Introduction
Playing a Five Parsecs From Home 1st edition campaign. Starting with one party member. No aliens, no psionics.
Game
Enemies: Isolationists, Star crew, Bounty Hunters.
Came across an information broker, didn’t have much to give
but got a rumour for a quest.
Also, it seems lonely and hard doing missions by yourself. Chrisu recruits successfully – Jaan.
Jaan is an ex-soldier who has been drifting through life. His skill is in tracking down patrons and his current equipment is a shotgun, rifle and purifier. His background: After growing he traded among the stars. Things going great and finally he built a space farm on a colony. All was lost because he was betrayed.
Mission
The opportunity mission is defend from The Corporation who
have sent 4 Vigilantes, all with a pistol.
Select a terrain feature approximately in the middle of your half of the table. The enemy receives 1 additional figure and will try to capture this feature. Begin the game with a Scurry turn for the intruder. Each side sets up within 6"" of opposing sides. PCs go first.
I am trying out some 3x3 grid rules so the terrain is now a 3x3 grid
Structure | Scatter e.g. boulders, debris, single trees | Structure
Rough
e.g. marsh, craters | Structure | Linear obstacles
Linear obstacles | LOS blocking hill or bushes | LOS
blocking hill or bushes
Random rolls end up with Chirsu and Jaan defending the rough
ground.
The Vigilantes split into two groups. I roll for entry and on they come.
Vigilantes scurry onto the table
Vigilantes 1 and 2 move into the building, one manages to move without drawing reaction fire. Chirsu fires at the other (has an auto so 2 dice) but they are only pinned.
The other Vigilantes (3&4) move into the rocky hill and Jaan fires at them with his shotgun but misses.
Vigilantes on the rocky outcrop
Chirsu activates and fires at the Vigilantes on the rocks. A great result sees one KO and another suppressed.
Vigilantes on the hill – one KO, one suppressed
The Vigilantes activate.
None are in range to be able to attack (need to be in same grid square
with pistols). The Vigilante on the rocky outcrop tries to rally but decides after
seeing their mate KO they have had enough and leaves. The pinned Vigilante recovers.
Chirsu gets a bead on a Vigilante when they seem distracted (fire with no reaction) and they are pinned (again). Jaan fires at the other Vigilante for no effect.
The remaining Vigilantes come to a decision that with only the two of them left, it is pointless to continue and they retreat off the board (failed team morale). Chirsu passes the mission.
All Chirsu and Jaan received from this was some worthless
toys and trinkets. Ah well.
Faction Bandits (6) rolls 3; faction Corporation (3) rolls
4; faction Cultists (5) rolls 6. No change
Chirsu leader talent lapses somewhat and is replaced with avoider (50% chance of avoiding enemy missions)