Introduction
I solo play though the second campaign turn of a
5 Parsecs from Home adventure using my
own combat rules.
The adventure is based
in the High Colonies setting – a colonised solar system in 2228.
This is the
first campaign turn.
It took a while to get around to the second turn. I replaced the railway 20mm figures with some
Heroscape figures. The terrain is still very
basic.
All the campaign turn narrative is generated by the
spreadsheet, except the actual encounter.
Campaign Turn 2
Period 2. Location: Cook.
The team of 4 is currently Samantha Landry, Cain Randolph,
Santos Kirk, Jaylin Wang.
Credits: 13. Patrons: 2. Rivals: 0. Not on a Quest. Clues:
2. Rumours: 0.
The team decide to not travel.
Upkeep is 1 Credits.
Cain Randolph is in sickbay for 1 turn. Spend 4 credits for
1 turn speed up for Cain. Cain is out of sickbay. Total of 4 credits spent on
sickbay acceleration.
Jobs
Crew available for jobs are: Samantha Landry, Santos Kirk,
Jaylin Wang.
Samantha Landry and Santos Kirk look for a patron. New
Patron found: Local government.
Job on offer pays 1 Credits and have this turn to execute.
Jaylin Wang trains and goes from 3XP to 4XP.
Assigning equipment
Samantha Landry is assigned: Clingfire pistol Brutal melee
weapon Combat armour Body wire reflex enhancing implants
Cain Randolph is assigned: Blast rifle
Santos Kirk is assigned: Shotgun
Jaylin Wang is assigned: Blast rifle
Pre-encounter
No quest.
Mission selected is: Patron mission.
Patron for the mission is Local government.
Opposition is 5 Aggressive Raiders with a Morale of 2.
Lieutenant: S-4 C-2 T-3 Rifle, Old fashioned blade
Specialist: S-4 C-1 T-3 Shotgun
Raiders: S-4 C-1 T-3 Rifle
Raiders: S-4 C-1 T-3 Rifle
Raiders: S-4 C-1 T-3 Rifle
|
The opposition (deployed already) |
Deploy Conditions: None
Notable Sights: Loot cache. Nano-Booster. Single-use drug.
Increases Speed by +1
Mission Target: Clear. A crew member, Cain, must exit across
the Enemy table edge.
Terrain Type: Industrial
Terrain layout (3 x 3 areas):
Key building, Key building, Trees
Open, Open, Pit/Yard
Pit/Yard, Pit/Yard, Pit/Yard
The team on the mission:
Samantha Landry: R-2 S-4 C-0 T-4 Svy-0 Clingfire pistol,
Brutal melee weapon, Armour: Combat armour, Other: Body wire reflex enhancing
implants.
Cain Randolph: R-1 S-5 C-0 T-3 Svy-0 Blast rifle.
Santos Kirk: R-2 S-4 C-1 T-3 Svy-0 Shotgun.
Jaylin Wang: R-1 S-4 C-0 T-3 Svy-2 Blast rifle.
|
The crew |
The final number of enemy opposing the mission is 5
Deploy Enemies: Not within 18" of any enemy or 6"
of deployed table edge.
The team does not seize the initiative.
Encounter
The defenders are spread out to guard against easily exiting
off their side
The team leads with Sam and Santos to the right for
firepower, Jaylin and Cain are on the very far right to move through the cover
of the yards and then through the woods.
|
The setup - The crew need to get Cain off the other side |
Only Sam gets to move in the quick phase.
Sam fires at the specialist in the building with her clingfire
pistol for no effect!
In retaliation, the troops in the building fire back and
suppress Sam.
|
Sam is suppressed (to green bushes indicate this). |
Santon and Jaylin move up and fire for no effect (those
units in the building are hard to effect in hard cover.
|
Sam and Jaylin open up to no effect - the raiders are in hard cover. |
Jaylin and Santos get to move in the quick phase.
Santos suppresses the Specialist and kills a Raider (really
high dice rolls!).
Jaylin suppresses the
other Riflemen in the building.
|
They raiders don't get a chance to fire back and Santos and Jaylin manage to fire them again and take them down |
The raiders are aggressive so the 2 raiders in the woods
(including the leader) cannot see much so charge into the mining yards and
straight into a brawl with Jaylin.
|
Raiders charge into a brawl with Jaylin |
Unbelievable! On a roll of 4 dice for the leader and 4 dice
for the raider, they both roll 1 success each (a success is a 4+ on a
die).
Jaylin knocks out the raider and
pins the leader.
|
...but Jaylin has the upper hand. |
Sam unsuppresses.
The next turn Santos and Jaylin move in the quick phase.
Jaylin still locked in melee with the Raider leader.
Santos knocks out the Specialist.
|
Santos manages to take out the Specialist raider |
With 2 raiders down and another 2 suppressed, the raiders
leave the table
|
With a number of the raiders down, the raiders flee the field. |
The crew get the loot.
Post-encounter
The mission was a success!
The team held the field at the end.
The team did not run away.
The team did not kill the Boss.
The enemy is a new Rival and Rival list updated.
Pay/salvage is 4 Credits.Plus Patron bonus of 1 Credits.
Total earned is 5 Credits. Crew have 13 Credits.
Loot! Bionic parts.
Plus the loot cache. Nano-Booster.
Samantha Landry awarded 3 XP for an overall total of 9 XP.
XP awarded for surviving and holding the field.
Cain Randolph awarded 3 XP for an overall total of 6 XP. XP
awarded for surviving and holding the field.
Santos Kirk awarded 4 XP for an overall total of 7 XP. XP
awarded for surviving and holding the field,
first to inflict a casualty.
Jaylin Wang awarded 4 XP for an overall total of 7 XP. XP
awarded for surviving and holding the field, inflicted a casualty on the enemy
Boss.
The team skip shopping.
One of the crew found something interesting. Gain one Rumor.
An event occurs for Samantha Landry. You get hurt while
working on the ship. Spend 1 turn in Sick-Bay.
Verdict
The combat is going very fast but to be expected on a 2’x2’
table. Otherwsie 2 turns in and ready for the next one!
I am still playing version 1.10 and really need to find some
time to update the spreadsheet with the extra Enemies.