Introduction
This broadly explains how to map character attributes and
tasks to the Classic Traveller (Books 1-3) characteristics and skills.
There is no character generation sequence as per CT –
characters attributes are rolled for and then derived.
Characteristics
The spreadsheets player characteristics are all generally in
the range of 2,3 or 4, indicating the number of dice rolled for tasks. 2 is poor, 3 is average and 4 is good. Sometimes a characteristic may be 1 or 5.
Spreadsheet
|
CT
|
Physical
|
Strength
|
Agility
|
Dexterity
|
Mind
|
Intelligence and Education
|
Reputation
|
Endurance
|
Circle
|
Social Standing
|
Interaction
|
Administration, Streetwise and/or Leader skill
|
Notes:
Reputation is from Two Hour Wargames (THW) and is the
default that all other characteristics are generated from. My Rep is one lower than the THW rep (so my
REP 3 is equivalent to THW REP 4).
THW Future Tales (and other similar games) have 5 Circles
that is your level on influence in the world.
Skills
The spreadsheet has nine skills that broadly map to the
Classic Traveller (Books 1-3) skills.
There is no equivalent to Jack of All Trades and I have not
considered Gunnery.
Spreadsheet
|
CT
|
Brawler
|
All Blade Combat-2
|
Crack Shot
|
All Gun Combat-2
|
Survival
|
Vacc Suit-2, Forward Observer-2, Tactics-2
|
Technical
|
Computer-2, Electronics-2, Engineering-2 ,Mechanical-2
|
Medical
|
Medical-3
|
Vehicle
|
all transport skills-2, Navigation-2 Pilot-2
|
Larceny
|
Forgery-2, Gambling-2
|
Trading
|
Steward-2 Bribery-2
|
Investigative
|
No mapping – an alternative to high intelligence
|
Note that other CT skills could be mapped into these 9. Most Player characters will have 1 skill,
some will have 2, rarely none. Most NPCS will have 0 or 1 skill.
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