Introduction
I am playing solo
the boardgame The Final Frontier about colonising the Solar System. I thought I can test my 4 Dice SFRPG by
playing some adventures along the way.
This is second adventure and is one act taking place in a spaceship.
Adventure
It is 2127 and Earth
is recovering from World War 3. Nation
alliances and boarders have been redrawn.
As Earth stumbles back to some sort of normality, thoughts turn to
space. One of the first powers to do so
is the APA, the Asia-Pacific Association, which has a five year lead on space
technology. They use this to great
advantage to implement a Martian colony years before anyone else has a chance
of doing so. Another power, The Organisation for Economic Prosperity is reaching further out and setting a foothold in the Jovian system.
Prologue
The date is 011 2127 on an ONEP (Organisation of Nations for
Economic Prosperity) spaceship bound for Europa. It is the early days of the colonisation of
the solar system. Some members of the
Asia Pacific Association are on board. The APA party is:
- Rashad Gillespie, a snobbish male Human from an industrial background with good skills and a survival kit.
- Noel Santana, an intimidated male Human from an industrial background with average skills especially survival.
- Annabelle Calhoun, a shy female Human from a rich background with good skills and a vibroknife.
- Skip, a Robot from a space background with average skills and a vibroknife.
The team – Rashad, Noel, Annabelle and Skip the robot. |
The APA are not well liked due to their five-year lead on getting into space. The team need to convince other passengers that the APA are not all bad.
While in the galley with many of the other passengers they
are jostled and not-so-subtly pushed/squeezed against the various walls and other
vertical surfaces of the galley.
Rashad turns to Annabelle and whispers “Not fond of us, are
they?”
Rashad turns away from Annabelle and uses his elbows to
great effect to free himself. Annabelle
does the same.
The passengers crowd in |
All they have done is annoyed some of the passengers a bit more. A few of the passengers are now being aggressive.
“Hey, what do you
think you are doing?”
“And what are you doing here anyway?”
“APA-scum!”
Lucky for the APA team the passengers are all talk and no
action. The team manage to leave the
Galley unharmed.
The team are alone and walking through the commons area when
the lights go out and the team are plunged into sudden darkness.
“Great” say Noel nervously. “Just what we need - practical
jokes.”
“They are just trying to get us on edge,” says Rashad.
”Ignore it”.
Rashad switches on a torch and the team, unhurt, continue
on.
It is now the late hours outside the command deck.
“Hey you!” Rashad calls out.
The person he is shouting at turns away.
He does not look like he is doing something innocent. Rashad grabs a
short knife out of his survival kit. The
other person takes one look at Rashad and runs down the corridor. The team give chase but he gets away. They quickly scout the area and find small
bits of wire but no clue as to why.
“Curiouser and curiouser.” thinks Rashad.
The lone saboteur |
It was while following the trails they went near the cargo hold where they met some of the spouses of some of the executives. Idle chit chat showed that the spouses were quite friendly, not what the team were expecting.
They go back to the command deck and do some more investigation
and come across a loose panel. They open
it and see that there is a box that obviously does not belong there is wired
into the main cables.
Rashad steps forward opening his kit “We’ve got this.”
He begins work on extracting the foreign box.
“Hey Annabelle, have you got something to lever the box up
slightly so I can get at it?”
Annabelle comes over at insets her knife between the box and
the side of the panel and moves it slightly.
“Great” says Rashad. “Nearly
there. Nearly –“
The twang! of the knife as it breaks echoes in the
corridor. Annabelle is distraught and
walks off.
“Damn. We are not going
to be able to get it. Noel, you go get
an officer. At least we tried.”
Working on the sabotage |
Back in the commons the team walk in and talk stops. It is silent for a moment and someone sneers
at them.
“You planted it just to look good by finding it.”
Rashad fires back. “Really, and what do you think would have
happened if we hadn’t found it? I don’t
think you theory holds up.”
He can see a murmur of agreement with his statement. Two security officers enter the commons and
go straight for the team.
“Well done. And we
are grateful for your quick thinking and attempt at voiding the box.”
This brings more nods and warm feelings from the passengers.
Meeting the security officers |
Later, the team are wandering through the engineering deck
and see two people that seem up to no good.
Skip, with his robotic memory, recognises one of them as the
person from the corridor. He only had
time to say “Hey-“ before the pirates charged them.
It was a short fight – four against two.
Fighting the pirates |
The outcome of the fight won most of the passengers over.
“I guess not all APA is bad”.
I really love how much NPC interaction you fit into these.
ReplyDeleteThanks Shawn. One of the things I did not like on my previous adventure replays was the lack of dialogue. So I am trying to recover that in my write-ups.
DeleteAfter this game I have made many numerous minor tweaks to the rules with one major one in that items don't effect the to hot roll but increase the bender of his on the opposition. Just trying to get the rules in a place it is easier to relate to real life as it then makes it easier to write it up. I have played a few times with the new rules, l am just waiting for a bit of time to write some notes on the differences to the current published rules.