Friday, March 29, 2019

Classic Traveller Adventure 01 - Kinunir. Scenario 4 The Lost Ship solo play

Introduction
I solo play the fourth scenario from the Classic Traveller Adventure 1 The Kinunir.  The team need to find and recover a lost Kinunir ship.



A page with a description of my own simple rules and story framework I use can be found at this blog page.

Note that about 90% of the narrative is generated by the spreadsheet I use to run the adventure.  It is dry but I am looking to improve it a lot.

Background
For background see the start of the play of the first Kinunir scenario.

The Adventure

Chapter 1 – Why are we here?

The team consists of two members: Elisa Stafford, Miguel Benitez. The story starts with them in the Systemspace in Shionthy. The starting tension is low. To discover what is their goal, it seems the team may need to overcome a few possible complications along the way.

Team member summary:
Elisa Stafford is a human female of tall height and is Young (< 21). They have average physical, low agility, average mind and high fortitude. Brought up in a space exploration environment and working as a Driver they have these skills: Driver Applied Science.  Their motivation is of greed; interaction is generally rude. Distinguishing features include missing digits on one hand and shows pictures of his children/relatives.

Miguel Benitez is a human male of tall height and is middle-aged (35-50). They have average physical, low agility, low mind and low fortitude. Brought up in a space exploration environment and working as a Technician they have these skills: Repair Contacts.  Their motivation is of love; interaction is generally obnoxious. Distinguishing features include outlandish clothing and yells when happy.

It is daytime and in space trouble occurs for the team. The team are subject to an Ambush occurring. The skills to improve the chances of a positive resolution are: Melee, Pilot, Awareness. The difficulty level is extremely hard and so the team attempt to bypass the encounter. Elisa has the best chance of succeeding using their average Mind attribute but they lack the required skill of Awareness. Elisa succeeds exceptionally.

The team then squabbles. The skills to improve the chances of a positive resolution are: Melee, Interaction. Elisa has the best chance of succeeding using their average Mind attribute but they lack the required skill of Interaction. The difficulty level is routine. Elisa succeeds.

Scenario description:  The team need to find and recover the lost ship.  It should take an expected two to three scenes.

Chapter 2- Finding the ship

Looking at what is required to perform the challenge to find the ship, it seems the team may need to overcome a few possible complications along the way.

The team have something disastrous happen. They need to avoid a run in with contra terrene matter. (this is from the scenario description). The skills to improve the chances of a positive resolution are: Survival, Pilot. Elisa has the best chance of succeeding using their average Physical attribute but they lack the required skill of Survival.  The difficulty level is somewhat hard. Elisa fails but not entirely. The ship is damaged but still able to move.

The team come across death of some description. They find the dead bodies of some crew floating in space. The skills to improve the chances of a positive resolution are:  Medical, Investigation. Elisa has the best chance of succeeding using their average Mind attribute but they lack the required skill of Investigation. The difficulty level is routine. Elisa succeeds but not entirely (add +1 to the complication opposition in the next challenge scene).

Coming across death was random. One of the possibilities in the scenario is to find the dead bodies of the lost ship.  So I tied them together.

The team are ready for the challenge to find the ship. The skills to improve the chances of a positive resolution are:  Pilot, Awareness. Elisa has the best chance of succeeding using their average Mind attribute but they lack the required skill of Awareness. The difficulty level is easy. Elisa succeeds but not entirely. Success! The challenge to find the ship was successful. The team are ready for the final challenge to achieve the goal.

Chapter 3 – Recover the ship

The tension level is high. The next challenge for the team to get closer to their goal is to recover the ship. Looking at what is required to perform the challenge, it seems the team may need to overcome a few possible complications along the way.

The team enter the abandoned ship. It is daytime and in the Spaceship's Eatery trouble occurs for the team. The team are being Stalked/Hunted by the rogue AI controlled appliance. The skills to improve the chances of a positive resolution are: Survival, Driver, Awareness. Elisa has the best chance of succeeding using their low Agility attribute and their skill of Driver. The difficulty level is somewhat hard. Elisa succeeds but not entirely. One of the team will suffer; Miguel is wounded.

The team have their safety endangered. The AI is attempting to stop them. The skills to improve the chances of a positive resolution are: Hostile Environment, Ranged.  Elisa has the best chance of succeeding using their average Physical attribute but they lack the required skill of Hostile Environment. The difficulty level is somewhat hard. Elisa fails. This is the climactic scene so Elisa is heavily wounded and Miguel can now have a go at avoiding endangerment.

Miguel has the best chance of succeeding using their average Physical attribute but they lack the required skill of Hostile Environment. The difficulty level is somewhat hard. It takes a while but Miguel succeeds.

The team are ready for the challenge to recover the ship. The skills to improve the chances of a positive resolution are: Melee, Applied Science.  Miguel has the best chance of succeeding using their low Agility attribute and their skill of Repair. The difficulty level is somewhat hard. Miguel succeeds at disabling the rogue AI controlling the ship.

Success! The challenge to recover the ship was successful. The team possess a Kinunir class spaceship.  We now say goodbye to this team with the completion of this last scenario.

Classic Traveller Adventure 01 - Kinunir. Scenario 3 The Gash solo play

Introduction
I solo play the third scenario from the Classic Traveller Adventure 1 The Kinunir.  The team need to liberate a senator from an Imperial Prison ship.  This is a longer adventure compared to the previous two.



A page with a description of my own simple rules and story framework I use can be found at this blog page.

Note that about 90% of the narrative is generated by the spreadsheet I use to run the adventure.  It is dry but I am looking to improve it a lot.

Background
For background see the start of the play of the first Kinunir scenario.

The Adventure

Chapter 1 What are we going to do?

The team consists of three members: Flynn Dalton, Elisa Stafford, Miguel Benitez. The story starts with them in the City on Regina. The starting tension is low.  To discover what is their goal, it seems the team will need to overcome a lot of possible complications along the way.

Team member summary:
Flynn Dalton is a human male of average height and is in his Prime (20-35). They have low physical, high agility, average mind and average fortitude. Brought up in a frozen world and working as an Investigator they have these skills: Investigation Engineering.  Their motivation is of family tradition; interaction is generally friendly. Distinguishing features include unusual eye colour and winks.

Elisa Stafford is a human female of tall height and is Young (< 21). They have average physical, low agility, average mind and high fortitude. Brought up in a space exploration environment and working as a Driver they have these skills: Driver Applied Science.  Their motivation is of greed; interaction is generally rude. Distinguishing features include missing digits on one hand and shows pictures of his children/relatives.

Miguel Benitez is a human male of tall height and is middle-aged (35-50). They have average physical, low agility, low mind and low fortitude. Brought up in a space exploration environment and working as a Technician they have these skills: Repair Contacts.  Their motivation is of love; interaction is generally obnoxious. Distinguishing features include outlandish clothing and yells when happy.

It is nighttime and in the City's Industrial Park the team run into a complication. The team encounter an occupation by people with hostile intent. The skills to improve the chances of a positive resolution are: Engineering, Ranged. The encounter is four Human Scientists. Flynn has the best chance of succeeding using their low Physical attribute and their skill of Engineering. Opposing them is Jolene Logan with high Physical attribute but lacking the skill of Engineering. Flynn failed but not entirely. Flynn gets a minor wound as the team navigate their way around the Scientists in their way.

It is daytime and in the City's Industrial Park the team run into a complication. The team encounter a crime being undertaken by criminals. The skills to improve the chances of a positive resolution are: Larceny. The encounter is one Human Criminal/Rogues.  Elisa has the best chance of succeeding using their average Physical attribute but they lack the required skill of Larceny. Opposing them is Kadence Meyer with average Physical attribute and their skill of Larceny. Elisa succeeded but not entirely. Elisa manages to bypass the encounter and not get involved but anyone looking could misconstrue that that they condoned the activity (in game terms increase the difficulty of the next task).

It is daytime and in the City's Apartments the team run into a complication. The team encounter an Ally or Old Friend. The skills to improve the chances of a positive resolution are: Contacts. The encounter is one Human Combat soldiers.  Miguel has the best chance of succeeding using their low Agility attribute and their skill of Contacts. Opposing them is Reagan Archer with high Agility attribute but lacking the skill of Contacts. Miguel failed but not entirely. Reagan had seen them ignore the criminal activity and so was not convinced of the team’s motives. He does not join the team.  (The “failed but not entirely will reduce the difficulty of the next task).

The team meet their patron who describes the mission: Need to get to Pixie, rescue the senator from the orbiting prison ship and escape. It is expected to take about 4 to 6 scenes.

Chapter 2 – Look for a ship

The tension level is medium. The next challenge for the team to get closer to their goal is to find a ship. The team is required to travel to Regina’s Slums to track down hiring a ship. Looking at what is required to perform the challenge, it seems the team will need to overcome a fair amount of possible complications along the way.

It is daytime and in the Spaceport's Bar the team argue and fight among themselves, becoming emotional.

The team are ready for the challenge to find a ship. The skills to improve the chances of a positive resolution are: Engineering. Elisa has the best chance of succeeding using their average Physical attribute but they lack the required skill of Engineering. The difficulty level is low. Elisa fails to liaise with Engineers to find a ship for hire.

The team can do recovery. Flynn Dalton emotionally get worse and is now emotionally unbalanced. Flynn Dalton wounds get worse and is now heavily wounded.  Elisa Stafford emotionally get better and is now stable. Miguel Benitez emotionally stays the same and is still slightly emotional.
Flynn leaves the team so he can get better.

Chapter 3 – Look for a ship again

The tension level is medium. The challenge for the team to get closer to their goal is to Find a ship.

It is possible to recruit. The team recruit Danika.  Danika Barton is a human female of average height and is middle-aged (35-50). They have average physical, high agility, average mind and average fortitude. Brought up in a religious cult and working as a Scholar they have these skills: Scholar Engineering Investigation.  Their motivation is of hatred; interaction is generally quiet. Distinguishing features include hard of hearing and eats like a bird.

Looking at what is required to perform the challenge, it seems the team will need to overcome a fair amount of possible complications along the way.

It is nighttime and in the Spaceport's Shops the team run into a complication. The team are detained. The skills to improve the chances of a positive resolution are: Larceny, Driver, Scholar. The encounter is three Human Mechanics. Elisa has the best chance of succeeding using their low Agility attribute and their skill of Driver. Opposing them is Gino Sosa with high Agility attribute but lacking the skill of Driver. Elisa succeeded but not entirely.

It is daytime and in the Spaceport's Repair yard the team run into a complication. The team realise something is missing. The skills to improve the chances of a positive resolution are: Larceny, Repair, Trading. Miguel has the best chance of succeeding using their low Agility attribute and their skill of Repair. The difficulty level is high. Miguel succeeded exceptionally. (decrease difficulty by 1 for next task)

It is nighttime and in the Spaceport's Checkin the team run into a complication. The team become sick.

The team are ready for the challenge to find an item. The skills to improve the chances of a positive resolution are: Pilot, Interaction. Elisa has the best chance of succeeding using their average Mind attribute and their skill of Applied Science. The difficulty level is low. Elisa succeeds exceptionally.
They have a ship!

The team do not have time for recovery from emotions, sickness or wounds.

Chapter 4 – Determine how to free the senator

The tension level is medium. The next challenge for the team to get closer to their goal is to determine how to free the senator. Looking at what is required to perform the challenge, it seems the team will need to overcome a few possible complications along the way.

They are on their way to Pixie.

It is daytime and in the Ship the team run into a complication. The team are lucky, the next task will be easier.

It is daytime and in the Ship the team run into a complication. The team have forgotten something while going through the possible plans. The skills to improve the chances of a positive resolution are: Medical, Scholar. Danika has the best chance of succeeding using their average Mind attribute and their skill of Scholar. The difficulty level is medium. Danika succeeded.

The team are ready for the challenge to determine the plan. The skills to improve the chances of a positive resolution are: Pilot, Interaction. Danika has the best chance of succeeding using their high Agility attribute but they lack the required skill of Repair. The difficulty level is medium. Danika succeeded but not entirely.  The plan is a little shaky (increase difficulty of next challenge by 1).
The team have a chance to recover.

Danika BARTON sickness gets better and is now healthy.  Elisa Stafford sickness gets better and is now healthy.  Miguel Benitez emotionally get better and is now stable. Miguel BENITEZ sickness gets better and is now healthy.

Chapter 5 – Free the senator

The tension level is high. The next challenge for the team to get closer to their goal is to free the senator. The team is required to travel to Prison to free the senator.

Looking at what is required to perform the challenge, it seems the team will need to overcome a few possible complications along the way.

It is daytime and in the Prison's Cafeteria the team run into a complication.  The team are betrayed. The skills to improve the chances of a positive resolution are: Repair, Investigation. The encounter is five Human Engineers. They have met before, when the team were in the same prison. Danika has the best chance of succeeding using their average Mind attribute and their skill of Investigation. Opposing them is Alessandro Wright with high Mind attribute but lacking the skill of Investigation.  Danika succeeded but not entirely.  Danika manages to convince the Engineers that they should not report them but just give them an hour to get away. (Increase difficulty by 1 for the next task).

It is day and in the Prison's Library the team run into a complication. The team have their survival threatened. The skills to improve the chances of a positive resolution are: Survival.  The Engineers have followed them to the library and are threatening them.  Danika has the best chance of succeeding using their average Physical attribute but they lack the required skill of Survival. The difficulty level is high.  Danika failed badly.  The team are wounded and caught.

The team have no time to recover.

Chapter 6 – Back in Prison

The tension level is currently high. The next challenge for the team to get closer to their goal is to free the senator.

Looking at what is required to perform the challenge, it seems the team will need to overcome a few possible complications along the way.

It is nighttime and in the Prison's Exercise Yard the team run into a complication. The team have their survival threatened. The skills to improve the chances of a positive resolution are: Survival. Danika has the best chance of succeeding using their average Physical attribute but they lack the required skill of Survival. The difficulty level is high. Danika failed badly, is heavily wounded and may not survice.  She is taken to sickbay where she will be there for a long time (if she does not die). Danika is out of the adventure.

The team are ready for the challenge to free the senator. The skills to improve the chances of a positive resolution are: Pilot, Interaction. Elisa has the best chance of succeeding using their low Agility attribute and their skill of Driver. The difficulty level is low. Elisa succeeded and they manage to escape the prison with the senator and get on board their hired ship.

The team can do recovery. Elisa Stafford wounds stays the same and is now lightly wounded.  Miguel wounds get better and is now fine.

Chapter 7 – Escape the star system

The tension level is currently high. The next challenge for the team to get closer to their goal is to escape the star system.

Looking at what is required to perform the challenge, it seems the team will need to overcome a few possible complications along the way.

It is daytime and in Space the team run into a complication. The team are Double Crossed by some of the ship’s crew. The skills to improve the chances of a positive resolution are: Survival, Contacts. The encounter is two Human Survivalists. Miguel has the best chance of succeeding using their low Agility attribute and their skill of Contacts. Opposing them is Amanda Rivas with average Agility attribute but lacking the skill of Contacts. Miguel succeeded exceptionally. (reduce challenge task difficulty by 1).  The double cross fails.

It is nighttime and the team run into a complication. The team come across a barrier in space.  It is a network of armed beacons. The skills to improve the chances of a positive resolution are: Engineering, Driver, Applied Science. Elisa has the best chance of succeeding using their average Mind attribute and their skill of Applied Science. The difficulty level is medium. Elisa succeeded exceptionally at hacking into the beacons’s computer control system. (Another reduction in challenge task difficulty).

The team are ready for the challenge to escape. The skills to improve the chances of a positive resolution are: Pilot, Interaction. Elisa has the best chance of succeeding using their average Mind attribute and their skill of Applied Science. The difficulty level is medium. Elisa succeeded exceptionally.

Success! The challenge to escape the system with the freed senator is successful.

Elisa Stafford wounds get better and is now fine.

Classic Traveller Adventure 01 - Kinunir. Scenario 2 The Hunting Expedition solo play

Introduction
I solo play the second scenario from the Classic Traveller Adventure 1 The Kinunir.  The team need to go on a hunting expedition and escape an Imperial Prison.



A page with a description of my own simple rules and story framework I use can be found at this blog page.

Note that about 90% of the narrative is generated by the spreadsheet I use to run the adventure.

Background
For background see the start of the play of the first Kinunir scenario.

The Adventure

Chapter 1: Finding a job

The team consists of 2 members: Flynn Dalton and Elisa Stafford. The story starts with them in the City. The starting tension is medium. To discover their goal, it seems the team will need to overcome up to four possible complications along the way.

Team member summary:
Flynn Dalton is a Human male of average height and is in their prime (20-35). They have low physical, high agility, average mind and average fortitude. Brought up in a frozen world and working as an Investigator they have these skills: Investigation, Engineering.  Their motivation is of family tradition; interaction is generally Friendly. Distinguishing features include Unusual eye colour and winks.
Elisa Stafford is a Human female of tall height and is young (< 21).They have average physical, low agility, average mind and high fortitude. Brought up in a space explorer and working as a Driver they have these skills: Driver, Applied Science.  Their motivation is of greed; interaction is generally rude. Distinguishing features include missing digits on one hand and shows pictures of his children/relatives.

It is daytime and in the Spaceport's Docks the team run into a complication. The team are waylaid by people or alert guards. The skills to improve the chances of a positive resolution are: Stealth, Applied Science. The encounter is one Vargr Belter/Miner. They have not been met before. Flynn Dalton has the best chance of succeeding using their low Physical attribute but they lack the required skill of Stealth. Opposing them is Roukhnu with a high Physical attribute but lacking the skill of Stealth. Flynn Dalton failed but not entirely.  Flynn becomes emotionally unsettled due to the encounter.

It is nighttime and in the Spaceport's Repair yard the team run into a complication. The team are affected by hearing trouble. The skills to improve the chances of a positive resolution are: Medical. Flynn Dalton has the best chance of succeeding using their high agility attribute but they lack the required skill of Medical. The difficulty level is medium. Flynn Dalton succeeded but not entirely.

The team met their patron and below is the outline of the adventure: 

  • Take a noble on a hunting expedition to Knorbes.
  • Look for Kraken on the northern shore in the Game Reservation
  • When straying into the southern area, will be taken by Marines to Pixie and imprisoned.
  • Need to escape from the Prison ship in Pixie.
It is expected to take 3 to 5 scenes.

Chapter 2 Knorbes

The next challenge for the team to get closer to their goal is to find a Kraken. The team is required to travel to a Rough area to find it.

An opportunity exists prior to travelling to buy or sell items and Flynn and Elisa each buy a knife.

Looking at what is required to perform the challenge, it seems the team will need to overcome a fair amount of possible complications along the way.

The team have been fed unhelpful rumours and the task becomes harder.

It is nighttime and in the Rough's Caves the team run into a complication. The team are betrayed. The skills to improve the chances of a positive resolution are: Repair, Investigation.  They encounter four Human Spys. They have not been met before. Flynn Dalton has the best chance of succeeding using their Mind attribute of 2 and their skill of Investigation. Opposing them is Emilio English with a Mind attribute of 3 but lacking the skill of Investigation. Flynn Dalton succeeded exceptionally.   One of the guides let something slip and Flynn managed to get out of him that they were being tracked and tonight was when it was expected that enemies of the nobles were expected to attempt to kidnap him.  The tracking device was extracted from the guide and was moved to a completely different cave system.  The party were not found by the spies.

It is nighttime and in the Rough's Steep slopes the team run into a complication. The team become Emotionally distraught after the stress of the betrayal and its resolution.

It is nighttime and in the Rough's Oasis the team run into a complication. The team have their Survival Threatened. The skills to improve the chances of a positive resolution are: Survival. Elisa has the best chance of succeeding using their average Physical attribute but they lack the required skill of Survival. The difficulty level is 2. Elisa failed but not entirely. Elisa is injured with a light wound.

The team are ready for the challenge to find a Kraken. The skills to improve the chances of a positive resolution are: Melee.Flynn has the best chance of succeeding using their low Physical attribute but they lack the required skill of Melee. The difficulty level is 2. Flynn failed but not entirely. Failed to find a Kraken but they are closer to the southern continent and many more exist there and it is suggested to hunt on the proscribed southern continent.

The team can do recovery. Flynn Dalton emotionally gets better and is now only very emotional.  Elisa Stafford emotionally gets better and is now fine. Elisa Stafford wound gets better and is now fine. 

Chapter 3 - Capture

The tension level is currently medium. The next challenge for the team to get closer to their goal is to avoid being captured. Looking at what is required to perform the challenge, it seems the team will need to overcome a fair amount of possible complications along the way.

Before travelling to the southern continent, one of the guides expresses an interest in staying with the team after the hunting expedition is finished.  Miguel joins the team.

Miguel Benitez is a human male of tall height and is middle-aged (35-50). They have average physical, low agility, low mind and low fortitude. Brought up in a space exploration environment and working as a Technician they have these skills: Repair Contacts.  Their motivation is of love; interaction is generally obnoxious. Distinguishing features include outlandish clothing and yells when happy.

It is daytime and in the Rough's Steep slopes the team run into a complication. The team lose some Equipment/Items or notes that will make the task harder.

It is nighttime and in the Rough's cliffs the team run into a complication. The team are subject to bureaucracy. The skills to improve the chances of a positive resolution are: Scholar.  A tracking beacon is stumbled across while trekking. The beacon is used to discover people illegally on the southern continent. Elisa has the best chance of succeeding using their average Mind attribute but they lack the required skill of Scholar. The difficulty level is 0. Elisa succeeded but not entirely.  It is likely they have avoided immediate detection but it may be that the beacon highlights thast there are people around.

It is daytime and in the Rough's Steep slopes the team run into a complication. The team are pursued. The skills to improve the chances of a positive resolution are: Survival, Driver, Awareness. The encounter is four Human Combat soldiers.  It seems the team has been discovered! Elisa has the best chance of succeeding using their low Agility attribute and their skill of Driver.  Opposing them is Ellen Walters with high Agility attribute but lacking the skill of Driver. Elisa succeeded but not entirely.  The team manage to not be discovered but do not know they have left a trail.

The team are ready for the challenge to avoid capture. The skills to improve the chances of a positive resolution are: Agility, Mind. The encounter with the four Human Combat soldiers.  Elisa has the best chance of succeeding using their average Mind attribute but they lack the required skill of Awareness.  Opposing them is Reyna Ho with low Mind attribute and their skill of Awareness. Elisa failed badly.  The team are captured and end up in a prison ship (a Kinunir) orbiting Pixel.

The team can do recovery. Flynn Dalton emotionally gets worse and is now slightly emotional. 

Chapter 4 Escape!

The tension level is currently high. The next challenge for the team to get closer to their goal is to escape from prison.  Looking at what is required to perform the challenge, it seems the team will need to overcome a few possible complications along the way.

It is daytime and in the Prison's Cafeteria the team receive an unexpected advantage to make the task less difficult.  The team have discovered that one of the guards may be open to assisting them escape.

It is daytime and in the Prison's Cell the team run into a complication.  The team may have forgotten something about the contact, the escape route etc. The skills to improve the chances of a positive resolution are:  Medical, Scholar. Elisa has the best chance of succeeding using their average Mind attribute but they lack the required skill of Scholar. The difficulty level is 0. Elisa succeeded and the team realise they are as ready as they ever will be.

The team are ready for the challenge to escape. The skills to improve the chances of a positive resolution are: Engineering, Applied Science. The encounter is one Vargr Hunter. Elisa has the best chance of succeeding using their average Mind attribute and their skill of Applied Science. Opposing them is Saeksdughznou with high Mind attribute but lacking the skill of Applied Science. Elisa succeeded.  This means Saeksdughznou helps them escape.

Success!

After the escape, the team can do recovery: Flynn Dalton emotionally stays the same and is now very emotional. 

Wednesday, March 27, 2019

Classic Traveller Adventure 01 - Kinunir. Scenario 1 Scrap Heap solo play

Introduction
I solo play the first scenario from the Classic Traveller Adventure 1 The Kinunir.  The team need to discover some information about the Kinunir class of spaceship.


A page with a description of my own simple rules and story framework I use can be found at this blog page.

Kinunir is an interesting adventure in that there are actually four scenarios in the book, each about one page of description.  The first adventure is so well designed for solo adventuring – you need to find two of three things to complete the adventure so fits well in that is not a straight linear adventure (the other three are).  With four scenarios, that did mean I effectively played out four adventures.  It is way to long to post all four into the one post so have split across four posts.  The adventures are not the longest and so in total the four adventures are likely equal to 2-3 normal ones.

I have automated a lot of the description of the narrative as I find it takes a lot of time to writeup.  So it may seem dry 😊I would say about 90% is auto generated and the rest I added/modified.  I am tweaking the narrative generation as I play and it improves a little across the Kinunir scenario writeups, and then a bigger improvement jump for the Research Station Gamma replay.

Background
I have finally got around to where I started going down the road of solo RPGing – replaying some Traveller scenarios.  I created my own solo RPG that I could run in a spreadsheet.  This is version 3.  Version 1 was rudimentary, version 2 was OK and I actually used it to run two of the four Kinunir scenarios.   Version 3 uses some VBA and buttons to automate it further and has a much more defined story framework to use for scenario replay.  I used it twice to play some Two Hour Wargames Lovecraft’s Revenge (the first game is written up).  My real aim is to play some SF and so modified the spreadsheet from Cthulhu Mythos to SF.

For background on my solo RPGing see this blog post.

For a really long background on my 7 year journey to get here see this blog post.

Adventure 1: The Scrap Heap

Chapter 1.  The team determine their overall goal.

The team consists of 3 members: Flynn Dalton, Elisa Stafford and Leandro Hurst. The story starts with them in the City on Regina. The starting tension is low.
To discover what is their goal, it seems the team will need to overcome up to 5 possible complications along the way.

Team member summary:
Flynn Dalton is a Human male of average height in their prime (20-35 years old). They have low physical, high agility, average mind and average fortitude. Brought up in a frozen world and working as an Investigator they have these skills: Investigation, Engineering.  Their motivation is of family tradition; interaction is generally friendly. Distinguishing features include unusual eye colour and winks.
Elisa Stafford is a Human Female of tall height and is young (< 21 years old). They have average physical, low agility, average mind and high fortitude. Brought up in space exploration and working as a Driver they have these skills: Driver, Applied Science.  Their motivation is of greed; interaction is generally rude. Distinguishing features include missing digits on one hand and shows pictures of their children/relatives.
Leandro Hurst is a Human male of short height and in their Prime (20-35 years old). They have high physical, low agility, high mind and low fortitude. Brought up in a gang and working as a Belter/Miner they have these skills: Hostile Environment .  Their motivation is of fame; interaction is generally dismissive. Distinguishing features include extremely hairy and hugs everyone.

It is nighttime and in the Spaceport's Industrial Park the team run into a complication.  The team runs into some opposition.  The skills to improve the chances of a positive resolution are:  Medical, Trading. The encounter is one human sentient who is a Hunter. They have not been met before. Flynn Dalton has the best chance of succeeding using their Mind attribute lacks the required skill of Trading. Opposing him is Braylen beard with a Mind attribute of 3 but lacking the skill of Trading.  Braylen wants something of Value from the team.  Flynn Dalton fails badly in Trading. So that is not good. Flynn loses his pistol and the Hunter escapes.

It is nighttime and in the Spaceport's Park the team run into a complication. The team are the object of a love interest.  The skills to improve the chances of a positive resolution are: Medical. The encounter is one Human Engineer. They have not been met before. Elisa Stafford has the best chance of succeeding using their Agility attribute but they lack the required skill of Medical. Opposing them is Alan Henderson with an Agility attribute of 1 but lacking the skill of Medical. Elisa Stafford fails but not entirely.

Elisa is interested. Doe Alan come along, or does she leave the team to be with Alan? It becomes a task to see if she resists.  Elisa Stafford has the best chance of succeeding using their Mind attribute of 2 but they lack the required skill of Interaction. The difficulty level is 1.  Elisa Stafford succeeds in resisting Alan’s advances and so stays with the team.

It is daytime and in the Spaceport's Shops the team run into a complication. The team encounter a puzzle/riddle to work out.  They are trying to figure how to buy some new clothes. The skills to improve the chances of a positive resolution are: Larceny, Applied Science. Elisa Stafford has the best chance of succeeding using their Mind attribute of 2 and their skill of Applied Science (computers). The difficulty level is 2. Elisa Stafford succeeds and the team get their clothes.

After acquiring new clothes, they meet their new patron The goal for the team is:
It is required to discover two things regarding Kinunir ships: actual fuel capacity and the Location of the black globe fittings.
This requires confirmation from two sources out of a possible three: computer records, a designer who worked on the ship or investigate one of the ship’s in the scrapyard.
To be successful, it requires the collection of 2 clues, and should take an expected 2 to 3 scenes.

Chapter 2.  The team attempt to obtain the information from computer sources.

The tension level is currently medium.
The next challenge for the team to get closer to their goal is to Solve a puzzle aka look at the computer records.
Looking at what is required to perform the challenge, it seems the team may need to overcome up to five possible complications along the way.

It is nighttime and in the Spaceport's Warehouse the team run into a complication. The team lose some Equipment/Items or notes that will make the task harder.

It is daytime and in the Spaceport's Suburbs the team run into a complication. The team cover is blown by being recognised.  The skills to improve the chances of a positive resolution are: Larceny, Ranged, Investigation. The encounter is 4 Vargr Spaceship pilots. They have not been met before. Flynn Dalton has the best chance of succeeding using their Mind attribute of 2 and their skill of Investigation. Opposing them is their leader Voulnueou with a Mind attribute of 2 and their skill of Investigation.

Flynn Dalton fails. The team have been discovered attempting to find out how to break into the computer. No extra consequences but cannot really try this again, unless with a large difficulty. The team bomb out without a clue.

Chapter 3. The team attempt to track down a designer.

The tension level is currently high.
The next challenge for the team to get closer to their goal is to Question a person of interest i.e. a designer of the ship.

The team is required to travel to a Military area to Question the designer.
(note the Military area was randomly generated but fits in quite well)

Looking at what is required to perform the challenge, it seems the team will need to overcome several possible complications along the way.

It is daytime and in the Spaceport's Stronghold the team run into a complication. The team encounter a person they have run across before.  The skills to improve the chances of a positive resolution are: Contacts. The encounter is 1 Vargr Computer Tech. Flynn Dalton has the best chance of succeeding using their Agility attribute of 3 but they lack the required skill of Contacts. Opposing them is Soukske with an Agility attribute of 3 but lacking the skill of Contacts. Flynn Dalton failed and the team do not manage to find  previous acquaintance that may have been  able to help them.

It is daytime and in the Spaceport's Training rooms the team run into a complication. The team hear strange sounds.  The skills to improve the chances of a positive resolution are: Stealth, Ranged, Awareness. Leandro Hurst has the best chance of succeeding using their Mind attribute of 3 but they lack the required skill of Awareness. The difficulty level is 4. Leandro Hurst failed.  The team immediately incur another complication as a result.
(Note I have tended to move away from incurring another complication from failed results and doing this again would change the result to the team to being tired or emotional due to failing obstacles; this is what happens in future played scenarios).

The team imagine trouble.  The skills to improve the chances of a positive resolution are: Stealth. Leandro Hurst has the best chance of succeeding using their Physical attribute of 3 but they lack the required skill of Stealth. The difficulty level is 0. Leandro Hurst neither failed nor succeeded. Try again. Leandro Hurst succeeded exceptionally.  The team realise it was all in their heads and continue on.

It is daytime and in the Spaceport's Offices the team run into a complication. The team realise they have differing motivations for continuing on with the challenge.  The skills to improve the chances of a positive resolution are: Interaction. Flynn Dalton has the best chance of succeeding using their Mind attribute of 2 but they lack the required skill of Interaction. The difficulty level is 2. Flynn Dalton succeeded but not entirely. The team is still in a bit of uncertainty and this will increase the difficulty of their next task.

The team have found the designer of the ship and are ready for the challenge to Question the person of interest. The skills to improve the chances of a positive resolution are: Hostile Environment, Pilot.
The encounter is 1 Human Gambler. Leandro Hurst has the best chance of succeeding using their Physical attribute of 3 and their skill of Hostile Environment.  Opposing them is Emmanuel Ramirez with a Physical attribute of 2 but lacking the skill of Hostile Environment. Emmanuel requires an exoskeleton to get around due to degenerating muscles. After a long period of negotiation and implied threats, Leandro Hurst succeeds in obtaining the information.

Success! The challenge to Question a person of interest was successful. The team are ready for the final challenge to achieve the goal.

Chapter 3.  The team attempt to search the scrapped ship.

The tension level is currently high.
The next challenge for the team to get closer to their goal is to find and investigate the scrapped ship. The team is required to travel to the Spaceport to find this item.
Looking at what is required to perform the challenge, it seems the team will need to overcome a fair amount of possible complications along the way.

The team are treated to a seduction attempt.  The skills to improve the chances of a positive resolution are: Interaction. The encounter is 1 Human Adventurer. They have not been met before. Leandro Hurst has the best chance of succeeding using their Mind attribute of 3 but they lack the required skill of Interaction. Opposing them is Brantlee Diaz with a Mind attribute of 3 but lacking the skill of Interaction. Leandro Hurst fails and he leaves the current party with Brantlee Diaz.
It is nighttime and in the Spaceport's Warehouse the team run into a complication. The team do not see some machinery on the floor, trip and suffer an Injury.

It is nighttime and in the Spaceport's Field the team run into a complication. The team is subject to mechanical trouble while navigating through the abandoned spaceship.  The skills to improve the chances of a positive resolution are: Engineering, Repair, Scholar. Flynn Dalton has the best chance of succeeding using their Physical attribute of 1 and their skill of Engineering. The difficulty level is low. Flynn Dalton succeeded but not entirely.  The difficulty is increased by 1 for the next task.

The next complication is an animal attack right at the fuel tank. The team are attacked by an animal. The skills to improve the chances of a positive resolution are: Survival, Medical. Elisa Stafford has the best chance of succeeding using their Physical attribute of 2 but they lack the required skill of Survival. Elisa Stafford digs deep into her fortitude to avoid injury but is still locked in melee with the animal. Elisa continues fighting while Flynn attempts to measure the fuel tanks capacity (the challenge). The skills to improve the chances of a positive resolution are: Melee.  This is interesting.  Flynn realises he cannot get to the fuel tank without fighting the animal. Flynn Dalton has the best chance of succeeding using their Physical attribute of 1 but they lack the required skill of Melee. Flynn is also now locked in melee with the animal.

Elisa Stafford continues to dodge the animal attack but fails badly and is badly wounded.

Flynn Dalton succeeds in measuring the fuel tank capacity after driving off the animal.

Success! The challenge to find an item was successful. The team deliver the information and are rewarded.

Post script: Elisa was subject to a long recovery period that was touch and go on whether she would survive but came out OK.