Introduction
I play out the first of two adventures that come with the
2020 version of THW
Larger than Life.
Background
I have been running some early Classic Traveller adventures
in a spreadsheet. My latest iteration I
was quite happy with how it was playing (based on an RPG
call 3 Dice). But I was hankering
for some tabletop action as part of the story.
I thought about creating my own rules based on my 3
Dice variant. Did that, played a lot
(more than 20) of test encounters but not entirely happy. Thought I could give 5150: Back Alley
Bright Lights (the boardgame) a go again.
I did use it a few times in early 2020 but no overarching story. Thinking of combining with Larger than Life
(LTL) and then got distracted into other things such as Five Parsecs
From Home. I then started looking at Larger than Life
and was thinking that as I had some games with that previously, and Future Tales, and maybe
I should give them a go.
And conveniently the 2020 version of LTL went on special as
I was thinking, so got it. I skimmed it,
noted lots of differences. Rather than
go through it is detail and start an adventure after reading all the STOP
boxes, I noticed it had two stories that came with the rules. I thought I would play them through and
hopefully come to terms with the rules that way 😊
Note that I may still drag out 5150: Back Alley Bright
Lights to combine the LTL story framework with the 51050:BABL encounters. It will be a 3-4 months before the latest
5150 Kickstarter delivers and may need to continue this itch in the meantime
Rules
It is the latest version of Larger than Life (released
2020). It is very streamlined compared
to previous versions and not as prescriptive on the story framework (e.g. adds
in Carousing). I have gone for an SF Solar System feel (using some inspirations
from Future Tales). I do like the latest
version it as it will be very easy to combine with the upcoming 5150 New
Beginnings (coming via Kickstarter). I
like the story framework of LTL and like the range of encounters in 5150 and
combining thes two will be so easy. When
required, I use my own NPC generation system that is mostly that in 5150:
Maiden Voyages (no longer in print or PDF).
Figures are Heroscape
with the occasional Mage
Knights. The terrain is the Battlesystems
Cyberpunk Core set.
The Band
I went with my own randomly generated characters, just
because I have spent time creating a random character generator. I don’t bother with People and Savvy and only
one attribute for each Start and Grunt (none for the enemy except the Big Bad).
Note: after playing the story I realise that one less in People or Savvy is
similar (not the same) to a negative attribute. I may play with them on the
NPCs next game. I find Rep and Attribute is sufficient to differentiate a
character and are enough I can handle with less to look up and track. But I understand it does make increasing Rep
less balanced. But I come from a
Traveller background where you never got better at anything. Oh, and I only use seven of the attributes
(only positive ones) so I can remember them when on the tabletop!
Anyway, the band:
Roger Lin (Star), Rep 5, Quick Reflexes (Action Rep +1) and
a Pistol-1.
Alijah Burch, Rep 4, Resilient (1st Out of Fight = Carry On)
and an Auto-2.
Mariana Pratt, Rep 4, Crack Shot (Shooting Rep +1) and an Auto-2.
The band group picture – Roger, Alijah, Mariana |
Story 1 - Win, Place or Show?
I try not to give too much away. Don’t read past here if you ever want to play
the story. The narration is a
combination of story and rules/table results leaning towards the latter. Mainly as I was interested in learning the rules.
1. Opening Scene
Lin has to find the jockey J.T. Barnes in 6 days. To do this requires 5 Clues. Who is the Big Bad? Unknown!
2. Travel Scene
Roger Lin travels alone to the Lunar Base. The time (d6=4) is Nighttime
What’d I Meet (2d6=6+1=7)?: A Femme Fatale! Gretta
Roger and Gretta at the bar |
“Well hello,” purrs Gretta. Interacting results in failure. Roger follows Gretta outside.
Roger follows Gretta out the bar. |
3. Confrontation
Roger is followed by two thugs.
Bodyguard (exotic), REP 4, BAP
Thug (Criminal), REP 4, BAP
They have the advantage. It is night so at least all are in
cover at the start.
The opponents in cover for the firefight |
The Bodyguard and Thug fires and misses, Roger fires back
and misses, the bodyguard returns fire and hits with both shots. Only glancing shots but enough to force Roger
to duck back.
Roger ducks behind the desk. |
Roger now activates and recovers.
Seeing futility in continuing, both parties leave the light
(both sides failed Will to Fight).
Thugs leaving |
Roger escapes down a corridor. |
And not a great start: -2 IDRep (Increasing/Decreasing
Rep)
4. Find Something
Roger Lin needs to find something – information on owners,
jockeys etc for the Race. He decides to
bring along one band member Alijah. (I
randomly rolled a 1d6 – 1-3 both, 4- Alijah, 5 – Mariana, 6 none).
Hmm. Well, that was a
bit easy. I rolled on the table and found
the clue!
Roger and Alijah on the search for a clue. |
5. Find Someone (1)
With this first piece of information uncovered, Lin needs to
question some people to get more details.
I will bring along everyone, mainly for two reasons – I can see how the
rules work with three, and also so they can take some bullets/laser fire for Roger
J
Note: for all these “Find Someone”s I assumed I could
question just the main character rather than interact with them all then “Single
Out” the one of interest. Otherwise I
think it would get a bit procedural (one extra roll when I would prefer to move
the story along)
It is daytime.
The entire band is going along to question people. |
So there are two potential people available to
question. First up is Jockey #2 – Emilio
Garcia. Is he alone? 1 other with him.
Questioning Garcia |
Wait! What? Ah, Lin figures it out (this was a lucky roll –
I rolled a 1 with 1 clue so passed 1d6).
Another Clue! Total 2.
The second person is Reporter #1 - Edgar MacDonald, with 3
others.
Questioning McDonald |
Failure! McDonald is
no help at all.
5. Find Someone (2)
Still not enough clues to figure it all out so will continue
to question people.
Only one person is potentially available. But cannot be
found.
5. Find Someone (3)
Two possible people to question with the first being Jockey
#1 – Julio Valdez with 3 others.
Wait? What? But it
eludes Lin and there is nothing to be gained.
The second person cannot be found to be questioned.
5. Find Someone (4)
Roger Lin questions Owner#2 - Seymour Butz with one other.
Wait? What? “If I can
just focus…” Lin thinks. But it does not fall into place. This is becoming a bad habit 😊
The next person is Trainer #1 - Jerry Hobbs with one other
person.
Questioning Hobbs |
Success! Another
Clue. Three so far.
5. Find Someone (5)
Roger Lin and the band find Bookie #1 – Mullins with one
other person
Wait? What? Once
again Lin cannot figure out what Mullins may be hinting at.
Lin is fast running out of people to question. In hindsight I should have been using Sweet
Talk more. On the Questioning Table equal
d6 passing (that Lin excelled at!) and using Sweet Talk, Lin would get a
clue. But I did not want to decrease Lin’s
IDRep anymore than it is currently (-2). Next time may see more use of Sweet Talk.
5. Find Someone (6)
I will question Owner #1 - Cynthia Harrison, actually the wife of the Owner. She is with two others.
OMG, she is a Mover and is smooth. Lin actually passed more
than her. I was not expecting that!
Questioning Cynthia |
Lin agrees to drinks and things elsewhere, ditching the rest
of the band.
Roger and Cynthia. |
He ends up doing something he regrets (and loses a clue,
only has 2 now). This leads to….
5a Confrontation
I will assume they jump Roger Lin after his Cynthia catchup
so he is alone. It is nighttime and there is one thug (Rep 4 with BAP)
Roget Lin faces up to the Thug. |
Roger has the advantage, fires and misses, the Thug fires
back on auto and misses. Roger fires
back, putting the Thug out of the fight. +1
IDRep (running total -1)
Lin questions the Thug and gets some information out of him. A clue! (now back at three).
I have not actually questioned Gretta so will do so now but
fail badly and Roger is jumped by the same Thug on the way back to his room. (yep,
rolled up the same Thug).
Roger Lin meets the same Thug. |
This time Roger fires and knocks the Thug Out of the Fight
with his first shot. Roger questions him
but he knows nothing more.
I need to do some Carousing to maybe get some more clues. The only way to get them is to get increasing
REP and then roll against it. That will take a while so I will just do one
carousing and then onto the final scene (yes, I know I don’t have enough clues). It will give me a chance to get a handle on
the Carousing rules.
5b Carousing
I choose nighttime due to the cover bonus if a firefight
breaks out! And just Roger Lin for now.
There are six PEFs and I will go through them all. All but the last were undramatic Just for
reference here are the first five (using my NPC spreadsheet generator - my own
tables sort of from 5150: Maiden Voyage).
PEF #1: Lia Joseph, Rep 3, Exotic and a Knife. Favourable
interaction. +1 IDRep (now at 0).
PEF #2: Abraham
Riley, Rep 4, Exotic and an Auto-2. Favourable interaction. +1 IDRep (now at 1).
PEF #3: Bailey
Stokes, Rep 4, Citizen. Ignores Roger.
PEF #4: Erick Bauer, Rep 4, Criminal and a Knife. Ignores
Roger.
PEF #5: Bobby King, Rep 4, Citizen and a Knife. Not impressed. -1 ID Rep (total 0).
PEF #6:
Marissa Jordan, Rep 5, Exotic and an Auto-2.
Lee Drake, Rep 4, Exotic and a Knife.
They are not happy with Roger’s tone and take the low road…Confrontation!
Confrontation – both start in cover |
Marissa and Lee have the advantage.
Marissa fires but misses with both shots, Roger fires back
and Marissa is out of the fight.
Lee now charges. Roger shoots and forces Lee to duck back.
(Now I was using a QRS updated from 5050:BABL and for those rules
you could fire back at all firers and all chargers. While writing this up I see in LTL (and Maiden
Voyage and Chain Reaction) you can only fire at the number of enemy characters that
does not exceed your weapon fire rating.
In Roger’s case this is 1 for the pistol and so I believe Roger would
not have fired at Lee. I prefer the
limitation and have updated my QRS as a reminder).
Roger has the upper hand. |
Lee will still stay in the fight. Lee recovers and Roger
shoots at him causing Lee to duck back again to cover. And again Lee recovers but Roger shoots at
him again, now putting him out of the fight. +2 IDRep (total +2)
And Roger is subject to an attempted robbery! Graham Mooney,
Rep 3, Criminal and an Auto-2.
Attempted robbery |
All in cover. Roger fires and forces Graham to duck back and
Graham loses heart in the endeavour and slinks off.
6.The Final Scene
Roger takes along Alijah and Marissa. Nighttime.
We find out who is the Big Bad and why (no spoilers here so
you will have to play the story yourself).
So here is Big Bad and 4 (!) minions:
Big Bad Mover, Rep 5, BAP
Bodyguard, Exotic, REP 4, BAP
Thug, Criminal, REP 4, BAP
Thug, Criminal, REP 4, BAP
Thug, Criminal, REP 3, P
The big bad face off |
Procedurally -
Matchup: Roger Vs Big
Bad Mover; Marissa Vs Bodyguard &
Thug (Rep 4); Alijah Vs Thug (rep 4) & Thug (Rep 3)
Marissa fires at Bodyguard and Thug 4. Misses with both shots (she is supposed to be
a crack shot!)
Bodyguard and Thug return fire. Thug hits with both shots from their
BAP. Marissa Ducks back.
Alijah also splits fire between the two Thugs. His misses completely too.
Thugs fire back and hit, Alijah ducks back.
Roger is also forced to duck back.
Wow. For will to fight, All Big Bad and minions leave. Alijah slinks away.
Roger has Defeated the Big Bad!
+3 IDRep for “defeating” XX and +1 IDRep for
rescuing Barnes. (Total +6 IDRep).
Does Alijah come back? Yes but at a lower rep (LTL is
different in that in most versions of THW he would not come back but LTL v3 he
comes back at -1 Rep.
Verdict
Well, that was fun. I
last played similar rules with 5150:BABL boardgame about 19 months ago but
quite rusty and have forgotten it all! By the end I still have not quite got a
hang of confrontations as well as I would like to yet. But nearly there. A few more run throughs should do it.
There is another story that comes with the rules so will give it a run through next. LTL version 3 comes with some simple tabletop rules so I am tempted to run that for the next story. Chain Reaction 2018 has a system where you roll for character action sequences individually. I am tempted to try that too and I gave it a quick go in a test combat and liked the narrative it generated. And maybe some 5150:BABL boardgame to get my fix before the 5150 New Beginnings kickstarter. And I have nebulous plans to use LTL to run one of the Pulp Alley campaigns I have (like the structure but the use of fluctuating multiple die types are not for me). I have lots of other projects on the go so who knows what happens next 😀
Glad you had fun, I'm waiting for my LTL printed copy to arrive before I give the updated version a spin. Looking forward to seeing how the differences/ updates impact the game. WOuld you say they are a positive change or not? Seems like you are searching for The Holy Grail of rules (like us all)
ReplyDeleteThanks Steve. I see the changes as mostly positive. The game moves through the story quicker, it is a loss less rigid (you can choose your next scene type for instance), added in Carousing as a scene you can choose. Compared to previous versions it only has one travel scene and areas within locales has gone. Overall it is a better and flexible framework to run pulp adventures. And easier to add stuff into the framework as well if you want.
DeleteAnd show me a gamer who is not searching for the perfect ruleset :-)
Thanks for posting. Yes, rules have changed because gamers have changed.
ReplyDeleteAbsolutely - as I said to Steve above, the new LTL has a much more flexible framework that really suits running pulp adventures.
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