the lost ship. It should take an expected two to three scenes.<br />
<br />
<u>Chapter 2- Finding the ship</u><br />
<br />
Looking at what is required to perform the challenge to find the ship, it seems the team may need to overcome a few possible complications along the way.<br />
<br />
The team have something disastrous happen. They need to avoid a run in with contra terrene matter. <i>(this is from the scenario description)</i>. The skills to improve the chances of a positive resolution are: Survival, Pilot. Elisa has the best chance of succeeding using their average Physical attribute but they lack the required skill of Survival. The difficulty level is somewhat hard. Elisa fails but not entirely. The ship is damaged but still able to move.<br />
<br />
The team come across death of some description. They find the dead bodies of some crew floating in space. The skills to improve the chances of a positive resolution are: Medical, Investigation. Elisa has the best chance of succeeding using their average Mind attribute but they lack the required skill of Investigation. The difficulty level is routine. Elisa succeeds but not entirely <i>(add +1 to the complication opposition in the next challenge scene).</i><br />
<br />
<i>Coming across death was random. One of the possibilities in the scenario is to find the dead bodies of the lost ship. So I tied them together.</i><br />
<br />
The team are ready for the challenge to find the ship. The skills to improve the chances of a positive resolution are: Pilot, Awareness. Elisa has the best chance of succeeding using their average Mind attribute but they lack the required skill of Awareness. The difficulty level is easy. Elisa succeeds but not entirely. Success! The challenge to find the ship was successful. The team are ready for the final challenge to achieve the goal.<br />
<br />
<u>Chapter 3 â Recover the ship</u><br />
<br />
The tension level is high. The next challenge for the team to get closer to their goal is to recover the ship. Looking at what is required to perform the challenge, it seems the team may need to overcome a few possible complications along the way.<br />
<br />
The team enter the abandoned ship. It is daytime and in the Spaceship's Eatery trouble occurs for the team. The team are being Stalked/Hunted by the rogue AI controlled appliance. The skills to improve the chances of a positive resolution are: Survival, Driver, Awareness. Elisa has the best chance of succeeding using their low Agility attribute and their skill of Driver. The difficulty level is somewhat hard. Elisa succeeds but not entirely. One of the team will suffer; Miguel is wounded.<br />
<br />
The team have their safety endangered. The AI is attempting to stop them. The skills to improve the chances of a positive resolution are: Hostile Environment, Ranged. Elisa has the best chance of succeeding using their average Physical attribute but they lack the required skill of Hostile Environment. The difficulty level is somewhat hard. Elisa fails. This is the climactic scene so Elisa is heavily wounded and Miguel can now have a go at avoiding endangerment.<br />
<br />
Miguel has the best chance of succeeding using their average Physical attribute but they lack the required skill of Hostile Environment. The difficulty level is somewhat hard. It takes a while but Miguel succeeds.<br />
<br />
The team are ready for the challenge to recover the ship. The skills to improve the chances of a positive resolution are: Melee, Applied Science. Miguel has the best chance of succeeding using their low Agility attribute and their skill of Repair. The difficulty level is somewhat hard. Miguel succeeds at disabling the rogue AI controlling the ship.<br />
<br />
Success! The challenge to recover the ship was successful. The team possess a Kinunir class spaceship. We now say goodbye to this team with the completion of this last scenario.</div>
Shaun Travershttp://www.blogger.com/profile/05691522858410783769noreply@blogger.com0tag:blogger.com,1999:blog-5485286877115363083.post-82149143230048347382019-03-29T15:50:00.002-07:002019-03-29T15:50:31.614-07:00Classic Traveller Adventure 01 - Kinunir. Scenario 3 The Gash solo play<b>Introduction</b><br />
<div class="MsoNormal">
I solo play the third scenario from the Classic Traveller
Adventure 1 The Kinunir. The team need
to liberate a senator from an Imperial Prison ship. This is a longer adventure compared to the
previous two.<o:p></o:p></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://3.bp.blogspot.com/-GPmPjnwQWn0/XJxsKAbTw7I/AAAAAAAAOeU/CW1fp0Po3_0WETk2cJXQhplcTHXYUWE_gCLcBGAs/s1600/CTadv1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="221" data-original-width="151" height="200" src="https://3.bp.blogspot.com/-GPmPjnwQWn0/XJxsKAbTw7I/AAAAAAAAOeU/CW1fp0Po3_0WETk2cJXQhplcTHXYUWE_gCLcBGAs/s200/CTadv1.jpg" width="136" /></a></div>
<br />
<br />
A page with a description of my own simple rules and story framework I use can be found at <a href="https://solostellarstories.blogspot.com/p/pulp-pure-and-simple-rules.html" target="_blank">this blog page</a>.<br />
<br />
Note that about 90% of the narrative is generated by the spreadsheet I use to run the adventure. It is dry but I am looking to improve it a lot.<br />
<br />
<b>Background</b><br />
For background see the start of <a href="https://solostellarstories.blogspot.com/2019/03/classic-traveller-adventure-01-kinunir.html" target="_blank">the play of the first Kinunir scenario</a>.<br />
<div>
<br /></div>
<div>
<div>
<b>The Adventure</b><br />
<br />
<u>Chapter 1 What are we going to do?</u><br />
<br />
The team consists of three members: Flynn Dalton, Elisa Stafford, Miguel Benitez. The story starts with them in the City on Regina. The starting tension is low. To discover what is their goal, it seems the team will need to overcome a lot of possible complications along the way.<br />
<br />
Team member summary:<br />
Flynn Dalton is a human male of average height and is in his Prime (20-35). They have low physical, high agility, average mind and average fortitude. Brought up in a frozen world and working as an Investigator they have these skills: Investigation Engineering. Their motivation is of family tradition; interaction is generally friendly. Distinguishing features include unusual eye colour and winks.<br />
<br />
Elisa Stafford is a human female of tall height and is Young (< 21). They have average physical, low agility, average mind and high fortitude. Brought up in a space exploration environment and working as a Driver they have these skills: Driver Applied Science. Their motivation is of greed; interaction is generally rude. Distinguishing features include missing digits on one hand and shows pictures of his children/relatives.<br />
<br />
Miguel Benitez is a human male of tall height and is middle-aged (35-50). They have average physical, low agility, low mind and low fortitude. Brought up in a space exploration environment and working as a Technician they have these skills: Repair Contacts. Their motivation is of love; interaction is generally obnoxious. Distinguishing features include outlandish clothing and yells when happy.<br />
<br />
It is nighttime and in the City's Industrial Park the team run into a complication. The team encounter an occupation by people with hostile intent. The skills to improve the chances of a positive resolution are: Engineering, Ranged. The encounter is four Human Scientists. Flynn has the best chance of succeeding using their low Physical attribute and their skill of Engineering. Opposing them is Jolene Logan with high Physical attribute but lacking the skill of Engineering. Flynn failed but not entirely. Flynn gets a minor wound as the team navigate their way around the Scientists in their way.<br />
<br />
It is daytime and in the City's Industrial Park the team run into a complication. The team encounter a crime being undertaken by criminals. The skills to improve the chances of a positive resolution are: Larceny. The encounter is one Human Criminal/Rogues. Elisa has the best chance of succeeding using their average Physical attribute but they lack the required skill of Larceny. Opposing them is Kadence Meyer with average Physical attribute and their skill of Larceny. Elisa succeeded but not entirely. Elisa manages to bypass the encounter and not get involved but anyone looking could misconstrue that that they condoned the activity <i>(in game terms increase the difficulty of the next task).</i><br />
<br />
It is daytime and in the City's Apartments the team run into a complication. The team encounter an Ally or Old Friend. The skills to improve the chances of a positive resolution are: Contacts. The encounter is one Human Combat soldiers. Miguel has the best chance of succeeding using their low Agility attribute and their skill of Contacts. Opposing them is Reagan Archer with high Agility attribute but lacking the skill of Contacts. Miguel failed but not entirely. Reagan had seen them ignore the criminal activity and so was not convinced of the teamâs motives. He does not join the team. (<i>The âfailed but not entirely will reduce the difficulty of the next task</i>).<br />
<br />
The team meet their patron who describes the mission: Need to get to Pixie, rescue the senator from the orbiting prison ship and escape. It is expected to take about 4 to 6 scenes.<br />
<br />
<u>Chapter 2 â Look for a ship</u><br />
<br />
The tension level is medium. The next challenge for the team to get closer to their goal is to find a ship. The team is required to travel to Reginaâs Slums to track down hiring a ship. Looking at what is required to perform the challenge, it seems the team will need to overcome a fair amount of possible complications along the way.<br />
<br />
It is daytime and in the Spaceport's Bar the team argue and fight among themselves, becoming emotional.<br />
<br />
The team are ready for the challenge to find a ship. The skills to improve the chances of a positive resolution are: Engineering. Elisa has the best chance of succeeding using their average Physical attribute but they lack the required skill of Engineering. The difficulty level is low. Elisa fails to liaise with Engineers to find a ship for hire.<br />
<br />
The team can do recovery. Flynn Dalton emotionally get worse and is now emotionally unbalanced. Flynn Dalton wounds get worse and is now heavily wounded. Elisa Stafford emotionally get better and is now stable. Miguel Benitez emotionally stays the same and is still slightly emotional.<br />
Flynn leaves the team so he can get better.<br />
<br />
<u>Chapter 3 â Look for a ship again</u><br />
<br />
The tension level is medium. The challenge for the team to get closer to their goal is to Find a ship.<br />
<br />
It is possible to recruit. The team recruit Danika. Danika Barton is a human female of average height and is middle-aged (35-50). They have average physical, high agility, average mind and average fortitude. Brought up in a religious cult and working as a Scholar they have these skills: Scholar Engineering Investigation. Their motivation is of hatred; interaction is generally quiet. Distinguishing features include hard of hearing and eats like a bird.<br />
<br />
Looking at what is required to perform the challenge, it seems the team will need to overcome a fair amount of possible complications along the way.<br />
<br />
It is nighttime and in the Spaceport's Shops the team run into a complication. The team are detained. The skills to improve the chances of a positive resolution are: Larceny, Driver, Scholar. The encounter is three Human Mechanics. Elisa has the best chance of succeeding using their low Agility attribute and their skill of Driver. Opposing them is Gino Sosa with high Agility attribute but lacking the skill of Driver. Elisa succeeded but not entirely.<br />
<br />
It is daytime and in the Spaceport's Repair yard the team run into a complication. The team realise something is missing. The skills to improve the chances of a positive resolution are: Larceny, Repair, Trading. Miguel has the best chance of succeeding using their low Agility attribute and their skill of Repair. The difficulty level is high. Miguel succeeded exceptionally. <i>(decrease difficulty by 1 for next task)</i><br />
<br />
It is nighttime and in the Spaceport's Checkin the team run into a complication. The team become sick.<br />
<br />
The team are ready for the challenge to find an item. The skills to improve the chances of a positive resolution are: Pilot, Interaction. Elisa has the best chance of succeeding using their average Mind attribute and their skill of Applied Science. The difficulty level is low. Elisa succeeds exceptionally.<br />
They have a ship!<br />
<br />
The team do not have time for recovery from emotions, sickness or wounds.<br />
<br />
<u>Chapter 4 â Determine how to free the senator</u><br />
<br />
The tension level is medium. The next challenge for the team to get closer to their goal is to determine how to free the senator. Looking at what is required to perform the challenge, it seems the team will need to overcome a few possible complications along the way.<br />
<br />
They are on their way to Pixie.<br />
<br />
It is daytime and in the Ship the team run into a complication. The team are lucky, the next task will be easier.<br />
<br />
It is daytime and in the Ship the team run into a complication. The team have forgotten something while going through the possible plans. The skills to improve the chances of a positive resolution are: Medical, Scholar. Danika has the best chance of succeeding using their average Mind attribute and their skill of Scholar. The difficulty level is medium. Danika succeeded.<br />
<br />
The team are ready for the challenge to determine the plan. The skills to improve the chances of a positive resolution are: Pilot, Interaction. Danika has the best chance of succeeding using their high Agility attribute but they lack the required skill of Repair. The difficulty level is medium. Danika succeeded but not entirely. The plan is a little shaky <i>(increase difficulty of next challenge by 1).</i><br />
The team have a chance to recover.<br />
<br />
Danika BARTON sickness gets better and is now healthy. Elisa Stafford sickness gets better and is now healthy. Miguel Benitez emotionally get better and is now stable. Miguel BENITEZ sickness gets better and is now healthy.<br />
<br />
<u>Chapter 5 â Free the senator</u><br />
<br />
The tension level is high. The next challenge for the team to get closer to their goal is to free the senator. The team is required to travel to Prison to free the senator.<br />
<br />
Looking at what is required to perform the challenge, it seems the team will need to overcome a few possible complications along the way.<br />
<br />
It is daytime and in the Prison's Cafeteria the team run into a complication. The team are betrayed. The skills to improve the chances of a positive resolution are: Repair, Investigation. The encounter is five Human Engineers. They have met before, when the team were in the same prison. Danika has the best chance of succeeding using their average Mind attribute and their skill of Investigation. Opposing them is Alessandro Wright with high Mind attribute but lacking the skill of Investigation. Danika succeeded but not entirely. Danika manages to convince the Engineers that they should not report them but just give them an hour to get away. <i>(Increase difficulty by 1 for the next task)</i>.<br />
<br />
It is day and in the Prison's Library the team run into a complication. The team have their survival threatened. The skills to improve the chances of a positive resolution are: Survival. The Engineers have followed them to the library and are threatening them. Danika has the best chance of succeeding using their average Physical attribute but they lack the required skill of Survival. The difficulty level is high. Danika failed badly. The team are wounded and caught.<br />
<br />
The team have no time to recover.<br />
<br />
<u>Chapter 6 â Back in Prison</u><br />
<br />
The tension level is currently high. The next challenge for the team to get closer to their goal is to free the senator.<br />
<br />
Looking at what is required to perform the challenge, it seems the team will need to overcome a few possible complications along the way.<br />
<br />
It is nighttime and in the Prison's Exercise Yard the team run into a complication. The team have their survival threatened. The skills to improve the chances of a positive resolution are: Survival. Danika has the best chance of succeeding using their average Physical attribute but they lack the required skill of Survival. The difficulty level is high. Danika failed badly, is heavily wounded and may not survice. She is taken to sickbay where she will be there for a long time (if she does not die). Danika is out of the adventure.<br />
<br />
The team are ready for the challenge to free the senator. The skills to improve the chances of a positive resolution are: Pilot, Interaction. Elisa has the best chance of succeeding using their low Agility attribute and their skill of Driver. The difficulty level is low. Elisa succeeded and they manage to escape the prison with the senator and get on board their hired ship.<br />
<br />
The team can do recovery. Elisa Stafford wounds stays the same and is now lightly wounded. Miguel wounds get better and is now fine.<br />
<br />
<u>Chapter 7 â Escape the star system</u><br />
<br />
The tension level is currently high. The next challenge for the team to get closer to their goal is to escape the star system.<br />
<br />
Looking at what is required to perform the challenge, it seems the team will need to overcome a few possible complications along the way.<br />
<br />
It is daytime and in Space the team run into a complication. The team are Double Crossed by some of the shipâs crew. The skills to improve the chances of a positive resolution are: Survival, Contacts. The encounter is two Human Survivalists. Miguel has the best chance of succeeding using their low Agility attribute and their skill of Contacts. Opposing them is Amanda Rivas with average Agility attribute but lacking the skill of Contacts. Miguel succeeded exceptionally. <i>(reduce challenge task difficulty by 1)</i>. The double cross fails.<br />
<br />
It is nighttime and the team run into a complication. The team come across a barrier in space. It is a network of armed beacons. The skills to improve the chances of a positive resolution are: Engineering, Driver, Applied Science. Elisa has the best chance of succeeding using their average Mind attribute and their skill of Applied Science. The difficulty level is medium. Elisa succeeded exceptionally at hacking into the beaconsâs computer control system. <i>(Another reduction in challenge task difficulty)</i>.<br />
<br />
The team are ready for the challenge to escape. The skills to improve the chances of a positive resolution are: Pilot, Interaction. Elisa has the best chance of succeeding using their average Mind attribute and their skill of Applied Science. The difficulty level is medium. Elisa succeeded exceptionally.<br />
<br />
Success! The challenge to escape the system with the freed senator is successful.<br />
<br />
Elisa Stafford wounds get better and is now fine.<br />
<b><br /></b></div>
<div>
</div>
</div>
Shaun Travershttp://www.blogger.com/profile/05691522858410783769noreply@blogger.com0tag:blogger.com,1999:blog-5485286877115363083.post-52575915241133631392019-03-29T00:34:00.002-07:002019-03-29T00:34:57.901-07:00Classic Traveller Adventure 01 - Kinunir. Scenario 2 The Hunting Expedition solo play<b>Introduction</b><br />
I solo play the second scenario from the Classic Traveller Adventure 1 The Kinunir. The team need to go on a hunting expedition and escape an Imperial Prison.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://3.bp.blogspot.com/-GPmPjnwQWn0/XJxsKAbTw7I/AAAAAAAAOeU/CW1fp0Po3_0WETk2cJXQhplcTHXYUWE_gCLcBGAs/s1600/CTadv1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="221" data-original-width="151" height="200" src="https://3.bp.blogspot.com/-GPmPjnwQWn0/XJxsKAbTw7I/AAAAAAAAOeU/CW1fp0Po3_0WETk2cJXQhplcTHXYUWE_gCLcBGAs/s200/CTadv1.jpg" width="136" /></a></div>
<br />
<br />
A page with a description of my own simple rules and story framework I use can be found at <a href="https://solostellarstories.blogspot.com/p/pulp-pure-and-simple-rules.html" target="_blank">this blog page</a>.<br />
<br />
Note that about 90% of the narrative is generated by the spreadsheet I use to run the adventure.<br />
<br />
<b>Background</b><br />
For background see the start of <a href="https://solostellarstories.blogspot.com/2019/03/classic-traveller-adventure-01-kinunir.html" target="_blank">the play of the first Kinunir scenario</a>.<br />
<div>
<br /></div>
<div>
<div>
<b>The Adventure</b></div>
<div>
<br /></div>
<div>
<u>Chapter 1: Finding a job</u></div>
<div>
<br /></div>
<div>
The team consists of 2 members: Flynn Dalton and Elisa Stafford. The story starts with them in the City. The starting tension is medium. To discover their goal, it seems the team will need to overcome up to four possible complications along the way.</div>
<div>
<br /></div>
<div>
Team member summary:</div>
<div>
Flynn Dalton is a Human male of average height and is in their prime (20-35). They have low physical, high agility, average mind and average fortitude. Brought up in a frozen world and working as an Investigator they have these skills: Investigation, Engineering. Their motivation is of family tradition; interaction is generally Friendly. Distinguishing features include Unusual eye colour and winks.</div>
<div>
Elisa Stafford is a Human female of tall height and is young (< 21).They have average physical, low agility, average mind and high fortitude. Brought up in a space explorer and working as a Driver they have these skills: Driver, Applied Science. Their motivation is of greed; interaction is generally rude. Distinguishing features include missing digits on one hand and shows pictures of his children/relatives.</div>
<div>
<br /></div>
<div>
It is daytime and in the Spaceport's Docks the team run into a complication. The team are waylaid by people or alert guards. The skills to improve the chances of a positive resolution are: Stealth, Applied Science. The encounter is one Vargr Belter/Miner. They have not been met before. Flynn Dalton has the best chance of succeeding using their low Physical attribute but they lack the required skill of Stealth. Opposing them is Roukhnu with a high Physical attribute but lacking the skill of Stealth. Flynn Dalton failed but not entirely. Flynn becomes emotionally unsettled due to the encounter.</div>
<div>
<br /></div>
<div>
It is nighttime and in the Spaceport's Repair yard the team run into a complication. The team are affected by hearing trouble. The skills to improve the chances of a positive resolution are: Medical. Flynn Dalton has the best chance of succeeding using their high agility attribute but they lack the required skill of Medical. The difficulty level is medium. Flynn Dalton succeeded but not entirely.</div>
<div>
<br /></div>
<div>
The team met their patron and below is the outline of the adventure: </div>
<div>
<br />
<ul>
<li>Take a noble on a hunting expedition to Knorbes.</li>
<li>Look for Kraken on the northern shore in the Game Reservation</li>
<li>When straying into the southern area, will be taken by Marines to Pixie and imprisoned.</li>
<li>Need to escape from the Prison ship in Pixie.</li>
</ul>
</div>
<div>
It is expected to take 3 to 5 scenes.</div>
<div>
<br /></div>
<div>
<u>Chapter 2 Knorbes</u></div>
<div>
<br /></div>
<div>
The next challenge for the team to get closer to their goal is to find a Kraken. The team is required to travel to a Rough area to find it.</div>
<div>
<br /></div>
<div>
An opportunity exists prior to travelling to buy or sell items and Flynn and Elisa each buy a knife.</div>
<div>
<br /></div>
<div>
Looking at what is required to perform the challenge, it seems the team will need to overcome a fair amount of possible complications along the way.</div>
<div>
<br /></div>
<div>
The team have been fed unhelpful rumours and the task becomes harder.</div>
<div>
<br /></div>
<div>
It is nighttime and in the Rough's Caves the team run into a complication. The team are betrayed. The skills to improve the chances of a positive resolution are: Repair, Investigation. They encounter four Human Spys. They have not been met before. Flynn Dalton has the best chance of succeeding using their Mind attribute of 2 and their skill of Investigation. Opposing them is Emilio English with a Mind attribute of 3 but lacking the skill of Investigation. Flynn Dalton succeeded exceptionally. One of the guides let something slip and Flynn managed to get out of him that they were being tracked and tonight was when it was expected that enemies of the nobles were expected to attempt to kidnap him. The tracking device was extracted from the guide and was moved to a completely different cave system. The party were not found by the spies.</div>
<div>
<br /></div>
<div>
It is nighttime and in the Rough's Steep slopes the team run into a complication. The team become Emotionally distraught after the stress of the betrayal and its resolution.</div>
<div>
<br /></div>
<div>
It is nighttime and in the Rough's Oasis the team run into a complication. The team have their Survival Threatened. The skills to improve the chances of a positive resolution are: Survival. Elisa has the best chance of succeeding using their average Physical attribute but they lack the required skill of Survival. The difficulty level is 2. Elisa failed but not entirely. Elisa is injured with a light wound.</div>
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The team are ready for the challenge to find a Kraken. The skills to improve the chances of a positive resolution are: Melee.Flynn has the best chance of succeeding using their low Physical attribute but they lack the required skill of Melee. The difficulty level is 2. Flynn failed but not entirely. Failed to find a Kraken but they are closer to the southern continent and many more exist there and it is suggested to hunt on the proscribed southern continent.</div>
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The team can do recovery. Flynn Dalton emotionally gets better and is now only very emotional. Elisa Stafford emotionally gets better and is now fine. Elisa Stafford wound gets better and is now fine. </div>
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<u>Chapter 3 - Capture</u></div>
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The tension level is currently medium. The next challenge for the team to get closer to their goal is to avoid being captured. Looking at what is required to perform the challenge, it seems the team will need to overcome a fair amount of possible complications along the way.</div>
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Before travelling to the southern continent, one of the guides expresses an interest in staying with the team after the hunting expedition is finished. Miguel joins the team.</div>
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Miguel Benitez is a human male of tall height and is middle-aged (35-50). They have average physical, low agility, low mind and low fortitude. Brought up in a space exploration environment and working as a Technician they have these skills: Repair Contacts. Their motivation is of love; interaction is generally obnoxious. Distinguishing features include outlandish clothing and yells when happy.</div>
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It is daytime and in the Rough's Steep slopes the team run into a complication. The team lose some Equipment/Items or notes that will make the task harder.</div>
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It is nighttime and in the Rough's cliffs the team run into a complication. The team are subject to bureaucracy. The skills to improve the chances of a positive resolution are: Scholar. A tracking beacon is stumbled across while trekking. The beacon is used to discover people illegally on the southern continent. Elisa has the best chance of succeeding using their average Mind attribute but they lack the required skill of Scholar. The difficulty level is 0. Elisa succeeded but not entirely. It is likely they have avoided immediate detection but it may be that the beacon highlights thast there are people around.</div>
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It is daytime and in the Rough's Steep slopes the team run into a complication. The team are pursued. The skills to improve the chances of a positive resolution are: Survival, Driver, Awareness. The encounter is four Human Combat soldiers. It seems the team has been discovered! Elisa has the best chance of succeeding using their low Agility attribute and their skill of Driver. Opposing them is Ellen Walters with high Agility attribute but lacking the skill of Driver. Elisa succeeded but not entirely. The team manage to not be discovered but do not know they have left a trail.</div>
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The team are ready for the challenge to avoid capture. The skills to improve the chances of a positive resolution are: Agility, Mind. The encounter with the four Human Combat soldiers. Elisa has the best chance of succeeding using their average Mind attribute but they lack the required skill of Awareness. Opposing them is Reyna Ho with low Mind attribute and their skill of Awareness. Elisa failed badly. The team are captured and end up in a prison ship (a Kinunir) orbiting Pixel.</div>
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The team can do recovery. Flynn Dalton emotionally gets worse and is now slightly emotional. </div>
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<u>Chapter 4 Escape!</u></div>
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The tension level is currently high. The next challenge for the team to get closer to their goal is to escape from prison. Looking at what is required to perform the challenge, it seems the team will need to overcome a few possible complications along the way.</div>
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It is daytime and in the Prison's Cafeteria the team receive an unexpected advantage to make the task less difficult. The team have discovered that one of the guards may be open to assisting them escape.</div>
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It is daytime and in the Prison's Cell the team run into a complication. The team may have forgotten something about the contact, the escape route etc. The skills to improve the chances of a positive resolution are: Medical, Scholar. Elisa has the best chance of succeeding using their average Mind attribute but they lack the required skill of Scholar. The difficulty level is 0. Elisa succeeded and the team realise they are as ready as they ever will be.</div>
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The team are ready for the challenge to escape. The skills to improve the chances of a positive resolution are: Engineering, Applied Science. The encounter is one Vargr Hunter. Elisa has the best chance of succeeding using their average Mind attribute and their skill of Applied Science. Opposing them is Saeksdughznou with high Mind attribute but lacking the skill of Applied Science. Elisa succeeded. This means Saeksdughznou helps them escape.</div>
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Success!</div>
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After the escape, the team can do recovery: Flynn Dalton emotionally stays the same and is now very emotional. </div>
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Shaun Travershttp://www.blogger.com/profile/05691522858410783769noreply@blogger.com0tag:blogger.com,1999:blog-5485286877115363083.post-28726166377983296352019-03-27T23:36:00.000-07:002019-03-27T23:36:25.393-07:00Classic Traveller Adventure 01 - Kinunir. Scenario 1 Scrap Heap solo play<b>Introduction</b><br />
I solo play the first scenario from the Classic Traveller Adventure 1 The Kinunir. The team need to discover some information about the Kinunir class of spaceship.<br />
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A page with a description of my own simple rules and story framework I use can be found at t<a href="https://solostellarstories.blogspot.com/p/pulp-pure-and-simple-rules.html" target="_blank">his blog page</a>.<br />
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Kinunir is an interesting adventure in that there are actually four scenarios in the book, each about one page of description. The first adventure is so well designed for solo adventuring â you need to find two of three things to complete the adventure so fits well in that is not a straight linear adventure (the other three are). With four scenarios, that did mean I effectively played out four adventures. It is way to long to post all four into the one post so have split across four posts. The adventures are not the longest and so in total the four adventures are likely equal to 2-3 normal ones.<br />
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I have automated a lot of the description of the narrative as I find it takes a lot of time to writeup. So it may seem dry đI would say about 90% is auto generated and the rest I added/modified. I am tweaking the narrative generation as I play and it improves a little across the Kinunir scenario writeups, and then a bigger improvement jump for the Research Station Gamma replay.<br />
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<b>Background</b><br />
I have finally got around to where I started going down the road of solo RPGing â replaying some Traveller scenarios. I created my own solo RPG that I could run in a spreadsheet. This is version 3. Version 1 was rudimentary, version 2 was OK and I actually used it to run two of the four Kinunir scenarios. Version 3 uses some VBA and buttons to automate it further and has a much more defined story framework to use for scenario replay. I used it twice to play some Two Hour Wargames Lovecraftâs Revenge (<a href="https://solostellarstories.blogspot.com/2018/11/tates-tragedy-adventure-001-mashup-of.htmlhttps://solostellarstories.blogspot.com/2018/11/tates-tragedy-adventure-001-mashup-of.html" target="_blank">the first game is written up</a>). My real aim is to play some SF and so modified the spreadsheet from Cthulhu Mythos to SF.<br />
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For background on my solo RPGing see <a href="https://solostellarstories.blogspot.com/2018/11/using-mash-up-of-thw-lovecrafts-revenge.html" target="_blank">this blog post</a>.<br />
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For a really long background on my 7 year journey to get here see <a href="http://shauns-solo-traveller.blogspot.com/2018/12/solo-adventuring-structure-proposal.html" target="_blank">this blog post</a>.<br />
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<b>Adventure 1: The Scrap Heap</b><br />
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<u>Chapter 1. The team determine their overall goal.</u><br />
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The team consists of 3 members: Flynn Dalton, Elisa Stafford and Leandro Hurst. The story starts with them in the City on Regina. The starting tension is low.<br />
To discover what is their goal, it seems the team will need to overcome up to 5 possible complications along the way.<br />
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Team member summary:<br />
Flynn Dalton is a Human male of average height in their prime (20-35 years old). They have low physical, high agility, average mind and average fortitude. Brought up in a frozen world and working as an Investigator they have these skills: Investigation, Engineering. Their motivation is of family tradition; interaction is generally friendly. Distinguishing features include unusual eye colour and winks.<br />
Elisa Stafford is a Human Female of tall height and is young (< 21 years old). They have average physical, low agility, average mind and high fortitude. Brought up in space exploration and working as a Driver they have these skills: Driver, Applied Science. Their motivation is of greed; interaction is generally rude. Distinguishing features include missing digits on one hand and shows pictures of their children/relatives.<br />
Leandro Hurst is a Human male of short height and in their Prime (20-35 years old). They have high physical, low agility, high mind and low fortitude. Brought up in a gang and working as a Belter/Miner they have these skills: Hostile Environment . Their motivation is of fame; interaction is generally dismissive. Distinguishing features include extremely hairy and hugs everyone.<br />
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It is nighttime and in the Spaceport's Industrial Park the team run into a complication. The team runs into some opposition. The skills to improve the chances of a positive resolution are: Medical, Trading. The encounter is one human sentient who is a Hunter. They have not been met before. Flynn Dalton has the best chance of succeeding using their Mind attribute lacks the required skill of Trading. Opposing him is Braylen beard with a Mind attribute of 3 but lacking the skill of Trading. Braylen wants something of Value from the team. Flynn Dalton fails badly in Trading. So that is not good. Flynn loses his pistol and the Hunter escapes.<br />
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It is nighttime and in the Spaceport's Park the team run into a complication. The team are the object of a love interest. The skills to improve the chances of a positive resolution are: Medical. The encounter is one Human Engineer. They have not been met before. Elisa Stafford has the best chance of succeeding using their Agility attribute but they lack the required skill of Medical. Opposing them is Alan Henderson with an Agility attribute of 1 but lacking the skill of Medical. Elisa Stafford fails but not entirely.<br />
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Elisa is interested. Doe Alan come along, or does she leave the team to be with Alan? It becomes a task to see if she resists. Elisa Stafford has the best chance of succeeding using their Mind attribute of 2 but they lack the required skill of Interaction. The difficulty level is 1. Elisa Stafford succeeds in resisting Alanâs advances and so stays with the team.<br />
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It is daytime and in the Spaceport's Shops the team run into a complication. The team encounter a puzzle/riddle to work out. They are trying to figure how to buy some new clothes. The skills to improve the chances of a positive resolution are: Larceny, Applied Science. Elisa Stafford has the best chance of succeeding using their Mind attribute of 2 and their skill of Applied Science (computers). The difficulty level is 2. Elisa Stafford succeeds and the team get their clothes.<br />
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After acquiring new clothes, they meet their new patron The goal for the team is:<br />
It is required to discover two things regarding Kinunir ships: actual fuel capacity and the Location of the black globe fittings.<br />
This requires confirmation from two sources out of a possible three: computer records, a designer who worked on the ship or investigate one of the shipâs in the scrapyard.<br />
To be successful, it requires the collection of 2 clues, and should take an expected 2 to 3 scenes.<br />
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<u>Chapter 2. The team attempt to obtain the information from computer sources.</u><br />
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The tension level is currently medium.<br />
The next challenge for the team to get closer to their goal is to Solve a puzzle aka look at the computer records.<br />
Looking at what is required to perform the challenge, it seems the team may need to overcome up to five possible complications along the way.<br />
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It is nighttime and in the Spaceport's Warehouse the team run into a complication. The team lose some Equipment/Items or notes that will make the task harder.<br />
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It is daytime and in the Spaceport's Suburbs the team run into a complication. The team cover is blown by being recognised. The skills to improve the chances of a positive resolution are: Larceny, Ranged, Investigation. The encounter is 4 Vargr Spaceship pilots. They have not been met before. Flynn Dalton has the best chance of succeeding using their Mind attribute of 2 and their skill of Investigation. Opposing them is their leader Voulnueou with a Mind attribute of 2 and their skill of Investigation.<br />
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Flynn Dalton fails. The team have been discovered attempting to find out how to break into the computer. No extra consequences but cannot really try this again, unless with a large difficulty. The team bomb out without a clue.<br />
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<u>Chapter 3. The team attempt to track down a designer.</u><br />
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The tension level is currently high.<br />
The next challenge for the team to get closer to their goal is to Question a person of interest i.e. a designer of the ship.<br />
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The team is required to travel to a Military area to Question the designer.<br />
<i>(note the Military area was randomly generated but fits in quite well)</i><br />
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Looking at what is required to perform the challenge, it seems the team will need to overcome several possible complications along the way.<br />
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It is daytime and in the Spaceport's Stronghold the team run into a complication. The team encounter a person they have run across before. The skills to improve the chances of a positive resolution are: Contacts. The encounter is 1 Vargr Computer Tech. Flynn Dalton has the best chance of succeeding using their Agility attribute of 3 but they lack the required skill of Contacts. Opposing them is Soukske with an Agility attribute of 3 but lacking the skill of Contacts. Flynn Dalton failed and the team do not manage to find previous acquaintance that may have been able to help them.<br />
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It is daytime and in the Spaceport's Training rooms the team run into a complication. The team hear strange sounds. The skills to improve the chances of a positive resolution are: Stealth, Ranged, Awareness. Leandro Hurst has the best chance of succeeding using their Mind attribute of 3 but they lack the required skill of Awareness. The difficulty level is 4. Leandro Hurst failed. The team immediately incur another complication as a result.<br />
<i>(Note I have tended to move away from incurring another complication from failed results and doing this again would change the result to the team to being tired or emotional due to failing obstacles; this is what happens in future played scenarios).</i><br />
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The team imagine trouble. The skills to improve the chances of a positive resolution are: Stealth. Leandro Hurst has the best chance of succeeding using their Physical attribute of 3 but they lack the required skill of Stealth. The difficulty level is 0. Leandro Hurst neither failed nor succeeded. Try again. Leandro Hurst succeeded exceptionally. The team realise it was all in their heads and continue on.<br />
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It is daytime and in the Spaceport's Offices the team run into a complication. The team realise they have differing motivations for continuing on with the challenge. The skills to improve the chances of a positive resolution are: Interaction. Flynn Dalton has the best chance of succeeding using their Mind attribute of 2 but they lack the required skill of Interaction. The difficulty level is 2. Flynn Dalton succeeded but not entirely. The team is still in a bit of uncertainty and this will increase the difficulty of their next task.<br />
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The team have found the designer of the ship and are ready for the challenge to Question the person of interest. The skills to improve the chances of a positive resolution are: Hostile Environment, Pilot.<br />
The encounter is 1 Human Gambler. Leandro Hurst has the best chance of succeeding using their Physical attribute of 3 and their skill of Hostile Environment. Opposing them is Emmanuel Ramirez with a Physical attribute of 2 but lacking the skill of Hostile Environment. Emmanuel requires an exoskeleton to get around due to degenerating muscles. After a long period of negotiation and implied threats, Leandro Hurst succeeds in obtaining the information.<br />
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Success! The challenge to Question a person of interest was successful. The team are ready for the final challenge to achieve the goal.<br />
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<u>Chapter 3. The team attempt to search the scrapped ship.</u><br />
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The tension level is currently high.<br />
The next challenge for the team to get closer to their goal is to find and investigate the scrapped ship. The team is required to travel to the Spaceport to find this item.<br />
Looking at what is required to perform the challenge, it seems the team will need to overcome a fair amount of possible complications along the way.<br />
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The team are treated to a seduction attempt. The skills to improve the chances of a positive resolution are: Interaction. The encounter is 1 Human Adventurer. They have not been met before. Leandro Hurst has the best chance of succeeding using their Mind attribute of 3 but they lack the required skill of Interaction. Opposing them is Brantlee Diaz with a Mind attribute of 3 but lacking the skill of Interaction. Leandro Hurst fails and he leaves the current party with Brantlee Diaz.<br />
It is nighttime and in the Spaceport's Warehouse the team run into a complication. The team do not see some machinery on the floor, trip and suffer an Injury.<br />
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It is nighttime and in the Spaceport's Field the team run into a complication. The team is subject to mechanical trouble while navigating through the abandoned spaceship. The skills to improve the chances of a positive resolution are: Engineering, Repair, Scholar. Flynn Dalton has the best chance of succeeding using their Physical attribute of 1 and their skill of Engineering. The difficulty level is low. Flynn Dalton succeeded but not entirely. <i>The difficulty is increased by 1 for the next task.</i><br />
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The next complication is an animal attack right at the fuel tank. The team are attacked by an animal. The skills to improve the chances of a positive resolution are: Survival, Medical. Elisa Stafford has the best chance of succeeding using their Physical attribute of 2 but they lack the required skill of Survival. Elisa Stafford digs deep into her fortitude to avoid injury but is still locked in melee with the animal. Elisa continues fighting while Flynn attempts to measure the fuel tanks capacity (the challenge). The skills to improve the chances of a positive resolution are: Melee. This is interesting. Flynn realises he cannot get to the fuel tank without fighting the animal. Flynn Dalton has the best chance of succeeding using their Physical attribute of 1 but they lack the required skill of Melee. Flynn is also now locked in melee with the animal.<br />
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Elisa Stafford continues to dodge the animal attack but fails badly and is badly wounded.<br />
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Flynn Dalton succeeds in measuring the fuel tank capacity after driving off the animal.<br />
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Success! The challenge to find an item was successful. The team deliver the information and are rewarded.<br />
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Post script: Elisa was subject to a long recovery period that was touch and go on whether she would survive but came out OK.<br />
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Shaun Travershttp://www.blogger.com/profile/05691522858410783769noreply@blogger.com0tag:blogger.com,1999:blog-5485286877115363083.post-2223299807184987532018-11-30T04:41:00.000-08:002018-11-30T04:42:22.806-08:00Tate's Tragedy - Adventure 001. Mashup of Lovecraft's Revenge and my pulp rules.<div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<b>Introduction</b></div>
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This is the first game I played with my spreadsheet driven version of Lovecraftâs Revenge. See <a href="https://solostellarstories.blogspot.com/2018/11/using-mash-up-of-thw-lovecrafts-revenge.html" target="_blank">this post</a> for further details on the framework and rules. Note this adventure only lasted a few scenes.</div>
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<b>The Game - Tate's Tragedy</b></div>
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I was going to do the narrative for the scene followed by the spreadsheet output but putting the output between the scenes broke the narrative too much so have put it at the end for those interested. I didnât copy all the stuff the spreadsheet generates as it has about 30 lines per scene. I do a very brief summary of the generator at the end of each scene. I must be a frustrated writer as I could not help flesh out some of the scenes with additional narrative.</div>
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What I do like about Lovecraft's Revenge is there is no expectation you will reach the goal. This game is no exception so don't read on.</div>
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Oh, and it is set in current time and also where I live â Brisbane Australia.</div>
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<b>Opening Scene</b></div>
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<span style="font-size: 11pt;">Tate OâNeil had just finished his shift as security guard for the Queensland Museum. It was after midnight and it had been a long day.</span></div>
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âAfter 10 years at the Museum and 30 years as a guard you would think I would be used to late nights,â he thought.</div>
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Today had been slightly different; his mind had been restless as though he should know about something but could place it. He had got a message from his mate Brownie for a drink at the Fox after work</div>
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âWhy not? And a bit of lubrication may get rid of this anxietyâ.</div>
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The Fox was only a few hundred metres down the road but after half that distance he was certain he was being followed. A young waitress was almost directly behind and after so long in the security game, he could just tell she was an amateur at it. He let her follow for a little longer and then turn around with the intent of finding out why she was following him.</div>
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âGotcha!â he exclaimed as he turned around and got up close. </div>
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She seemed surprised by his actions but made no move to go.</div>
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âWhy are you following me?â he forcefully asked.</div>
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Silence.</div>
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âCome on, why?â</div>
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âThe Yith are crossing time again,â she said quietly, almost as if to herself.</div>
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âWhat?â</div>
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âThe Yith are crossing time again,â she repeated.</div>
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Oh great, a fruit loop. Just want I donât need right now.</div>
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âWhateverâ, he says, resigned that he wasnât going to get his answer. âJust go away.â</div>
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And with that his turned around and headed to the pub.<br />
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Brownie was at the bar and was already a few beers in. He didnât look happy to see Tate.</div>
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âHey, Tate. No easy way to break it to you. You know I still am in touch with CarmelâŚI know you havenât talked to her in years, ever since she got caught up in that cult.â</div>
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âYeah.â</div>
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âBut I got a message from a friend of hers that she must be in trouble. She hasnât heard from Carmel for weeks. She went out to Tara to trace down something or other and was supposed to come back. But nothing. She has dropped off the Earth. No one seems to know where she is mate. I know you still care.â</div>
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It was true. Although Carmel has changed so much over the years and contact was minimal, he did still care.</div>
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âOk, Iâll think Iâll take a few days off work and go and see if I can find out anything.â</div>
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Brownie gave a look of relief â his friend was not such a bad sort after all.</div>
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<u>Spreadsheet</u></div>
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5 complications but only the last one real that was a <i>Being Stalked</i> task that was passed by Tate with YES + more so I assumed he knew he was being followed and got something about what might be going on. The goal is to search for a family member. I have tried to add in a bunch of stuff (e.g. cult) to tie into what may occur later one. The next scene was in the Outback so chose a town about 4 hours away (Tara).</div>
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<b>Scene 1 â Tara</b></div>
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Tate drove to Tara the next day and was there by lunchtime. He was always surprised on how dry everything was after a 4 hour drive inland. The sunlight was stark, the landscape colour muted. But beautiful in its way.</div>
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Tate asked around at the few shops and the bar but only one shopkeeper remembered Carmel and had no further info. Tate rang Brownie over dinner.</div>
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âMate, I havenât found out much at all.â</div>
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âWell, Tate, Iâve been asking around here and it seems there is a farm she may have gone to â I have it about 20 kâs down Roaches Road. Maybe worth a lookâ</div>
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âThanks mate, talk to you tomorrow.â</div>
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It was dark outside and Tate was not looking forward to driving at night with the chance of hitting a roo. But better to drive there now than wait another day. The drive was uneventful but slow as he stated checking gate signs after a while. Finally he came across one with weird symbols all over it. It was a possibility, what with Carmel being in a cult and all.</div>
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He went through the gate and onwards to the farmhouse. No lights. He went in the front door and started looking around. It looked like no one had been here for ages. He was in the kitchen when suddenly he heard a whoosh sound from the dining room. Suddenly a long flame flicked into the room from the hallway. The house was on fire! All Tate know is he had to get out of there. He went back out the way he came but it was already hot and smoke filled. He fell over in a faint and cut his arm badly on a side table. He managed to stagger upright and get out the door.</div>
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The fire was still raging as he started back to his car. With the house fire casting its flickering light over the nearby area, his eye was drawn to a bag lying nearby. He retrieved it and looked through the contents but it did not make much sense â some shoes, clothes, a book. But there was a box and when opened has a pistol that had seen better days â so much so Tate doubted it would work. The pistol had marking scratched into its sides but Tate didnât think much of them.</div>
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The book had Carmelâs name written in the front. He was on the right track. The book seemed to be one published by some cult or other. He flicked through it and some sections were underlined but it didnât make a lot of sense to him. But tucked into the book as a bookmark was a brochure for Carnarvon Gorge. He did not have much else to go on so it looked like another long drive. After some rest.</div>
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<u>Spreadsheet</u></div>
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First complication was a <i>Hazard - </i><i>Fire/chemical/hazardous waste</i> that was just passed. Second complication is a special â <i>Unexpected Advantage</i> - that reduces the difficulty of the next task. The final challenge was Solve a puzzle difficultly 4 and Tate had none applicable skills. Difficulty would be increased by 1 due to light wound from the fire, but reduced by 1 due to a complication reducing difficulty. The related skill was ranged so made the solve a puzzle symbols on a pistol. Failed just (No, but) and assumed failed task so no clue (would have allowed another go on a zero).</div>
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<b>Scene 2 â Carnarvon National Park</b></div>
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The next day once again saw Tate on the road. An early start saw Tate he checked into a campsite at Carnarvon Gorge at lunch. He had been to that same campsite with Carmel and his parents when they were just children. The sky was overcast and menacing as he began wandering the campsite asking if anyone new anything about Carmel.</div>
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Being followed in Brisbane had spooked him. Tate was sure he was being followed again. He caught glimpses of someone between caravans that seemed to be spying on him. He began to stealthily move from place to place, trying to shake off the follower. To no avail. Asking people if they could see the follower he got strong denials.</div>
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âThey are all in on It,â he thought. âThey must be.â Furtively he sneaked to the last few caravans but his wild look deterred anyone from wanting to tell him much. He did get out of them to check an abandoned caravan round the back of the camp.</div>
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This caravan had seen better days and was unlocked. He went inside and in a frenzy searched for anything that may give him a clue. A woman had obviously lived in the caravan for a while and he found stuff that he knew Carmel liked. Finally he stumbled upon a shopping bag with a bunch of maps, sheets and pictures. It was Virgin Rock at Springsure! The photos of the rock were covered in symbols, matching those on the pistol.<br />
Tate raced back to his car and drove up the highway to Springsure, only a few hours away. </div>
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<u>Spreadsheet</u></div>
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A failed complication of <i>Imaged Trouble</i> that required stealth. The outcome of the failure I ruled was an insanity test (it makes sense with the imagined trouble). Tate failed and so is slightly insane. The Solve a puzzle challenge takes place in an abandoned Lean-to (made it a caravan) with <i>Contacts</i> as the skill. A pass. But no idea on the Big Bad/Villain. There is a chance you cannot roll for recovery after a scene and this happened here so Tate remains slightly insane for the next scene.</div>
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<b>Scene 3 â Springsure</b></div>
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In his crazed state Tate drove directly to Virgin Rock. It was still daylight but with heavy clouds the air seemed tinted with malevolence. The face in the rock loomed larger as he got closer to the carpark. There was none else at the this tourist spot, it was too quiet and so the winding path up to the Rock assumed an overshadowing by an evil presence from all sides. In Tateâs state barely noticed but something in his mind was still rational and he slowly and carefully made his way into the bush. It was hot and humid with sweat stuck to his shirt as he made his way up the foul-like path. The base of the rock face was a steep slope covered in light bush. The face in the rock loomed menacingly above him. In his state it no longer looked natural and did look like the Virgin Mary, but no image had he ever seen had such a hateful look. An overwhelming sense of dread penetrated into Tateâs mind. He looked up just in time to see rocks tumbling down at him. He ran but was not fast enough and the rocks broke bones and tore large gashes into his flesh as Tate lapsed into unconsciousness.</div>
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<u>Spreadsheet</u></div>
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Location is the hills and the end challenge was a Rocky Outcrop so Virgin Rock was a good choice (I pick the real location based on the randomly generated location). Complication was <i>Cautiousness</i> that Tate passed. The challenged was <i>Safety Endangered</i> with <i>Ranged</i> as the skill. Tate failed really badly (a dead result) but due to Tateâs high fortitude (willpower etc rolled into one â bit like the Two Hour Wargames Star Power). I bumped this to badly hurt. As he failed and this was the second failed clue, that is the end of the adventure.</div>
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<b>End scene</b></div>
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Tate wakes up in a bed and sees a nurse hovering nearby.</div>
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âWhere am I? What happened?â he asks.</div>
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âYouâre in the Royal Brisbane and Womenâs Hospital, youâve been here for about a month. You were in a bad way and were airlifted her and operated on a few times to save you. Youâre much better than when you first came in!â She smiled.</div>
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âThanksâ he said quietly.</div>
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Tate was discharged two months later after some further operations. He would always walk with a limp and his shoulder damage meant that his left arm had barely any strength and rotation. He did manage to go back to work. And Carmel. He didnât find her and was reticent to actively continue to search for her. Brownie did not bring her up in conversation again. </div>
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<u>Spreadsheet</u></div>
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Nothing worse happens and Tate gets better.</div>
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<b>Verdict</b></div>
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Woo-hoo! Loads of fun! And the spreadsheet hung together without too much effort to use it, although I do need to add some notes so I remember how to run it! I do like the framework and can see how I can modify it and apply it to Pulp adventures and replaying scenarios. So I could be on a winner. I have already started another game with a different character. We shall see how far I get with that one. Interestingly enough, no horror in this at all and also only one complication encounter â there is about a 40% chance of an encounter for a complication. Ah well. Also, each of the three challenges in this adventure was solve a puzzle. I thought it was not that unusual as there is a one-third chance and three in a row is not too bad. But at the start of the next adventure I realised I had an error in the formula and the challenge was always going to be solve a puzzle <span style="font-family: "segoe ui emoji" , sans-serif;">đ</span>. Fixed. </div>
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<b>Spreadsheet output for those interested</b></div>
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<u>Opening Scene spreadsheet output</u></div>
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</div>
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<span style="font-size: 10pt;">Who</span></div>
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<span style="font-size: 10pt;">Tate ONEAL</span></div>
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<span style="font-size: 10pt;">Where</span></div>
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<span style="font-size: 10pt;">City</span></div>
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<span style="font-size: 10pt;">Start Darkness</span></div>
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<span style="font-size: 10pt;">2</span></div>
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<span style="font-size: 10pt;">Day/Night</span></div>
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<span style="font-size: 10pt;">Night</span></div>
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<span style="font-size: 10pt;">No. complications</span></div>
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<span style="font-size: 10pt;">5</span></div>
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<span style="font-size: 10pt;">Name</span></div>
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<span style="font-size: 10pt;">Tate ONEAL</span></div>
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<span style="font-size: 10pt;">Level</span></div>
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<span style="font-size: 10pt;">Hero</span></div>
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<span style="font-size: 10pt;">Race</span></div>
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<span style="font-size: 10pt;">Human</span></div>
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<i><span style="font-size: 10pt;">Attribute Rnd</span></i></div>
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<i><span style="font-size: 10pt;">2</span></i></div>
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<span style="font-size: 10pt;">Physical</span></div>
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<span style="font-size: 10pt;">3</span></div>
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<span style="font-size: 10pt;">Agility</span></div>
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<span style="font-size: 10pt;">3</span></div>
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<span style="font-size: 10pt;">Mind</span></div>
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<span style="font-size: 10pt;">2</span></div>
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<span style="font-size: 10pt;">Fortitude</span></div>
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<span style="font-size: 10pt;">3</span></div>
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<i><span style="font-size: 10pt;">No. of skills</span></i></div>
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<i><span style="font-size: 10pt;">3</span></i></div>
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<span style="font-size: 10pt;">Skills</span></div>
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<span style="font-size: 10pt;">Contacts Investigation Interaction</span></div>
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<span style="font-size: 10pt;">Job</span></div>
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<span style="font-size: 10pt;">Patroller</span></div>
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<span style="font-size: 10pt;">Sex</span></div>
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<span style="font-size: 10pt;">Male</span></div>
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<span style="font-size: 10pt;">Age</span></div>
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<span style="font-size: 10pt;">old (50-70)</span></div>
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<span style="font-size: 10pt;">Height</span></div>
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<span style="font-size: 10pt;">average</span></div>
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<span style="font-size: 10pt;">Interact</span></div>
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<span style="font-size: 10pt;">Caustic</span></div>
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<span style="font-size: 10pt;">Physical feature</span></div>
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<span style="font-size: 10pt;">Hard of hearing</span></div>
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<span style="font-size: 10pt;">Trait</span></div>
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<span style="font-size: 10pt;">Shows pictures of his children/relatives</span></div>
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<span style="font-size: 10pt;">Motivation</span></div>
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<span style="font-size: 10pt;">survival</span></div>
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<span style="font-size: 10pt;">Origin</span></div>
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<span style="font-size: 10pt;">high population slum</span></div>
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<span style="font-size: 10pt;">Problem</span></div>
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<span style="font-size: 10pt;">Was cast out of their home community for discovering corruption among the clan/tribe leadership</span></div>
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<span style="font-size: 10pt;">Job motivation</span></div>
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<span style="font-size: 10pt;">Idealistic about the job</span></div>
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<span style="font-size: 10pt;">Weapon</span></div>
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<span style="font-size: 10pt;">Pistol</span></div>
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<span style="font-size: 10pt;">Armour</span></div>
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<span style="font-size: 10pt;">none</span></div>
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Complication: </div>
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<i><span style="font-size: 10pt;">complication</span></i></div>
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<span style="font-size: 10pt;">Being Stalked/Hunted</span></div>
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<i><span style="font-size: 10pt;">type</span></i></div>
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<span style="font-size: 10pt;">encounter</span></div>
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<i><span style="font-size: 10pt;">complication</span></i></div>
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<span style="font-size: 10pt;">Being Stalked/Hunted</span></div>
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<i><span style="font-size: 10pt;">difficulty</span></i></div>
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<span style="font-size: 10pt;">3</span></div>
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<i><span style="font-size: 10pt;">type</span></i></div>
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<span style="font-size: 10pt;">r</span></div>
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<i><span style="font-size: 10pt;">task Physical</span></i></div>
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<span style="font-size: 10pt;">Survival</span></div>
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<i><span style="font-size: 10pt;">task Agility</span></i></div>
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<span style="font-size: 10pt;">Driver</span></div>
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<i><span style="font-size: 10pt;">task Mind</span></i></div>
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<span style="font-size: 10pt;">Awareness</span></div>
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</div>
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Encounter NPCs </div>
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<span style="font-size: 10pt;">Name</span></div>
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<span style="font-size: 10pt;">Meredith PONCE</span></div>
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<span style="font-size: 10pt;">Level</span></div>
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<span style="font-size: 10pt;">Random</span></div>
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<span style="font-size: 10pt;">Race</span></div>
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<span style="font-size: 10pt;">Human</span></div>
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<i><span style="font-size: 10pt;">Attribute Rnd</span></i></div>
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<i><span style="font-size: 10pt;">7</span></i></div>
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<span style="font-size: 10pt;">Physical</span></div>
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<span style="font-size: 10pt;">1</span></div>
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<span style="font-size: 10pt;">Agility</span></div>
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<span style="font-size: 10pt;">1</span></div>
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<span style="font-size: 10pt;">Mind</span></div>
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<span style="font-size: 10pt;">1</span></div>
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<span style="font-size: 10pt;">Fortitude</span></div>
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<span style="font-size: 10pt;">3</span></div>
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<i><span style="font-size: 10pt;">No. of skills</span></i></div>
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<i><span style="font-size: 10pt;">3</span></i></div>
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<span style="font-size: 10pt;">Skills</span></div>
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<span style="font-size: 10pt;">Interaction Interaction </span></div>
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<span style="font-size: 10pt;">Job</span></div>
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<span style="font-size: 10pt;">Hospitality</span></div>
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<span style="font-size: 10pt;">Sex</span></div>
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<span style="font-size: 10pt;">Female</span></div>
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<span style="font-size: 10pt;">Age</span></div>
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<span style="font-size: 10pt;">Young (< 21)</span></div>
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<span style="font-size: 10pt;">Height</span></div>
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<span style="font-size: 10pt;">average</span></div>
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<span style="font-size: 10pt;">Interact</span></div>
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<span style="font-size: 10pt;">Rude</span></div>
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<span style="font-size: 10pt;">Physical feature</span></div>
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<span style="font-size: 10pt;">Limb/hand replaced with prosthetic</span></div>
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<span style="font-size: 10pt;">Trait</span></div>
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<span style="font-size: 10pt;">Makes contstant references to popular culture</span></div>
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<span style="font-size: 10pt;">Motivation</span></div>
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<span style="font-size: 10pt;">glory</span></div>
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<span style="font-size: 10pt;">Origin</span></div>
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<span style="font-size: 10pt;">high-class</span></div>
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<span style="font-size: 10pt;">Problem</span></div>
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<span style="font-size: 10pt;">Living in the shadow of a heroic brother, wants nothing more than to do something important to make a name for themselves</span></div>
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<span style="font-size: 10pt;">Job motivation</span></div>
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<span style="font-size: 10pt;">Works for the partyâs enemies.</span></div>
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<span style="font-size: 10pt;">Weapon</span></div>
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<span style="font-size: 10pt;">none</span></div>
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<span style="font-size: 10pt;">Armour</span></div>
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<span style="font-size: 10pt;">none</span></div>
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Complication result:</div>
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PC 1 +4 Yes and more </div>
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NPC 1 -4 No and more </div>
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Story Goals</div>
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<span style="font-size: 10pt;">Goal</span></div>
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<span style="font-size: 10pt;">Search for a Person</span></div>
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<span style="font-size: 10pt;">Details</span></div>
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<span style="font-size: 10pt;">Family</span></div>
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<span style="font-size: 10pt;">Clues</span></div>
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<span style="font-size: 10pt;">4</span></div>
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<span style="font-size: 10pt;">max failed clues</span></div>
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<span style="font-size: 10pt;">2</span></div>
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<div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<u>Scene 1 Tara</u></div>
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<span style="font-size: 10pt;">Darkness increase</span></div>
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<span style="font-size: 10pt;">1</span></div>
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<span style="font-size: 10pt;">Challenge type:</span></div>
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<span style="font-size: 10pt;">Solve a puzzle</span></div>
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<span style="font-size: 10pt;">Location</span></div>
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<span style="font-size: 10pt;">Outback</span></div>
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<span style="font-size: 10pt;">Travel Scene</span></div>
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<span style="font-size: 10pt;">No</span></div>
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<span style="font-size: 10pt;">Dream</span></div>
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<span style="font-size: 10pt;">No</span></div>
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<span style="font-size: 10pt;">Buy/Sell </span></div>
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<span style="font-size: 10pt;">Recruit</span></div>
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<span style="font-size: 10pt;">none </span></div>
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<span style="font-size: 10pt;">Day/Night</span></div>
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<b><span style="font-size: 10pt;">Night</span></b></div>
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<span style="font-size: 10pt;">No. Complications?</span></div>
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<span style="font-size: 10pt;">2</span></div>
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<div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<br /></div>
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<i><span style="font-size: 10pt;">complication</span></i></div>
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<span style="font-size: 10pt;">Fire/chemical/hazardous waste</span></div>
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<i><span style="font-size: 10pt;">type</span></i></div>
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<span style="font-size: 10pt;">obstacle</span></div>
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<i><span style="font-size: 10pt;">complication</span></i></div>
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<span style="font-size: 10pt;">Fire/chemical/hazardous waste</span></div>
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<i><span style="font-size: 10pt;">difficulty</span></i></div>
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<span style="font-size: 10pt;">3</span></div>
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<i><span style="font-size: 10pt;">type</span></i></div>
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<span style="font-size: 10pt;">0</span></div>
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<i><span style="font-size: 10pt;">task Physical</span></i></div>
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<span style="font-size: 10pt;">Hostile Env</span></div>
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<i><span style="font-size: 10pt;">task Agility</span></i></div>
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<span style="font-size: 10pt;">Repair</span></div>
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<i><span style="font-size: 10pt;">task Mind</span></i></div>
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<span style="font-size: 10pt;">Trading</span></div>
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<br /></div>
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<span style="font-size: 10pt;">diff</span></div>
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<span style="font-size: 10pt;">result</span></div>
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<span style="font-size: 10pt;">1</span></div>
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<span style="font-size: 10pt;">YES but</span></div>
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<span style="font-size: 10pt;">Safe but light wound</span></div>
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<span style="font-size: 10pt;">-1</span></div>
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<span style="font-size: 10pt;">NO but</span></div>
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<span style="font-size: 10pt;">Fire still going</span></div>
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<div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<br /></div>
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<i><span style="font-size: 10pt;">complication</span></i></div>
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<span style="font-size: 10pt;">Unexpected Advantage</span></div>
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<i><span style="font-size: 10pt;">type</span></i></div>
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<span style="font-size: 10pt;">special</span></div>
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<i><span style="font-size: 10pt;">complication</span></i></div>
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<span style="font-size: 10pt;">Unexpected Advantage</span></div>
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<i><span style="font-size: 10pt;">difficulty</span></i></div>
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<span style="font-size: 10pt;">reduce difficulty</span></div>
</td></tr>
</tbody></table>
<div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<br /></div>
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<i><span style="font-size: 10pt;">challenge</span></i></div>
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<span style="font-size: 10pt;">Solve a puzzle</span></div>
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<i><span style="font-size: 10pt;">type</span></i></div>
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<span style="font-size: 10pt;">obstacle</span></div>
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<i><span style="font-size: 10pt;">complication</span></i></div>
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<span style="font-size: 10pt;">Solve a puzzle</span></div>
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<i><span style="font-size: 10pt;">difficulty</span></i></div>
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<span style="font-size: 10pt;">4</span></div>
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<i><span style="font-size: 10pt;">type</span></i></div>
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<span style="font-size: 10pt;">1</span></div>
</td></tr>
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<i><span style="font-size: 10pt;">task Physical</span></i></div>
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<tr style="height: 14.4pt;"><td nowrap="" style="border-color: currentColor windowtext windowtext; border-image: none; border-style: none solid solid; border-width: medium 1pt 1pt; height: 14.4pt; padding: 0cm 5.4pt; width: 77pt;" valign="top" width="103"><div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<i><span style="font-size: 10pt;">task Agility</span></i></div>
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<span style="font-size: 10pt;">Ranged</span></div>
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<i><span style="font-size: 10pt;">task Mind</span></i></div>
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<span style="font-size: 10pt;">Awareness</span></div>
</td></tr>
</tbody></table>
<div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<br /></div>
<div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
Reduced difficulty offset by light wound</div>
<div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<br /></div>
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<span style="font-size: 10pt;">Skill/ NPC table</span></div>
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<span style="font-size: 10pt;">Ranged</span></div>
</td></tr>
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<span style="font-size: 10pt;">PC/NPC number</span></div>
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<span style="font-size: 10pt;">1</span></div>
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<span style="font-size: 10pt;">OR level</span></div>
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<span style="font-size: 10pt;">4</span></div>
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<span style="font-size: 10pt;">Mods</span></div>
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<span style="font-size: 10pt;">0</span></div>
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<span style="font-size: 10pt;">Job affinity</span></div>
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<span style="font-size: 10pt;">total d (att +skill)</span></div>
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<span style="font-size: 10pt;">3</span></div>
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<span style="font-size: 10pt;">diff</span></div>
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<span style="font-size: 10pt;">-1</span></div>
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<span style="font-size: 10pt;">result</span></div>
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<span style="font-size: 10pt;">NO but</span></div>
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Outcome: did not solve the clue. One clue failed attempt.</div>
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<u>Scene 2 â Carnarvon National Park</u></div>
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<span style="font-size: 10pt;">Darkness increase</span></div>
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<span style="font-size: 10pt;">1</span></div>
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<span style="font-size: 10pt;">Challenge type:</span></div>
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<span style="font-size: 10pt;">Solve a puzzle</span></div>
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<span style="font-size: 10pt;">Location</span></div>
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<span style="font-size: 10pt;">Mountains</span></div>
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<span style="font-size: 10pt;">Travel Scene</span></div>
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<span style="font-size: 10pt;">No</span></div>
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<span style="font-size: 10pt;">Dream</span></div>
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<span style="font-size: 10pt;">No</span></div>
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<span style="font-size: 10pt;">Buy/Sell </span></div>
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<span style="font-size: 10pt;">Recruit</span></div>
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<span style="font-size: 10pt;">none </span></div>
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<span style="font-size: 10pt;">Day/Night</span></div>
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<span style="font-size: 10pt;">Day</span></div>
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<span style="font-size: 10pt;">No. Complications?</span></div>
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<span style="font-size: 10pt;">3</span></div>
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<i><span style="font-size: 10pt;">complication</span></i></div>
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<span style="font-size: 10pt;">Imagined Trouble</span></div>
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<i><span style="font-size: 10pt;">type</span></i></div>
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<span style="font-size: 10pt;">obstacle</span></div>
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<i><span style="font-size: 10pt;">complication</span></i></div>
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<span style="font-size: 10pt;">Imagined Trouble</span></div>
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<i><span style="font-size: 10pt;">difficulty</span></i></div>
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<span style="font-size: 10pt;">3</span></div>
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<i><span style="font-size: 10pt;">type</span></i></div>
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<span style="font-size: 10pt;">0</span></div>
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<i><span style="font-size: 10pt;">task Physical</span></i></div>
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<span style="font-size: 10pt;">Stealth</span></div>
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<i><span style="font-size: 10pt;">task Agility</span></i></div>
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<span style="font-size: 10pt;">0</span></div>
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<i><span style="font-size: 10pt;">task Mind</span></i></div>
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<span style="font-size: 10pt;">0</span></div>
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<br /></div>
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<span style="font-size: 10pt;">Skill/ NPC table</span></div>
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<span style="font-size: 10pt;">Stealth</span></div>
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<span style="font-size: 10pt;">NPC 1 cell</span></div>
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<span style="font-size: 10pt;">PC/NPC number</span></div>
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<span style="font-size: 10pt;">1</span></div>
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<span style="font-size: 10pt;"><npc #></span></div>
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<span style="font-size: 10pt;">OR level</span></div>
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<br /></div>
</td><td nowrap="" style="border-color: currentColor windowtext windowtext currentColor; border-style: none solid solid none; border-width: medium 1pt 1pt medium; height: 14.4pt; padding: 0cm 5.4pt; width: 162.1pt;" valign="top" width="216"><div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<span style="font-size: 10pt;">3</span></div>
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<span style="font-size: 10pt;">Mods</span></div>
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<span style="font-size: 10pt;">mods?</span></div>
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<span style="font-size: 10pt;">mods?</span></div>
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<span style="font-size: 10pt;">attribute</span></div>
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<span style="font-size: 10pt;">Physical</span></div>
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<span style="font-size: 10pt;">Physical</span></div>
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<span style="font-size: 10pt;">Job affinity</span></div>
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<br /></div>
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<span style="font-size: 10pt;">total d (att +skill)</span></div>
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<span style="font-size: 10pt;">3</span></div>
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<span style="font-size: 10pt;">3</span></div>
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<span style="font-size: 10pt;">diff</span></div>
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<span style="font-size: 10pt;">-2</span></div>
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<span style="font-size: 10pt;">2</span></div>
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<span style="font-size: 10pt;">result</span></div>
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<span style="font-size: 10pt;">NO</span></div>
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<span style="font-size: 10pt;">YES</span></div>
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<span style="font-size: 10pt;">failed. I will say a -3 is one point of insanity; -2 is a sanity test taken at -1 </span> </div>
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<br /></div>
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<span style="font-size: 10pt;">Difficulty</span></div>
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<span style="font-size: 10pt;">1</span></div>
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<i><span style="font-size: 10pt;">Darkness Level/3</span></i></div>
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<span style="font-size: 10pt;">PC number</span></div>
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<span style="font-size: 10pt;">OR Fortitude</span></div>
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<span style="font-size: 10pt;">1</span></div>
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<span style="font-size: 10pt;">0</span></div>
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<span style="font-size: 10pt;">0</span></div>
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<span style="font-size: 10pt;">no effect</span></div>
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<span style="font-size: 10pt;">actually -1 so 1 point of insanity</span></div>
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<span style="font-size: 10pt;">Complication?</span></div>
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<span style="font-size: 10pt;">Yes</span></div>
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<span style="font-size: 10pt;">If last one:</span></div>
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<span style="font-size: 10pt;">Abandoned Lean-to</span></div>
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<span style="font-size: 10pt;">Haunted</span></div>
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<span style="font-size: 10pt;">2</span></div>
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<br /></div>
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<i><span style="font-size: 10pt;">challenge</span></i></div>
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<span style="font-size: 10pt;">Solve a puzzle</span></div>
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<i><span style="font-size: 10pt;">type</span></i></div>
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<span style="font-size: 10pt;">obstacle</span></div>
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<i><span style="font-size: 10pt;">complication</span></i></div>
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<span style="font-size: 10pt;">Solve a puzzle</span></div>
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<i><span style="font-size: 10pt;">difficulty</span></i></div>
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<span style="font-size: 10pt;">1</span></div>
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<i><span style="font-size: 10pt;">type</span></i></div>
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<span style="font-size: 10pt;">1</span></div>
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<i><span style="font-size: 10pt;">task Physical</span></i></div>
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<span style="font-size: 10pt;">Hostile Env</span></div>
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<i><span style="font-size: 10pt;">task Agility</span></i></div>
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<span style="font-size: 10pt;">Contacts</span></div>
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<i><span style="font-size: 10pt;">task Mind</span></i></div>
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<span style="font-size: 10pt;">Skill/ NPC table</span></div>
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<span style="font-size: 10pt;">Contacts</span></div>
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<span style="font-size: 10pt;">NPC 1 cell</span></div>
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<span style="font-size: 10pt;">PC/NPC number</span></div>
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<span style="font-size: 10pt;">1</span></div>
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<span style="font-size: 10pt;"><npc #></span></div>
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<span style="font-size: 10pt;">OR level</span></div>
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<br /></div>
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<span style="font-size: 10pt;">1</span></div>
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<span style="font-size: 10pt;">Mods</span></div>
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<span style="font-size: 10pt;">-1</span></div>
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<span style="font-size: 10pt;">mods?</span></div>
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<span style="font-size: 10pt;">attribute</span></div>
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<span style="font-size: 10pt;">Agility</span></div>
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<span style="font-size: 10pt;">Agility</span></div>
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<span style="font-size: 10pt;">Job affinity</span></div>
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<span style="font-size: 10pt;">total d (att +skill)</span></div>
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<span style="font-size: 10pt;">5</span></div>
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<span style="font-size: 10pt;">1</span></div>
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<span style="font-size: 10pt;">diff</span></div>
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<span style="font-size: 10pt;">1</span></div>
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<span style="font-size: 10pt;">-1</span></div>
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<span style="font-size: 10pt;">result</span></div>
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<span style="font-size: 10pt;">YES but</span></div>
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<span style="font-size: 10pt;">NO but</span></div>
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<span style="font-size: 10pt;">Hooray.</span></div>
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<span style="font-size: 10pt;">Clue found!</span></div>
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<span style="font-size: 10pt;">1</span></div>
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<span style="font-size: 10pt;">Villan</span><span style="font-size: 10pt;"> hinted?</span></div>
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<span style="font-size: 10pt;">No</span></div>
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<span style="font-size: 10pt;">Villan</span><span style="font-size: 10pt;"> isâŚ</span></div>
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<span style="font-size: 10pt;">No idea who is the Villan</span></div>
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<span style="font-size: 10pt;">Item:</span></div>
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<span style="font-size: 10pt;">No items</span></div>
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<b><span style="font-size: 10pt;">Post Scene</span></b><b></b></div>
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<span style="font-size: 10pt;">Recovery?</span></div>
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<span style="font-size: 10pt;">No recovery - straight to next scene</span></div>
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<u>Scene 3 â Springsure</u></div>
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<span style="font-size: 10pt;">Darkness increase</span></div>
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<span style="font-size: 10pt;">1</span></div>
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<span style="font-size: 10pt;">Challenge type:</span></div>
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<span style="font-size: 10pt;">Solve a puzzle</span></div>
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<span style="font-size: 10pt;">Location</span></div>
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<span style="font-size: 10pt;">Hills</span></div>
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<span style="font-size: 10pt;">Travel Scene</span></div>
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<span style="font-size: 10pt;">No</span></div>
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<span style="font-size: 10pt;">Dream</span></div>
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<span style="font-size: 10pt;">No</span></div>
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<span style="font-size: 10pt;">Buy/Sell </span></div>
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<span style="font-size: 10pt;">Recruit</span></div>
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<span style="font-size: 10pt;">none </span></div>
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<span style="font-size: 10pt;">Day/Night</span></div>
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<b><span style="font-size: 10pt;">Day</span></b></div>
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<span style="font-size: 10pt;">No. Complications?</span></div>
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<span style="font-size: 10pt;">2</span></div>
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<i><span style="font-size: 10pt;">complication</span></i></div>
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<span style="font-size: 10pt;">Cautiousness</span></div>
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<i><span style="font-size: 10pt;">type</span></i></div>
</td><td nowrap="" style="border-color: currentColor windowtext windowtext currentColor; border-style: none solid solid none; border-width: medium 1pt 1pt medium; height: 14.4pt; padding: 0cm 5.4pt; width: 77pt;" valign="top" width="103"><div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<span style="font-size: 10pt;">obstacle</span></div>
</td></tr>
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<i><span style="font-size: 10pt;">complication</span></i></div>
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<span style="font-size: 10pt;">Cautiousness</span></div>
</td></tr>
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<i><span style="font-size: 10pt;">difficulty</span></i></div>
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<span style="font-size: 10pt;">0</span></div>
</td></tr>
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<i><span style="font-size: 10pt;">type</span></i></div>
</td><td nowrap="" style="border-color: currentColor windowtext windowtext currentColor; border-style: none solid solid none; border-width: medium 1pt 1pt medium; height: 14.4pt; padding: 0cm 5.4pt; width: 77pt;" valign="top" width="103"><div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<span style="font-size: 10pt;">0</span></div>
</td></tr>
<tr style="height: 14.4pt;"><td nowrap="" style="border-color: currentColor windowtext windowtext; border-image: none; border-style: none solid solid; border-width: medium 1pt 1pt; height: 14.4pt; padding: 0cm 5.4pt; width: 77pt;" valign="top" width="103"><div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<i><span style="font-size: 10pt;">task Physical</span></i></div>
</td><td nowrap="" style="border-color: currentColor windowtext windowtext currentColor; border-style: none solid solid none; border-width: medium 1pt 1pt medium; height: 14.4pt; padding: 0cm 5.4pt; width: 77pt;" valign="top" width="103"><div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<span style="font-size: 10pt;">Stealth</span></div>
</td></tr>
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<i><span style="font-size: 10pt;">task Agility</span></i></div>
</td><td nowrap="" style="border-color: currentColor windowtext windowtext currentColor; border-style: none solid solid none; border-width: medium 1pt 1pt medium; height: 14.4pt; padding: 0cm 5.4pt; width: 77pt;" valign="top" width="103"><div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<span style="font-size: 10pt;">0</span></div>
</td></tr>
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<i><span style="font-size: 10pt;">task Mind</span></i></div>
</td><td nowrap="" style="border-color: currentColor windowtext windowtext currentColor; border-style: none solid solid none; border-width: medium 1pt 1pt medium; height: 14.4pt; padding: 0cm 5.4pt; width: 77pt;" valign="top" width="103"><div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<span style="font-size: 10pt;">0</span></div>
</td></tr>
</tbody></table>
<div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<br /></div>
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border-image: none; border: currentColor;"><tbody>
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<span style="font-size: 10pt;">Skill/ NPC table</span></div>
</td><td nowrap="" style="border-color: windowtext windowtext windowtext currentColor; border-image: none; border-style: solid solid solid none; border-width: 1pt 1pt 1pt medium; height: 14.4pt; padding: 0cm 5.4pt; width: 77pt;" valign="top" width="103"><div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<span style="font-size: 10pt;">Stealth</span></div>
</td><td nowrap="" style="border-color: windowtext windowtext windowtext currentColor; border-image: none; border-style: solid solid solid none; border-width: 1pt 1pt 1pt medium; height: 14.4pt; padding: 0cm 5.4pt; width: 77pt;" valign="top" width="103"><div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<span style="font-size: 10pt;">NPC 1 cell</span></div>
</td></tr>
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<span style="font-size: 10pt;">PC/NPC number</span></div>
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<span style="font-size: 10pt;">1</span></div>
</td><td nowrap="" style="border-color: currentColor windowtext windowtext currentColor; border-style: none solid solid none; border-width: medium 1pt 1pt medium; height: 14.4pt; padding: 0cm 5.4pt; width: 77pt;" valign="top" width="103"><div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<span style="font-size: 10pt;"><npc #></span></div>
</td></tr>
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<span style="font-size: 10pt;">OR level</span></div>
</td><td nowrap="" style="border-color: currentColor windowtext windowtext currentColor; border-style: none solid solid none; border-width: medium 1pt 1pt medium; height: 14.4pt; padding: 0cm 5.4pt; width: 77pt;" valign="top" width="103"><div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<br /></div>
</td><td nowrap="" style="border-color: currentColor windowtext windowtext currentColor; border-style: none solid solid none; border-width: medium 1pt 1pt medium; height: 14.4pt; padding: 0cm 5.4pt; width: 77pt;" valign="top" width="103"><div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<span style="font-size: 10pt;">0</span></div>
</td></tr>
<tr style="height: 14.4pt;"><td nowrap="" style="border-color: currentColor windowtext windowtext; border-image: none; border-style: none solid solid; border-width: medium 1pt 1pt; height: 14.4pt; padding: 0cm 5.4pt; width: 77pt;" valign="top" width="103"><div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<span style="font-size: 10pt;">Mods</span></div>
</td><td nowrap="" style="border-color: currentColor windowtext windowtext currentColor; border-style: none solid solid none; border-width: medium 1pt 1pt medium; height: 14.4pt; padding: 0cm 5.4pt; width: 77pt;" valign="top" width="103"><div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<span style="font-size: 10pt;">-1</span></div>
</td><td nowrap="" style="border-color: currentColor windowtext windowtext currentColor; border-style: none solid solid none; border-width: medium 1pt 1pt medium; height: 14.4pt; padding: 0cm 5.4pt; width: 77pt;" valign="top" width="103"><div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<span style="font-size: 10pt;">mods?</span></div>
</td></tr>
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<span style="font-size: 10pt;">attribute</span></div>
</td><td nowrap="" style="border-color: currentColor windowtext windowtext currentColor; border-style: none solid solid none; border-width: medium 1pt 1pt medium; height: 14.4pt; padding: 0cm 5.4pt; width: 77pt;" valign="top" width="103"><div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<span style="font-size: 10pt;">Physical</span></div>
</td><td nowrap="" style="border-color: currentColor windowtext windowtext currentColor; border-style: none solid solid none; border-width: medium 1pt 1pt medium; height: 14.4pt; padding: 0cm 5.4pt; width: 77pt;" valign="top" width="103"><div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<span style="font-size: 10pt;">Physical</span></div>
</td></tr>
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<span style="font-size: 10pt;">Job affinity</span></div>
</td><td nowrap="" style="border-color: currentColor windowtext windowtext currentColor; border-style: none solid solid none; border-width: medium 1pt 1pt medium; height: 14.4pt; padding: 0cm 5.4pt; width: 77pt;" valign="top" width="103"></td><td nowrap="" style="border-color: currentColor windowtext windowtext currentColor; border-style: none solid solid none; border-width: medium 1pt 1pt medium; height: 14.4pt; padding: 0cm 5.4pt; width: 77pt;" valign="top" width="103"><div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<br /></div>
</td></tr>
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<span style="font-size: 10pt;">total d (att +skill)</span></div>
</td><td nowrap="" style="border-color: currentColor windowtext windowtext currentColor; border-style: none solid solid none; border-width: medium 1pt 1pt medium; height: 14.4pt; padding: 0cm 5.4pt; width: 77pt;" valign="top" width="103"><div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<span style="font-size: 10pt;">3</span></div>
</td><td nowrap="" style="border-color: currentColor windowtext windowtext currentColor; border-style: none solid solid none; border-width: medium 1pt 1pt medium; height: 14.4pt; padding: 0cm 5.4pt; width: 77pt;" valign="top" width="103"><div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<span style="font-size: 10pt;">0</span></div>
</td></tr>
<tr style="height: 14.4pt;"><td nowrap="" style="border-color: currentColor windowtext windowtext; border-image: none; border-style: none solid solid; border-width: medium 1pt 1pt; height: 14.4pt; padding: 0cm 5.4pt; width: 77pt;" valign="top" width="103"><div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<span style="font-size: 10pt;">diff</span></div>
</td><td nowrap="" style="border-color: currentColor windowtext windowtext currentColor; border-style: none solid solid none; border-width: medium 1pt 1pt medium; height: 14.4pt; padding: 0cm 5.4pt; width: 77pt;" valign="top" width="103"><div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<span style="font-size: 10pt;">2</span></div>
</td><td nowrap="" style="border-color: currentColor windowtext windowtext currentColor; border-style: none solid solid none; border-width: medium 1pt 1pt medium; height: 14.4pt; padding: 0cm 5.4pt; width: 77pt;" valign="top" width="103"><div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<span style="font-size: 10pt;">-2</span></div>
</td></tr>
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<span style="font-size: 10pt;">result</span></div>
</td><td nowrap="" style="border-color: currentColor windowtext windowtext currentColor; border-style: none solid solid none; border-width: medium 1pt 1pt medium; height: 14.4pt; padding: 0cm 5.4pt; width: 77pt;" valign="top" width="103"><div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<span style="font-size: 10pt;">YES</span></div>
</td><td nowrap="" style="border-color: currentColor windowtext windowtext currentColor; border-style: none solid solid none; border-width: medium 1pt 1pt medium; height: 14.4pt; padding: 0cm 5.4pt; width: 77pt;" valign="top" width="103"><div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<span style="font-size: 10pt;">NO</span></div>
</td></tr>
</tbody></table>
<div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<br /></div>
<div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<br /></div>
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border-image: none; border: currentColor;"><tbody>
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<i><span style="font-size: 10pt;">complication</span></i></div>
</td><td nowrap="" style="border-color: windowtext windowtext windowtext currentColor; border-image: none; border-style: solid solid solid none; border-width: 1pt 1pt 1pt medium; height: 14.4pt; padding: 0cm 5.4pt; width: 84.05pt;" valign="top" width="112"><div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<span style="font-size: 10pt;">Safety Endangered</span></div>
</td></tr>
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<i><span style="font-size: 10pt;">type</span></i></div>
</td><td nowrap="" style="border-color: currentColor windowtext windowtext currentColor; border-style: none solid solid none; border-width: medium 1pt 1pt medium; height: 14.4pt; padding: 0cm 5.4pt; width: 84.05pt;" valign="top" width="112"><div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<span style="font-size: 10pt;">obstacle</span></div>
</td></tr>
<tr style="height: 14.4pt;"><td nowrap="" style="border-color: currentColor windowtext windowtext; border-image: none; border-style: none solid solid; border-width: medium 1pt 1pt; height: 14.4pt; padding: 0cm 5.4pt; width: 77pt;" valign="top" width="103"><div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<i><span style="font-size: 10pt;">complication</span></i></div>
</td><td nowrap="" style="border-color: currentColor windowtext windowtext currentColor; border-style: none solid solid none; border-width: medium 1pt 1pt medium; height: 14.4pt; padding: 0cm 5.4pt; width: 84.05pt;" valign="top" width="112"><div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<span style="font-size: 10pt;">Safety Endangered</span></div>
</td></tr>
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<i><span style="font-size: 10pt;">difficulty</span></i></div>
</td><td nowrap="" style="border-color: currentColor windowtext windowtext currentColor; border-style: none solid solid none; border-width: medium 1pt 1pt medium; height: 14.4pt; padding: 0cm 5.4pt; width: 84.05pt;" valign="top" width="112"><div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<span style="font-size: 10pt;">4</span></div>
</td></tr>
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<i><span style="font-size: 10pt;">type</span></i></div>
</td><td nowrap="" style="border-color: currentColor windowtext windowtext currentColor; border-style: none solid solid none; border-width: medium 1pt 1pt medium; height: 14.4pt; padding: 0cm 5.4pt; width: 84.05pt;" valign="top" width="112"><div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<span style="font-size: 10pt;">0</span></div>
</td></tr>
<tr style="height: 14.4pt;"><td nowrap="" style="border-color: currentColor windowtext windowtext; border-image: none; border-style: none solid solid; border-width: medium 1pt 1pt; height: 14.4pt; padding: 0cm 5.4pt; width: 77pt;" valign="top" width="103"><div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<i><span style="font-size: 10pt;">task Physical</span></i></div>
</td><td nowrap="" style="border-color: currentColor windowtext windowtext currentColor; border-style: none solid solid none; border-width: medium 1pt 1pt medium; height: 14.4pt; padding: 0cm 5.4pt; width: 84.05pt;" valign="top" width="112"><div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<span style="font-size: 10pt;">Hostile Env</span></div>
</td></tr>
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<i><span style="font-size: 10pt;">task Agility</span></i></div>
</td><td nowrap="" style="border-color: currentColor windowtext windowtext currentColor; border-style: none solid solid none; border-width: medium 1pt 1pt medium; height: 14.4pt; padding: 0cm 5.4pt; width: 84.05pt;" valign="top" width="112"><div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<span style="font-size: 10pt;">Ranged</span></div>
</td></tr>
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<i><span style="font-size: 10pt;">task Mind</span></i></div>
</td><td nowrap="" style="border-color: currentColor windowtext windowtext currentColor; border-style: none solid solid none; border-width: medium 1pt 1pt medium; height: 14.4pt; padding: 0cm 5.4pt; width: 84.05pt;" valign="top" width="112"><div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<span style="font-size: 10pt;">0</span></div>
</td></tr>
</tbody></table>
<div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<br /></div>
<table border="1" cellpadding="0" cellspacing="0" class="MsoTableGrid" style="border-collapse: collapse; border-image: none; border: currentColor;"><tbody>
<tr style="height: 14.4pt;"><td nowrap="" style="border-image: none; border: 1pt solid windowtext; height: 14.4pt; padding: 0cm 5.4pt; width: 77pt;" valign="top" width="103"><div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<span style="font-size: 10pt;">Skill/ NPC table</span></div>
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<span style="font-size: 10pt;">Ranged</span></div>
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<span style="font-size: 10pt;">NPC 1 cell</span></div>
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<span style="font-size: 10pt;">PC/NPC number</span></div>
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<span style="font-size: 10pt;">1</span></div>
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<span style="font-size: 10pt;"><npc #></span></div>
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<span style="font-size: 10pt;">OR level</span></div>
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<br /></div>
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<span style="font-size: 10pt;">4</span></div>
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<span style="font-size: 10pt;">Mods</span></div>
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<span style="font-size: 10pt;">-1</span></div>
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<span style="font-size: 10pt;">mods?</span></div>
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<span style="font-size: 10pt;">attribute</span></div>
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<span style="font-size: 10pt;">Agility</span></div>
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<span style="font-size: 10pt;">Agility</span></div>
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<span style="font-size: 10pt;">Job affinity</span></div>
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<br /></div>
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<span style="font-size: 10pt;">total d (att +skill)</span></div>
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<span style="font-size: 10pt;">3</span></div>
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<span style="font-size: 10pt;">4</span></div>
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<span style="font-size: 10pt;">diff</span></div>
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<span style="font-size: 10pt;">-4</span></div>
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<span style="font-size: 10pt;">4</span></div>
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<span style="font-size: 10pt;">result</span></div>
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<span style="font-size: 10pt;">No and more</span></div>
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<span style="font-size: 10pt;">YES and more</span></div>
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<br /></div>
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Oh dear. Out of the Fight.</div>
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end of scene</div>
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And failed to find a clue.</div>
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Game ends.</div>
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<br /></div>
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Post scene</div>
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<span style="font-size: 10pt;">PC</span></div>
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<span style="font-size: 10pt;">1</span></div>
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<span style="font-size: 10pt;">fort successes</span></div>
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<span style="font-size: 10pt;">2</span></div>
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<span style="font-size: 10pt;">Emotional</span></div>
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<span style="font-size: 10pt;">Get better</span></div>
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<span style="font-size: 10pt;">Tired</span></div>
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<span style="font-size: 10pt;">Get better</span></div>
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<span style="font-size: 10pt;">Wounded</span></div>
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<span style="font-size: 10pt;">Get better</span></div>
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<span style="font-size: 10pt;">Sick</span></div>
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<span style="font-size: 10pt;">Get better</span></div>
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<span style="font-size: 10pt;">Insanity</span></div>
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<span style="font-size: 10pt;">Get better</span></div>
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<br /></div>
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<br /></div>
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<br /></div>
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<b><span style="font-size: 10pt;">Post Game</span></b></div>
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<span style="font-size: 10pt;">Successful end</span></div>
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<span style="font-size: 10pt;">N</span></div>
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<b><span style="font-size: 10pt;"><- change to Y or N</span></b></div>
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<span style="font-size: 10pt;">Deity appeared</span></div>
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<span style="font-size: 10pt;">N</span></div>
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<b><span style="font-size: 10pt;"><- change to Y or N</span></b></div>
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<span style="font-size: 10pt;">score</span></div>
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<span style="font-size: 10pt;">7</span></div>
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<span style="font-size: 10pt;">result</span></div>
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<span style="font-size: 10pt;">10+</span></div>
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<span style="font-size: 10pt;">Cataclysmic disaster: All take a melee task Vs current darkness level</span></div>
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<span style="font-size: 10pt;">9</span></div>
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<span style="font-size: 10pt;">All characters take an insanity test</span></div>
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<span style="font-size: 10pt;">8</span></div>
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<span style="font-size: 10pt;">Random character takes an insanity test</span></div>
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<b><span style="font-size: 10pt;">7-</span></b></div>
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<b><span style="font-size: 10pt;">Story ends with no more adversity</span></b></div>
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Shaun Travershttp://www.blogger.com/profile/05691522858410783769noreply@blogger.com0tag:blogger.com,1999:blog-5485286877115363083.post-33089475683319535462018-11-30T04:27:00.000-08:002018-11-30T04:28:00.698-08:00Using a mash up of THW Lovecraft's Revenge - Introduction and background<div style="font-family: "Calibri",sans-serif; font-size: 11pt; margin: 0cm 0cm 0pt;">
<b>Introduction</b></div>
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Introduction to the variant of the Two Hour Wargames Lovecraftâs Revenge, playing solo using a spreadsheet. Game replays, set in Queensland Australia to follow in subsequent posts.</div>
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<b>Background</b></div>
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It was 2012 and I was looking to run some solo Traveller. I started doing this using MegaTraveller and Rory Story Cubes and even <a class="OWAAutoLink" href="http://shauns-solo-traveller.blogspot.com/" id="LPlnk886323" style="color: blue;">blogged the first few scenes</a>. I was unhappy with the amount of work it took to play and lack of a story arc so started looking at what to do. I latched onto <a class="OWAAutoLink" href="https://timstout.wordpress.com/story-structure/blake-snyders-beat-sheet/" id="LPlnk783384" style="color: blue;">Blake Snyderâs Beat Sheet</a> and <a class="OWAAutoLink" href="https://www.drivethrurpg.com/product/129909/The-Covetous-Poets-Adventure-Creator-and-Solo-GM-Guidebook" id="LPlnk722145" style="color: blue;">Covetous Poetâs Adventure Creator stuff</a> and over the next 5 years or so developed a spreadsheet to create a story driven RPG. In 2016 I gave it a go and did about 4 scenes but it was entirely a story generator â basically the scenes ended up entirely written based on generated keywords and phrases. I was looking for a more RPG type experience. I had also collected simple and solo RPG games over these years and eventually created a spreadsheet to create characters and resolve events, encounters and tasks. It was based on opposed d6 dice rolls with only a few modifiers. In 2017 I used it to run the first two scenarios of the Traveller Kinunir and it worked well but required lots of cut and pasting to do.<br />
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I had also moved on in life from using 1d6 +/- modifiers to rolling a small number of dice (usually 1 to 4) and adding or subtracting a few dice to the roll. And the dice were GoalSystem dice so 1-3 = no successes, 4-5 is one success, 6 is two successes. I kept the opposed dice roll for tasks with only one to two modifiers. Character creation etc is not dice based as it is a spreadsheet so can be randomly generated from tables. Originally I was going to use it to continue to play Traveller scenarios but then started creating my own story framework.<br />
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I wrote a mashup of Chaos and Cairo and Pulp Alley and played a game in early 2017 solo with the intention of playing more with the children but that never happened. I was intrigued with the plot plots and perils concepts as I used something similar in my RPG framework. I got more into Pulp in general (watching films and reading books) and so looked into Larger than Life as a scenario generator but still more of a minis than game. A good framework but not quite as flexible as I was looking for. I was looking for a framework that I could easily change to minimise combat, preferring to have an non-combat based RPG experience.</div>
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Mid-2018 I then read a friend was playing Call of Cthulhu and while I know and had read a few of the Cthulhu Mythos stuff never really dived deeper. So I bought some Cthulhu Mythos MegaPacks from Amazon and also bought Lovecraftâs Revenge which had the a great framework I could easily make less combat-oriented by using stuff from my Kinunir spreadsheet. So I continued with the spreadsheet and branched my Excel knowledge in some VBA and macros and buttons to make running the game easier. The aim is to re-jig the spreadsheet to be able to play Pulp, and then hopefully SF and circle back to Traveller scenarios. But for now it is Lovecraftâs Revenge.</div>
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<b>Overview of RPG rules (working title PPS - Pulp, Pure and Simple)</b></div>
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This is a really quick overview - the rules have a bit more to them but this is the outline. They are currently spread out over some older documents and the spreadsheet. One day I may get around to actually writing them up properly.</div>
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<u>Characters</u></div>
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A character has 3 main attributes, each with a level of 1 to 3: Physical, Agility, Mind.</div>
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There are 18 skills in the game (e.g. Melee, Investigation), 6 skills associated with each attribute. Characters tend to have 1-3 skills and each skill adds +2 to task rolls.</div>
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A character has a job that gives them a default skill. </div>
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<u>Dice</u></div>
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Each die rolled is read a 1-3 is no successes, 4-5 is one success, 6 is two successes. When rolling one or more dice, count the number of successes.</div>
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<u>Tasks</u></div>
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Just about everything is resolved using tasks. All tasks are opposed dice rolls where the characters roll a number of dice equal to the Attribute, +2 dice if they have the appropriate skill related to the task (if no skill just use the attribute) and maybe add or subtract some dice based on the environment (e.g. if wounded subtract a die). if opposing another character, then that character rolls that number dice; if opposing something else, roll dice equal to difficulty level. Add up the difference in successes and I use a variant of the Yes, Yes but, No, No but to resolve the task:</div>
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-4 or less: really bad</div>
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-3 No and</div>
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-2 No</div>
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-1 No but</div>
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0 Yes but and No but, often roll again</div>
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+1 Yes but</div>
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+2 Yes</div>
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+3 Yes and</div>
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+4 Exceptional success</div>
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In melee for example rolling a +2 would inflict a heavy wound on the opposition.</div>
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<u>Complications</u></div>
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Complications are things that need to be overcome during the game. There are about 100 generic complications ()e..g being followed, Trapped in cramped spaces, feeling sick) of which 40 are encounters with other characters, 30 are obstacles, 15 are state changes (suffer a wound, get emotional) and 15 increase or decrease the difficulty of the next task. Encounters and obstacles require a task to resolve.<br />
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A complications will have one, two or three skills that may be used to resolve. Encounters normally have random characters, obstacles also have a random difficulty. <span style="font-size: 11pt;">For example, </span><i style="font-size: 11pt;">Being Stalked/Hunted</i><span style="font-size: 11pt;"> is an encounter and so need to generate an opposing character(s) and has a choice of three skills (Survival, Driver, Awareness) that could be used (choose the best one for the main character).</span><br />
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Complications are similar to PEFs in Two hour Wargames rules or the perils in Pulp Alley. However of the 18 skills only two are combat and the skills are evenly distributed across encounters and obstacles so combat does not play a big part.</div>
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<u>Challenges</u></div>
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Challenges are tasks that are required to complete a scene. They and are randomly generated as to one to three skills and the difficulty. Depending on the challenge it may be an encounter (e.g. if questioning a person, a encounter ensues. Challenges are like the objective in Two Hour Wargames or a plot plot in Pulp Alley.</div>
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<b>Overview of story framework</b></div>
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The Lovecraft's Revenge story framework is very similar to Larger than Life but as a quick summary:</div>
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Lovecraftâs revenge is based on a number of concepts:</div>
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<li>REP â a character has a REP value of 3 (poor), 4 (good) or 5 (excellent) that is used for resolving in game tasks. A character may also have attributes that can modify the resolution.</li>
<li>PEFs â Potential Enemy Forces. These are resolved as either nothing or something. The something is usually an encounter, but could be a hazard to overcome. With an encounter, you tend to either interact (Talk the Talk) or Fight (Confrontation).</li>
<li>Clues â at the beginning of the game you determine how many clues you need to complete before doing a final scene.</li>
<li>Scenes â Scenes are similar to story scenes. A scene has an objective and a number of PEFs to go through depending on the location of the scene. The objective is completed by a challenge (usually against a person but could be solving a puzzle or finding an item). Completing a successful challenge gives you a clue. What I like about Lovecraftâs Revenge PEFs is that you simply are allocated a number per Scene based on the location, unlike Larger than life where the is a 3x3 grid for PEFs placement. Much easier to run in a spreadsheet!</li>
<li>Darkness Level â Higher level of darkness level increase the chance of higher level creatures and make it harder to overcome some tasks. It starts at around 3 with a maximum of 9. At the beginning of each scene there is a chance the darkness level will increase. It usually does.</li>
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The overall running of the game is quite simple:</div>
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<li>Game starts with an Opening scene where you face a number of PEFs to determine the number of clues to accomplish.</li>
<li>Each scene you process a number of PEFs . Once through the PEFs you perform a challenge and get a clue if successful.</li>
<li>If you go through a certain number of scenes without getting a clue the game ends.</li>
<li>If you go get the required number of clues, you go to a final scene where you confront the Big Bad and his minions.</li>
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<span style="font-size: 11pt;">There is a lot more in the rules themselves and there is a large section devoted to resolving a confrontation using miniatures and a battle board.</span></div>
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<b>My mashup</b></div>
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The overall framework and game process stay the same with only these changes:</div>
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<li>I replace REP with attributes and skills and character generation is performed using my system. All game process that involved REP are resolved with my task system (and also doing away with the battle board resolution for combat)</li>
<li>PEFs are resolved using complications and so there are less encounters and much less combat.</li>
<li>The challenge is resolved as a challenge task.</li>
<li>I use 12 locations rather than 6 for a bit of variety, and set the locations where I live (Brisbane).</li>
<li>I modified the Who is that? encounter table to match my character job list but the creatures and deities are much the same (although Bears are not there â no bears in Oz).</li>
<li>I do not bother with Fast Move, but did add a ârun awayâ task.</li>
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I built up the spreadsheet stuff as I went and added stuff as required, or as I thought it may be required. I did not come across magic in the first game and so magic is not specifically in the spreadsheet yet. </div>
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<b>Examples</b></div>
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<u>Characters</u></div>
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This is a character generated by the spreadsheet. Most things should be self-explanatory. I added in these details after reading a lot of blogs on potential details for PCs. Some of the extra details may not be necessary and currently mainly used to flesh out the narrative but can help steer the story. For encounters, NPCs are randomly generated using the same system.</div>
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Name: Tate ONEAL</div>
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Level: Hero</div>
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Race: Human</div>
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Physical: 3</div>
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Agility: 3</div>
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Mind: 2</div>
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Fortitude: 3</div>
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No. of skills: 3</div>
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Skills: Contacts Investigation Interaction</div>
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Job: Patroller</div>
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Sex: Male</div>
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Age: old (50-70)</div>
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Height: average</div>
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Interact: Caustic</div>
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Physical feature: Hard of hearing</div>
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Trait: Shows pictures of his children/relatives</div>
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Motivation: survival</div>
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Origin: high population slum</div>
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Problem: Was cast out of their home community for discovering corruption among the clan/tribe leadership</div>
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Job motivation: Idealistic about the job</div>
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Weapon: Pistol</div>
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Armour: none</div>
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Relationship of PC 1 to PC 2: Parent-In-law / son or daughter-in-law</div>
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States</div>
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Emotional:</div>
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Tired:</div>
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Wounded:</div>
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Sick:</div>
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Insanity:</div>
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<u>Complication</u></div>
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<i>complication</i></div>
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<i>type</i></div>
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<i>difficulty</i></div>
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<i>type</i></div>
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<i>task Physical</i></div>
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<i>task Agility</i></div>
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<i>task Mind</i></div>
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Being Stalked/Hunted</div>
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encounter</div>
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3</div>
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random</div>
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Survival</div>
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Driver</div>
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Awareness</div>
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<br /></div>
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This example has three skills associated. Others have only one or two.</div>
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<u>Task resolution </u></div>
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<br /></div>
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Skill/ NPC table</div>
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PC/NPC number</div>
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OR level</div>
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Mods</div>
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attribute</div>
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Job affinity</div>
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total d (att +skill)</div>
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diff</div>
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result</div>
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Survival</div>
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1</div>
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<br /></div>
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mods?</div>
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Physical</div>
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5</div>
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4</div>
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YES and more</div>
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NPC</div>
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1</div>
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difficulty</div>
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mods?</div>
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Physical</div>
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<br /></div>
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3</div>
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-4</div>
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No and more</div>
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Blue must be filled in, Grey is optional and one of the two green boxes must be filled - NPC if it is an encounter, difficulty is an obstacle).</div>
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Once filled in everything on the right is auto-generated.</div>
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Note that job affinity is something from my original spreadsheet where there is a +1/0/-1 between PC and NPC jobs. I already have the table and it would not be hard to implement it back (probably about 10 minutes!). I just am not sure if I want to put it back in. I did affinity based on scene type, motivations etc and settled on job about a year ago but still not sure of its value. I am not sure I need more randomisation. </div>
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<u>Opening Scene</u></div>
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<br /></div>
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Who</div>
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Tate ONEAL</div>
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Start Darkness</div>
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3</div>
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Location</div>
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City</div>
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Day/Night</div>
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Night</div>
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No. Complications?</div>
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3</div>
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<br /></div>
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After resolving the complications here are the story goals:</div>
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<br /></div>
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Goal<b></b></div>
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Search for a Person<i></i></div>
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Details</div>
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Family</div>
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Clues</div>
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4</div>
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max failed clues</div>
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2</div>
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<u>Advance Scene start</u></div>
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Darkness increase</div>
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1</div>
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Challenge type:</div>
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Solve a puzzle</div>
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Location</div>
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Outback</div>
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Travel Scene</div>
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No</div>
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Dream</div>
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No</div>
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Buy/Sell </div>
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Recruit</div>
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none </div>
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Day/Night</div>
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Night</div>
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No. Complications?</div>
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2</div>
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Shaun Travershttp://www.blogger.com/profile/05691522858410783769noreply@blogger.com2